Jeuxvideo.com's Scores

  • Games
For 3,091 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 0.8 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 God of War
Lowest review score: 20 Underworld Ascendant
Score distribution:
3122 game reviews
    • 62 Metascore
    • 70 Critic Score
    Even if its pretty straight-forward, Stranger Things 3: The Game is well-made and funny. It’s a well-balanced game focusing on the fans. The other ones may think it is repetitive and lacking strong characters.
    • 62 Metascore
    • 65 Critic Score
    The general level-design of the levels does not manage to reinvent itself over the length and the title tends to lack punch, the fault of heroes with clumsy movements.
    • 62 Metascore
    • 70 Critic Score
    We Happy Few has a its load of flaws. But still, there are also many good things. The whole concept of drugs is interesting in the way it changes its beautiful world into a frightening one.
    • 62 Metascore
    • 65 Critic Score
    This results in jousts which are pleasant at first but which lose their panache far too quickly due to a lack of depth. Jousts that its skinny roster will unfortunately have a hard time boosting.
    • 62 Metascore
    • 60 Critic Score
    Shattered Space will certainly revive Starfield for those who fell for the Premium Edition, but it won't convince others to spend 30 euros to give it another chance. Building on various strengths of the base title, such as the developed lore and captivating missions, the expansion of Bethesda's software turns its back on other of its pillars. This would not have been a problem if Va'ruun'kai, the only new planet in this DLC, had offered something truly different/innovative/surprising... which is not the case. Short on new content, Shattered Space is content with fast-paced faction quests with multiple choices, which unfortunately do not breathe the wind of renewal that we would have liked after a year of waiting. As such, not everything that is handmade is necessarily in exquisite taste.
    • 62 Metascore
    • 85 Critic Score
    Ghost Recon Breakpoint follows the steps of the previous game with a great open-world TPS with enough novelty to seduce any gamer. The survival mechanics add a new dimension to the game, in which you’re not the hunter, but the hunted.
    • 62 Metascore
    • 60 Critic Score
    Despite being just another walking simulator with a touch of digging around, The Station provides an interesting story featuring solid voice actors, and a great finale.
    • 62 Metascore
    • 75 Critic Score
    Beyond its surprising concept vis-à-vis its license, Final Fantasy VII: First Soldier is a classic mobile Battle Royale but effective in many aspects. Graphically simple but fluid, playable on the touchscreen as well as on the controller, Square Enix's title takes up different ideas from the competition for a BR experience that is both accessible and complete. Finally, despite all its qualities, the biggest stake of First Soldier is to know who it is really for, between the fans of Final Fantasy unaccustomed to this kind of game and the overloaded market of BR on mobile.
    • 62 Metascore
    • 55 Critic Score
    There’s nothing really new or interesting in Harvest Moon: Light of Hope. Even if it’s still the same chill, low-pace game, it’s technically outdated, and too far from Story of Seasons and Stardew Valley’s richness.
    • 62 Metascore
    • 50 Critic Score
    Even if it shows some degrees of mastery in the use of RTS codes, Warparty is rigged with many flaws, from poor AI too technical issues. Too bad, because the whole universe built by the studio is pretty cool.
    • 62 Metascore
    • 60 Critic Score
    Regardless of the outcome, Yang Bing and the teams at UltiZero Games can be proud of the work accomplished, as the design of Lost Soul Aside was so grueling. Unfortunately, the result is insufficient to establish itself in the action game genre. Certainly, the title relies on calibrated and nervous gameplay, and this is where the soul of the project shines the most. Aside from certain artistic aspects (settings, designs, music), Lost Soul Aside struggles to be catchy: the story is too flat, the universe is generic, the characters are forgettable, the structure is redundant, the mechanics are hackneyed or underexploited. It's not a disaster either, but the final copy is barely adequate, to our great regret.
    • 62 Metascore
    • 55 Critic Score
    This final chapter of The Council shines in its art design and provides a great way to take sides in the final intrigue. Unfortunately, the ending is expeditive and a bit disappointing. Moreover, the game still having some problems with animations, lips sync and framerate.
    • 61 Metascore
    • 75 Critic Score
    Saints Row is not really what we can call a total reboot of the saga, but rather a soft-reboot: it is very similar to Saints Row The Third which, even if appreciated, is nonetheless ten years old. In fact, this is felt and this new adventure is still struggling to impose itself through its technique, its gameplay or its creativity which remain anchored in a certain immobility despite some novelties: it is however a game of effective action that never takes itself seriously, rather funny and with damn generous content, which we can never blame him for. Volition finally delivers Saints Row 3 with far-west sauce, which remains appreciable without breaking three pieces of dough for a gunslinger.
