User Score
6.1

Mixed or average reviews- based on 143 Ratings

User score distribution:
  1. Positive: 49 out of 143
  2. Negative: 38 out of 143

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  1. Sep 4, 2023
    6
    Tu típico juego de móvil, estilo candy crush, en el que, a diferencia del susodicho juego, dependes mucho mas de la suerte que en el candy crush.
    Os lo voy a resumir por completo: Hay muchos niveles en los que tienes que capturar pokemon y usarlos para capturar a mas pokemon con ese sistema parecido al candy crush.
    Evidentemente, necesitas conectar mas de 2 neuronas a la hora de jugar,
    Tu típico juego de móvil, estilo candy crush, en el que, a diferencia del susodicho juego, dependes mucho mas de la suerte que en el candy crush.
    Os lo voy a resumir por completo: Hay muchos niveles en los que tienes que capturar pokemon y usarlos para capturar a mas pokemon con ese sistema parecido al candy crush.
    Evidentemente, necesitas conectar mas de 2 neuronas a la hora de jugar, porque si haces los suficientes movimientos estúpidos acabas perdiendo (lo cual es bastante difícil, ya que el juego te marca cual es el mejor movimiento que puedes hacer según la IA, en todo momento).
    Luego está el modo de extras, el el que dependes un poco menos de la suerte y mucho mas del ingenio que tengas a la hora de jugar y los buenos movimientos que hagas tú en el tiempo limite que se te asigna.

    6.0/10
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  2. Nov 23, 2022
    3
    Shuffle = 3/10
    ............................................................
  3. Jul 16, 2021
    4
    It is much easier to lose your data on 3ds, because how strict Nintendo's DRM practices are. I wouldn't recommend this version. If you value your game saves and hard work.
  4. Jul 15, 2020
    2
    This game is just candy crush with a fresh coat of paint but what makes Candy Crush better than this piece of crap is that Candy Crush is an original project Pokemon Shuffle is lazy and is just Candy Crush i'd like to say more but there's nothing else
  5. Jun 4, 2019
    0
    It seems to me that this part of the Pokemon game is the worst. Made in haste. In General, this game was intended for Android and iOS smart phones. But this game as it can get into the eShop on the Nintendo 3DS! Thank you that it is free and you do not have to pay for it both on smart phones and on the portable Nintendo 3DS console. A typical game in the style of Pokemon. I am shocked thatIt seems to me that this part of the Pokemon game is the worst. Made in haste. In General, this game was intended for Android and iOS smart phones. But this game as it can get into the eShop on the Nintendo 3DS! Thank you that it is free and you do not have to pay for it both on smart phones and on the portable Nintendo 3DS console. A typical game in the style of Pokemon. I am shocked that this greatest company has made such a shameful and worthless game! 0/10 Expand
  6. Jun 3, 2018
    6
    A fairly accomplished puzzle game. There's some new stuff here if you've played similar games before, but the microtransaction "free-to-play" format leaves a sour taste in my mouth (the microtransactions aren't as bad as some other games though).
  7. Jul 28, 2016
    5
    Pokemon Shuffle isn't anything special and it is your generic and usual tetris clone but pokemon type but this time the game is close to mediocre so yea.
  8. Jun 7, 2016
    5
    A basically pay-to-win game that use tutorials that get seriously annoying (Yeah, Amelia, I'm looking at you.) and microtransactions that are required to beat the game. Worth playing once, but not a second try.
  9. Dec 18, 2015
    10
    This game is really addictive and fun. I especially love the Live Competitions. Pokemon Shuffle is a great game because it has a time limit between obtaining new plays, making it an ideal game to jump to and take a break while playing other games or when you're on the go. New material is added weekly and it is such a simple yet difficult game, simple to play, difficult if you want everyThis game is really addictive and fun. I especially love the Live Competitions. Pokemon Shuffle is a great game because it has a time limit between obtaining new plays, making it an ideal game to jump to and take a break while playing other games or when you're on the go. New material is added weekly and it is such a simple yet difficult game, simple to play, difficult if you want every pokemon. It is one of the best puzzle type games I've ever played. I super recommend it, i have friends that aren't really into pkmn playing. A must have for fans of the series. Expand
  10. Oct 6, 2015
    4
    Pokemon Shuffle is kind of addicting, but it's a rip-off. It takes two and a half hours for all five hearts to be restored, and say you want a mega Pokemon that is an event, you basically have to play non-stop, and even then you probably wont get the mega stone. If you are bored some day then I recommend this game, but otherwise I don't.
  11. Jun 28, 2015
    10
    I really like this game. I know it only have 5 lives but i really like the idea of extra lives. There are some levels that are difficult and i like that.
  12. Jun 26, 2015
    3
    For a free-to-play casual game, this one starts out pretty cute and simple. Microtransactions exist, and while this is the first of multiple Nintendo-released microtransaction games and that in and of itself is kind of terrifying, the game is perfectly beatable without spending any cash. To a point, at least.

