User Score
9.1

Universal acclaim- based on 21430 Ratings

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  1. Jul 23, 2020
    6
    I am a huge fan of Japan,Samurais etc but no this is not what i was expecting.
    -The first thing that i didn't like is the graphics (THE GRAPHICS NOT THE ARTISTIC DESIGN) yea i stop from time to time to take photos and stuff because the world is very beautiful but no many textures are blurry,view distance is so low, the night is ugly and the reflections are all downgraded compared to the
    I am a huge fan of Japan,Samurais etc but no this is not what i was expecting.
    -The first thing that i didn't like is the graphics (THE GRAPHICS NOT THE ARTISTIC DESIGN) yea i stop from time to time to take photos and stuff because the world is very beautiful but no many textures are blurry,view distance is so low, the night is ugly and the reflections are all downgraded compared to the first gameplay reveal we saw.
    -For the gameplay part i hated the fact that they didn't have a lock on system for the enemies.
    The stealth is so silly mostly because of the bad AI and the animation system on the enemies.
    -Very easy even on hard
    -Bad lip sync especially on japanese, even on english.
    -The wind is supposed to guide you but if you open the map you can still guide ur self with it.
    -Plot wise is meh
    -The Cinematics remind me of Mafia 3, low budget, you know static cameras with ppl talking without interaction...

    But i liked the atmosphere,the exploration,the soundtrack and the art direction
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  2. Jul 20, 2020
    5
    Finished the game a couple of hours ago, I’ve been thinking about it since then, and I really did not have a good time with it. The world is beautiful, no doubt about that...but everything else really didn’t do anything for me. I won’t go into story because...spoilers.
  3. Aug 12, 2020
    5
    Used to trust user reviews more than critic reviews for games. But wtf happened here? This is a stale open-world game with solid graphics but a lame storyline, boring mechanics, and a lack of any originality. How is this the one of the highest scored games of all time for y'all? What a disappointment.
  4. Jul 28, 2020
    7
    Игра запоминается неплохой боевой системой; стелсом; музыкой; кастомизацией. На этом всё.

    Всё пропитано тупой американщиной и безвкусицей; среди кучи скучных сайдквестов есть парочка неплохих, но их было слишком мало; все активности на карте это усиления и блокпосты; битвы с врагами однообразны и начинают быстро надоедать даже на высокой сложности; графика хоть иногда и великолепна, но
    Игра запоминается неплохой боевой системой; стелсом; музыкой; кастомизацией. На этом всё.

    Всё пропитано тупой американщиной и безвкусицей; среди кучи скучных сайдквестов есть парочка неплохих, но их было слишком мало; все активности на карте это усиления и блокпосты; битвы с врагами однообразны и начинают быстро надоедать даже на высокой сложности; графика хоть иногда и великолепна, но иногда выглядит как игра с PS3; сюжет скучен и максимально глуп, лишь во 2 половине игра немного набирает обороты.

    Если бы игру дали на небольшую переделку шарящим людям, то её можно было бы превратить как минимум в очень хорошую, но увы, этого не случилось.
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  5. Oct 1, 2022
    7
    General playerbase opinion on Ghost of Tsushima is massively boosted by the semi-failure of The Last of Us Part II to a major degree, and by weebs to a minor extent.

    Ghost has average Batman/Assassin's Creed combat, average gameplay mechanics, average characters. Locations are alike, missions are all the same: go somewhere, follow someone, kill enemies, press interaction button, kill
    General playerbase opinion on Ghost of Tsushima is massively boosted by the semi-failure of The Last of Us Part II to a major degree, and by weebs to a minor extent.

    Ghost has average Batman/Assassin's Creed combat, average gameplay mechanics, average characters. Locations are alike, missions are all the same: go somewhere, follow someone, kill enemies, press interaction button, kill more enemies.

    The game is not the worst (better than Tlou2) but I don't know whether it's worth the time playing, since this game is pretty long.

