- Publisher: Nintendo
- Release Date: Mar 24, 2013
Summary:
(Also known as "Luigi's Mansion 2" in the UK/EU) Luigi is back on a mission to remove a bunch of stubborn ghosts from some spooky mansions. Armed with his trusty Poltergust ghost-sucking vacuum cleaner, Mario's brother takes center stage to capture these pesky phantoms.
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| Rating: | E |
|---|---|
| Developer: | Next Level Games |
| Genre(s): | Action Adventure, Fantasy, General, Fantasy |
| Number of Players: | 1 Player |
| Number of Online Players: | Up to 4 Players |
| Cast | Credit |
|---|---|
| Gary Shaw | Online |
| Erin Olorenshaw | Animation |
| Erin Olorenshaw | Animator |
| Tedd Streibel | Gameplay |
| Paul Martin | Producer |
| Neil Martin | Gameplay |
| Geoff Coates | Presentation Direction |
| Brian Davis | Gameplay |
| Jim Randall | Systems |
| Alden Phipps | Environment Art |
| Alden Phipps | Environment Artist |
| Nigel Quarless | Concept Art |
| Derek Stenning | Concept Art |
| Rob Willock | Animation |
| Rob Willock | Animator |
| Jason Carr | Lead Level Design |
| Jon Adkins | Technical Level Design |
| Jon Adkins | Technical Level Designer |
| David Catlin | Technical Director |
| Rod Higo | Level Support |
| Marc Brassard | Environment Art |
| Brandon Gill | Systems Design |
| Brandon Gill | Systems Designer |
| Paul Gill | UI Art & Design |
| Mike Cline | Systems |
| Ryan Dyck | Gameplay |
| Bryce Holliday | Director |
| Bryce Holliday | Game Director |
| Hewan Woolley | Gameplay |
| Jason Wylie | Gameplay |
| Chad York | Audio Director |
| Chad York | Music Composor |
| Chad York | Music Composor |
| Scott McFadyen | Sound Design |
| Neil Singh | Art Director |
| Jonathan Yao | Character Art |
| Jonathan Yao | Character Artist |
| Adam Munton | Environment Art |
| Adam Munton | Environment Artist |
| Reece Mills | Animation |
| Reece Mills | Animator |
| Aric Norine | Animation |
| Aric Norine | Animator |
| Cai Wen | Animation |
| Cai Wen | Animator |
| Marie Wyatt | Animation |
| Marie Wyatt | Animator |
| Matt McTavish | Level Design |
| Matt McTavish | Level Designer |
| Bjorn Nash | Producer |
| Jamie Ip | Systems Design |
| Jamie Ip | Systems Designer |
| Matt Smits | System Design |
| Matt Smits | System Designer |
| Justin Dowdeswell | Production |
| Ken Yeeloy | Producer |
| Duane Bieber | Systems |
| Barret Chapman | Presentation Director |
| Aazim Khan | Special Effects |
| Scott Hansen | Gameplay |
| Albert Chau | Audio Tech |
| Gary Kwok | Rendering |
| Angus Mackay | Level Support |
| Jeff King | Animation |
| Jeff King | Animator |
| Denise Ng | Sound Design |
| Paul Goad | Producer |
| Paul Goad | Technical Artist |
| Paul Goad | Technical Artist |
| Eric Randall | Producer |
| Erik Benediktson | Gameplay |
| Christine Hubbard | Animation |
| Christine Hubbard | Animator |
| Manuel Silva | Lighting |
| Maciej Kowalski | Environment Art |
| Maciej Kowalski | Environment Artist |
| Rob Davidson | Lead Boss Design |
| Rob Davidson | Production |
| Cavin Yen | Level Design |
| Chris VanYperen | Level Design |
| Chris VanYperen | Level Designer |
| Jeffrie Wu | Level Design |
| Jeffrie Wu | Level Designer |
| Mark Bianchin | Level Design |
| Mark Bianchin | Level Designer |
| Diego Pons | Presentation Design |
| James Mansfield | Gameplay |
| Rod Prada | Online |
| Harold Westlund | Rendering |
| Sean Calder | UI |
| Adrian David Enciso | Concept Art |
| Christopher Rice | Environment Art |
| Christopher Rice | Environment Artist |
| Mark Scharf | Environment Art |
| Mark Scharf | Environment Artist |
| Rory Doyle | Environment Art |
| Rory Doyle | Environment Artist |
| Jung Chan | Special Effects |
| Jason Chapman | Lighting |
| Michelle Man | Technical Art |
| Michelle Man | Technical Artist |
| JJ Gonzales | Animation |
| JJ Gonzales | Animator |
| Sean Gillen | Animation |
| Sean Gillen | Animator |
| Seng Lau | Animation |
| Seng Lau | Animator |
| Alex McCarlane | Sound Design |
| Liam Wong | Sound Design |
| Daren Radtke | Music Composition |
| Daren Radtke | Music Composor |
| Mke Peacock | Music Composition |
| Mke Peacock | Music Composor |
| Mike Levesque | Systems Design |
| Mike Levesque | Systems Designer |
| Jamieson Shearer | Level Design |
| Jamieson Shearer | Level Designer |
| Kendal Husband | Level Design |
| Kendal Husband | Level Designer |
| Marco Trivellato | Rendering |
| Randy Cavanagh | Rendering |
| Chris Colibaba | Animation |
| Tony Iammarino | Concept Art |
| Lincoln Hughes | Environment Art |
| Lincoln Hughes | Environment Artist |
| Gene Campbell | Character Art |
| Gene Campbell | Character Artist |
| Garrett Knights | UI Art |
| Jonathan Snyder | Technical Art |
| Jonathan Snyder | Technical Artist |
| Kyle Trienke | Sound Design |
| Kyle Trienke | Sound Designer |
| Leonardo Barragan | Sound Design |
| Leonardo Barragan | Sound Designer |
| Oriana Cope | Sound Design |
| Oriana Cope | Sound Designer |
Designer/Producer/Programmer credits provided by GameFAQs.
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