SpazioGames' Scores

  • Games
For 5,233 reviews, this publication has graded:
  • 54% higher than the average critic
  • 9% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 10 Unearthed: Trail of Ibn Battuta
Score distribution:
5252 game reviews
    • 74 Metascore
    • 67 Critic Score
    Dungeon Raiders is the classic interesting title that seems almost out of nowhere. Cyanide published an adventure full of humour and ideas that seem inspired at certain stages of the first classic Zelda. A structure of this type, based solely on solving dungeon could convince fans of the genre. The marginal defects mentioned, a few bugs and a slight inaccuracy in the controls, are not so great as to prohibit the purchase of the game. Dungeon Raiders amused us and appears as a title suitable for those who love for an intelligence game in a context action that is less static than the classic puzzle games.
    • 63 Metascore
    • 67 Critic Score
    Professor Heinz Wolff’s Gravity adds physical laws to the standard party games logic, and offers different variants in term of gameplay.
    • 74 Metascore
    • 67 Critic Score
    Emio - The Smiling Man looks like it came out from the '80s, thanks to gameplay mechanics unbelievably dated that hold up its true potential.
    • 72 Metascore
    • 67 Critic Score
    Aeterna Noctis is a clone of the biggest games in the genre, with few good gameplay mechanics and too many issues caused by an imperfect polishing.
    • 69 Metascore
    • 67 Critic Score
    Thymesia is not one of the best soulslike games, neither a very compelling one: it tries to overcome its technical limits with a good combat system, but it's not enough to encourage even the die-hard fan of the genre.
    • 69 Metascore
    • 67 Critic Score
    A user friendly and long action adventure, a real must buy for the ones who can play it online, a bland alternative for the ones who cannot. Overall, an average offer to the PSP owners.
    • tbd Metascore
    • 67 Critic Score
    Youtubers Life OMG! Edition is a great game for anyone who wishes to discover how it feels to live the life of a YouTuber and what kind of satisfaction can be gained from this particular profession. Some dynamics are very interesting, but its repetitive gameplay is likely to bore quickly.
    • 83 Metascore
    • 67 Critic Score
    Dead Rising Deluxe Remaster happen to be both the best version of the game and a giant missed opportunity. The complete graphics overhaul is very welcome but it ends highlighting even more the age of the AI routines and the inaccurate hitboxes, which are both straight from the 2006 version. Still a good and goofy action game overall, but compromises have to be accepted to fully enjoy it.
    • 72 Metascore
    • 67 Critic Score
    Need for Speed: Heat clearly shows why the series needs a serious pause to reorganize itself.
    • 70 Metascore
    • 67 Critic Score
    Dice Legacy is an interesting take on city builders, but not every aspect of the game falls into place.
    • 66 Metascore
    • 67 Critic Score
    Slitterhead is a graphically and structurally rather old game that fails in any way to approach either modern productions or the other glorious works of the Keiichiro Toyama. The only good cues come in the form of the ability to control different characters through possession, which make the traversal and combat dynamics varied, but the dilution and repetitiveness of certain quests tend to dull enthusiasm soon.
    • 75 Metascore
    • 67 Critic Score
    Life is Strange: Double Exposure starts as a compelling mystery and grows into a poignant story about social bonds and trauma, but its awful ending weakens the series' identity, casting doubt on Deck Nine's choices.
    • 70 Metascore
    • 67 Critic Score
    Despite the not-so-bad first impressions, Bionic Commando is a disappointing game. Linearity is not a drawback by itself, it's more about the way it has been pushed into the game, which often delivers loads of frustration... Long and frequent loading times, lousy A.I., and inaccurate controls just confirm that this is not a Capcom game, but more a Grin one. Let's hope Capcom itself will be on the next RAD Spencer incarnation: all it needs is some polish.
    • 65 Metascore
    • 67 Critic Score
    A good combat system and a infectious soundtrack are not enough to make The Caligula Effect 2 a recommendation. What we have here is much better than the first game, but not on par with the best JRPGs on the market. Still, fans of the genre may want to give it a try.