    The game has a great many faults; it has a ridiculous difficulty curve,
    For a free-to-play casual game, this one starts out pretty cute and simple. Microtransactions exist, and while this is the first of multiple Nintendo-released microtransaction games and that in and of itself is kind of terrifying, the game is perfectly beatable without spending any cash. To a point, at least.

    The game has a great many faults; it has a ridiculous difficulty curve, offering pathetic reward for overcoming unrealistic challenge later in. A great many of the game's levels require countless attempts to beat without spending jewels or coins, and even then so can be a bit hit and miss, usually coming down to some degree of luck. The gameplay itself is shoddy at best, though has enough ties to Pokemon to merit the branding. It also has the hideous attempt cooldown that basically emulates the game taking itself hostage, trying to siphon away your cash. The buyable content is also unreasonably expensive, and I'm glad I never wasted any money on the game.

    Despite a ton of glaring problems and an undeniable cheapness, the game is fun and enjoyable without spending money; however, if you're looking for a satisfying experience, you should forget about Shuffle; you'll never go ten minutes without feeling like you're being shaken down for money.
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  13. May 22, 2015
    10
    This game is pronominal. It is so much fun! Its free, time consuming, and competitive. During Lunch time at school all of my friends and I sit around playing Pokemon Shuffle all getting mad and yelling at our 3DS because of how hard the game is.
  14. May 12, 2015
    9
    This game is simple,enjoyable, and i've been playing it for 2 months already. I've everything the game can offer (until now) and didn't spend a cent. It's more difficult than it appears and some levels are nearly impossible to pass or to get an 'S' (If you get an 'S' in all main levels, you unlock more special levels).

    'Check In' everyday for 500 coins, and get dailies, in weekends a
    This game is simple,enjoyable, and i've been playing it for 2 months already. I've everything the game can offer (until now) and didn't spend a cent. It's more difficult than it appears and some levels are nearly impossible to pass or to get an 'S' (If you get an 'S' in all main levels, you unlock more special levels).

    'Check In' everyday for 500 coins, and get dailies, in weekends a special level with Meowth can give you some more coins, this way you don't have to spend money buying gems. If you do this you can acquire easily 10k coins per week.

    I'm giving these tip's, because the only drawback of this game is the expensive micro transactions, if it were a little more accessible (like pokemon rumble world) it would be great.
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  15. May 3, 2015
    6
    While it isn't a good game by any standards it's fun for what it's worth, also the micro transactions aren't necessary to have fun with this game, just don't go in expecting to play for 8 hours straight.
  16. Apr 26, 2015
    0
    If you loved playing Candy Crush on your pretentious little iPhone your mommy bought you after your old one became obsolete mere weeks after it was released, then I promise you'll love Pokemon Shuffle. If you're a rational, intelligent human being, however, you'd best keep reading.

    The third entry in the Pokemon spin-off series known as Trozei, Pokemon Shuffle continues the series'
    If you loved playing Candy Crush on your pretentious little iPhone your mommy bought you after your old one became obsolete mere weeks after it was released, then I promise you'll love Pokemon Shuffle. If you're a rational, intelligent human being, however, you'd best keep reading.

    The third entry in the Pokemon spin-off series known as Trozei, Pokemon Shuffle continues the series' classic formula of "match 3 severed pokemon heads to damage your opponents so you can capture them". In a terribly ham-fisted attempt at cashing in on the "Freemium" mobile game craze (which are known for using evil psych bull$#!+ to mentally rope players in so they only play for short periods without spending real-world money on virtual currency), Nintendo and Genius Sonority have proven that we, as consumers, are gullible sheep that'll shovel all our hard-earned money into anything with the Pokemon label slapped on.

    Gameplay-wise, Shuffle is nothing more than a dulled version of Pokemon Trozei with a pay-to-win atmosphere. By default, the player can only "save up" (by waiting 25-30 minutes!) 5 hearts, also-known-as "chances", which means that after playing 5 levels (or less if you have to retry any), the player must wait between 30 minutes and two and a half hours before they can play again, which brings me to the topic of microtransactions.

