Playstation Official Magazine Australia's Scores

  • Games
For 1,202 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1202 game reviews
    • 58 Metascore
    • 60 Critic Score
    Time Crisis isn't exactly gaming's Hamlet, but Razing Storm is actually a lot more dumbed down than Time Crisis 4. Deadstorm Pirates is the third game and requires a big install. It's Time Crisis with pirates. Pirates armed with laser targeting fully-automatic flintlock pistols. We'll let that description hang [December 2010 p73]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 60 Critic Score
    Despite the heritage, and the memories of the time (if you did play it) promising a nostalgic trip, it's a reminder of how far we've come. In the end, Doom 3 just feels old. [Christmas 2012, p.81]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 60 Critic Score
    For every moment awed in the presence of a monumental celestial body, there are ten in which you’re lonely, humbled, and really quite bored. [October 2017, p79]
    • Playstation Official Magazine Australia
    • 54 Metascore
    • 60 Critic Score
    The least awful Sonic game in years. [Jan 2009, p.74]
    • Playstation Official Magazine Australia
    • 59 Metascore
    • 60 Critic Score
    The 2017 model splutters far too often. For starters, the handling rarely feels right – it’s a strange mix of too heavy and too floaty. [October 2017, p80]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 60 Critic Score
    The dearly departed P.T. finally has some notable competition as your chief nightmare provider. [May 2016, p74]
    • Playstation Official Magazine Australia
    • 61 Metascore
    • 60 Critic Score
    Shaun White Skateboarding just feels a bit limp. The skating itself is competent but not tactile, and trekking back to a skate shop, rather than just an in game menu, to buy moves wears thin after a short while. Kudos for finding a way of distinguishing the game from its competitors, but Skate 2 is still chairman of the board. [December 2010 p75]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 60 Critic Score
    Ultimately, we found Sheltered to be engaging, purely due to its brutal difficulty. It’s quite a shame then that its brand of survival is far too often mundane. [May 2016, p74]
    • Playstation Official Magazine Australia
    • 45 Metascore
    • 60 Critic Score
    As a cerebral challenge SAW II is refreshing, fares noticeably better than the rushed original and is bloodier than an abattoir killing floor. That said, if you buy it expecting action that feels as visceral as the subject matter, you'll soon feel trapped with no way out. [December 2010 p76]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 60 Critic Score
    Konami will want to get Team Silent back for Silent Hill 7, we think. [Apr 2009, p.74]
    • Playstation Official Magazine Australia
    • 64 Metascore
    • 60 Critic Score
    Many set pieces simply do not work smoothly, and sacrifice fun for punishing perfection. Even replaying the tracks to memorise when to open the throttle or the best way to land can’t counteract this, and Urban Trial Freestyle ends up being not just unforgiving, but also plain unfair. [May 2013, p77]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 60 Critic Score
    Think of Arslan as a fast-food joint’s seasonal range: a few flourishes make it more appealing than the standard menu, but it still ain’t top-tier chow. [May 2016, p78]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 60 Critic Score
    All-in-all the features add up to a game that is one of the best replications of the real thing thus far, especially with some top notch presentation. Just watch out for those damn ghosts. [November 2013, p85]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 60 Critic Score
    Feels positively ancient, gets by on retro charm. [May 2009, p.65]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 60 Critic Score
    Combine this lacklustre multiplayer with a solo campaign that only lasts six or so hours, and Space Marine is an experience that's much too small for its impressive looking Powerboots. Only the super diehard need apply here. [November 2011 p74]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 60 Critic Score
    You’d think a game about wanton destruction with split-screen co-op would offer lots of content and fun times to chew on. Sadly, that cud turns to crud in a few short hours. [November 2015, p74]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 60 Critic Score
    A sturdy, dependable effort that fails to excite. If it was a colour, it would be beige. [June 2009, p.64]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 60 Critic Score
    We didn’t get even remotely close to any sense of rapture. We had long since gone to the napture. Great as an exploratory piece of art. Average game. [November 2015, p76]
    • Playstation Official Magazine Australia
    • 56 Metascore
    • 60 Critic Score
    The handful of events last for about one afternoon. [Mar 2010, p.77]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 60 Critic Score
    Post-"Dead Space," this just doesn't cut the mustard. [Summer 2009, p.72]
    • Playstation Official Magazine Australia
    • 56 Metascore
    • 60 Critic Score
    Initially exhilarating, but ultimately deflating, its sensational setup is disappointingly squandered. [October 2016, p77]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 60 Critic Score
    The battles are greatly improved over The Last Hope, but that’s squandered on a predictable journey that’s woefully short, and lacking in artistic direction. [September 2016, p70]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 60 Critic Score
    They aimed for The Truman Show and hit Dumb & Dumber. For diehard puzzlers only. [May 2015, p79]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 60 Critic Score
    Ridge Racer Unbounded has pace, looks amazing, and when you're flat-chat and in the zone it can bring a smile to your face. Unfortunately, that buzz is too often killed by archaic game design and a host of frustrations that scuff this pretty ride up, badly. [May 2012, p72]
    • Playstation Official Magazine Australia
    • 62 Metascore
    • 60 Critic Score
    There are wonderfully horrifying moments and some lovely little details, but they’re too few and far between – and getting to them is an exercise in resilience rather than pleasure. [January 2016, p77]
    • Playstation Official Magazine Australia
    • 50 Metascore
    • 60 Critic Score
    For all its face-plants, still offers a reasonable amount of entertainment for what you’re paying. Maybe just wait a little while for Ubisoft’s Steep instead. [January 2016, p83]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 60 Critic Score
    We could have forgiven the ugly presentation of this collection if more was packed in. Given the second game is a dud, two rushed re-releases of DMC and DMC3 make for an expensive trip down memory lane. Where's DMC4? Where's the demo of the upcoming Devil May Cry reboot? Where's the value? [May 2012, p76]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 60 Critic Score
    Newbies should check the originals, whilst veterans will find this frustrating. [Jan 2010, p.82]
    • Playstation Official Magazine Australia
    • 60 Metascore
    • 60 Critic Score
    This gallery space shooter shares the loosest of connections with the EVE mythos, and it lacks the frantic spectacle and VR dogfighting drama of Valkyrie. [January 2016, p80]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 60 Critic Score
    It really seems as though Monumental Games focused more on flashy presentation and cheap thrills rather than handling and physics with any true depth. That said, it is a much more fun and accessible racing game that will attract new fans without hitting them over the head with a super-hard technicality. MotoGP 09/10 stands as the antithesis of racing sims like SBK-08 Superbike whose superior track-side feel was marred by bare bones presentation. There’s eye candy and pizazz here now, but it comes at the expense of handling purity. [May 2010 p.78]
    • Playstation Official Magazine Australia

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