AYS 3: Game Time is essentially the same game that was sold the 2 prior years, published by THQ. This time, alongside the existing modes from the prior 2 games, they added a 'Quick Play' mode.
What is quick play mode? Well, you select a grade difficulty and it just spitballs random questions within that difficulty from any of the applicable topics. I guess it's good practice? ReallyAYS 3: Game Time is essentially the same game that was sold the 2 prior years, published by THQ. This time, alongside the existing modes from the prior 2 games, they added a 'Quick Play' mode.
What is quick play mode? Well, you select a grade difficulty and it just spitballs random questions within that difficulty from any of the applicable topics. I guess it's good practice? Really other than that, the game is virtually identical aside from a few minor visual tweaks from the prior entry.
At this point, it was nearly 4-5 years within the DS's life cycle. The game looks aged, what it could marginally get away with a couple of years prior, is now very apparently recycled and I'd feel ripped off if I bought this.
I went over the Multiplayer very shallowly in AYS 2. Now that they've had 3 games and a chance to improve on the mode, but didn't I want to address a complaint I've had with the multiplayer. There is no incentive to take the harder questions. If I take a harder question first, I don't get any bonus points, every single question regardless of difficulty is worth 1 point. If you get it wrong, you lose 1 point. So you're better off trying to take the easy ones first and this puts the first player at an obvious advantage. It ruins any minimal strategizing a player could get out of a Multiplayer mode.
Although this is the best version out of the series I've reviewed so far, I feel like there is so much more that could be done with the game. I am hopeful that the fourth entry finds a way to expand, improve, or at least derive from the same recycled game.… Expand