Really, really good stuff. I'm so glad this game got a turn based treatment as opposed to what was done with BFG on PC. The graphics are solid. Playing with controllers is a snap. Customizing your warband is a lot of fun (I've won my first few battles with my Skaven). And the battles are very deep in terms of the tactics you have to employee. Example:
Running my Skaven band, I'veReally, really good stuff. I'm so glad this game got a turn based treatment as opposed to what was done with BFG on PC. The graphics are solid. Playing with controllers is a snap. Customizing your warband is a lot of fun (I've won my first few battles with my Skaven). And the battles are very deep in terms of the tactics you have to employee. Example:
Running my Skaven band, I've had my warp guards up front with my Assassin Adept delaying his moves until the enemy is located. I have to play LIKE Skaven. Like inherent cowards dependent on overwhelming the enemy through numbers and cheap shots. The grunts pin the target in place, then my leader charges (advancing from his time honored position in the rear) into the opponent's flank to slice him with the rat man's poisoned blades....but not before my pesky little Verminkin has peppered that dude with shuriken. I've had to use the terrain to funnel the other side into situations where it's outnumbered, exposing itself to my dual claw-wielding hero, who jumps down from elevated positions to stab them in the back. And all of this....dodging, parrying, delaying (while considering the initiative sequence at the top of the screen), charging, ambushing, denying the enemy archers long lines of sight, climbing, who flees, who grabs the wyrdstone off the pavement....requires so much thought that it results in a huge sense of accomplishment when you score five kills without a single downed warrior. I see some gamers used to twitchy arcade games complaining about the difficulty. Mordheim is supposed to be hard....but it's far from overly difficult as long as you employ some strategy. If you simply rush forward and think you're going to win unsupported one-on-one contests you're out of your mind. And it goes against the entire philosophy behind the game. You're in a brutal, dark setting. You're directing a band of desperate scavengers. You need to think about the long term picture and do what's needed to keep everyone intact until they've developed the skills and scrounged up the equipment needed to be true a-- whuppers.
I've already purchased the Witch Hunters DLC and I will happily gnab up anything these developers release in terms of content (they've stated we'll be caught up to the PC players.....Undead and Hired Swords by Christmas).
If you've got any interest in a deep, demanding, turn based strategy game along the lines of X-Com, but set in a bleak, blood fantasy world, do yourself a favor and grab this now.
Oh, and unlike Blood Bowl, you can exit a battle and come back to it later. So don't feel you're trapped on your sofa until the fight is over.… Expand