Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 77 Metascore
    • 80 Critic Score
    The mixture of task and race-based challenges, refined controls and delicately poised difficulty level are adequate compensation.
    • 77 Metascore
    • Critic Score
    Rebellion has folded in the essence of stealth greats such as Splinter Cell and Metal Gear while keeping the characterful flavour of Sniper Elite itself, and for the first time it's not necessary to make any excuses on its behalf. Sniper Elite 4 is a really good video game. It's as simple as that. [Recommended]
    • 77 Metascore
    • 70 Critic Score
    SkyDrift is comfortably one of the strongest aerial combat racers we've seen in the world of download-only titles.
    • 77 Metascore
    • 80 Critic Score
    More developed than a throwaway Flash game, yet less self-conscious and showy than a WiiWare or Xbox Live Arcade effort, it's a product that ignores the spectacle and bluster of gaming in order to more clearly celebrate the raw elegance of good design.
    • 77 Metascore
    • 60 Critic Score
    With a longer, more substantial campaign mode, a bit more polish and less pointless peripheral missions we could have been talking about The Godfather more fondly, but as it is, its place is history is as a flawed GTA clone that really didn't need porting to the 360.
    • 77 Metascore
    • 60 Critic Score
    Grandia III can be an enjoyable trip for the 30 to 40 hours it takes to complete, as each battle is a joy even in the most boring of dungeons.
    • 77 Metascore
    • 90 Critic Score
    In terms of shoot-'em-ups we can't recall a more enjoyable one, and any game that causes someone who's supposed to be holidaying from videogames to not only complete every single campaign and challenge mission, but go back and replay some of them as well has to go down as a one of the games of 2003.
    • 77 Metascore
    • Critic Score
    Chaos is actually choreography, as an unreleased Atari arcade game gets the full Minter treatment. [Eurogamer Essential]
    • 77 Metascore
    • 60 Critic Score
    Clearly the aim here has been to make something broad, to bring this story and its amplification of southern culture to as many people as possible. But in the process the joy of more rewarding interactivity, or more uniquely defined identity beyond the familiar platforming and fighting patterns, has been lost. So, again, the overwhelming sense here really is one of disappointment. Not that South of Midnight is a disappointing game - far from it - but that it's such a shame for it to get so close to being something so genuinely special. This is a game of just remarkable craft - we've not even mentioned the stop-motion style of animation! It's lovely - and likewise remarkable attention, thought, and care. If only just a little more of that care had been afforded to the playing of it.
    • 77 Metascore
    • 60 Critic Score
    Ironically, while the PC version inarguably shows up the flaws in the 360 effort all the more, it also fares far worse when compared to its peers. Consoles have relatively few RPGs in this traditional mould, but on the PC the competition is much fiercer and so well-intentioned failures are harder to tolerate.
    • 77 Metascore
    • 70 Critic Score
    The stylised visuals looks great after all these years (and better than most things on GBA, it has to be said), and the exacting, refined gameplay formula still had us as hooked now as it did back then.
    • 77 Metascore
    • 40 Critic Score
    It's short, shallow and repetitive, and where humour might elevate the experience, the pointless and clunky motion controls drag it down again.
    • 77 Metascore
    • 80 Critic Score
    Dark Arisen is indisputably in Dark Souls' thrall. But this tribute is both thoughtful and creative, building upon Miyazaki's work with some individuality rather than merely mimicking its - arguably unrepeatable - wonders.
    • 77 Metascore
    • 80 Critic Score
    As much as you might not be thrilled about the prospect of a 2D scrolling tank shooter, Heavy Weapon is far better than it initially appears to be. As an example of how to bring the past up to date, it's one of the best examples on Live to date.
    • 77 Metascore
    • 80 Critic Score
    The controls are silky smooth, the visual style is adorable, and it doesn't involve shooting men in the face. All this for less than the price of a Spectrum game.
    • 77 Metascore
    • 70 Critic Score
    Xenonauts knows exactly who its audience is, exactly what it's aiming for and, while it may never achieve a wider appeal, it will capture that audience in a very familiar act of alien abduction.
    • 77 Metascore
    • 80 Critic Score
    For genre fans, the educated, the talented or the time-rich, Makai Kingdom represents a rich and deep pasture with almost limitless ways to play. It's clever, expansive, funny, well made and beautifully translated and, if you are committed enough, could be one of the best videogame investments you'll ever make.
    • 77 Metascore
    • Critic Score
    Kunos delivers a frequently brilliant take on the Blancpain GT series - but it's beset by a feeling of being unfinished.
    • 77 Metascore
    • 70 Critic Score
    Once you're in the zone, it starts to feel like a slapstick top-down Burnout. And if you don't feel like paying for that, maybe you should have your eyes popped.
    • 77 Metascore
    • 90 Critic Score
    No timid attempt at carving off a slice of the bloated zombie market, ZombiU takes a new path - one that cuts a swathe through the horde. If it's not quite perfect then that's no terrible criticism, and whatever else, it is one hell of a launch title.
    • 77 Metascore
    • 80 Critic Score
    I found Flick Golf brilliantly stupid; as a representation of badly dressed men hitting balls with skinny sticks, it's completely terrible, but despite its nonsensical mechanics it's impossible to put down.
    • 77 Metascore
    • 90 Critic Score
    A true classic. It may not have the admirable depth of "Final Fantasy Tactics Advance" or "Fire Emblem," but it has twice the character - and twice the fun.
    • 77 Metascore
    • 70 Critic Score
    This is a nice game that may well turn into a great game: if the players continue to stick around, if the developer doesn't let the micro-transactions take over, and if the design team keeps its eye out for bugs and exploits that emerge as people start to get really serious.
    • 77 Metascore
    • 60 Critic Score
    If Deep Dungeons of Doom ultimately feels a tiny bit hollow, this may in part be due to its dazzling presentation.
    • 77 Metascore
    • 80 Critic Score
    There's a deceptive depth to Zenless Zone Zero, even with its smaller scale, thanks to this dual focus on pleasing both casual players and those looking for a deeper challenge, mirroring its dedication to both chilled exploration and fast-paced combat. Instead of feeling like a game warring with itself, however, these wildly different vibes weave together to make Zenless Zone Zero what it really is: a successful fusion of ultracool action with slice-of-life goofiness.
    • 77 Metascore
    • Critic Score
    A dark RPG-strategy hybrid that's not without its pleasures, but tends towards numb repetition and becomes a slog.
    • 77 Metascore
    • 80 Critic Score
    An action RPG with magical powers that feel genuinely dangerous, married to level design that offers scale and prettiness.
    • 77 Metascore
    • Critic Score
    Relic has had the audacity to launch it into an unexpected frontflip, and what a glorious, inventive somersault of design Dawn of War 3 is, even if it doesn't completely stick the landing. [Recommended]
    • 77 Metascore
    • Critic Score
    Clever tweaks to a brilliant formula make this a tactics game just built for experimentation. [Eurogamer Recommended]
    • 77 Metascore
    • 50 Critic Score
    If you've never played a first-person shooter before, you'll probably be in love - this is as archetypal a corridor-shooter as has ever been made, and there's a reason why it works. But for anyone who's been running down corridors with shotguns for most of their adult life, this is so uninspired that you worry for the spark of Monolith's soul. You guys made "No One Lives Forever," remember? You're smart. You're better than this.

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