Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 78 Metascore
    • Critic Score
    A rare Stadia exclusive presents a simple, touching story, matched by mechanics that are a touch too slight.
    • 78 Metascore
    • 100 Critic Score
    The third of LCB's weird narrative experiences is a reminder of what makes this series so special.
    • 78 Metascore
    • 80 Critic Score
    Don't Nod drops the melodrama for a poignantly performed story about grief and injustice, where the difficult choices tug at your heart and principles.
    • 78 Metascore
    • 80 Critic Score
    This is a love letter to childhood innocence, to that age where truth and justice and awesome costumes seem almost real, as well as the coolest things in the world. In that light, picking at it seems churlish, because The Wonderful 101 doesn't make you feel like a hero; it makes you feel like hundreds.
    • 78 Metascore
    • 80 Critic Score
    Heroes could be a whole lot prettier. There's a hell of a lot of washed-out colour and bad camera wobbles in there.
    • 78 Metascore
    • 80 Critic Score
    Standing back from the relatively minor niggles and the impatient desire for Tecmo to push on with the series in a slightly more forward-looking direction, it's still a labour of love playing a title that leaves you lying awake at night pondering on every palpitating detail.
    • 78 Metascore
    • 80 Critic Score
    The natural comparison is with Everybody's Golf - which, of course, developer Camelot was responsible for in the first instance - and while the Vita game has, by a distance, the superior single-player structure, World Tour is more than a match for it in the quality of its courses and the breadth of its options.
    • 78 Metascore
    • 80 Critic Score
    If you never caught the original, then this is almost a must-have. It's stuffed with charm and clever ideas like the score-maxing hint sections displayed upon level-completion. In fact, this is classic platforming with the added bonus of individuality and innovation.
    • 78 Metascore
    • 70 Critic Score
    The primal joys of a perfect parry followed by a killing blow against a hulking monster mean that Infinity Blade 3 was always going to be good fun where it counts. But between distracting feature creep and the inclusion of in-app purchases just because everyone else is using them, it feels like a game that exists more to serve a publishing agenda than an essential closing chapter in a coherent trilogy.
    • 78 Metascore
    • 70 Critic Score
    A solid and visually impressive shooter, it never manages to feel essential - and clearly exists mostly because all first-party franchises are obliged to put in an appearance on a new console - but even as a relatively minor entry in its own series, it still sets a new benchmark for portable shooters.
    • 78 Metascore
    • Critic Score
    The combat is the highlight, frantic and cinematic, but Chorus' open-world narrative ambitions let it down.
    • 78 Metascore
    • Critic Score
    My Friend Pedro's two halves of the banana reveal the perilous balancing act of game design. The first half is a stellar example of how to build an action game, of how to engender a sense of creativity through the player's toolset, and how to bake seamless flow into complex and challenging environments. The second half isn't quite the opposite of that, but it tries much too hard to be clever, with humour that's less goofy and more edgy, and level design that's too exacting in its structure.
    • 78 Metascore
    • Critic Score
    Clever tweaks make this far more than a greatest hits package. [Recommended]
    • 78 Metascore
    • 60 Critic Score
    Eriksholm: The Stolen Dream offers luxurious cutscenes and a focused twist on stealth by remaining intentionally inflexible, but doesn't quite pull it all together.
    • 78 Metascore
    • 80 Critic Score
    It's a fine, fine shooter, capturing a micro scale in a macro story, with a remarkable capacity for maintaining alert attention.
    • 78 Metascore
    • 80 Critic Score
    Of course the idea with Deluxe is that even if that's beyond you so much has been brought together that there's enough to entertain regardless.
    • 78 Metascore
    • 60 Critic Score
    There's no denying, however, that the platforming feels a little tired and the constant blibbering of the characters is rather trite.
    • 78 Metascore
    • 80 Critic Score
    Demake visuals are the perfect match for a game that's both direct and gloriously weird.
    • 78 Metascore
    • 70 Critic Score
    With its pleasantly non-fascist checkpointing, sensibly compact level design and satisfying combat system, you'll appreciate Soul Of Darkness all the more. It's short, sweet and entirely unoriginal, but for all the right reasons.
    • 78 Metascore
    • 70 Critic Score
    Despite these reservations, Skullgirls is a welcome addition to the genre's bustling roster. While Street Fighter 4 has acted as the catalyst of a fighting game revival, for the most part Japan has led that charge, with few Western studios chancing their hand at the genre and next to none of their games featuring on the tournament circuit. So an American-made game that not only understands the fundamentals but is able to build upon them in interesting ways is a welcome sight, even when the execution around the core is lacking.
    • 78 Metascore
    • 70 Critic Score
    The good outweighs the bad here for sure, and Penumbra's pacing, story and genuine sense of uneasiness makes for an intriguingly dark adventure tale.
    • 78 Metascore
    • 80 Critic Score
    A lack of flourish and invention, along with a tired set of on-foot mechanics, rob it of a higher mark - but too much stands in its favour not to recommend it.
    • 78 Metascore
    • 80 Critic Score
    This entry, the last from original developer Climax, could have been the one to finally make that breakthrough. A triumphant, genre-defining swansong. Instead it's a safe and solid continuation of what's worked in the past. Existing fans can therefore rejoice, but all those fabled mainstream gamers may still find it a snarling pitbull of a game and back slowly away. Their loss.
    • 78 Metascore
    • 70 Critic Score
    The incredible intensity and vividness of Wings of Prey's dogfights is built on the authority of its flight models, the verisimilitude of it graphics and the quality of its bandit AI (excellent, apart from the odd sleepy moment) but there are other smaller factors at work too.
    • 78 Metascore
    • 90 Critic Score
    NHL 2K7 represents the best value for money out there, and it plays like a dream. Seriously, you're doing yourselves a disservice by buying all those guns-and-tits games that get hyped.
    • 78 Metascore
    • 80 Critic Score
    If you're looking for a more entertaining game of attacking football - and you can laugh about it when one of the game's many remaining rough edges fires a moment of absurdity into a finely poised multiplayer game against a fierce rival - then PES 2012 is well worth investigating.
    • 78 Metascore
    • 80 Critic Score
    It's hard, it's obtuse. It's big, it's beautiful. It's cruel, it's arbitrary. It's an adventure.
    • 78 Metascore
    • 80 Critic Score
    State of Decay is unrefined but never anything less than interesting. And in video games, interesting has never been at such a premium.
    • 78 Metascore
    • 80 Critic Score
    It's rare that you come across a game that dares to blend two such disparate genres, let alone one that does so expertly.
    • 78 Metascore
    • 80 Critic Score
    There are tried-and-tested action-game formulae in Sonic Colours, and while they're consistently well-executed, there's little inherently new or innovative on show. For me, Sonic Colours' pace and thrill-power overcome these concerns. It's a simple, neon-tinged blast of action gaming, and sometimes, that's all you really want.

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