Playstation Official Magazine Australia's Scores
- Games
For 1,202 reviews, this publication has graded:
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47% higher than the average critic
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7% same as the average critic
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46% lower than the average critic
On average, this publication grades 3 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Mass Effect 3 | |
|---|---|---|
| Lowest review score: | Leisure Suit Larry: Box Office Bust |
Score distribution:
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Positive: 595 out of 1202
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Mixed: 529 out of 1202
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Negative: 78 out of 1202
1202
game
reviews
- By Date
- By Critic Score
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- Critic Score
Team Ninja takes one more stab and tweaks a below par sequel into being barely on the pace. Dismemberment has been reintroduced and shitty button mashing kills are now automated. [June 2013, p80]- Playstation Official Magazine Australia
Posted May 21, 2013 -
- Critic Score
Buoyed by a promising concept and Suda51's reputation, we expected and experience comparable to God Hand or Bayonetta. What we got is witless – an embarrassment that shames itself and the industry as a whole. It's idiocy that outstays its in record time. [July 2012, p78]- Playstation Official Magazine Australia
Posted Jul 4, 2012 -
- Critic Score
Like a new wrestler getting a push, the fans will determine if 2K’s series succeeds or fails. [April 2015, p80]- Playstation Official Magazine Australia
Posted Mar 24, 2015 -
- Critic Score
Don't let the fresh new franchise face and the Frostbite screens fool you. Rory McIlroy's has applied some serious back-spin to this once features-rich series. Budget buy this duff. [October 2015, p71]- Playstation Official Magazine Australia
Posted Aug 11, 2015 -
- Critic Score
Improves upon the original in only minor ways, is still repetitive and reliant on you ignoring its unpolished nature, because bewbs. [August 2014, p77]- Playstation Official Magazine Australia
Posted Jul 16, 2014 -
- Critic Score
Offers a great visual upgrade, but the UI and various other tappy mechanics break down in later difficulties. [August 2014, p78]- Playstation Official Magazine Australia
Posted Jul 16, 2014 -
- Critic Score
We love that Way of the Samurai 4 is batshit insane, and about as Japanese as a toilet that sings and shoots rainbows. Even still, that quirkiness quickly gives way to seriously rough edges. Clunky, repetitive combat isn't helped by comically bad animations, and when the visuals aren't bland, they're shredded to pieces by screen tearing. [November 2012, p78]- Playstation Official Magazine Australia
Posted Oct 10, 2012 -
- Critic Score
Buy this looking for massive evolution, and you'll be the one who gets tormented. [October 2015, p79]- Playstation Official Magazine Australia
Posted Aug 11, 2015 -
- Critic Score
Expected features like continuing from the middle of the stage are absent, probably to expand the slender content as much as it can, but it clearly has a heart of gold and lashings of style. You'll like it more with a co-op partner, but Scott Pilgrim is much better. [November 2012, p79]- Playstation Official Magazine Australia
Posted Oct 10, 2012 -
- Critic Score
Most people won't feel the need to replay this eight or so times to piece together all endings into one full nest of a whole. [October 2015, p79]- Playstation Official Magazine Australia
Posted Aug 11, 2015 -
- Critic Score
A brave competitor to Sony's mud king, but it's all a bit too bland to get revved up over. [Nov 2008, p.96]- Playstation Official Magazine Australia
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- Critic Score
ROTF is a snack to finish - expect to knock the whole thing, both Autobot and Decepticon campaigns, over in a day - yet there's a perverse sense of accomplishment when the credits roll, despite the hit-and-miss graphics, awful music and weak sound effects. [Sept 2009, p.69]- Playstation Official Magazine Australia
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- Critic Score
We can’t help but feel as though this port was booted out of the door without so much as a kiss goodbye. Case in point: you still have the option to toggle ‘vibration’ on and off in the settings menu. Come on, guys... really? The Jak and Daxter Collection should be played by anybody who hasn’t already. But our advice: skip past this port and go for the home console version instead. [September 2013, p74]- Playstation Official Magazine Australia
Posted Aug 12, 2013 -
- Critic Score
