Playstation: The Official Magazine (US)'s Scores
- Games
For 952 reviews, this publication has graded:
-
48% higher than the average critic
-
4% same as the average critic
-
48% lower than the average critic
On average, this publication grades 4.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Red Dead Redemption | |
|---|---|---|
| Lowest review score: | NFL Tour |
Score distribution:
-
Positive: 413 out of 952
-
Mixed: 450 out of 952
-
Negative: 89 out of 952
952
game
reviews
- By Date
- By Critic Score
-
- Critic Score
What makes this really disappointing, though, is that some aspects actually work well. But without good combat, it's all just academic. [July 2012, p.78]- Playstation: The Official Magazine (US)
Posted May 30, 2012 -
- Critic Score
The fact that I was constantly thinking about what button to push, even as I was rounding into the final set of missions, well...that's just a big design no-no. [June 2008, p.72]- Playstation: The Official Magazine (US)
-
- Critic Score
Dokapon's fatal flaw is its wait-to-play ratio; since actual engagement between players happens rarely, watching three players take their turns while you twiddle your thumbs wears thin fast. [Dec 2008, p.82]- Playstation: The Official Magazine (US)
-
- Critic Score
Best leave this one out in the wilderness. [Mar 2009, p.75]- Playstation: The Official Magazine (US)
-
- Critic Score
One small mistake will leave you eating robbot dust. That's just not the Sonic we used to know and love. [Apr 2008, p.87]- Playstation: The Official Magazine (US)
-
- Critic Score
We appreciated specific parts of the game--such as the leveling, animations, and Followers--but it's still the bottom of the JRPG barrel. [Sept 2012, p.87]- Playstation: The Official Magazine (US)
Posted Aug 1, 2012 -
- Playstation: The Official Magazine (US)
-
- Critic Score
Seriously, if this dungeon crawled any slower, it'd be going backward. [Dec 2008, p.82]- Playstation: The Official Magazine (US)
-
- Critic Score
Perhaps the most frustrating characteristic of Iridium Runners is its wasted potential. [Apr 2008, p.88]- Playstation: The Official Magazine (US)
-
- Playstation: The Official Magazine (US)
-
- Playstation: The Official Magazine (US)
Posted Apr 3, 2012 -
- Critic Score
We love a challenge, but we can't begin to pretend this game is something for everybody. [Nov 2010, p.81]- Playstation: The Official Magazine (US)
-
- Playstation: The Official Magazine (US)
Posted Jan 6, 2012 -
- Critic Score
The core gameplay simply isn't enough to overcome the technical shortcomings. [Sept 2011, p.87]- Playstation: The Official Magazine (US)
Posted Aug 2, 2011 -
- Critic Score
This quick-and-dirty movie game lures fans in with the promise of another quality Transformers adventure; sadly, Moon offers much less than meets the eye. [Sept 2011, p.86]- Playstation: The Official Magazine (US)
Posted Aug 2, 2011 -
- Critic Score
Either way, there's more titillation than fun in Qoga. [April 2011, p.84]- Playstation: The Official Magazine (US)
Posted Mar 17, 2011 -
- Playstation: The Official Magazine (US)
-
- Critic Score
It's an adventure best left in our (forgettable) past. [April 2011, p.85]- Playstation: The Official Magazine (US)
Posted Mar 17, 2011 -
- Critic Score
If you're into the cartoon 12-year-olds, adjust the score up a few points. Otherwise, avert your eyes and move along. [Apr 2012, p.77]- Playstation: The Official Magazine (US)
Posted Mar 5, 2012 -
- Critic Score
The jump mechanic is frustratingly finicky. [May 2009, p.85]- Playstation: The Official Magazine (US)
-
- Critic Score
The game cloaks itself in a ridiculous and oftentimes debilitating darkness. [July 2010, p.80]- Playstation: The Official Magazine (US)
-
- Critic Score
Also, the presentation is a mix of cheesy music, mediocre pre-rendered cutscenes, better in-game cutscenes, and bad voiceovers. [Holiday 2007, p.78]- Playstation: The Official Magazine (US)
-
- Critic Score
The game might shoot for the stars, but it really only succeeds in being a drone. [July 2011, p.83]- Playstation: The Official Magazine (US)
Posted Jun 7, 2011 -
- Critic Score
Thumb-numbing repetitiveness. [Feb 2011, p.86]- Playstation: The Official Magazine (US)
Posted Jan 18, 2011 -
- Critic Score
However, quantity comes at the cost of quality--because none of the games are the main focus of the game, they all feel shallow and repetitive. [Holiday 2007, p.82]- Playstation: The Official Magazine (US)
-
- Critic Score
Falls short of its price point - the only difference between this and the $5 app version is the playlist. [Apr 2012, p.56]- Playstation: The Official Magazine (US)
Posted Mar 5, 2012 -
- Critic Score
Getting to the little bit of original story just isn't worth the hours of tedious combat, frustrating level design, and finger-numbing R2-spamming. [July 2008, p.83]- Playstation: The Official Magazine (US)
-
- Critic Score
The core Dynasty combat system has needed a serious shaking-up for years now, and even the new RPG-style character-building element isn't enough to fix that. [July 2009, p.83]- Playstation: The Official Magazine (US)
-
- Critic Score
Ultimately, The Golden Compass proves way too easy, and much of the "game" feels a lot more like "chore". [Jan 2008, p.82]- Playstation: The Official Magazine (US)
-
- Critic Score
Everything about Rock Revolution smacks of a low budget rush-job(except the price)and while the basic note-hitting mechanic remains fun, there are far better places to get your music fix. [Holiday 2008, p.71]- Playstation: The Official Magazine (US)