Metascore
64

Mixed or average reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 45
  2. Negative: 4 out of 45
  1. Jan 19, 2015
    85
    Gat Out of Hell is a very nice expansion which offers hours of gameplay. The humor we know from previous parts is there and much more. The graphics are a little disappointing, but despite that it's simply a must play.
  2. Jan 20, 2015
    82
    One of the funniest and craziest DLCs ever. The new powers and weapons are exhilarating, and there's a lot to do, even after the end of the main storyline. If you enjoyed Saints Row IV, this is simply a must-have.
  3. Jan 20, 2015
    80
    The first new city since Saints Row: The Third, great characters, hilarious writing, awesome weapons, and a much more refined focus on gameplay all lend to the overall sense of fun that permeates every aspect of the game.
  4. Jan 20, 2015
    80
    ons of gameplay, awesome new abilities, and probably the most enjoyable time anyone would really spend in Hell. Yeah I’m sold and you will be too.
  5. Jan 19, 2015
    80
    This expansion feels fresh and better than the main game. If you enjoyed Saints Row III or IV, you should try it.
  6. Jan 19, 2015
    80
    Quotation forthcoming.
  7. Jan 19, 2015
    80
    Gat Out of Hell can stand on its own. Yes, it is undercooked, and it has problems, but the core mechanics and gameplay still work.
  8. Jan 19, 2015
    80
    Gat out of Hell was a great swan song for Saints Row IV, and it is now one of my favorite entries in the series.
  9. Jan 19, 2015
    78
    The new weapons, including a minigun-equipped armchair and the Ark of the Covenant – which uses enemies as ammo – are a blast for mowing down guardian demons.
  10. 75
    Gat out of Hell applies a dose of air freshener to mask the musty smell emanating from the more traditional aspects of the Saints Row formula and delivers a fun, if overly familiar, slice of its chaos-riddled gameplay.
  11. Jan 19, 2015
    75
    Gat Out of Hell comes up short in mission variety, but concludes in a tantalizing way: with five different endings. Could one of them point to the future of the series? Time will tell, but if this is indeed the last hurrah for this continuity of the 3rd Street Saints, it’s been a hell of a ride, Volition.
User Score
5.5

Mixed or average reviews- based on 177 Ratings

User score distribution:
  1. Positive: 36 out of 177
  2. Negative: 52 out of 177
  1. Jul 12, 2016
    10
    You might be wondering why I gave this game a perfect 10/10 score when nearly all critic reviews land in the 50-60 range. I'll tell youYou might be wondering why I gave this game a perfect 10/10 score when nearly all critic reviews land in the 50-60 range. I'll tell you exactly why. Because it was free. Full Review »
  2. Feb 4, 2015
    8
    Superpowers? Check! Aliens? Check! Santa Claus? Check!
    Yes indeed folks the 4th edition of the Saints Row franchise really does seem to have
    Superpowers? Check! Aliens? Check! Santa Claus? Check!
    Yes indeed folks the 4th edition of the Saints Row franchise really does seem to have it all! From the very outset high octane action is on the cards, throwing you straight into the Saints latest mission.

    The core of Saints Row is there; there are still plenty of absurd weapons, costumes, and activities. But the way you interact with the world has changed. No longer are you an ordinary earthbound mortal. Saints Row IV turns you into a superhero capable of running up the sides of buildings and flinging people with your mind. The new world actually enables even more craziness that what any fan of the series would be hoping for.

    The game itself is not a tough challenge for any experienced gamer, in fact some may deem that the missions are too short or too easy, however this game is designed to entertain not frustrate. This is non-clearer than the moment you find yourself swaying gently whilst you guide our hero to climb a rocket whilst Aerosmith’s ‘I Don’t Wanna Miss A Thing’ blares through your speakers.

    Let’s not forget the pink elephant in the room…. How does it compare to GTA 5? Well although the similarities are there, a comparison may not ever be needed. GTA offers reality whilst Saints is pure fantasy. So it’s time to let GTA go guys and let down your hair by blasting crazy aliens out of the sky!

    Visually Saints is what we have seen in the past, after 4 hours of gameplay I was unsure whether the designers had taken advantage of the next-gen to its full potential (PS4 version reviewed). All is forgiven as this little niggle is soon out-weighed by the fact that Saints is a pick up and go type of game with easy to use controls and opening missions which quickly allow players to practice their superhuman skills such as running along walls and lifting objects with the power of your mind… indeed!

