Hardcore Gamer's Scores

  • Games
For 4,333 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Witcher 3: Wild Hunt - Complete Edition
Lowest review score: 20 Vampire Rain
Score distribution:
4336 game reviews
    • 48 Metascore
    • 70 Critic Score
    As a result, fans of action-RPGs will want to check out Valhalla Knights 3, while those who don’t enjoy the genre won’t find anything here that will change their minds.
    • 48 Metascore
    • 60 Critic Score
    With solid shooting mechanics, well-designed environments and a tense atmosphere, it’s a fine first-person shooter, but its repetitiveness, glitches, substandard graphics and insubstantial story make it a far cry from anything close to matching the prestige of James Cameron’s beloved film.
    • 48 Metascore
    • 60 Critic Score
    Those who enjoyed past entries will enjoy this one and get a kick out of the new right-stick jumping and aiming mechanic. Beyond that, there hasn’t been much added to the mix beyond superficial customization options.
    • 48 Metascore
    • 30 Critic Score
    Phantom 8 Studio shouldn’t be discouraged from future attempts at delivering a cinematic experience of a game on par with triple-A output, because they still have some neat ideas and directions to take. But there’s no getting around the fact that Past Cure is a massive flop right out of the gate. Bland combat, bland environments, bland performances, a plot that doesn’t go anywhere and an attempt to master multiple genres ends up creating a juggling act that drops all of the balls. Sadly, it appears the only medicine appropriate for this game is a full dose of strychnine.
    • 48 Metascore
    • 80 Critic Score
    While a lot of focus on VR games comes from playing games in a first-person view, it’s great to have a change of pace with a real-time strategy game that includes an FPS element. On the outside, Out of Ammo doesn’t look inviting. Once you’re plopped in to the battlefield and realize all the small things needed to win on top of managing a base, though, it’s enthralling. The controls take a while to get comfortable with, but you’ll notice your own progression. As great as Resident Evil 7 or Gran Turismo Sport are in VR, Out of Ammo is the most fun I’ve had with PSVR. Just make it so players can retry a mission and not force them to exit out.
    • 48 Metascore
    • 70 Critic Score
    Ultimately, Bladestorm may not be Omega Force’s finest hour, but it’s a good one just the same.
    • 48 Metascore
    • 40 Critic Score
    Randall should be better than this. It’s got all the elements in place to be good but they just don’t work right. There are some clever jumping puzzles that require the player to have pinpoint accuracy and consider jump height and how it relates to distance and not bouncing off the ceiling. The combat moves are well thought out, Randall’s abilities are used constantly in every area and the level art looks great. If Randall had the controls to match then this would be a nice little sleeper, but the pieces never come together to make it fun to play and the bugs drag it down even further. There are a lot of ways Randall could have been good, but without a character who can keep up with the action, it never manages to rise above being just plain bad.
    • 47 Metascore
    • 45 Critic Score
    As far as licensed games go, it isn't too offensive, but it could have been so much more.
    • 47 Metascore
    • 60 Critic Score
    The game is still fun to play, and it's not difficult to pick up. It's definitely worth checking out, especially if you’re a fan of old school detectives.
    • 47 Metascore
    • 40 Critic Score
    Stick with the mobile version and feel sorry for all the poor kids on Christmas morning who’s parents were fooled into thinking this was the must-have PS4 launch title.
    • 47 Metascore
    • 60 Critic Score
    It’s a slog through and through, and with a lack of character customization, elements more shallow than a Gauntlet-like grind, and a startling lack of Adventure Time charm, it’s tough to recommend. Pick up the first couple seasons of the show instead.
    • 47 Metascore
    • 30 Critic Score
    If you’re looking for a squad based strategy game on PC, XCOM: Enemy Unknown is currently priced just $5 more than Line of Defense Tactics, and that would be a much smarter and more enjoyable way to spend your time and money.
    • 47 Metascore
    • 55 Critic Score
    Overall, Flip's Twisted World isn't a bad game and is definitely better than a lot of the platformer shovel ware the Wii gets, but the main selling point of the game – the ability to manipulate gravity – quickly becomes unexciting.
    • 46 Metascore
    • 40 Critic Score
    Dreambreak may look pretty on the outside, but peeling back its pixelated style and impressive music reveals the dull story, flat characters, lack of substance and clunky gameplay within.
    • 46 Metascore
    • 40 Critic Score
    Make no mistake, this is a Harvest Moon title only in name; everything else will feel foreign to the longtime fan.
    • 46 Metascore
    • 60 Critic Score
    Party Planet succeeds at offering a lot of variety in one package, but the quality of the games wildly varies. While many are good — but also derivative of other games — others simply aren’t worth playing often due to a limited concept. Still, if you’re looking for a product to please not only yourself, but a group of friends either casually or at work, this will do the trick. In fact, it’s better-served as a break room game due to the super-short nature of some of the games. While some of the games support up to four players — each with their own Joy-Con — having them all playable with a single Joy-Con is impressive and ensures that, at worst, folks just have to take turns in a larger setting to enjoy the games.
