NintendoWorldReport's Scores

  • Games
For 4,809 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mario Kart DS
Lowest review score: 10 Charlie's Angels
Score distribution:
4844 game reviews
    • 65 Metascore
    • 70 Critic Score
    The island looks beautiful and creepy at the same time, helping take you into the world of the game. The creepy sounds of a door creaking or crows overhead don't hurt, either. The only real downside to the game are the "find-it" sections, which are numerous and repetitive.
    • 65 Metascore
    • 65 Critic Score
    The pressure put on Wild Card Football to be the one single NFL game on Nintendo Switch might be undue, but regardless, this opening kickoff for a potential sports franchise fades down the stretch after a promising start. Parts of the game are good, making for a decent multiplayer game and a lacking solo experience due to limited modes, a borderline worthless running game, and janky computer-controlled opponents. If you’re hard up for playing as your favorite NFL players on your favorite Nintendo platform, this is an acceptable placebo, but here’s hoping Nintendo gets a high first-round draft pick for their next console so they can pick a more well-rounded football game.
    • 65 Metascore
    • 60 Critic Score
    Gear.Club Unlimited 3 is the kind of game I would recommend only with a big, big asterisk. If you just want a realistic looking racer, and to race around and do very little else, you will probably get some enjoyment out of it. If you want a racer that gives you a real reason to keep coming back beyond simply unlocking the next event, this will leave you wanting a lot more.
    • 65 Metascore
    • 80 Critic Score
    Even though some of the challenges are thumb-breaking, it’s nothing you can’t get over after a couple of minutes. Solid effort, Team 17.
    • 65 Metascore
    • 65 Critic Score
    The gameplay and exploration of Dead or School are surprisingly addictive, but enough small issues give me pause in fully recommending it. Grinding for levels, constantly upgrading your equipment, and completing sidequests for stat boosts are all practically required. It's very likely you'll encounter multiple final bosses that you simply aren't prepared for. Fortunately, many enemies respawn and save points refill your health and ammo, in addition to functioning as waypoints. Fanservice images pop up from time to time, but they aren't overly egregious and shouldn't dissuade you from a purchase. If you can look past its numerous imperfections, Dead or School is a satisfying and compelling albeit janky action-platformer that may be worth getting a hall pass for.
    • 65 Metascore
    • 60 Critic Score
    I’m not a fan of the presentation or the ridiculous grinding required for success.
    • 65 Metascore
    • 70 Critic Score
    Thanks to the third-person view, the pace is slowed down considerably from its first-person brethren, which allows for a different gameplay perspective than the typical James Bond title. The upgrade system also really allows the player to make his Bond however he wants him to be.
    • 65 Metascore
    • 50 Critic Score
    The controls are marred with inaccuracy. Precise movement, which should be very easy based on the simple gameplay mechanics, is amazingly frustrating. Changing direction is an exercise in frustration.
    • 65 Metascore
    • 65 Critic Score
    Alex Kidd makes a return with mixed results. The aesthetic of Alex Kidd in Miracle World DX is very eye-catching and can make it fun to watch being played by speedrunners or those familiar with the series. For those looking to have a more classic experience, the swappable color palette available in the main mode and the unlockable port are worth a look. The release is rounded out with a boss rush mode to serve up a challenging 2D platformer that’s worth a try before the game shows itself as a product of its time.
    • 65 Metascore
    • 75 Critic Score
    Poi tries very hard to emulate early 3D Mario games, and it does a fantastic job. Unfortunately it rarely rises above that. Most of the challenges, enemies, and boss fights, have direct parallels in one 3D Mario game or another. Outside of some unique takes on progression you’ll rarely find anything that feels entirely new in Poi. When all's said and done Poi is a very well executed clone. It is fun and charming, but feels like something I’ve played before.
    • 65 Metascore
    • 60 Critic Score
    Questionable design choices and lack of gameplay explanations detract from the overall satisfaction. After spending time with Battle Princess Madelyn, I’m left with one lasting impression: I really want to replay Super Ghouls ‘N Ghosts.
    • 65 Metascore
    • 75 Critic Score
    A great game for the little one in your life, and you might have some fun with it, too.
    • 65 Metascore
    • 80 Critic Score
    I’m not sure which of the DLC campaigns for Pokemon we’ve gotten in the last 12 months I prefer, but they are similar. Both Mega Dimension and the Indigo Disk focus on double battles and high level combat plus bring in Pokemon that were hard-to-impossible to get on Switch before. Though I do like replaying the Indigo Disk, so the Z-A twist on the format is definitely worth grabbing after you’ve had your fill of the main game. Just remember to do all the sidequests first, since the first thing they advertised for Mega Dimension - the Mega Raichus - requires completing a side quest with another side quest as an unlock.
    • 65 Metascore
    • 90 Critic Score
    If you're looking for a portable-optimized intense high-score game centered around killing zombie-like enemies, this fits the bill. The Mercenaries 3D is worthy of a full retail release, and hopefully we'll see more like it in the future.
    • 65 Metascore
    • 70 Critic Score
    Help Wanted is easily one of the more interesting mini-game collections on the Wii. Its flaws prevent it from being truly special, but the core mechanics and presentation of games make it one to watch for, especially if you enjoy any of Hudson Soft’s multiplayer/mini-games on the Wii or any other gaming platform.
    • 65 Metascore
    • 60 Critic Score
    Egglia Rebirth has everything you’d want to see in a JRPG on Switch. It has the developer pedigree of the Brownie Brown founders, the music of Yoko Shimomura, visually pleasing 2D visuals, and a superb localization. It’s a shame that the gameplay itself is somewhere between overly simplified and frustrating, largely thanks to the mobile influences that still seep into this Switch release. If you have a high tolerance for mobile fluff, then Egglia Rebirth might still be worth a look, but be prepared for countdown timers and weirdly high difficulty spikes to dirty your pleasant nostalgic jaunt.
