Playstation Official Magazine Australia's Scores

  • Games
For 1,202 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1202 game reviews
    • 56 Metascore
    • 40 Critic Score
    Welcome to brown town, ladies and gents. Escape is impossible. [August 2012]
    • Playstation Official Magazine Australia
    • 33 Metascore
    • 40 Critic Score
    Declassified feels like a disappointing DLC bundle rather than a full release. In its best moments it proves that Call of Duty could work on the console, and it has some good ideas – earning XP across single-player for multiplayer unlocks is particularly neat – but it's exceptionally hard to justify how this ended up with a $70 price tag. The very best PS Vita games have proven that, in the portable market, size can still matter. This lesson has, ironically, been ignored by gaming's biggest franchise. [January 2013, p76]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 40 Critic Score
    If you’re yet to buy yourself a FIFA game on the Vita, then you probably don’t see the problem in all this. But even still, we’d recommend you just go out and buy yourself last year’s game and save 20 bucks. [December 2013, p80]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 40 Critic Score
    Ignore the lure of this worm and certainly don't wriggle over to buy it. This is a trap. [December 2013, p83]
    • Playstation Official Magazine Australia
    • 41 Metascore
    • 40 Critic Score
    Poorly presented and boring. Little difference between each mode.[April 2013, p78]
    • Playstation Official Magazine Australia
    • 51 Metascore
    • 40 Critic Score
    Cack-handed. [May 2009, p.67]
    • Playstation Official Magazine Australia
    • 48 Metascore
    • 40 Critic Score
    As it is, you’re merely left with a badly scraped old junker. Combat may offer passing pleasures, but in every other respect, this is more devolution than revolution. [August 2016, p66]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 40 Critic Score
    If you're desperate for some dungeon dwelling, get a PS2 and play Baldur's Gate: Dark Alliance. We know the process of eBaying that equipment is going to be a pain, but we guarantee you it'll be less of a pain than playing this. [Christmas 2012, p.75]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 40 Critic Score
    Tries to be charmingly hard, but the design simply does not match the vision. [August 2013, p76]
    • Playstation Official Magazine Australia
    • 54 Metascore
    • 40 Critic Score
    For all its many faults, the script does at least make a valiant effort of recognising and explaining the politics of war and propaganda. That doesn’t change the fact that there’s an army of games more worthy of your money. [October 2017, p75]
    • Playstation Official Magazine Australia
    • 61 Metascore
    • 40 Critic Score
    Captain America: Super Soldier is rudimentary gaming at its worst, a tired old melange of linear corridor crawling and basic brawling. It's utterly unsatisfying. That the whole thing weighs in at a squidge over four hours only further sabotages any shred of quality that managed to smuggle itself into the final game. Don't play this. [September 2011 p76]
    • Playstation Official Magazine Australia
    • 45 Metascore
    • 40 Critic Score
    Sure, there are some minor kicks in three player co-op, but they're very short-lived and fraught with frustration. Call of Juarez should have stuck to its guns and remained an Old Wild Western. Avoid this like you would the real po-lice. [October 2011 p80]
    • Playstation Official Magazine Australia
    • 55 Metascore
    • 40 Critic Score
    It’s so relentlessly odd that you’ll crack the occasional grin, but otherwise this is – by some distance – a series low. [October 2016, p76]
    • Playstation Official Magazine Australia
    • 52 Metascore
    • 40 Critic Score
    Whether you invested in the Kickstarter campaign, it’s hard to imagine this aggressively inadequate Mega Man “follow-up” leaving anyone satisfied. [September 2016, p73]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 40 Critic Score
    Do the right thing and get spiritual sequel Dying Light, plus all its DLC, instead. [September 2016, p75]
    • Playstation Official Magazine Australia
    • 50 Metascore
    • 40 Critic Score
    Absolutely terrible. It's simply broken. [Christmas 2008, p.92]
    • Playstation Official Magazine Australia
    • 38 Metascore
    • 40 Critic Score
    Umbrella Corps is basically its subject matter: an experiment that became a hideous-looking horror that does more harm to the company name than good. [September 2016, p77]
    • Playstation Official Magazine Australia
    • 41 Metascore
    • 40 Critic Score
    Enemies are flat-out dumb. On more than a dozen occasions we left Perseus (not voiced by Sam Worthington) standing in front of a foe, completely inert. He stood there for so long, not being attacked, that he sheathed his sword and stared back at the dullard in front of him. It took 18 seconds before anything happened. [August 2010 p78]
    • Playstation Official Magazine Australia
    • 42 Metascore
    • 40 Critic Score
    This was an ambitious production, but it boils down to sluggish platforming and repetitive fetch quests. [June 2010 p78]
    • Playstation Official Magazine Australia
    • 44 Metascore
    • 40 Critic Score
    Feelplus has been so single-minded in their efforts to create a unique drop-in/out multiplayer concept, they forgot the importance of welding it onto a singleplayer game that's worth replaying and buddying-up for in the first place. And without other humans running through your game, helping, hindering – or just making things interesting at all – you're stuck playing a mind-numbing shell of a game. Or, as the case will be, not playing it. [Mar 2011, p.79]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 40 Critic Score
    It has a lengthy runtime for the asking price, but it's basically a trap laced with nostalgia, and is only fun in very, very short bursts. To paraphrase Maverick's commander, we think many of you would rather fly a cargo plane full of rubber dogshit out of Hong Kong than finish this. [May 2012, p74]
    • Playstation Official Magazine Australia
    • 55 Metascore
    • 40 Critic Score
    Though Sports Bar conveys a convincing sense of space, any sense of immersion is nuked from orbit by wonky physics and jittery motion tracking. [January 2016, p76]
    • Playstation Official Magazine Australia
    • 49 Metascore
    • 40 Critic Score
    With licensed movie tie-ins comes no responsibility. [July 2014, p79]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 40 Critic Score
    Given how unfriendly the steering is in Hot Wheels: World’s Best Driver, you should take its subtitle very seriously. Nobody, short of a vehicular virtuoso without global equal can keep these cars in a straight line. [Christmas 2013, p81]
    • Playstation Official Magazine Australia
    • 53 Metascore
    • 40 Critic Score
    Features; criminally stupid AI, rehashed enemies, ear-defiling voice acting and paint-by-numbers levels. This is 'so bad it's bad' gaming. [May 2012, p81]
    • Playstation Official Magazine Australia
    • 39 Metascore
    • 40 Critic Score
    After the last two Iron Man games we're honestly not even sure why anybody bothered. [July 2011 p.83]
    • Playstation Official Magazine Australia
    • 36 Metascore
    • 30 Critic Score
    There's a difference between a game that is wacky and a game that is wack. Kung Fu Rider desperately tries to be the former but winds up being the latter. [November 2010 p67]
    • Playstation Official Magazine Australia
    • 38 Metascore
    • 30 Critic Score
    There is no way this antiquated nobody is worth this much of your money and attention. [February 2014, p82]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 30 Critic Score
    In the end, Pacific Rim: The Videogame feels like a trap. It’s designed to lure in the casuals, offer them the barebones framework of a fighting game, and drown them with a tsunami’s worth of paid DLC options. [September 2013, p79]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 30 Critic Score
    R.I.P.D.: The Game is basically Atlus’ previous released game, God Mode, stripped of its more interesting features and re-skinned by an intern. It’s an aggressively boring, disastrously ugly, barely-functional mess that will make the majority of those who play it feel dead inside. [September 2013, p79]
    • Playstation Official Magazine Australia

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