    • 61 Metascore
    • 65 Critic Score
    You could easily think that Naruto to Boruto: Shinobi Striker is another good addition to the Ultimate Ninja Storm series. You’d be wrong. Repetitive, Shinobi Striker also features a bad matchmaking and terrible camera.
    • 61 Metascore
    • 60 Critic Score
    World of Warriors lacks a bit of fun in the design of its arenas, and a touch of velocity in its gameplay to become the true action party-game it aspires to be. Just like Power Stone was way back then.
    • 61 Metascore
    • 55 Critic Score
    Naruto x Boruto Ultimate Ninja Storm Connections is ultimate in name only. While the title bills itself as the most comprehensive release in the series, that is only true for its impressive cast of over 130 fighters. On the other hand, as for its story mode... between a minimally regressive setting, absent major boss fights and above all an original story that is not very interesting, there is reason to be frankly disappointed. Ultimately, only fans of the franchise determined to play online will find what they are looking for by taking advantage of the generous roster and the gameplay that is still as effective despite the years. For others, we advise you to turn to the first four episodes, which are available on all platforms and often at a low price, to better enjoy the story of Naruto.
    • 61 Metascore
    • 65 Critic Score
    Destiny 2: Warmind failed to deliver a compelling campaign and rushes its storyline in less than a couple of hours. Nevertheless, it adds a cool new end-game PvE event and many quests, which were eagerly expected by fans.
    • 61 Metascore
    • 65 Critic Score
    With The World After, Burning Sunset signs in any case an encouraging production for a studio which is only beginning its video game journey.
    • 61 Metascore
    • 65 Critic Score
    More successful than Asterix & Obelix XXL 3, OSome Studio's work has a few flaws, but can count on its most successful Celtic atmosphere, its fun fights (with a host of interactive objects) and its humor. It's not perfect yet, but the Lyon team doesn't lack much to cap the best titles of the genre. The big leap for 2023?
    • 61 Metascore
    • 65 Critic Score
    Godfall is not the first “Next Gen” slap, but turns out to be fun to go, the first few hours at least, before suffering from a repetitiveness which significantly deteriorates the gaming experience.
    • 61 Metascore
    • 60 Critic Score
    A small patch would shape the experience, but as it stands, the whole thing can be greatly improved.
    • 61 Metascore
    • 55 Critic Score
    40 playable characters and a huge fan service isn't enough for a fighting game. The game is technically disappointing with confusing camera management and a screen that often overdoses with visual effects.
    • 61 Metascore
    • 60 Critic Score
    After the Fall is not unpleasant, but the whole thing is far too generic and all-purpose to leave its mark on the PlayStation VR toy library.
    • 61 Metascore
    • 35 Critic Score
    Lost on Mars is simply a bad DLC. The weapons feel weak and generical, the fighting is dull and repetitive… Worse, the dialogue is terribly clumsy.
    • 61 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 35 Critic Score
    If the game remains relatively playable in its scripted sequences, with a few hiccups here and there, the exploration in the open world is often laborious, even sometimes unplayable. Textures that don't display or are runny, pronounced aliasing, low definition, overdue framerate, freezes, lagging interface, crash ... these Fat versions are a striking proof that Cyberpunk 2077 should have never been anything but a next-gen game.
    • 61 Metascore
    • 75 Critic Score
    It's a small step further for the official Supercross game, but a step nonetheless.
    • 61 Metascore
    • 85 Critic Score
    If it doesn't reinvent the wheel, Payday 3 modernizes its four-player heist formula with accuracy and intelligence, and that's all we ask of it. The eight missions available to date are well done - and make excellent use of the few new mechanics. All in all, the life of a “controller in hand” thug is still just as demanding. Even if we can criticize a slight lack of content, especially for the arsenal, this third part already sticks to the skin with a system of skills, difficulty modes which always make you want to start again and achieve the ideal run. A superb foundation for the future.
    • 61 Metascore
    • 65 Critic Score
    Alfred Hitchcock: Vertigo is an intriguing thriller if not breathtaking. Its common thread is woven through the mysteries that we are keen to unveil. But it suffers from such a slow pace that it can become heavy. The spectacle is also appreciated in half-tone; Pendulo Studios develops a conclusive sound atmosphere to the detriment of particularly lame animation and technique.
    • 60 Metascore
    • 60 Critic Score
    It is difficult to objectively rate this Cobra-Kai in an industry where this type of game has completely disappeared from the shelves. The idea of honoring the series in a beat'em up tribute to the 80s was good; unfortunately, the developers did not take advantage of the many generations that followed to bring the wind of freshness and novelty necessary to the quality of the title. We end up with a game that could very well have been released many years ago despite some undeniable qualities that provide a certain playing pleasure. For this result, it is difficult to want to spend forty euros on it. Cobra Kai remains a far from unpleasant vent that might suit fans of the genre or series. It's up to you to see if you want to pay the price.

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