    • 65 Metascore
    • 70 Critic Score
    Ultimately, Kao the Kangaroo has a lot of the same charm you’ll remember from the back half of the golden age of 3D platformers. Unfortunately it also carries with it quite a bit of technical baggage. Since I’ve only played on Switch, I can’t confidently say how much of this is exclusive to this version. None of it is insurmountable, but I can virtually guarantee you’ll encounter some sort of issue while playing. But once again, underneath that is a solid 3D platformer that deserves to be played. I very earnestly hope that the technical issues can be resolved as I think Kao the Kangaroo is worth playing, especially if you have a fondness for the forgotten 3D platformers of the early 2000s. For now, go in with some caution and be ready to battle some bugs along the way.
    • 65 Metascore
    • 70 Critic Score
    I think it’s important to keep in mind that Big Rumble Boxing is an arcade game. With that mindset, you are going to have a really fun time, especially if you spar with a friend. Who doesn’t want to play out Rocky versus Apollo Creed again? Or even Rocky versus Adonis? The Arcade mode does feel a little thin, and there are certain things that could have been done to flesh the game out from feeling like it's missing something (more voice acting would have added some much-needed meat to this mode), but aside from this, it’s a great pick-up-and-play boxing game.
    • 65 Metascore
    • 75 Critic Score
    Morphite is a game with high ambitions and while you can see many of the elements needed to meet them not everything gels fully across the board. The low-poly environments can certainly lack detail and textures but that shouldn’t mean that so much of the space you explore is barren. While some of the larger creatures are impressive they also have a tendency to clip through walls and have some other complications. Boss fights are interspersed and a nice challenge but patience mixed with even your pea shooter is usually the solution to all problems so strategic combat never really comes into play. The more you stick to the story, though shortening the experience, the more refined and finished Morphite feels. If you stray too far off the path the game makes a fine attempt to make play rewarding but unfortunately the rough edges also tend to take more definition. While it may not be fully realized if you walk in with modest expectations set and a desire for some exploration Morphite is a decent game to give a try.
    • 65 Metascore
    • 80 Critic Score
    Human Fall Flat is a fun little puzzler with plenty of hilarity in its scenarios. The levels feel like playgrounds where you could do whatever you want. With the ability to play this alone or co-op, plenty of ways are out there to create chaos. That doesn't mean it is all well and dandy, as holding on to objects can be a bit wonky and playing solo shouldn't be done in long play sessions. That being said, I still really enjoyed what this crazy game tried to do.
    • 65 Metascore
    • 65 Critic Score
    Gekido Kintato’s Revenge is a curio in its position as a Game Boy Advance game brought to a modern home console. The update is totally fine - the sprite graphics look great, the music is good - but the gameplay is an artifact of older days. That’s fine if you just want to sit down for a challenging beat-’em-up with a friend, but if you’re looking for something modern and fresh, Gekido isn’t that. It’s just an alright retro remake.
    • 64 Metascore
    • 85 Critic Score
    The game is very challenging, and trying to collect all of the mini-games is rewarding. I will be playing this one even on my Revolution next year.
    • 64 Metascore
    • 55 Critic Score
    With the lack of any counterattacks (excluding the Issin command), the game plays something like an RPG set on a SRPG map. There is little strategy involved in clearing a stage, as you can attack with abandon and the areas themselves are far from interesting.
    • 64 Metascore
    • 70 Critic Score
    All of this makes for a meaty package, but the gameplay does feel repetitive and unfair at times. Revenge of the Fallen is clearly meant for big fans of the license, but is still a solid game on its own.
    • 64 Metascore
    • 70 Critic Score
    A good game. It's not terrible, it's not great, and it doesn't in any way stand out. But it is good and fun to play, especially if you lower the difficulty a bit and bring a friend along.
    • 64 Metascore
    • 80 Critic Score
    If you're looking for a great multiplayer game to play with friends and family, Go Vacation is an extremely solid choice. The developer made a few strange choices that hurt the experience, but overall Go Vacation is a trip worth taking.
    • 64 Metascore
    • 75 Critic Score
    While it needed the help of others to get there, Bloo Kid 2 is worthy of its place in the upper echelon of eShop platformers.
    • 64 Metascore
    • 80 Critic Score
    As a semi-casual racing enthusiast I came away impressed at the overall presentation of Gear.Club Unlimited. The car design is beautiful, the racing is smooth and fluid, and the inclusion of the performance workshop is a welcome addition. While it does fall short of becoming a viable replacement for Forza fans, it does provide the Switch with a fun racing game for enthusiasts looking for a more realistic racing experience. If you’re looking for an experience that is unique only to a racing game on Switch, try taking Gear.Club on a subway or train with the window down and feel the wind through your hair as you blast down the open road driving a beautifully detailed McLaren 570s.
    • 64 Metascore
    • 60 Critic Score
    Homo Machina is a one trick pony, but one that has been tremendously cared for. The puzzles are fun, and the fact that the human body is controlled by little people is a neat touch.
    • 64 Metascore
    • 60 Critic Score
    Ultimately, Refunct is incredibly simple, severely brief, and painfully easy, but this is exactly how it bills itself on eShop. The description contains a bullet list of selling points like “Peaceful,” “Relaxing,” and “Seamless,” and it certainly delivers on these promises. The controls feel good, too, with the actual platforming being very forgiving, and there are little collectables you can pick up but to no real end. If you need something to take your mind off a stressful day or an impossible Dark Souls boss, or just as a break between 30-hour RPGs, Refunct might do the trick. Just don’t jump in expecting Mirror’s Edge or Portal.

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