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Inazuma 11 GO is one of the more enjoyable games I've played on the 3DS. I can count on Level-5 to create a strong feel-good game that appeals both kids and adults. And while Inazuma 11 is one of my favorite video game series'...this game gives me a weaker experience with each play through. Even setting the main game level's problems aside, the future next Inazuma 11 didn't seem very bright. One popular conflict is that almost all of the special moves have been removed. It doesn't bother me too much, starting from scratch with brand new special moves. But what I am upset about is that some of these moves are completely worthless. Jumping Jack is a B Shot technique learned by a defender with a really weak kick stat, most of the fire and earth moves available in shops have a high foul rate, and it would've been nice to have better magic move shots available in the post game overall. There are some fun new special moves like Killer Whale and Fingers of Gaia, but its a little annoying that most of them are only used by fighting spirits. Until you beat the main game, obtaining more fighting spirits for your team is pretty much chore. You can customize spirits in the post game as well as give players the ability to use fighting spirits by talking to the Spirit Master at the tower, but thanks to the luck based mechanics it can take longer than it needs to be. Even if you aimed to obtain a full team of fighting spirits like the Dragon Link team, obtaining players with fighting spirits is pretty exhausting with out a little luck. Most of theme require you to obtain randomly dropped items from battle, somedays its takes hours somedays it takes minutes. But going to all the trouble to build an ultimate Inazuma 11 GO team requires a lot of time to waist. This recruiting system is fine if players could only be obtained with purchasable items, treasure chest items, photos, and topics but the random drop items are good examples of poor game design. Why can't I just complete a challenge to unlock these characters? Even the crappy American port of the original Inazuma 11 had a better recruitment system. It's a real burden because I really like to play as cool players like Sol Daystar, but I risk the chance of being able to use him again with every profile reset. But what's the point...regulated football has won. I'm always being ordered by the game in story levels to act and win when the game tells me to. It kind of goes against plot focus when you think about it. At least the post game is decent enough. Customization is better than ever before. You can now completely change a player's special move set, their goal celebration pose, there's plenty of new logos and kits available, and to add to the dream team planning...all of the main character players from the previous games are recruitable! They may have different move sets, but it's a nice touch.As for the new characters they're likable enough, but the only character I thought was weak was the final villain Gyan Cinquedea. While the menace of his team's power level was built up well in the opening song, the payoff is pretty underwhelming. Gyan isn't introduced until really late in the game in Chapter 11 out of 12. There isn't quite enough time to build up his motivations so its tossed on to the player right before the second half starts. His son explains how he founded 5th sector to make sure all children enjoy football equally and while it is a decent backstory there isn't enough time to flesh it out and make his character more interesting. He's not as weak as Garshield's character, but it does make the final battle feel pretty underwhelming. Especially since your party will be fully healed before the match resumes. Honestly the most evil thing thing I found in this game is that at least 2 characters said the words "As you know", one of the laziest pieces of writing in the world. If its already known, then why are you restating it! On the bright side the sequel is a contender for one the best 3DS games in my eyes. This may have been a strange start, but not an awful start. At least things look and sound great. I also got to hand it to Level-5 that each one of the Inazuma 11 games gave me fresh experience. So even if this is one the weaker titles the bunch, at least I'll have a nice visual experience. The story has plenty of great morals that make me tear up now and then. I've got a feeling that I'll replay this game regardless of the negative things I've discovered recently. If your looking for a nice story that will make your heart sing, I recommend checking it out. But if your looking for an excellent soccer game, the DS games are more well-balanced. I prefer to play the classics when come to hardcore gameplay because fighting spirits can be pretty overpowered at times. Just watch Arion run with Griffon, fast as a spring breeze. Makes multiplayer PRETTY interesting when you team up Griffon with Arthur. Check it out if you're inspired.… Expand