Jeuxvideo.com's Scores

  • Games
For 3,091 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 0.8 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 God of War
Lowest review score: 20 Underworld Ascendant
Score distribution:
3122 game reviews
    • 65 Metascore
    • 55 Critic Score
    A minor disappointment that does not follow through on its ideas.
    • 65 Metascore
    • 60 Critic Score
    Both true to its original foundation and distant in its changes, Alex Kidd in Miracle World DX is arguably not the remake fans of the character could hope for. Some will think the progression is out of date, and they won't be wrong, but the biggest problem is imprecise controls and collisions with enemies. With its very colorful production and quality musical themes, the experience remains correct, but less striking than expected.
    • 65 Metascore
    • 75 Critic Score
    With Contracts, the Sniper Ghost Warrior series finally gets on the right track by focusing on the level design of closed environnements and featuring strategic gameplay.
    • 65 Metascore
    • 65 Critic Score
    White Shadows contains a seductive architecture and a perfectly disturbing atmosphere which owes a lot to its sound design. But the trip is not contemplative enough to overcome the lack of energy from which the level design suffers. The game draws on inspirations already very often exploited without managing to stand out during its journey of only 2.5 hours.
    • 65 Metascore
    • 65 Critic Score
    After spending dozens of hours on Pokémon Legends: Z-A, I had high hopes for this DLC. First of all, I expected it to try new things, to iron out the annoying little details I had noticed while playing the main game, but Mega Dimension chose to follow a completely different recipe... The ingredients are (too often) the same, the frustrating structure and the redundancy of the DLC leave a bitter taste in the mouth, even if a few fleeting moments of brilliance manage to surprise us. So, yes, there are some good ideas, but the Mega Dimension DLC was too timid with the seasoning, resulting in a superficial and rather bland dish. It's disappointing, especially when we were dreaming of sinking our teeth into a donut bursting with flavor. We console ourselves by saying that this meal is filling and will keep us going for a while (thanks to the post-game content and side quests), but it's not good enough to earn a Michelin star.
    • 65 Metascore
    • 80 Critic Score
    MachiaVillain is a smart management game which rests on a appealing idea: being a bad guy and killing people with style. Cartoonish but deep, the only big issue is its overloaded interface which can be misleading.
    • 65 Metascore
    • 75 Critic Score
    LKA has created an initially very solid mystery that gradually sinks into incomparable morbidity and an unfortunately more dispersed conclusion.
    • 65 Metascore
    • 70 Critic Score
    With its simple and nervous gameplay, Aragami 2 offers a classic infiltration experience but of formidable efficiency. Add to this the many skills available to players, and the levels can be crossed with great ease for an exhilarating sensation. Unfortunately, the title suffers alongside a lack of variety which gives the feeling of always repeating the same levels over and over despite their large size and barely different objectives. We also regret the change of artistic direction for a result less captivating than in the first part and which reveals a fairly simple technique. Nonetheless, it remains a nice and effective infiltration game that will surely gain in depth thanks to its multiplayer mode.
    • 65 Metascore
    • 70 Critic Score
    Exploration, search for collectibles, clashes against enemies and bosses… the formula is ultra-known, but the work of Tate Multimedia offers a great adventure thanks to its successful graphics and an immersive cartoon atmosphere.
    • 65 Metascore
    • 80 Critic Score
    At the risk of disappointing its detractors, Concord is a very good hero shooter that could very well overshadow the big names in the genre, if a community of players takes it that far. Firewalk's service game is based on solid arguments: great shooting sensations, 16 varied and perfectly oiled heroes, impeccable technique and artistic direction and even attractive tactical perspectives. As it stands, we just regret overly classic game modes as well as a universe that would have deserved a more important place within the experience... Two points that are not set in stone and that will most certainly improve with future updates (all free, there is no season pass or battle pass, let us remind you). A very good choice. We loved it.
    • 65 Metascore
    • 60 Critic Score
    Milestone is obviously on the good path. Monster Energy Supercross has many things to improve on, but there’s at least an interesting Career mode, and more realistic driving.
    • 64 Metascore
    • 55 Critic Score
    We would have imagined it more as free-to-play, this Quidditch Champions. Rather faithful to the universe in terms of artistic direction, the game at least has the merit of correctly rethinking the rules of the broom sport to make them much fairer on the screen. On the other hand, the positions are cruelly unequal, the matches frankly chaotic and the game runs out of steam after just a few hours. Unbroken Studios still needs to make many adjustments to make its experience a must-have for Quidditch.
    • 64 Metascore
    • 65 Critic Score
    Pokémon Quest is really repetitive but guess what, it’s still catchy as hell. And you can play it without spending no money. It’s far from perfect though, mostly because of its poor readability.
    • 64 Metascore
    • 75 Critic Score
    The Crew 2 invents nothing, and excels at nothing. But it’s a huge mix of many fun and cool things to do, served by an amazingly big open-world turned into a sandbox for grown-up kids.
