Playstation Official Magazine Australia's Scores

  • Games
For 1,202 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1202 game reviews
    • 65 Metascore
    • 50 Critic Score
    Essentially, the most entertainment here comes from (finally) tweaking your 'AC' to a preferred fighting style, applying tactics to infiltrate enemy lines and using the rocket boots to skate about and scale buildings. Frustration creeps right back in again when you realise how counterintuitive the menus are. [May 2012, p77]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 50 Critic Score
    CCP hasn’t adjusted the game’s free-to-play Oculus Rift structure, however, despite the game costing $79 on PS VR, and the resulting grind to acquire everything is spirit-sapping. [January 2016, p80]
    • Playstation Official Magazine Australia
    • 53 Metascore
    • 50 Critic Score
    A sequel nobody asked for, and it knows it. Hugely unnecessary. [May 2012, p78]
    • Playstation Official Magazine Australia
    • 53 Metascore
    • 50 Critic Score
    Releasing an Action-RPG this unpolished during the current PS4 drought was opportunistic. That's the best we can say about this. [July 2014, p81]
    • Playstation Official Magazine Australia
    • 56 Metascore
    • 50 Critic Score
    But for the last round in this mag’s Reviews chamber? This one’s hardly a magic bullet. [April 2016, p83]
    • Playstation Official Magazine Australia
    • 41 Metascore
    • 50 Critic Score
    From the first mission to the last, J.A.S.F. is left to rot by the arcadey and capable Ace Combat for sheer thrills, embarrassed by the variety of missions offered in H.A.W.X. 2, and technically outperformed by the more serious IL-2 Sturmovik. [February 2012, p.76]
    • Playstation Official Magazine Australia
    • 48 Metascore
    • 50 Critic Score
    Daylight wants to scare the pants off of you, but stumbles with the basics instead. Just play Outlast. [July 2014, p83]
    • Playstation Official Magazine Australia
    • 66 Metascore
    • 50 Critic Score
    Problematically, because the dancing is scored by your hand movements alone, you don't really have to be particularly invested in proceedings to fudge your way through... Your overall enjoyment of Michael Jackson The Experience will obviously depend on how much you love MJ and how blitzed you are on Fruity Lexia. That said, if you're expecting a package on par with the likes of The Beatles: Rock Band forget about it. While the latter was more or less a love letter to the music of The Beatles, Michael Jackson The Experience is a late night booty call. The King of Pop deserved better. [June 2011 p.78]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 50 Critic Score
    What bothers us most about the entire package is this: quite clearly Tomb Raider Underworld was created without the intention of delivering a functional game...Honestly, post "Uncharted", there is absolutely no excuse for a game such as Tomb Raider: Underworld. [Christmas 2008, p.94]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 50 Critic Score
    There is no story. There is no characterisation; just bland characters and blander NPCs with stupid names like "Ed Orable" who speech-bubble the same banal crap over and over again. What this game ultimately boils down to is playing a ton of repetitive and often laborious turn based battles in a bid to do nothing much at all. It's an RPG without the "RP," and the "G" that's left doesn't really have much to say for itself. [September 2012, p73]
    • Playstation Official Magazine Australia
    • 62 Metascore
    • 50 Critic Score
    A dodgily produced cash-in of a chestnut anime. [May 2012, p81]
    • Playstation Official Magazine Australia
    • 65 Metascore
    • 50 Critic Score
    One for the masochists out there. Rewardingly difficult until an unfair bug kills you, then you'll want to throw your Vita. [October 2014, p75]
    • Playstation Official Magazine Australia
    • 43 Metascore
    • 45 Critic Score
    Getting your arm chopped off might actually be a better option. Just avoid this. [May 2014, p74]
    • Playstation Official Magazine Australia
    • 55 Metascore
    • 45 Critic Score
    A decent PS3 game swung low enough to limbo under our already low expectations. [February 2014, p82]
    • Playstation Official Magazine Australia
    • 56 Metascore
    • 40 Critic Score
    Good grief, this game. Does anybody know if PSN purchases are refundable? [October 2014, p79]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 40 Critic Score