    Because the game is so good about dishing out new weapons and abilities at a steady pace, you often feel like you have some fun new toy with which to torment your puny alien oppressors. However, because you have so many ways of so effectively overcoming them, combat eventually starts to feel rote and inconsequential, and you may often find yourself just freeze-blasting and shattering your enemies repeatedly to be done with a fight as quickly as possible. And it doesn’t help that even though many of your weapons have crazy visual effects or other gimmicks associated with them, they lack any sense of oomph.

    Although it’s easy to do so, try not to run straight through the story missions, as it is some of the side missions (each allowing you to gain XP, Cache or goodies) that bring some of the biggest laughs so taking the time to explore these is highly recommended. ‘How the Saints Saved Christmas’ is a little festive delight allowing you to shoot Santa Claws out of the sky whilst dressed in last year’s Christmas jumper!
    In all if you want a game that’s easy to play from the get go that gives you and your mates a true belly laugh pick up the latest installment and you will not regret it!
    Full Review @ItsMuchMore
    Full Review »
  3. Jul 18, 2016
    7
    Gat out of Hell is a nice but not great stand-alone expansion sold at an appropriate full price. In fact, I picked it up for free through PSGat out of Hell is a nice but not great stand-alone expansion sold at an appropriate full price. In fact, I picked it up for free through PS Plus. The gameplay is fun but a few design decisions make Gat out of Hell less than a AAA experience.

    Gat out of Hell is a basically a smaller version of Saint's Row IV only set in a Hell themed version of Steel Port. Your super powers are now demon themed, but are otherwise the same. You can glide/fly, jump, run super fast, and do super stomp or other super attacks. Upgrading is also the same: you collect orbs from the tops of buildings and money from completing missions and killing demons. Just as Saint's Row IV played like a DLC of Saint's Row III, Gat out of Hell plays like DLC of Saint's Row IV. That's ok, really. Not every game has to be a bloated 100+ hours to completion epic. Stand-alone expansions like Far Cry: Blood Dragon and Infamous: First Light were both fun and inexpensive titles. Gat out of Hell continues this tradition (if not a few years too late).

    At least Saint's Row really nails the whole point of character progression. You become incredibly powerful very quickly. Enemies don't. This means upgrading abilities and leveling up makes the character actually more powerful and more fun to play, rather than populating the world with higher level versions of the same enemies. You fight the same Archdukes at level 20 that you do at level 5, only at level 20 you can quickly hand them their ass. More games should get on board with this system.

    Gat out of Hell, however, really misses opportunities to utilize all of its assets. There are 7 special guns in the game based on the 7 deadly sins. They are fun to use, but also easily missed. Upgrades to all of the super powers are also easily missed. I found myself ready for the last mission and having only unlocked two of the special weapons and none of the upgraded abilities. For fun, I found all the map locations that unlock abilities such as making enemies bow before you or stealing the souls of enemies. But I never used the new abilities more than once to try them out. In a video game, never save the best weapons for last.

    My play through was less than 20 hours. For an open sandbox game, the playtime is ridiculously low, but for a game that is akin to a DLC, the playtime was rather robust. I spent less time playing the more excellent Far Cry 3: Blood Dragon. The playtime is mostly short because you can fly all over the Hellified Steel Port incredibly fast. (Flying is so fast, the fast travel locations in the game are entirely unnecessary.) Missions have been distilled to a minimum of objectives to complete, and do remind me of the original Crackdown. Despite the focus on gameplay, there are more cutscenes (including one musical number) than a game this size deserves. There are also 5 different endings.

    The game is a little rough to start. It is clearly a last gen title meant to accompany Saints Row IV. Unfortunately, this stand-alone expansion was released too late. The opening sequence makes no sense if you never played Saints Row IV and made little sense to anyone like me who has already forgotten key plot points of Saints Row IV. Dropping into Hell was confusing. Not only are you given little indication of what to do, you are also not told how to do it. Which button do I use to enter a car? How do I switch weapons? Where am I going? Even a stand-alone expansion needs a tutorial.
    Full Review »