Like him or otherwise, Eddie Van Halen is a guitar hero, no doubt. This game just doesn't reflect that. [Mar 2010, p.76]- Playstation Official Magazine Australia
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- Critic Score
The problem is the level design in the game is absurdly old hat. While there are a handful of mission types, like Direct Action, Covert, and High Value Target, the levels they take place in and the related objectives are painfully bland. "Move to this point and activate this switch. Now go down the stairs and activate this other switch." Blah, blah, blah… [April 2012, p73]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
For all its unfamiliarity and family-over-friendliness Legends of Chima is a technically solid production that should please its intended audience. Oldies can skip it and continue to vainly hope for LEGO Die Hard. [September 2013, p75]- Playstation Official Magazine Australia
Posted Aug 12, 2013 -
- Critic Score
Escape Plan feels way too barebones an experience. There aren't many gamers out there who'll want to revisit and three star puzzles they barely fumbled through the first time due to iffy controls. [April 2012, p74]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
The game looks crusty. The sprites introduced last year are pixilated and their animations limited. Plus the game lacks any creative flourishes during the massive super moves. We love the idea of a stunning 2D fighter, but there's no technical or artistic creativity here. Note to SNK – invest some money to make it look like a cartoon made by a ninja Walt Disney. [January 2012, p.76]- Playstation Official Magazine Australia
Posted Feb 2, 2012 -
- Critic Score
In the end the experience of piloting an F1 car around the world's premiere race tracks isn't here. This is one racer that gets the black and white flag for bad behavior. [April 2012, p74]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
Top co-op, but solo is forgettable. Unpolished, too. Drug addicts with severe delusional parasitosis will see fewer bugs than a Wildlands player. [May 2017, p73]- Playstation Official Magazine Australia
Posted May 2, 2017 -
- Critic Score
When a well-planned incursion comes to fruition, the game is rewarding; the rest of the time, it's plagued with camera weirdness, clipping errors and a clunky combat system. [April 2012, p75]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
The good looks of most JRPGs will be in some way anime-influenced, but Time and Eternity is flat-out anime that you play. With that comes the often cringe-worthy plotting of the latterday art form, too.[September 2013, p77]- Playstation Official Magazine Australia
Posted Aug 12, 2013 -
- Critic Score
Flatout’s schtick is its physics-heavy racing, but that engine is antiquated now. Like the nitro it ungenerously ekes out – fun in short bursts only [May 2017, p79]- Playstation Official Magazine Australia
Posted May 2, 2017 -
- Critic Score
So-so fighting but an okay diversion. The AR is really cool, though. [March 2012, p63]- Playstation Official Magazine Australia
Posted Mar 4, 2012 -
- Playstation Official Magazine Australia
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- Critic Score
There’s depth here – you can tool about with settings, text chat to your engineers and view race telemetry – but it will frustrate some. The racing itself, though, is good. SBK fans will likely have a lot of time for this title. Solid, but not for everyone. [Aug 2009, p.68]- Playstation Official Magazine Australia
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- Critic Score
There are 14 different rule sets to check out, but all of them fall victim to repetition. Gameplay revolves around dragging your finger across the front display to choose the area where you wish to hit, before pulling it down and then flicking. Rinse. Repeat. Woo. Pass. [April 2012, p78]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
The integration of tilt steering and rear touchpad gear shifting is nice, but beyond that, this is a wafer-thin, learner burner experience best left to racing rookies. [April 2012, p78]- Playstation Official Magazine Australia
Posted Apr 11, 2012 -
- Critic Score
You can go online and play with your mates, but it doesn’t do enough to be exciting or even pretty to look at. Diagnosis: take one dose of Final Fantasy XIII and start another of Valkyria Chronicles. [May 2010 p.79]- Playstation Official Magazine Australia
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- Critic Score
You can easily lose a few hours stabbing your Vita to Smooth Criminal, Thriller and Beat It. It sucks then, that those hours (two of them) represent the entire runtime of this. [April 2012, p79]- Playstation Official Magazine Australia
Posted Apr 11, 2012