    • 46 Metascore
    • 50 Critic Score
    Desert Child eagerly attempts to pay homage to these influences and while isn’t so indulgent it wanes on the delivery of the gameplay itself, sadly what offer of gameplay there is ends up both repetitive and eventually drab to the point of boredom. Helped little by the disappointing lack of explanation or context for many of its objectives. And even at such a brief run-time of around four to five hours, Desert Child still ends up taking far too long at delivering what is, in actuality, so very little.
    • 46 Metascore
    • 70 Critic Score
    Gravitronix is a novel game with a distinctive control scheme that matches the gameplay perfectly.
    • 46 Metascore
    • 50 Critic Score
    Inmates is a textbook example of untapped potential. It’s obvious what the developer was trying to accomplish, but was only partly successful. The ingredients for psychological horror are present but they just never come together in a meaningful way. Inmates features the grand environment that is perfect to get under one’s skin but slow gameplay, linear progression, predictable storyline and reliance on jump scares takes a promising premise and leaves it mired in mediocrity. It’s a short time investment and inexpensive, so if it sounds interesting, there is some enjoyment to be had playing through it but there’s better options for those looking for a cerebral fright fix. It’s impressive for a technical project accomplished by one person, but unfortunately that is not something that factors into how enjoyable a gaming experience is.
    • 46 Metascore
    • 60 Critic Score
    POed: Definitive Edition is an excellent version of a middling game, with only some of its problems due to it being early days for the FPS. It's hard not to feel affection for what it's trying to do, though, and you can see as you play how it fits into the evolution of its genre. It would have been nice if the game had figured out an identity, either leaning into the weirdness or going for straight sci-fi action, but it's almost thirty years too late to fix that now. POed's legacy was almost nonexistent, that of a kind of ok-ish game that landed right in the middle of the FPS genre figuring itself out, and from a gaming history perspective that's more than a good enough reason to check it out.
    • 46 Metascore
    • 70 Critic Score
    Fear Effect Sedna is a flawed return for the late PS1-era classic, with its combat occasionally being a bit clunky and not utilizing the tactical elements as well as it wanted to. But the creepy descent into Inuit horror, stylish graphics, and challenging puzzles and gameplay may still provide you with enough reasons to take a peek at it.
    • 46 Metascore
    • 65 Critic Score
    It innovates from the usual set of strategy titles in so many areas without falling flat on its face, and it’s a meaty title besides.
    • 46 Metascore
    • 30 Critic Score
    From the technical production to its desired visual direction alike, you needn’t take one step into any of its lackluster dungeons to find something both unpleasant and unappealing to invest in. And once you do, you’ll find a core loop unashamedly insistent on dragging its heels all in the name of a loot grind that itself isn’t all that exciting. To say the dismal failings on its loot aspect — and perhaps, even its live-service ecosystem on top — isn’t even the lowest moment should give you a clearer picture on how badly PlatinumGames and Square Enix together have missed the mark here. It might then end up strangely poetic come year’s end. That after seeing what might arguably be the year’s best offering release in recent weeks, Babylon’s Fall by contrast, could very well stand as its worst.
    • 46 Metascore
    • 60 Critic Score
    It feels like Spike Chunsoft was either too eager to cash in on the Attack on Titan fever sweeping the globe or too scared to stray from the events of the show to take any real chances on this game. Whatever the reason, Attack on Titan: Humanity in Chains is a beat-for-beat replica of the source material that somehow misses the action, suspense and tenacity that define the anime and manga.
    • 45 Metascore
    • 60 Critic Score
    At $29.99, the game could be a fun purchase for those primarily into multiplayer, but its current price-point and lack of significant Wii U GamePad functionality add up to a release worth skipping.
    • 45 Metascore
    • 70 Critic Score
    Bubsy: The Woolies Strike Back may not be perfect, but it’s easily the best Bubsy game ever made.
    • 45 Metascore
    • 30 Critic Score
    Reservoir Dogs is a classic movie that deserves a better homage than Bloody Days for its 25th anniversary. The only equivalent would be if your dog died and it got replaced with a turtle. This was not an enjoyable experience and feels like an even sloppier cash-in on a movie franchise than the latest Ghostbusters game did. At least that had some depth. On paper, the idea of a Reservoir Dogs game coupled with what Big Star Games is pitching would warrant a purchase, but the annoying Time Rewind feature and complete lack of connectivity to the actual movie makes this feel like a trip to the dentist. Although at least with that you’d come out with clean teeth.
    • 45 Metascore
    • 30 Critic Score
    With such a bizarre premise, the one thing Mart Racer desperately needed was fun and enticing gameplay – something that it severely lacks.
    • 45 Metascore
    • 20 Critic Score
    Lacking a single inspired trait, 007 Legends is the kind of game released simply to bilk $60 out of uninformed gamers before a swift trip to the bargain bin.
    • 45 Metascore
    • 40 Critic Score
    Eight dollars seems too high, especially since the experience is pretty short, and while smashing things has some entertainment value, the overall feeling coming out is “that was really annoying.”

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