    An excellent concept that's half broken. Add [40] points if they ever get around to fixing the crashes. [March 2014, p81]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 40 Critic Score
    A painfully generic puzzler that tries nothing new, outstays its welcome. [March 2014, p81]
    • Playstation Official Magazine Australia
    • 34 Metascore
    • 40 Critic Score
    This four-player top-down shooter is a one-note type of game, an ear-shattering drone of gunfire punctuated with occasional soundbites. You're on the ground, shooting guys. Then you're in a chopper, shooting guys. The repetition and lack of character kills any hope the XP system had for making this brown square of a game engaging. Play alone and suffer the AI. Play with mates and... actually, don't. [October 2012, p79]
    • Playstation Official Magazine Australia
    • 43 Metascore
    • 40 Critic Score
    Bland, lacklustre and devoid of excitement. Expect it to hit nothing but net as it lands in your local bargain bin. [January 2014, p77]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 40 Critic Score
    [W]e put the controller down (during a 'gameplay' sequence) and watched in stunned frustration as the game continued on happily playing itself for six minutes. It's inconceivable that there are gameplay levels that cannot be failed or be changed by your actions. Even Dragon's Lair, the game that birthed the concept 29 years ago, had consequences. [April 2012, p66]
    • Playstation Official Magazine Australia
    • 34 Metascore
    • 40 Critic Score
    It almost feels as though developer Terminal Reality ran out of money, right on the home stretch. If only the game was shot in the head long before it ever got to that point. [June 2013, p79]
    • Playstation Official Magazine Australia
    • 44 Metascore
    • 40 Critic Score
    The career mode is insultingly linear, short-lived and your progress through it is interspersed with cheesy live-action videos of people giving you mad props for kooking your way through. In addition, when you take into account its sub-par visuals, a physics system from four years ago, and the ludicrous price of admission; RIDE is pure frustration made plastic. [Apr 2010, p.71]
    • Playstation Official Magazine Australia
    • 43 Metascore
    • 40 Critic Score
    An abysmal failure. No sense of excitement, fear or anything. [July 2009, p.76]
    • Playstation Official Magazine Australia
    • 53 Metascore
    • 40 Critic Score
    All told, Jurassic Park: The Game may be marketed to you as a new-age Dino Crisis and a wild ride, but in reality it plays more like John Hammond's dinosaur tour as it was originally intended. You're locked on a linear track and inelegantly chauffeured through dino dioramas that you'll have close to zero interaction with. The tour grinds to a halt for the occasional toilet break (read: light puzzle moments), but once that business is dispensed with, you're escorted back to your proverbial jeep on a scalextric track and the tour limps on. [January 2012, p.77]
    • Playstation Official Magazine Australia
    • 49 Metascore
    • 40 Critic Score
    Trite, boring and not at all compelling. Don't even bother waiting for it to hit the bargain bin, just leave it to rot. [April 2012, p77]
    • Playstation Official Magazine Australia
    • 44 Metascore
    • 40 Critic Score
    The only way this Vita version differentiates itself from the umpteenth Ridge Racers out there is the way it feels like a demo. You only get three cars and five tracks and no solo career. Want more content? Start paying, sucker. [April 2012, p79]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 40 Critic Score
    A mess in need of a thorough overhaul. [July 2009, p.81]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 40 Critic Score
    If you're desperate for the roster updates, buy it. Everybody else, don't touch. [Christmas 2014, p77]
    • Playstation Official Magazine Australia
    • 48 Metascore
    • 40 Critic Score
    Lots of genuine scares to be had, but this is way too slender an experience for the price you're paying. [Christmas 2014, p79]
    • Playstation Official Magazine Australia
    • 44 Metascore
    • 40 Critic Score
    A game destined for the chopping block. [Summer 2009, p.78]
    • Playstation Official Magazine Australia

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