    As with all "Freemium" mobile games, Pokemon Shuffle comes with its own unique (yet equally generic) pseudocurrency, called "Jewels". Jewels can be used for buying more Hearts, buying coins (used for buying power-ups before each stage), and for buying an extra 5 moves in the extremely likely chance that the player fails the current stage. As of writing this review, Jewels cost a whopping $0.99 each, with the obligatory "discount" for buying in bulk, with an insulting mechanic that both prevents the player from having more than 75 Jewels, and making it so, even if , for example; the player has 50 and tries to buy the pack of 35, it's likely that they'll be charged without receiving a single Jewel. (As I currently refuse to support Nintendo by paying for their trash, I won't be buying any Jewels to test this theory out)

    Occasionally, Nintendo will unleash a special competition (in which the prize is an "exclusive" Mega Stone for whatever pokemon is involved) where your only chances of making it within the top 10000 are either:
    a) Spending money on coins and Jewels for power-ups to give you an unfair advantage over the penniless, smelly unfortunates,
    b) Being affiliated with Nintendo,
    c) Being Asian (no racism intended, it just stands to reason that they would have a home-field advantage),
    d) Playing the game all day, every day until your every move is perfect,
    e) Exploiting software glitches to hack your way into a qualifying position.

    Another thing worth noting is the Passcode system, which died the first day. As of writing this, the only passcode that exists has existed since the game's release, good for 2 free "Mega Start" items. The code expires on the 30th of this month (April), which means that either the passcode system will be gone for good, or good ol' Nintendo's been making players wait until that code expires before they release another.

    I personally suggest finding an exploit to hack yourself a handful of gems and coins instead of feeding Nintendo's $#!+ Shark.

    In short, just buy Pokemon Battle Trozei. It's only 8 bucks on the eShop, and it's probably a lot more fun than Shuffle. Then again, performing open heart surgery on an hour of sleep would be more fun than playing Shuffle for 5 minutes.
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  17. Apr 26, 2015
    5
    I realized that I've gone TOO far with my last review. This game is fun but has to be the worst Pokemon game next to Rumble U. The graphics are okay. The gameplay is fine. The alternate stages suck. This is a free game and I would go ahead and download it if you like Candy Crush and Pokemon together. If you don't like Pokemon games, you are silly as J Bieber.
  18. Apr 16, 2015
    8
    This game is actually really fun. It doesn't get too addicting, but I still love it. Although this is not my favourite genre of games, this is definitely one of the best match-three puzzle games I've played. I would recommend downloading this game since it's free and fun.
  19. Apr 15, 2015
    0
    This is literally no different than 9000000000000 bejeweled / candy crush clones available on the app store. This particular game also includes an annoying RNG mechanic that sometimes makes you miss out on capturing the enemy Pokemon even if you ace the stage (!). If you played (and got bored of) at least one of those "match 3" games like me you will find 0 entertainment value in Pokemon Shuffle.
  20. Apr 12, 2015
    2
    It's not free-to-play, it's a bloody pay-to-win. Lack of options is appalling: it's impossible (it seems) to turn off very silly tips showing up every now and then. Apart from that, it's a fun game.
  21. Apr 11, 2015
    6
    This is Nintendo's first big attempt (Steel Divers: Sub Wars and Rusty's Real Deal Baseball are different stories.) at the free to play market, and...I'm gonna say it, Nintendo got greedy with this one. Basically, it's a Pokemon match-three game, but free to play. So, you have five hearts, and when you play a level, you lose one heart. It takes 30 minutes for 1 heart to regenerate (2This is Nintendo's first big attempt (Steel Divers: Sub Wars and Rusty's Real Deal Baseball are different stories.) at the free to play market, and...I'm gonna say it, Nintendo got greedy with this one. Basically, it's a Pokemon match-three game, but free to play. So, you have five hearts, and when you play a level, you lose one heart. It takes 30 minutes for 1 heart to regenerate (2 hours, 30 minutes for all of them to regenerate.) or you can use jewels to get them back. And that's when this game get's greedy with micro transactions. The most you can spend on a pack of jewels is around 55$. You can use jewels to get coins and hearts. Honestly, I haven't spent a penny on this game, and I never will. But, at least the game's not lazy. Their are 165(?) levels, and the game is updated regularly. On each level, you can get a rank depending on your score, and a chance to catch the Pokemon. (the catch rate is horrific, by the way) They also add daily Pokemon, events, expert stages. Overall, a good Pokemon puzzle game, but really greedy in micro transactions. (don't even get me started about the later mega levels...) Expand
  22. Apr 3, 2015
    2
    From a player who grew up respecting Nintendo's sensibility, to me, this game is an all-time low.

