Overall a good South Park game and RPG, but short.
Being a fan of the South Park style of comedy is a must to enjoy this one. And while it reuses much from the TV series, the main plot is different enough to be its own thing.
You play as a silent player-created protagonist who's just moved to South Park. You join the humans, led by Cartman, to fight the elves, led by Kyle. This isOverall a good South Park game and RPG, but short.
Being a fan of the South Park style of comedy is a must to enjoy this one. And while it reuses much from the TV series, the main plot is different enough to be its own thing.
You play as a silent player-created protagonist who's just moved to South Park. You join the humans, led by Cartman, to fight the elves, led by Kyle. This is done in the style of a kid's made-up game, which works well. Over the next three days, the battles escalate and weirder stuff happens to the town until you reach the climax. And each night (two nights), when it's bed time, some extra-weird stuff happens that really helps diversify the plot.
All the while, you're bombarded with South Park's signature crude, offensive, and shocking comedy. Most of it is great, if you're a South Park fan, but it does frequently feel like it's rehashed from the TV series.
And when you're not progressing the main plot, there's a fair number of side quests. They're essentially fetch quests for known South Park residents, but the writing and comedy for each one makes them all worth doing.
The turn-based combat is well-done. It takes the typical Dragon Quest combat system and adds a few tweaks to make it its own thing. For example, during a character's turn, you can choose to use a special ability or item before you attack. Combat is full of comedy too, being able to throw poop, fart on people, set people on fire, or summon a variety of South Park residents to help you (such as Jesus, Mr. Slave, and Mr. Hanky). And if you like Dragon Quest references, there's a pretty big one later in the game that I enjoyed quite a bit.
My only complaint about the combat is that many special moves require unique button press combinations to execute properly. I always spent my first four or so attacks just learning how to do the move properly since the on-screen instruction is frequently inadequate. Late in the game, I typically preferred to use a skill that I already knew know to do rather than gamble with using a new move that I hadn't practiced yet.
Weapons and armor are good. There's lots, each with unique abilities. And each piece of equipment changes the look of your character. Because of this, you'll look like a fool most of the time (if you choose to equip the best gear), but that's not bad, given the world you're in.
The last part of the game (the last half of the third day) seems a little rushed compared to the prior days. The game unfortunately ends less than 15 hours after it starts. But there wasn't much more that the game could explore without seeming more repetitive. So overall, the ending was satisfactory.
So this a good game, but best for South Park and RPG fans who don't mind a short game.… Expand