Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 62 Metascore
    • 70 Critic Score
    War of the Vikings, much like its predecessor, is a rough diamond. It's limited, but also unique. It's scruffy, but also capable of surprising beauty. It's frustrating, but also incredibly fun. On balance, it's a game I admire more than I like, but I'm glad it exists and can see why, at least for the niche audience that clicks with its offbeat rhythm, it's already a beloved cult favourite.
    • 62 Metascore
    • Critic Score
    Destruction AllStars does a lot right. It looks the part. It's polished and, from what I can tell, largely bug free - a testament to Lucid that the studio was able to produce a game this slick amid a pandemic and a work-from-home order. It's vibrant, feels good in the hand, and I like most of the character designs. But it's throwaway and barebones at launch. It's a game of potential right now. It desperately needs more to it, more depth, and more strategy. The driving is so good I'm craving an actual racing mode, or maybe a power-up filled multiplayer mode, something like a Mario Kart crossed with Burnout. That would be cool, I think.
    • 62 Metascore
    • 50 Critic Score
    As a game, Silent Hunter 5 fails because the bugs and UI render it a chore. As a simulation, it fails because the bugs and UI render it ridiculous and incomplete. As a product, it's just overwhelming disrespectful to this long running series' fans. And finally, as one of the first games to receive Ubisoft's new copy protection, it's an embarrassment.
    • 62 Metascore
    • Critic Score
    An exhilarating, fluid, incredibly broken mage-‘em-up set in tortured procedural worlds.
    • 62 Metascore
    • 50 Critic Score
    In the end it's far more frustrating than it should be, particularly given that it's an idea with so much potential - and Fuse Games clearly has come up with a lot of good ideas in making this.
    • 62 Metascore
    • 40 Critic Score
    The Chinese Room has managed to make something from a box of inherited parts, but this action RPG feels hollow and functional, and is only redeemed by some stellar performances from the characters and cast.
    • 62 Metascore
    • 60 Critic Score
    You'll probably feel that Odama doesn't quite work. But there's such love in it, so much needless, thankless extra toil and detail, like using the Ninten bell as an excuse to remind us of the etymology of a very familiar name, that at the very least a few more radars deserve to be tuned to Saito's movements in future.
    • 62 Metascore
    • 60 Critic Score
    Action RPG veterans who are looking for a new challenge for their over-muscled index fingers could do a hell of a lot worse than investing a few hours (and indeed a few pounds) in Silverfall. It's no giant of the genre, but it's a pretty decent snack between meals.
    • 62 Metascore
    • 70 Critic Score
    Where TNA loses marks is in its rather featureless presentation. Multiplayer is decent, but the no-frills framework doesn't leave you with much to do. The story mode is fun, but no replacement for a genuine career mode, while the available options can't help but pale alongside SmackDown's over-stocked buffet.
    • 62 Metascore
    • Critic Score
    The spirit of Burnout returns in a game that trades big-budget spectacle for pure speed. [Eurogamer Recommended]
    • 62 Metascore
    • 70 Critic Score
    Ironically, it's a game that'll probably be criticised for not being the same game as before. But actually that's one of its strengths. Especially if, like me, you're a massive fan of Rogue.
    • 62 Metascore
    • 40 Critic Score
    Mario Party 8 is a "would have, should have, could have" kind of game. With such an depressingly long list of wasted possibilities, and so many other mini-game collections available for Nintendo Wii (The excellent Rayman Raving Rabbids, for one) It would be wrong of me to say you should pick this up.
    • 62 Metascore
    • 60 Critic Score
    Despite being ahead of "Doom 2" in many respects, it's simply nowhere near as fun to play. Saddled with clunky combat, it's impossible to come to this with fresh eyes and appreciate what the fuss was about.
    • 62 Metascore
    • 40 Critic Score
    The thrill of taking control of the family in action is soon soured by some nasty control and camera glitches, but youngsters who can't get enough of seeing Mrs Incredible stretch herself around won't really care about the finer points of directional play.
    • 62 Metascore
    • Critic Score
    Disintegration's campaign is a robot-smashing romp, but multiplayer appears to be dead on arrival.
    • 62 Metascore
    • 60 Critic Score
    Strategy takes a backseat to speed, efficiency and swarming your opponents.
    • 62 Metascore
    • 50 Critic Score
    It's still better than a lot of the rubbish out there but it's nowhere near as good as the other games in the series, and you can pick those up second-hand for less than a fiver each.
    • 62 Metascore
    • 60 Critic Score
    24: The Game isn't a bad game, but it isn't a new, interesting or exciting one either. It's one of those depressing tie-in games where the proposal came before the creativity - as, I suspect from the banality of all the interactive sequences, did the script.
    • 62 Metascore
    • 50 Critic Score
    Slip Rumble Roses XX inside a copy of SmackDown if you must buy it, just don't go expecting any innovations other than a big tickling stick, blushing faces, a gigantic Xbox Live porn archive and the wobbliest boobs yet seen in a video game.
    • 62 Metascore
    • 60 Critic Score
    Falls awkwardly between two stools; neither retro enough for the purists, nor accessible enough by contemporary standards, it's a disappointing backwards step from its flawed but fascinating forebear.
    • 62 Metascore
    • 50 Critic Score
    Dynasty Warriors obsessives can be sure they're getting something as comfortingly familiar as the delicate aroma of their own dribble-infused pillow.
    • 62 Metascore
    • 60 Critic Score
    Though the game is initially good fun, there just isn’t enough variety to sustain interest for too long, and I can’t see myself picking it up again anytime soon for another blast.
    • 62 Metascore
    • 70 Critic Score
    There have been several crucial moments that made me laugh out loud, and others that made me feel a sense of cerebral accomplishment - feelings that are all-too rare when playing an FPS.
    • 62 Metascore
    • 40 Critic Score
    Have you been-there-and-done-that with the previous Namco collections? Raided the MAME tomb? Been stung by other retro collections? If so, there's no need to bother with this one.
    • 62 Metascore
    • 60 Critic Score
    There's a mess of nerves that throb confusedly beneath its borrowed face. It looks about right, certainly, but you'll need more than immunosuppressants to stop your face exploding in outrage half the time.
    • 62 Metascore
    • 60 Critic Score
    Many will leave disappointed, yet the more reasonable should still welcome this faithful yet flawed interpretation of their sport. Come the inevitable sequel, though, the developer will need to really turn the corner.
    • 62 Metascore
    • Critic Score
    Retro charm can't hide dull design in a game that, almost impossibly, has no clear audience.
    • 62 Metascore
    • Critic Score
    An ambitious, stylish and savage takedown of British hubris, but clunky crafting, collecting and combat make for a somewhat dull game.
    • 62 Metascore
    • 50 Critic Score
    The mark below is an average of the 10 for the script/animation and the 1 for the game design. If you need more Birdman, you'll suffer to get to the superb stories.
    • 62 Metascore
    • 80 Critic Score
    In the end, the chance to claim Pac-Man bragging rights among your friends list may be enough to make it worth buying, and the chance to play one of the all-time greatest games again arguably makes it a compulsory purchase regardless of how many times you've played it before.

Top Trailers