- Publisher: Majesco Games , Majesco
- Release Date: Feb 14, 2006
Summary:
Age of Empires: The Age of Kings boasts turn-based strategy gameplay – a first for the franchise – as players move from the Dark Ages through the Middle Ages with one goal in mind: domination of the known world. Command one of five different civilizations: the Britons, Franks, Mongols, Saracens, or Japanese; Control special 'hero' units such as Richard the Lionheart, Robin Hood, Joan of Arc and Genghis Khan, whose special 'hero' powers affect the entire battlefield; Lead over 45 different types of units into battle -- from bowmen and monks to hand cannoneers, mercenaries and samurai; Players' can construct and upgrade buildings to help their units learn new skills and create resources for their civilizations; Research over 50 different technologies like chemistry, ballistics, siege craft and spying to advance civilization into the next age; A new Combat Advisor offers advice on certain campaign strategies and provides an assessment of the battle's outcome; Multi-player scenarios allow up to four players to wirelessly battle each other; By gaining Empire Points, players can unlock maps and units to improve their Emperor Rank. [Majesco]
Buy Now
| Rating: | E10+ |
|---|---|
| Developer: | Backbone Entertainment |
| Genre(s): | Strategy, Turn-Based, Historic, General, Historic, Tactics |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Mild Violence |
| Connectivity: | Wi-Fi |
| Cast | Credit |
|---|---|
| Greg Street | Lead Design |
| Marcel Barker | Lead Programmer |
| Ryan Slemko | Art Director |
| Russell Mock | Producer |
| Aaron Parrot | Background Artist |
| Matt Osness | Character Artist |
| Caroline Cudmore | Interface Artist |
| Chris Bourassa | Logo Illustration |
| Pierre Tardiff | Graphics Programming |
| Helen Li | AI Programmer |
| Tyler Sigman | Lead Game Designer |
| Eric Emery | Game Designer |
| Chris Rezanson | Music |
| Jeroen Tel | Additional SFX |
| Lorie Clay | Producer |
| Michael Taro | Producer |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.