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Episode Details & Credits

Spike TV | Air Date: May 5, 2002
Summary: Robots In This Episode:

The Steel Avenger Weight: 175 Lbs Dimensions: 28' X 48' X 25' Power: 2 X Electric Motors Weapons: Pneumatic Axe Strengths: Self-Righting Mechanism Weaknesses: High Ground Clearance Team Captain: John Willoughby With: Kevin Cockerill and Tony Bates Wild Thing Weight: 168 Lbs Dimensions: 18' X 31' X
Robots In This Episode:

The Steel Avenger
Weight: 175 Lbs
Dimensions: 28' X 48' X 25'
Power: 2 X Electric Motors
Weapons: Pneumatic Axe
Strengths: Self-Righting Mechanism
Weaknesses: High Ground Clearance
Team Captain: John Willoughby
With: Kevin Cockerill and Tony Bates

Wild Thing
Weight: 168 Lbs
Dimensions: 18' X 31' X 36'
Power: 2 X Industrial Motors
Weapons: Lifting Arm & Lance
Strengths: Fast & Agile
Weaknesses: Comparatively Light
Team Captain: Nick Adams
With: Isabelle Adams and Jake Adams

Humphrey
Weight: 176 Lbs
Dimensions: 12' X 51' X 43'
Power: 3 X 24V Motors
Weapons: Lifting Arm & Spikes
Strengths: Invertible
Weaknesses: Slow & Unreliable
Team Captain: Mick Kerfoot
With: Helen Kerfoot and Robert Holmes

Scorpion
From: Notley in East Sussex
Weight: 168 Lbs
Dimensions: 31' X 55' X 28'
Power: 2 X Electric Motors
Weapons: Chainsaws & Cutting Discs
Strengths: Multiple Weaponry
Weaknesses: Inability to Self-Right
Team Captain: Geoff Smith
With: John Bell

Reactor
Weight: 177 Lbs
Dimensions: 31' X 51' X 31'
Power: 2 X Wheelchair Motors
Weapons: Front Flippers
Strengths: Heavily Armored
Weaknesses: Exposed Wheels
Team Captain: Russell Orton With: Daniel Orton and Martin Crouch Sir Chromalot From: South Okidem Seated: #27 Weight: 177 Lbs Dimensions: 16' X 24' X 24' Power: 4 X Industrial Motors Weapons: Rotating Drill & Spike Strengths: Experienced Engineers Weaknesses: Effectiveness of Weapons Team Captain: Steve Merill With: Dave Whitehead Battle 1 Wild Thing vs. The Steel Avenger vs. Humphrey At first, nobody really gets at each other. Wild Thing then seems to be pushing everyone about. Wild Thing sends The Steel Avenger to Matilda's Corner Patrol Zone and rails him. Matilda has at The Steel Avenger. Dead Metal has a go at Humphrey. He saws him and it looks like he may be immobilized. Wild Thing keeps going at The Steel Avenger, while Sgt. Bash and Dead Metal place Humphrey on the flipper. Matilda and Sir Killalot come in and Sir Killalot spins Humphrey around. Cease is called, sending The Steel Avenger and Wild Thing to the next round. Battle 2 Sir Chromalot vs. Scorpion vs. Reactor Reactor rams Scorpion, while Sir Chromalot just sort of sits around. Reactor sends Scorpion to the wall and Sir Chromalot comes in for a piece of him as well. Now, Scorpion is upended by Reactor. Sgt. Bash pinces and drags him. They're looking pretty dead now. Sir Killalot pinces him and Sgt. Bash flames him. The pit opens. Sir Killalot spins Scorpion around and cease is called. Battle 3 Wild Thing vs. Reactor Wild Thing comes straight for Reactor and starts pushing him. He sends Reactor to Dead Metal's Corner Patrol Zone, but Reactor quickly gets out. Wild Thing then send him to Sgt. Bash's Corner Patrol Zone, but he escapes once again. So now Wild Thing sends him to Sir Killalot's Corner Patrol Zone and he can't escape. Sir Killalot clamps down and now Dead Metal's in there too. Reactor's looking very slow now. Wild Thing just keeps at Reactor and sends him over to Dead Metal. Dead Metal saws at him. Wild Thing spins around at the flames, doing a sort of victory dance. Since Reactor's still not immobilized, then ten second count appears and reaches zero. The judges make the easy decision to send Wild Thing to the final round. Battle 4 The Steel Avenger vs. Sir Chromalot At the top of the battle, Stefan comments that The Steel Avenger salvaged their feather duster and put it back on. The Steel Avenger begins by ramming Sir Chromalot up against the wall. He axes him. Sir Chromalot seems to have nothing to use against The Steel Avenger. The pit opens. The Steel Avenger rams Sir Chromalot like crazy. Then, he lines Sir Chromalot up and dumps him in the pit. Final Battle The Steel Avenger vs. Wild Thing Wild Thing goes straight at The Steel Avenger with his axe. They're over the flame grill. Wild Thing uses his Corner Patrol Zone strategy, sending The Steel Avenger to Sir Killalot, but he gets out. The two robots are moving very fast, as Wild Thing keeps pushing The Steel Avenger. He upends him, putting him on his side. The House Robots all come in. Sir Killalot crushes him with his pincers. The Steel Avenger is right by the pit, so Wild Thing goes over and presses the button to open it. The House Robots move out of the way and Wild Thing dumps The Steel Avenger into the pit.
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Genre(s): Reality

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