Playstation Official Magazine Australia's Scores

  • Games
For 1,202 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1202 game reviews
    • 78 Metascore
    • 70 Critic Score
    Endearing, gorgeous platformer that tugs on the heartstrings early, but ultimately winds up feeling mechanically threadbare. [April 2016, p77]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 70 Critic Score
    Despite the MP issues, Watch Dogs 2 hacks this series back on track with its gorgeous locales, and silly emergent fun. Marcus isn’t *quite* our cup of tea, but he sure beats the hell out of the last guy. [January 2016, p71]
    • Playstation Official Magazine Australia
    • 66 Metascore
    • 70 Critic Score
    It's hard to imagine casual types persisting with Apache for too long. It's certainly good enough for a game of its ilk but, once the novelty of pounding the ground wears thin, that's it. With just a single type of helicopter available it lacks the variety you get in most other air combat sims. [March 2011, p78]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    There are many little bits to love in WOFF, but there’s far less cohesion than there should have been when it’s all thrown in together. [January 2016, p72]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 70 Critic Score
    An above average shooter that suffers from a lack of imagination. [Mar 2009, p.74]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 70 Critic Score
    Controls could’ve been tighter, given the high-stakes nature of things. Otherwise, this randomising, very replayable experience is hard to put down. [April 2016, p78]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    You’ll praise this for its picture perfect Parisian playground, killer co-op and infectious customisation. But you’ll also want to baguette out for its aging mechanics and slippy framerate. [January 2015, p56]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    So dumb it's dangerously good. [Apr 2009, p.72]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    Each time it wows you with a neat touch it dashes your enthusiasm with something else. For instance, we get working convertibles but we don't get working windscreen wipers (odd in a game with cabin view and wet weather effects). Just when you're getting into the driving an unskippable cutscene full of people who share more in common with trust-fund babies and hotel heiresses than actual racing drivers yanks you away from the open road. And why is everyone on Ibiza American, including the police? It's jarring and cringe worthy. [April 2011, p.74]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    The fighting component, however, is where the game hits a stumbling block. More depth to the combat could have really made this a winner, as you really only have a dozen or so regular attacks and "specials" (and that's when you level cap out at 30) combined, so it can get old after a while. SOE may be hard pressed to sustain interest. [April 2011, p.76]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 70 Critic Score
    True evil never dies. It gets a decent facelift. [May 2012, p76]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    While they look lovely, the puzzles aren’t quite challenging enough, and more brain teasers would have been welcome in the game’s three-hour run time. [January 2016, p76]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 70 Critic Score
    Things get better with faster cars but too often it feels like you’re trying to guide a brick through thick porridge. Drifting just shouldn’t this much of a chore, and we constantly crave more momentum when we’re loosening up the rear wheels. Online’s more attractive as these problems are masked by the thrill of the chase. [August 2010 p73]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    Novelty and genius are not the same thing, and after a weekend with Wolfenstein you will most likely have seen enough. It’s fun, corny action, but it’s not a keeper. [Nov 2009, p.76]
    • Playstation Official Magazine Australia
    • 68 Metascore
    • 70 Critic Score
    Only buy into this with a dedicated online crew, or watch your enthusiasm for Battleborn die in its infancy. [July 2016, p70]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 70 Critic Score
    The biggest problem Bulletstorm has is that it's at odds with itself. It wants you to have a blast killing imaginatively, but gives you limited ammunition, uses cheap tactics and saves the best toys until way too late in the game. It wants you to revel in the wonderfully hackneyed story, but then suddenly gets all touchy feely, serious and humourless for no reason. [May 2011 p.75]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 70 Critic Score
    It's a head-slicin', chest beater of a slash 'em up. It's derivative though. [June 2009, p.58]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    This third game in the Ninja Storm series is going to feel like a small step backwards from the previous title for longtime fans. Conversely for newcomers it's perhaps the easiest game ever to get into despite the manic on-screen action – if you have a sense of timing. [May 2012, p77]
    • Playstation Official Magazine Australia
    • 54 Metascore
    • 70 Critic Score
    Movie karaoke isn't a new phenomenon but Yoostar 2 has brought it into the videogame space with some digital wizardry. Yoostar 2, in that case, is to movie karaoke what Rock Band is to drumming along to the radio on your steering wheel. There are some technical imperfections; we found the lights in our office played hell with the camera and resulted in elements of the kitchen behind us popping up during gameplay as on-screen artefacts. Dimming the lights mostly fixed this but it remained a little grainy... Yoostar 2 is far from perfect but it is very different. [May 2011 p.76]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    Fans of Batman will love it, others may want to wait until the next LEGO title. [December 2008, p.79]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 70 Critic Score
    The randomness can grate, leaving you facing a boss with your starter weapon, or having an enemy at the entrance of a room take your last sliver of health. [July 2016, p74]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    Offline, it's a slightly better game than last year. To make it a substantially better sequel you must be willing to be perma-connected to the PSN. That's all fine-and-on-the-fairway for hooked-up Aussie gamers, but it's a sizeable sand trap for the many who aren't. [May 2012, p78]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 70 Critic Score
    There’s no co-op, which is odd (there are cooperative modes in multiplayer though) – but there are some truly memorable moments, like your first shootout at high noon. Horse mounted battles and even stagecoaches get a look in. [Aug 2009, p.70]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 70 Critic Score
    At this point you’re probably wondering: if 2.8’s best bit is that brief, is 2.8 even worth it? Honestly, you’ll have to follow your heart on that one. [April 2016, p77]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 70 Critic Score
    So why should you bother to make it to the credits? Even in the weakest moments, there’s a rich mystery to this world that remains captivating. [April 2016, p78]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 70 Critic Score
    A shade under 50 tracks feature on the disc itself and they’re pretty passable. It boasts a better hit/miss ratio than Guitar Hero World Tour to be honest, even though career mode is a bit nobbled (and not entirely crucial considering every track is unlocked the moment you boot up the game). [Sept 2009, p.68]
    • Playstation Official Magazine Australia
    • 53 Metascore
    • 70 Critic Score
    Although multiplayer rocks, the single player loses its shine rather quickly. [December 2008, p.78]
    • Playstation Official Magazine Australia
    • 66 Metascore
    • 70 Critic Score
    Fun in small doses... it's a good knockabout title. [June 2011 p.74]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    It’s more WWE – packing a presentation which, despite being in need of a next-gen overhaul, does a fantastic job of replicating the exhilaration of real-life fights. It’ll satisfy your bodyslamming desires – just don’t expect perfection. [Christmas 2013, p78]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    The graphics are solid, the level design more than adequate and the game itself surprisingly fun. Plus it’s AU$15.95 – so unless you loathe tournament shooters you might want to grab this one. [Sept 2009, p.79]
    • Playstation Official Magazine Australia

Top Trailers