    The playstyle is self explanatory; it plays like any Bejeweled ripoff possibly could, aside from your ability to completely overlook wherever each piece is located and move them in a free range of motion. You're limited to a certain amount of moves, and those moves are replenished via
    From a player who grew up respecting Nintendo's sensibility, to me, this game is an all-time low.

    The playstyle is self explanatory; it plays like any Bejeweled ripoff possibly could, aside from your ability to completely overlook wherever each piece is located and move them in a free range of motion. You're limited to a certain amount of moves, and those moves are replenished via in-game currency bought with real money. Now, this would be fine with any game that was targeted toward a more adult audience (i.e. Game of War, Clash of Clans, Candy Crush, etc.) but, think about the target audience here.

    Little kids with too much time on their hands and probably not connected to a bank account with which to do as they please.

    The game is easy at its start -- you get a starter set of five hearts, which replenish one at a time after a span of thirty minutes. Five rounds in, you get a jewel. Five more rounds, you get another. After that, you're on your own, because, lo and behold, the notorious check-in button appears. Legendary Pokemon that you can catch become available. But, before you touch that continue button, keep in mind that this is a pay-to-play game, and, if gamers have learned anything from EA from their days of hashing out DLC, it's that we are always seen as wallets for the big bad boys of the gaming industry to stick their grubby hands in.

    Though, I had kept the completely innocent image of Nintendo in my head. They'd never do that! They saved the gaming industry from those who did that exact thing!

    I was wrong. Nintendo is doing exactly what screwed over the industry in '83. In order to even get through the fight with Rayquaza, I had to use all thirty moves (plus five more via a booster. And I had upped my attack as well), only to deal a third of damage to the damn thing. At any situation like that, an adult would be able to discern how much **** that is.

    Let's keep in mind that it's mostly kids playing this. Would an average kid not just grab his or her parents' credit card, load up on jewels, and grind the damn thing?
    They would. They **** would.

    Thanks, Nintendo. You might be the reason the industry is screwed over in the end.
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  23. Apr 3, 2015
    2
    The game is fun, but the constant attempt at getting money from microtransactions is upsetting. I would pay $10 for the full game, but I refuse to pay the microtransactions.
  24. Apr 1, 2015
    4
    As "Free to play" microtransaction games go, this one isn't the worst. It is possible to beat and catch most pokemon without spending anything. It is possible to earn the "cash currency" in game in limited amounts. As long as you're not looking for long play periods, it is possible to have fun. From there, the good things end.

    There are world contests and the winners are always either
    As "Free to play" microtransaction games go, this one isn't the worst. It is possible to beat and catch most pokemon without spending anything. It is possible to earn the "cash currency" in game in limited amounts. As long as you're not looking for long play periods, it is possible to have fun. From there, the good things end.

    There are world contests and the winners are always either people who have won other global contests or paid lots of money to get all the EX stage pokemon. Those EX stage pokemon, by the way, are all timed levels that are harder than normal with some sitting at 15 second or less to win. The regular rounds start out reasonable but end up just plan unfair with the Wacky Workshop being the nastiest, unbalanced gameplay I have ever seen outside of intentionally brutal "masocore" games.

    Once you beat the pokemon, you caught it, right? Nope! Catching these pokemon requires that you had time/moves left, which often is impossible. This "you can beat but not catch" trick is where Shuffle hopes to rake in lots of money as a high catch chance never seems to be enough I have had it fail at 80% or higher catch rate on a regular basis. Even worse, some of the nastiest pokemon to catch are some of the weakest to use making the frustrating effort not worth it.

    The visuals are OK- very simple but they get the point across. The sound is horrible, however, with repetitive music and annoying sound effects. Play this one on mute! There are no 3D effects in this game.

    Yes, I have seen worse "Free to play" games, but I still can't recommend this as a game overall. Maybe it's ok if you just want to kill five minutes a couple times a day, but there are better, more fun games for doing that. Scrape some change from under the couch and buy one instead of playing this.
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  25. Mar 30, 2015
    0
    Damn. It looks like NIntendo has fallen victim to the global scourge of Free to Play gaming. They just had to get some of that sweet candy crush micro-transaction action. Thanks, capitalism.
  26. Mar 26, 2015
    10
    I have to give this game a 10 because I just love it so much. I have played 70+ hours without spending any money. The people who complain about this games must not be able to get past level 5 or something. I have caught every pokemon except for 2 so far and it only took in 1-3 tries. If it wasn't for the life limit I would never stop playing and so for that I'm grateful.

