Hardcore Gamer's Scores

  • Games
For 4,333 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Witcher 3: Wild Hunt - Complete Edition
Lowest review score: 20 Vampire Rain
Score distribution:
4336 game reviews
    • 45 Metascore
    • 40 Critic Score
    It gets points for creativity, but most of Project Root is either awkward or dull, and sometimes, both.
    • 45 Metascore
    • 60 Critic Score
    Fans have waited a long time for Rodea the Sky Soldier, but unfortunately the final experience never comes within range of Yuji Naka’s past masterpieces.
    • 44 Metascore
    • 40 Critic Score
    The end result is a cluttered mess that constantly tries to keep you active with something, anything at random, in order to distract you from the poor design.
    • 44 Metascore
    • 40 Critic Score
    Balan Wonderworld presents itself as having a world filled to the brim with imagination, ambition, whimsy, emotion and more. And while the game’s world has a lot of that, the actual game sadly does not. It lacks a solid narrative, satisfying gameplay and a good amount of variety, instead containing uninspired levels, awkward controls and a progression system that feels more like it rewards grinding. Fans of early 2000s platformers may be tempted to try it out, but there are far better alternatives to pick up instead. If this is supposed to be an ode to musical theater, then this is Balan Company’s Turn Off the Dark, and Balan Wonderworld is going to need a massive revamp in order for the franchise to survive.
    • 44 Metascore
    • 40 Critic Score
    Despite its ambitious stride to tell a gripping tale of a father/husband striving desperately to look for his missing family, Husk‘s end delivery is anything but. With a host of mechanical and structural oddities breaking numerous points of immersion where it’s seldom gained — both before and after post-release updates — across environments that, though blended rather well into one another, could very well be found in ample other titles using horror as an attribute, Husk is a frustrating game to recommend. Marred by technical difficulties that come to question just how “finished” this game truly is/was, Husk is another example of a studio that have mistaken basic nostalgia for the wealth of enjoyment.
    • 44 Metascore
    • 45 Critic Score
    As far as licensed games go, it isn't too offensive, but it could have been so much more.
    • 43 Metascore
    • 40 Critic Score
    To put it bluntly, Bombshell is a dud. What once began as something that had potential to become a so-stupid-it’s-awesome classic ended up being merely…well, it isn’t even really that stupid as a whole, just dull.
    • 43 Metascore
    • 60 Critic Score
    I'll be honest here: Data Squad really isn't going to make a lot of converts. [Oct 2007, p.60]
    • Hardcore Gamer
    • 43 Metascore
    • 55 Critic Score
    Quantum Theory has a lot of problems, which is a shame, because there is certainly the workings of a great game here, even if it is derivative.
    • 43 Metascore
    • 40 Critic Score
    They wanted to give the IP as much space as possible from this train wreck, and I’d suggest you give yourself the same.
    • 43 Metascore
    • 35 Critic Score
    There's very little consideration for the platform it's been ported to, and even the small handful of DS-specific tools are liable to be useless or buggy.
    • 43 Metascore
    • 70 Critic Score
    Those in the mood for a fast-paced experience that won’t require a massive investment of time for a play session should give Funk of Titans a shot.
    • 43 Metascore
    • 50 Critic Score
    After such a long absence, this is a disappointing effort to say the least. EA has promised that they will remedy many of the predominately visual issues that plague it, but until that or a drastic price drop occurs, there’s simply no reason to own NBA Live 14 with NBA 2K14 in existence.
    • 43 Metascore
    • 40 Critic Score
    WWE 2K20 can’t be recommended in its current state and something like this should have never been released. There are less than a handful of bright spots and if they had just launched with 2K Originals and more importantly The Fiend, the most over WWE Superstar right now, it would have helped. What you get is a buggy experience and one glaring issue hampering an enjoyable experience in each of its different modes. MyCareer would be worth progressing through if you can stomach the awful loading times and Showcase would be great if the gameplay didn’t hinder actual advancement through the mode. In the end, it’s still a WWE game and Visual Concepts is promising patches.
