Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 73 Metascore
    • 70 Critic Score
    With some of the most basic visuals seen since the days of the ZX81 and mind-numbingly uninspired audio it's not going to woo gamers looking for the quick thrill that other eye-candy laden DS titles will.
    • 62 Metascore
    • 70 Critic Score
    Islands of Wakfu has a hand-made, nutty charm that generally eases even the sharpest of aggravations. As a standalone it may not be as measured or as involving as its MMO big brother, but it retains enough character and spectacle to overcome the handful of rough spots.
    • 74 Metascore
    • 70 Critic Score
    A game that by any objective measure now languishes in second place behind EA's spirited new-look FIFA. And yet it's only with a heavy heart that we mark it down a point lower, because we still love PES for its personality.
    • 72 Metascore
    • 70 Critic Score
    It's certainly not the ultimate handheld football game, but that's more through a selection of ambition than a lack of it - and that's why it makes an impression.
    • 70 Metascore
    • 70 Critic Score
    If you haven't played it already - and are curious and very patient - it's worth suffering Deadly Premonition's rickety construction and lumpy pacing for York, and for Greenvale. If you're already a fan, this Director's Cut can be considered the definitive version of the game; it alleviates the worst flaws of the original but preserves most of the others for posterity - just as you'd want it, really. And there's still nothing else like it. Not in video games, anyway.
    • 79 Metascore
    • 70 Critic Score
    What you've got here is a deep, distinctive game that should satisfy all but the most slaughter-obsessed strategy gamers, and cause deep vein blood clots the size of turtle eggs in all but the most fidgety and small-bladdered.
    • 60 Metascore
    • 70 Critic Score
    It doesn't have the best execution and it probably costs too much, but there ought to be room in everyone's life for at least one slapstick physics puzzler, and if you're in the right mood then perhaps Rigonauts can be your Bridge Builder.
    • 63 Metascore
    • 70 Critic Score
    With its unique squad-based focus and the huge combat variety on offer, it breaks plenty of new ground for the genre - and were it not for a few rough edges would have been bordering on essential.
    • 83 Metascore
    • 70 Critic Score
    It has a lot of potential and I'm interested to see how it grows, because it's a game that's all about trying new things: new tricks, new combinations, new possibilities.
    • 76 Metascore
    • 70 Critic Score
    Presentation is what lets Sports Champions down, and not just when it comes to the characters. The environments appear bland, empty and dated.
    • 75 Metascore
    • 70 Critic Score
    While it doesn't dazzle, this game does offer something for everyone. For salty MOBA fans, here's the genre you love in a new, bantamweight shape. For anyone new to the genre, here's an easy chance to see what the fuss is about.
    • 65 Metascore
    • 70 Critic Score
    This unforgiving approach may well please dedicated tennis enthusiasts but it will only frustrate those just looking for a fun experience.
    • 75 Metascore
    • 70 Critic Score
    Needless to say, Umbrella Chronicles isn't the most long-lasting affair, and in absolute gameplay terms it's probably one of the most wafer thin offerings you'll have experienced for years. But in a landscape dominated by epic, sprawling complexity, it's refreshing now and then to kick back and blast away in a game that's as knowingly brain-dead as this.
    • tbd Metascore
    • 70 Critic Score
    Reliable and workmanlike, the Crimson Map Pack gets the job done, but it'll take something more dramatic to keep players on the hook into 2013 and beyond.
    • 67 Metascore
    • 70 Critic Score
    These issues with pacing and balancing are compensated by the manic euphoria of the action, so if you have three reliable friends with a penchant for manic gunplay and surreal RPGs then Shoot Many Robots can be an enjoyably unpretentious distraction. Those who prefer to play solo should steer well clear, however.
    • 74 Metascore
    • 70 Critic Score
    The fine-tuned excellence of Army of Two's co-op gunplay will easily sustain you through one run through this gutsy, broadly enjoyable game. But the desire to revisit it is weak, and for game that's designed with social online play in mind that's a big problem. Any level of the current co-op king, "Halo 3," has more spectacle and incident packed into it than the entirety of Army of Two.
    • 64 Metascore
    • 70 Critic Score
    A genuinely interesting fighting game that was released at a time when accessibility played second fiddle to mechanical depth and combos that demanded a high level of execution. The HD subtitle doesn't add up to a lot in this case, but that shouldn't detract from a 2D fighter that's as much lost treasure as it is bizarre curio.
    • 74 Metascore
    • 70 Critic Score
    Fans of the previous games and lovers of Marvel's dynamic universe will find plenty to enjoy without having to spend anything.
    • 78 Metascore
    • 70 Critic Score
    The good outweighs the bad here for sure, and Penumbra's pacing, story and genuine sense of uneasiness makes for an intriguingly dark adventure tale.
    • 80 Metascore
    • 70 Critic Score
    It's a familiar mix of wonder and frustration, and it's eclipsed by Monolith's more intoxicating vision of the JRPG's future. The end result is a tale that's worth hearing out, but hard to hold dear.
    • 83 Metascore
    • 70 Critic Score
    What the game lacks, though, is the self-referential humour that made GDS so adorable.
    • 71 Metascore
    • 70 Critic Score
    Sony has done a great job of holding new players by the hand and introducing Star Wars Galaxies in a way that makes you feel part of the action - much more so than before.
    • 67 Metascore
    • 70 Critic Score
    It's the best game to emerge in the genre since "Project Zero II." Just bear in mind you'll almost certainly reflect on your time with the game with a few mixed feelings. It's so nearly brilliant it hurts.
    • 67 Metascore
    • 70 Critic Score
    SEGA fans, run don't walk to the shops, but be prepared to give Superstars a few hours before the gameplay starts hugging you as hard as the graphics and sound. Everyone else, dust off Virtua Tennis 3 for a more complete alternative.
    • 80 Metascore
    • 70 Critic Score
    Madden 15 a step forward, then, yet still a year behind schedule. There's a good game here, but there's still work to do to bring it up to the level of many of its sports game peers.
    • 75 Metascore
    • 70 Critic Score
    Call of Duty devotees will certainly get their play value out of this lucky-dip selection, but it's still slightly disappointing that there's not a more consistent vision for Black Ops 2's long-term future on display. Revolution? Not quite.
    • 81 Metascore
    • 70 Critic Score
    No matter how much the schoolboy-humour commentary grates, no matter how repetitive the bits in between the set-pieces start to feel and no matter how frustrating the later levels become, MadWorld provides a rush of blood to the head almost as often as it provides a rush of blood to the pavement.
    • 70 Metascore
    • 70 Critic Score
    Though the Spore catalog is stuffed with useful creations, we still found it quite slow to load and not very easy to browse. Searching by tags is fine, but the mass of content (which includes a high proportion of mediocrity) means it can be hard and mind-numbing to find the best model for your job.
    • 75 Metascore
    • 70 Critic Score
    Handily, Minter has come up with a novel swipe-based aiming system, designed firmly with strafe tactics in mind. Rather than having to deal with precise movement and shoot at the same time, you can focus on getting out of the way of the onslaught and adjust your firing direction only when necessary.
    • 81 Metascore
    • 70 Critic Score
    Perhaps the biggest flaw though is that the controls never stop being cumbersome. With several important information screens requiring more than one button to be held to be seen (never mind a strange and convoluted "emoticon" system for multiplayer matches).

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