- Publisher: EA Games
- Release Date: Jun 13, 2005
- Also On: PlayStation 2
Summary:
As an aspiring 00 agent dismissed from MI6 for reckless brutality, the player is recruited by Auric Goldfinger in a ruthless war against Dr. No for control of the Bond underworld. Players wreak havoc as they make their unrelenting rise through the ranks of villainy. On globe-spanning missions of vengeance and demolition, players encounter such legendary Bond characters as Oddjob, Dr. No, Goldfinger, Scaramanga, and Xenia Onatopp. Gamers outwit villainous rivals and battle it out in the intense wireless multiplayer mayhem with up to seven other players using only one cartridge, a unique feature for the Nintendo DS. The game also features a robust single-player campaign divided into six missions. Players can exploit multiple weapon combinations through the dual-wield gunplay system, or go head-to-head, melee-style, by taking enemies hostage or knocking them out with one punch. The dual-screen display provides a gameplay window on the top screen and the heads-up-display (HUD) on the touch screen. The HUD provides vital intelligence to players and allows for them to check ammunition levels, hack electronic devices and weapons, decode security locks, and more. In the all-new for DS ‘Virtual Training’ mode, players sharpen their lethal edge and gain experience by defeating infamous Bond villains in order to earn valuable upgrades for their GoldenEye weaponry. Left and right-handed gameplay controls, plus stylus and thumb-pad play, take full advantage of the platform’s unique touch-screen capabilities. [Electronic Arts]
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| Rating: | T |
|---|---|
| Developer: | EA Tiburon, n-Space |
| Genre(s): | Action, Shooter, Shooter, First-Person, Modern, Modern, Arcade |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Violence |
| License: | Movie |
| Offline Modes: | Competitive Team Oriented |
| Connectivity: | Wi-Fi |
| Cast | Credit |
|---|---|
| Peter Arisman | Technical Artist |
| James Hawkins | Line Producer |
| Mike Reed | Audio |
| Jon Dean | Game Design Adaptation |
| Jon Dean | Game Design Adaptation |
| Jason Miller | Lead Artist |
| Shawn Leaf | Lead Software Engineer |
| Daryl Holt | Art Production Manager |
| Daryl Holt | Game Design Adaptation |
| Paul Kashuk | Assoc. Art Directer |
| Paul Kashuk | Game Design Adaptation |
| Paul Kashuk | Game Design Adaptation |
| Leon Brown | Software Engineer |
| Chris Cammack | Software Engineer |
| Ginger Christine Caroll | Software Engineer |
| Justin Hare | Software Engineer |
| John M. Myers | Software Engineer |
| Scott Kiraly | Artist |
| Aaron C. Gaines | Artist |
| James J. Inzielo | Artist |
| W. Randy King | Artist |
| Jeanne M. Kiraly | Artist |
| Joshua Davis | Artist |
| Bob Hitchborn | Producer |
| Erick S. Dyke | Producer |
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