    Look this game
    I have to give this game a 10 because I just love it so much. I have played 70+ hours without spending any money. The people who complain about this games must not be able to get past level 5 or something. I have caught every pokemon except for 2 so far and it only took in 1-3 tries. If it wasn't for the life limit I would never stop playing and so for that I'm grateful.

    Look this game isn't groundbreaking and it isn't even the best match-3 puzzle game out there. This is a game to play while you on the toilet or on a bus and need to kill a few minutes. It is a game for the pokemon fan. I am a huge pokemon fan and I'm addicted to this game.
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  27. Mar 25, 2015
    9
    Level 105, haven't spent a dime on it. Sofar all of the negative feedback on this game is from people who haven't played it, or people who gave it a bad review solely because of Microtransactions "on principal." Only the most impatient & poor-in-strategy will actually buy hearts. Frankly, using the shop items feels like cheating; catching them on your own with no "assistance" feels moreLevel 105, haven't spent a dime on it. Sofar all of the negative feedback on this game is from people who haven't played it, or people who gave it a bad review solely because of Microtransactions "on principal." Only the most impatient & poor-in-strategy will actually buy hearts. Frankly, using the shop items feels like cheating; catching them on your own with no "assistance" feels more rewarding.

    The wait time for a complete refill is only half an hour, half the length of any other game with time breaks. After you use your 5 hearts, you only have to wait 5 minutes for the 6th before the half hour break. By then, you will already have been playing for a half hour. Other games with time breaks don't give you anything close to that much time of solid gameplay until you ht a time wall.

    I liked the level variety & the detail put into it, & the varying scale of difficulty. Give-or-take on the music; one level did have some harsh high pitched bells. Play it when you're drinking your morning coffee, just before bed, or in the bathroom, on the bus, etc.
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  28. Mar 23, 2015
    6
    At its core, a decent puzzle game. Freemium model very poorly implemented as progress, and fun, are both stilted and slow.

    Reducing the Hearts timer to 5-10 minutes would be a smart change; as it stands each Heart (heart = one attempt at a level) takes 30 minutes to regenerate and they max out at 5. In later levels this means you may only clear one or two levels (or less, if you're
    At its core, a decent puzzle game. Freemium model very poorly implemented as progress, and fun, are both stilted and slow.

    Reducing the Hearts timer to 5-10 minutes would be a smart change; as it stands each Heart (heart = one attempt at a level) takes 30 minutes to regenerate and they max out at 5. In later levels this means you may only clear one or two levels (or less, if you're trying for the brutal, Trozei-esque Expert levels) and are then faced with TWO AND A HALF HOURS before you've regenerated.

    Another fix: let players buy coins with Play Coins. Or better yet, tie in the pedometer so 1 step = 1 coin! Coins are a rare commodity without spending real money, and besides checking in once a day for 500 coins, there are no reasonable ways to earn them. 500 coins per day while even the most modest power-up costs 300; other power-ups range in the mid-to-high thousands.

    Finally, offer an "Ultra ball" 3x or 4x catch modifier for one gem or even a handful of coins. I'd be more tempted to spend money on gems if a gem could virtually guarantee catching some of the harder pokemon that average out to 10-15% catch rates. Spending 2500 coins (an almost week-long investment, remember?) to bump an 8% to a 16% is plainly not worth it. I would be way more inclined to shell out coins or even a gem for a 24 or 32% chance.

    One last small complaint: streetpass is currently borderline worthless. It very occasionally gives a few coins, but not enough to make it worth taking up a streetpass slot when far better games with far better SP uses exist. Show our SPs on the map! Maybe reveal where their current team's mons are on the map! Anything would be a nice change.

    And that's really the gist of Pokemon Shuffle's model: any change would be a good one.
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  29. Mar 19, 2015
    0
    There's a fun game hidden somewhere in here, but it costs hundreds of dollars to play. It costs $1 for about 4 minutes of play. $60 could buy you a brand new AAA title, or it could buy you four hours of this. That's two or three days of reasonable play time max.
Metascore
56

Mixed or average reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 16
  2. Negative: 4 out of 16
  1. Nintendo Force Magazine
    Apr 20, 2015
    50
    If you have the patience of a saint and like the pick-up-and-play experience, Pokémon Shuffle might be perfect for you. If you don't like the idea of being nickel-and-dimed to experience puzzling at a normal pace, this game's sure to get your blood boiling. [Issue #14: Old vs. New – March/April 2015, p.24]
  2. Apr 13, 2015
    45
    Simple gameplay hamstrung by freemium features.
  3. Apr 8, 2015
    55
    An unfair business model sucks out all the enjoyment that Pokemon Shuffle can grant if played in very short bursts.