Playstation Official Magazine Australia's Scores

  • Games
For 1,202 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1202 game reviews
    • 71 Metascore
    • 70 Critic Score
    Arkham City is arguably the best superhero game ever made, so it makes sense that Beenox would look to it for inspiration. And while The Amazing Spider-Man seldom succeeds entirely in emulating the accomplishments of its illustrious antecedent, it makes a pretty decent fist of it, for the most part. [August 2012, p72]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 70 Critic Score
    Push beyond the first world and the erratic difficulty spike (thankfully you can skip stages and come back to them) and you'll have fun with Voodoo Dice. It's a welcome distraction from the currently slew of action titles, though not an essential one. [September 2010 p79]
    • Playstation Official Magazine Australia
    • 89 Metascore
    • 70 Critic Score
    21st Century standards such as midlevel checkpoints and an inventory system that halts the action so you can equip yourself are eschewed in favour of, well, death. You can't even pause the game, so if you're in for this you're in it for the long haul, hours at a time. [August 2010 p76]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 70 Critic Score
    While it won't satisfy technical fight-fiends, it's definitely a sterling lounge room fixture for a crowded night in of mashing each other into opposing franchise paste. [Summer 2009, p.68]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    Solid, but not quite what we expected. [Apr 2009, p.70]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 70 Critic Score
    Perhaps one of the best things we can say about Sonic Generations is that it feels complete, and that it looks absolutely stunning. 20 years offers a lot of time to draw inspiration from, and Team Sonic's determination to show off everything that Sonic has accomplished is to be applauded. As an homage it's without peer. As a game in its own right it's flawed, but it'll leave you with more smiles than frowns. [Dec 2011, p70]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 70 Critic Score
    Not exactly taxing in the puzzles department, and its price-to-runtime ratio is a little out of whack. But gorgeous, memorable and oozing with atmosphere and love. [July 2017, p78]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    While cloning the original into this sequel, a lot of enhancements were added (but a just as many bugs got in as well). [June 2015, p78]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 70 Critic Score
    Deck13 has stepped up to take a lash at Souls’ patented sadism. Some swings are short of the target, but the bulk have landed where they should. [July 2017, p80]
    • Playstation Official Magazine Australia
    • 58 Metascore
    • 70 Critic Score
    Unattractive, not as strategic as it could be, and the fighting gets samey quick. [June 2015, p78]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 70 Critic Score
    With rewarding physics and plenty of content, our main complaint is the tech used to render the game. To be blunt, it looks damn average. Racers are known for pushing the PS3 to its graphical limits, but SBK looks like it's running on two cylinders. While the frame rate and anti-aliasing is tight, the tracks are utterly devoid of detail. The world also appears to be lit by fluorescent tubes, giving it a stark, artificial feel. [August 2012, p80]
    • Playstation Official Magazine Australia
    • 65 Metascore
    • 70 Critic Score
    Rev-heads will adore it, others will struggle. [Christmas 2008, p.93]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    The game feels right at home here. While it may not exactly push the PS3 to its limits, seeing it run on the PS Vita's 5 inch OLED screen is still extremely impressive. The camera keeps track of the frantic action perfectly, and although a little impact is lost the fidelity of the whole package makes up for it. [January 2013, p77]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 70 Critic Score
    While it’s underwhelming in places, there’s a lot to like as you venture into the weirder parts of Andromeda. Frequent technical issues hamper the experience a bit, as does an uninspiring main story. [June 2017, p66]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    Bulletstorm has been lavished with a fine new coat of 4K paint. Its linear, skill-based shooting is worth revisiting, too, even if new content is thin. [June 2017, p70]
    • Playstation Official Magazine Australia
    • 68 Metascore
    • 70 Critic Score
    Much more fun than it is frustrating, and don’t go in expecting evolution. That said, this is still a quill in the cap for a genre that is slowly making a comeback. [June 2017, p72]
    • Playstation Official Magazine Australia
    • 59 Metascore
    • 70 Critic Score
    Rain World may not be the most forgiving adventure, but stick with it through its trickier times, and when it all comes together it’s capable of producing some genuinely brilliant moments. [June 2017, p76]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 70 Critic Score
    A lacking update from the 2007 collection. Not sure it's needed. [Apr 2009, p.76]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    It can be a little frustrating, but thankfully these flaws are not so insurmountable that Shards of Darkness stops being a diverting and fun misadventure [June 2017, p81]
    • Playstation Official Magazine Australia
    • 64 Metascore
    • 70 Critic Score
    WRC 2 is a game that, if you were to it to someone, sounds like the perfect rally game. Once it's in your hands, though, you can't help but feel a bit glum. Whether it's a lack of time, money or skill, we're hopeful that Milestone comes back next year with a title to do the license proud. [Dec 2011, p76]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 70 Critic Score
    Ultimately, RAGE is soulless and short-lived. Jack up the difficulty for more of a challenge, but underneath a few stand-out moments is a shooter that's been outclassed and out gunned. [Dec 2011, p78]
    • Playstation Official Magazine Australia
    • 72 Metascore
    • 70 Critic Score
    There’s so much potential at play in Remember Me that we feel compelled to belabour the cons to emphasise what could have been with the abundance of strong ideas, well-paced narrative beats and an intuitive game soundtrack. It gets more right than it gets wrong though, and it leaves us yearning for a sequel that addresses its unfortunate shortcomings. [July 2013, p72]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 70 Critic Score
    An affordable little gem that will merrily kill your time. [February 2013, p80]
    • Playstation Official Magazine Australia
    • 75 Metascore
    • 70 Critic Score
    If you're into old-school RPGs, then its dose of sci-fi fantasy is good enough to bring a smile to a Klingon's face. [May 2009, p.69]
    • Playstation Official Magazine Australia
    • 66 Metascore
    • 70 Critic Score
    Beyond a party game with a crowd, there’s very little in the way of a compelling single-player mode here. Instrument-based games do a great job of making playing solo fun. Karaoke Revolution does not. [May 2010 p.79]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    MUA 2 is a compelling superhero romp, though the button mashing nature of play needs updating. Still, it’s an absolute hoot and beautiful to look at. [Dec 2009, p.78]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 70 Critic Score
    Unfortunately Ninja Storm 3 doesn’t really do anything to distinguish itself from its predecessors utilising the ‘bigger is better’ formula, and while novel in the short term, the huge character list isn’t enough to hide the glaring simplicity of its combat. [April 2013, p77]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 70 Critic Score
    Fact is, when Revengeance is firing on all cylinders it’s a great, albeit short (six hours, tops) action game. [April 2013, p78]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 70 Critic Score
    Thomas Was Alone comes together into something more than the sum of its multiple simplistic parts. [July 2013, p79]
    • Playstation Official Magazine Australia
    • 62 Metascore
    • 70 Critic Score
    Chronicles runs smoothly, but we just wish we had more room to see what was going on in the gem-filled half of the screen. [Apr 2010, p.77]
    • Playstation Official Magazine Australia

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