    • 43 Metascore
    • 30 Critic Score
    Scar-Lead Salvation has a lot going for it, but it's far from perfect. It features a bland story, mediocre enemies and passable passive abilities for your character. Many of the in-game animations are floaty, and at times, stiff. Combat animations in particular, such as shooting while moving, look jarringly odd when in motion. Losing clothing while you take damage during your run is unnecessary and doesn’t add anything to the overall gameplay; if anything, it takes away any charm the game could have. There's a lack of enemy variety, making each run through the facility bland and uneventful. What could have been a challenging and interesting new game in the genre falls apart as it becomes a mix of all the wrong mechanics in a singular game.
    • 42 Metascore
    • 50 Critic Score
    One Piece: Romance Dawn is a great idea that was poorly executed. While fans and newcomers will appreciate the story, the gameplay feels like an afterthought. It becomes bland after mere hours and starts to feel like you’re going through the motions. This is not the reaction you want in an RPG, especially a long one like Romance Dawn.
    • 42 Metascore
    • 30 Critic Score
    It falls completely on its ass in every category. Generic shooting, incredibly poor artificial intelligence and glitchy bug-ridden gameplay amounts to nothing more than a meager attempt to cash in on next month’s film.
    • 42 Metascore
    • 30 Critic Score
    Only try out Time and Eternity when someone offers you money in exchange for playing it, or if you want to see what happens when a development studio doesn’t do any kind of QA testing. For no other reason should you waste your time playing it.
    • 42 Metascore
    • 40 Critic Score
    Unless you love BlazBlue and short-burst, super basic brawlers enough to drop $5.99, this will be far too superficial an endeavor to warrant a purchase, even with its charming art design. It’s not an offensively bad game; it’s just for lacking in content and value.
    • 42 Metascore
    • 30 Critic Score
    Clan of Champions is far too stripped down, generic, and forgettable to ever recommend.
    • 41 Metascore
    • 30 Critic Score
    The gameplay is bad. The story is bad. The visuals are bad. Everything is bad. There is no fun to be had here, no entertainment to be gleaned no matter how hard you try and scrape some out.
    • 41 Metascore
    • 50 Critic Score
    The RPG elements and distinct visual style do present some life, but don’t go in expecting this to be a mechanically sound game.
    • 41 Metascore
    • 50 Critic Score
    Those devoted to the genre with a lot of patience may enjoy its meaty campaign, but anyone else would be better off buying one of the many superior entires in the Rapala series.
    • 40 Metascore
    • 40 Critic Score
    Slain! gleefully comes off as the fever dream of a drunken teenage Iron Maiden fan, but unfortunately comes off as having been designed and programmed by a drunken teenage Iron Maiden fan as well.
    • 40 Metascore
    • 30 Critic Score
    Everything is just far too repetitive (not to mention tiring) to get folks through the campaign. A co-op mode didn’t even make it out in time for launch, which could have at least added some reason to keep playing. Ace Banana may be technically sound, but it’s plainly uninteresting when compared to the rest of PSVR’s launch lineup.
    • 40 Metascore
    • 70 Critic Score
    Johnny Hotshot is a good pickup if you're in the mood for a light gun game on the 3DS, and as a bonus, it has a little side-scrolling shooting in there too.
    • 40 Metascore
    • 30 Critic Score
    Unfortunately, Doors fails — as a finished product — with so many of its critical aspects.
    • 40 Metascore
    • 30 Critic Score
    Even with its low asking price it is hard to push out a recommendation for this party.
    • 40 Metascore
    • 50 Critic Score
    At the end of the day, unless you’re an agriculture fanatic that is interested in the rush of cultivating and harvesting fields for hours on end, you’re likely to feel cheated by a lack of content, boring gameplay and unimpressive visuals. Ultimately, the farm life is exactly what I expected — a lot of hard work for very little pay off.
    • 40 Metascore
    • 20 Critic Score
    The Quiet Man is nothing short of a shoddy, broken, incomplete, tonally-deaf chore of a few hours. Even some of the worst releases this year alone could, arguably, be deemed more ambitious and more focal to their aims (regardless of the end product/direction), but The Quiet Man doesn’t even rustle up the effort to at least try and explore its prime concept of a deaf protagonist. Worse, it doesn’t respect the players’ very presence and instead strips most of its reasoning and room for exposition away, leaving us with some of the most indulgent and confusing storytelling you’re likely to bear witness to.

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