    • 64 Metascore
    • 65 Critic Score
    With its charming, restful universe, its polished soundtrack and its original approach to mechas who can achieve feats in combat, Stonefly is a fun game, but more calibrated for short sessions than for long-term immersion.
    • 64 Metascore
    • 65 Critic Score
    Conan Exiles is loaded with possibilities and danger. But the poor online performance and a long list of glitches are currently killing the game, which begs for fixes.
    • 64 Metascore
    • 75 Critic Score
    With its history, its universe and its wealth of customization, Wizards Unite could surprise in the months to come. Beware, the game is much more greedy than was Pokémon Go and will not pass, or badly, on all machines.
    • 64 Metascore
    • 70 Critic Score
    Even if there’s some good moments in this DLC, such as the long-awaited good use of the spider-bot, Turf Wars struggles to develop its scenario. It doesn’t give any answer and worse, it adds new questions. Frustrating.
    • 64 Metascore
    • 50 Critic Score
    Disappointment or disillusion. Pick the adjective you want and that's what Scribblenauts will be. Let's just hope that the series will one day come back in better shape.
    • 64 Metascore
    • 75 Critic Score
    Instead of running out of steam over time, Blanc has therefore chosen a brief adventure that can be consumed in one evening, which may disappoint some. In the end, it's a blessing in disguise that allows Blanc to be connected with what he is: a small and pretty fable that we will not soon forget.
    • 64 Metascore
    • 50 Critic Score
    After several hours of intense gameplay, I was incredibly excited and ultimately frustrated by God of War: Sons of Sparta. The writing lacks punch, both in terms of the characters and the story. The gradual progression one expects from a Metroidvania is absent, as is the desire to explore every nook and cranny. The combat also suffers from fatal flaws. Our young Spartan doesn't chain attacks together as smoothly as his future self, and he's hampered by a truly awful AI. As it stands, it's impossible to recommend, whether to a fan of the God of War or to Metroidvania veterans. Kratos still has a long way to go before becoming a god, and I've fallen from grace.
    • 64 Metascore
    • 75 Critic Score
    Biomutant is what we expected from it, no more and no less, namely a generous project, steeped in good intentions, and which, through his atypical vision of Action-RPG, breathes a breath of fresh air into the genre. The studio title Experiment 101 is an ode to the exploration of a colorful post-apo universe, karmic destiny, avatar customization, and martial arts. It is difficult, it is true, to concretize these different aspects and to merge them. The fact remains that this experience, equal to no other, changes, surprises, and throws off to the point of becoming memorable. However, it is necessary to ignore a technical achievement which is clearly behind schedule and a progression that is sometimes too interventionist.
    • 64 Metascore
    • 55 Critic Score
    Five Nights at Freddy's: Security Breach is not a game that revolutionizes survival horror. By taking up the codes of the genre without particularly original ideas, the title is intended above all for fans of the franchise who wish to learn more and more about this horrific universe filled with animatronics and secrets. Unfortunately, the many bugs, the technical issues, the lack of finish and the rather too visible tricks used by the developers to scare people make the experience difficult for others. It is nonetheless a classic horror game with some interesting sequences that will be able to please survival-horror lovers who lack titles to be consumed.
    • 64 Metascore
    • 80 Critic Score
    Gotham Knights, orphan of the iconic figure of Batman, takes up the torch with panache. Our heroes honor the Dark Knight for an exhilarating adventure inspired by comic books. The city of Gotham, darker than ever, the technical and nervous fights, and the complementarity of the four vigilantes blow a breath of super-heroic freshness on the universe of Batman. Without being perfect with its camera flaws and sometimes redundant missions, the Warner Games title hits hard and proves that Batman is not the only hero worthy of the name in Gotham.
    • 64 Metascore
    • 75 Critic Score
    The Caligula Effect Overdose is a good example of what a « plus » version should be. More characters, more storylines, more side quests, it totally justifies the "Overdose" suffix in its name.
    • 64 Metascore
    • 65 Critic Score
    Dr. Kawashima fits for short gaming sessions based on memory games and it's always fun to track your progress. But, the whole game isn't as new as we would have hoped and it lacks precision.
    • 64 Metascore
    • 75 Critic Score
    Maid of Sker, despite its faults revolving mainly around AI, is a survival horror to be saluted.
    • 64 Metascore
    • 75 Critic Score
    Dead by Daylight pays tribute to horror movies from the 80s. The asymmetric gameplay is just as fun no matter if we're playing the killer or trying to escape him.
    • 64 Metascore
    • 80 Critic Score
    A refreshing concept, smart and well executed with a solid immersion and a deep progression feeling that let you forge your own story through evolution. Unfortunately, the game isn't for everyone and it can be frustrating, especially in the first hours, thanks to camera, interfaces, or punitive death system.
    • 64 Metascore
    • 70 Critic Score
    A pleasant hack'n Slash with interesting characters, interfaces, scenario and gameplay features. We would have liked a less stat-focus loot system, which is deeply linked to the forge system.

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