Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 77 Metascore
    • 70 Critic Score
    Hollow as the game itself might be, the exterior has more than enough charm to tease you onward. If EA can just pull the core concept out of the dark ages, what comes next should be worth everyone's time.
    • 77 Metascore
    • 80 Critic Score
    Baby Steps walks a fine line between frustration and accomplishment to provide a walking simulator and climbing experience quite unlike anything else.
    • 77 Metascore
    • 70 Critic Score
    With 60 wry and crafty levels awaiting, his quizzical eyebrow would have been working overtime. Instead, we're happy to settle for the grunting anonymity of Hamilton and invent a few one-liners of our own to fill in the blanks.
    • 77 Metascore
    • 80 Critic Score
    Any time Risk of Rain loses its sheen, you can always start again, with a new character.
    • 77 Metascore
    • 80 Critic Score
    Tales of Graces f never fully abandons the slight clunkiness of its first few hours, but players who bow out early because of its linear design and apparently limited scope will be missing out on what may well be one of the last great traditional Japanese role-playing games. It may have taken three years for it to reach European shores, but it's well worth the wait.
    • 77 Metascore
    • 70 Critic Score
    A mixed success. In terms of its childlike spectacle, Klonoa is quite brilliant, offering a number of memorable set-pieces and an unforgettable, wistful ambience throughout. But its challenges, while obvious, are often fiddly to overcome, and the sense of deep achievement that comes from completing one of Super Mario's tasks is here replaced by mere relief that it's over.
    • 77 Metascore
    • 90 Critic Score
    The length of the game might seem a little short for some of the more dedicated RTS players out there, but then remember that "Homeworld" only had 17 missions!
    • 77 Metascore
    • 70 Critic Score
    It's never as tense as its console sibling, and it suffers from a few frustrating flaws, but the core sneak 'em up gameplay - evading enemies and cameras, silencing alarms, collecting data and using your spy tools - is well represented.
    • 77 Metascore
    • 80 Critic Score
    But perhaps the over-riding criticism of Brute Force is that it should have been an FPS. It seems like Digital Anvil designed it in the third person for the sake of it, without acknowledging that it completely screws up the opportunity to play it split screen, thanks to inherent third person viewpoint issues.
    • 77 Metascore
    • 70 Critic Score
    Despite (or possibly thanks to) its barren, shamelessly derivative mechanics, you can't help buy into its casual nonsense.
    • 77 Metascore
    • 70 Critic Score
    A World of Keflings feels more like an enhanced remake rather than a true sequel, and anyone who played through the original will quickly get déjà vu from the identical journey from basic houses up to an ornate game-winning castle.
    • 77 Metascore
    • 70 Critic Score
    Effective, brutal and full of hard-as nails military posture, it's a decent expansion pack to one of the best games of the year.
    • 77 Metascore
    • 80 Critic Score
    Just as distinctively great as it always was.
    • 77 Metascore
    • 90 Critic Score
    It's a substantial undertaking, too, with breadth as well as depth, and with a control system that demonstrates the Wiimote's capabilities more fully than its direct competitors.
    • 77 Metascore
    • Critic Score
    The Nintendo DS masterpiece is squeezed onto a single screen, with the improvements just about outweighing the compromises. [Eurogamer Recommended]
    • 77 Metascore
    • Critic Score
    As Dusk Falls represents a bold new future for interactive movie games - a future where games can do away with the supernatural spectacle and thrillery whodunnits to rely on human drama to entertain us instead. And OK, this does occasionally veer into soap opera, but at other times it's gentle and deep and dark, even profound. It shows how well games can handle stories and themes like these when done with care and understanding, and how well it can pull us into the lives of others and invest us in the decisions they have to make. And that's what really stays with me about the game: stories - human stories. They are the troubled, awkward and beautiful stories I can see in the world around me, that I can relate to myself. This is a game that reflects, in many ways, our own lives. Silly as it sometimes can be, As Dusk Falls feels real, and I can't think of a higher compliment to give it. [Eurogamer Recommended]
    • 77 Metascore
    • 60 Critic Score
    Despite a number of difficult to spot and ultimately underwhelming "improvements", the Cube and PS2 versions of Dead to Rights remain generally engaging, with an uneven sprinkling of genius.
    • 77 Metascore
    • 80 Critic Score
    It's odd and slightly throwaway, much like Attack of the Friday Monsters itself, yet it also captures the inquisitive naivety of childhood, and of a world where young imaginations blossom to fill the long hours of hot summer afternoons.
    • 77 Metascore
    • 70 Critic Score
    Peggle 2 is still a wonderful game, but to a super-fan there are too many things that feel miscalibrated. In a way, that's more damaging than the suggestion PopCap isn't sure what else to do with Peggle: it suggests PopCap needs to rediscover itself.
    • 77 Metascore
    • Critic Score
    There's plenty of multiplayer fun in this game of benign wrecking balls. [Eurogamer Recommended]
    • 77 Metascore
    • 70 Critic Score
    What lies beneath its rather unspectacular veneer is a really well designed game that approaches the conflict from a different angle and provides a solid platform for a hugely entertaining game.
    • 77 Metascore
    • 70 Critic Score
    Northern Strike is a polished offering, a lot more than the token handful of stuff draped around the glinting trophy of new unlocks it could have been.
    • 77 Metascore
    • 90 Critic Score
    Whether it works or not, you'll have fun playing it; lots of fun; and that, more than anything, is why you should buy it.
    • 77 Metascore
    • 60 Critic Score
    It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment.
    • 77 Metascore
    • 80 Critic Score
    Fans of smart sci-fi and bold game design should jump aboard now.
    • 77 Metascore
    • Critic Score
    Some standard Nintendo limitations get in the way, but this is still an invaluable education in some of the fundamentals of game creation. [Eurogamer Recommended]
    • 77 Metascore
    • 70 Critic Score
    This is a deep, engaging, beautiful game, a welcome alternative to DOTA and League of Legends for the console crowd.
    • 77 Metascore
    • 70 Critic Score
    In many ways this game is superior to "Morrowind"; although it doesn't have the initial appeal offered by that title's graphical splendour, it has a lot more depth and far less time is spent walking from place to place aimlessly.
    • 77 Metascore
    • 70 Critic Score
    It's in the multiplayer that Ring of Fates excels, and we have no problem with recommending it thoroughly to anyone who fancies some co-op action RPG fun with their friends.
    • 77 Metascore
    • 60 Critic Score
    3D Dot Game Heroes does have its moments and fun features, like a cute little avatar editor (guess what I made), and the ability to take screenshots and save them to your PS3's photo gallery. But every one of the problems it suffers from elsewhere is something that Legend of Zelda, through its longevity and the massive expertise of its designers, has either long since overcome or never had to worry about anyway.

Top Trailers