    • 68 Metascore
    • 67 Critic Score
    The Last Alchemist is a simulation game that takes place in a charming fantasy setting with cute creatures and talking mushrooms. The game swings between crafting stages and exploration, providing an overall pleasant experience with an interesting storyline as well as occasionally overly challenging gameplay.
    • 66 Metascore
    • 67 Critic Score
    Rise of the Ghost is the first DLC of RAGE 2: it tells a new story and offers new missions, but looks like a more of the same and a portion of the game ripped off from the original game.
    • 64 Metascore
    • 67 Critic Score
    Peaky Blinders: Mastermind is a decent tie-in, a real-time strategy game based on the acclaimed TV series. Nothing more and nothing less.
    • 66 Metascore
    • 67 Critic Score
    A disappointment for those who hoped in a real revamp of the brand. Boxing two games in one is not enough.
    • 66 Metascore
    • 67 Critic Score
    Crystar is not a particularly brilliant JRPg, but it's a decent one, with a good story and interesting characters. It's a pity, then, that the dungeon design is very bland and the combat system feels boring after ten or so hours.
    • 71 Metascore
    • 67 Critic Score
    Despite the not-so-bad first impressions, Bionic Commando is a disappointing game. Linearity is not a drawback by itself, it's more about the way it has been pushed into the game, which often delivers loads of frustration... Long and frequent loading times, lousy A.I., and inaccurate controls just confirm that this is not a Capcom game, but more a Grin one. Let's hope Capcom itself will be on the next RAD Spencer incarnation: all it needs is some polish.
    • 51 Metascore
    • 67 Critic Score
    Baldo The Guardian Owls is an extremely decent game. Maybe is not the Zelda-killer that the gamers deserve, but only an enjoyable adventure with delicious Ghibli style.
    • 71 Metascore
    • 67 Critic Score
    Sand Land is both a good licensed games, since it relies heavily on fidelity to the source material and good dialogues, and a formulaic open world action rpg, with a static structure and bad AI. It can still appeal to al Toriyama fans, thanks to its love for the original manga, but all of the other players will surely find much better options in both the ARPG genre and in the open world one.
    • 71 Metascore
    • 66 Critic Score
    Nothing was done in this Hella Remastered to help Shadows of the Damned in the aspects in which the game underperformed at launch, thirteen years ago. Hence, the game has today the same qualities and the same problems of yesterday, but the latter weigh down the experience much more than before.
    • 68 Metascore
    • 66 Critic Score
    The Blind Prophet has an incredible art direction that reminds one of the best works of comic masters like Mignola, Miller and Moebius, but lacks of content that seems to be ripped-off from the game.
    • 56 Metascore
    • 66 Critic Score
    Jump Force is a game full of good intentions; their execution, however, is heavily flawed.
    • 52 Metascore
    • 66 Critic Score
    Like The Medium, Unholy experiments with a two dimensions gameplay. The story lacks of depth and stealth looks like a forced feature for a psychological horror that relies on exploration and puzzle solving.
    • 71 Metascore
    • 66 Critic Score
    With 3rd Birthday Parasite Eve's franchise collapses, losing many attributes that granted it success in the past, proposing story, characters and enemies without personality, and a brand new action-oriented gameplay system, although too afflicted by several issues.
    • 63 Metascore
    • 66 Critic Score
    Various Daylife is held back by its mobile game nature and too many wrong choices that transform the game in a series of jobs and actions that no one would really love to do.
    • 66 Metascore
    • 66 Critic Score
    Final Fantasy VII: Ever Crisis is a surprisingly solid mobile title that successfully attempts to provide a fresh way to relive the Final Fantasy VII saga. It's primarily aimed at those already familiar with the series rather than newcomers, but given the title's popularity, it still appeals to a significant audience. The real downsides are some structural issues and the intrusiveness of the gacha element, along with the inevitable risk that the game may become pay-to-win in the long run.
    • 49 Metascore
    • 66 Critic Score
    A nice game, especially if you're fond of customization and online play, but don't expect anything new or particularly interesting.

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