    There are some good aspects such as duels and the last monolog is based but that's it.
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  6. Sep 2, 2020
    7
    Не такое завершения поколения я себе представлял на ps4.
    Сначала очень разочаровала TLOU2 а теперь и призрак не оправдал надежды но все же лучше TLOU2.
    Первое что не понравилось это очень затянуты сюжет с кучей однообразный аванпостов «привет Юбисофт». Да и в целом сюжет крайне странный если бы Основной сюжет немного ужать и карту ужать до размера первого акта и все было бы намного
    Не такое завершения поколения я себе представлял на ps4.
    Сначала очень разочаровала TLOU2 а теперь и призрак не оправдал надежды но все же лучше TLOU2.
    Первое что не понравилось это очень затянуты сюжет с кучей однообразный аванпостов «привет Юбисофт». Да и в целом сюжет крайне странный если бы Основной сюжет немного ужать и карту ужать до размера первого акта и все было бы намного лучше «откуда это дурное желание максимально растянуть сюжет? Или думаете чем больше часов нужно на прохождении тем лучше?»
    Второе графика и я говорю не о пейзажах они действительно очень красивые а о детализации взять следи они появляются крайне редко в частности они есть на некоторых крышах домов.
    Вода также выглядит странно да и детализация одежды не очень

    This is not the end of a generation I imagined on ps4.
    At first TLOU2 was very disappointing, and now the ghost did not live up to expectations, but still better than TLOU2.
    The first thing I didn't like was the very drawn-out plot with a bunch of monotonous outposts "hello Yubisoft". And on the whole the plot is extremely strange if the main plot was shrunk a little and the map was shrunk to the size of the first act and everything would be much better “where does this bad desire to stretch the plot as much as possible? Or do you think the more hours you need to complete the better? "
    The second is the graphics and I'm not talking about the landscapes, they are really very beautiful, but about the detail to take the traces, they appear extremely rarely, in particular, they are on some roofs of houses.
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  7. Jun 8, 2021
    6
    It’s alright, basically assassins creed in ancient Japan. Story is pretty basic and characters bland but looks great and the fighting is fun enough
  8. Aug 21, 2021
    7
    Long after honing my skill over the years through Sekiro and DS3, this game has revived my caution and awakened my thirst for overcoming difficulties, very good at maximum difficulty
  9. Mar 12, 2023
    7
    Great graphics, great gameplay, good sound, but very bland and weak story. I recommend it if you like the Japanese / samurai theme or Akira Kurosawa movies, otherwise just buy it only on sale.
  10. May 23, 2023
    5
    Visually this is one of the most gorgeous games out there, and the combat is really fun. When you beat a boss you really feel awesome. The gameplay, however, is extremely one-note.

    I think this is because unlike other open world RPG's like Horizon, Skyrim, and even God of War, in Ghosts of Tsushima you fight the entire game with the same weapon. And the only "stats" you can progress are
    Visually this is one of the most gorgeous games out there, and the combat is really fun. When you beat a boss you really feel awesome. The gameplay, however, is extremely one-note.

    I think this is because unlike other open world RPG's like Horizon, Skyrim, and even God of War, in Ghosts of Tsushima you fight the entire game with the same weapon. And the only "stats" you can progress are really just health, melee damage, and amount of damage taken by an enemy. And this is mostly based on which armor you're wearing. I didn't find much use for most of the different armor sets you unlock, since again--there isn't a lot of variety of stats for them to affect. And the gameplay is pretty basic, so it doesn't impact the gameplay all that much either. I upgraded the default armor all the way and used that a majority of the time.

    The game has a few extra things to help you in battle, like wind chimes, firecrackers, bombs, etc. But you can only carry about 3 of each, so it's not really game changing to have them. I honestly didn't even use them much aside from the final boss fight because I was desperate to fight off the waves of enemies. I was making due just fine with the basic stealth kills since the enemies were spaced out a lot most of the time.

    The missions are extremely monotonous. I never felt like I was doing a whole lot, despite the long cut scenes that you can't skip, of characters telling you how important these missions are to them. And the game itself wasn't very long. You can do the main story missions and finish it pretty quick.

    Then finally, the main story is pretty basic and kinda stupid. Your uncle is mad that you're saving everybody just because it isn't the samurai way. It's annoying to hear him complain so much about it while you're out here saving lives.

    A fairly underwhelming game. I hope the sequel has more of a variety of things so that it feels like you're actually progressing. Made me wanna play something better once it was over, TBH.
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  11. May 19, 2023
    7
    The game is beautiful to look at. The combat is fine but ultimately is not interesting or complex enough for the length of the game. The story is fine but I was a little underwhelmed. But overall it was an above average game and I don't regret playing it.
  12. Jul 21, 2020
    5
    Ghost of tsushima is the most overrated game so far this year. For every thing sucker punch has gotten right with their new IP they've completely missed the mark on two others.

    Some examples: 1) An incredibly complex and well crafted progressive combat system. The problem here is that the game is so painfully easy on even the hardest difficulty that there is almost no need for such a
    Ghost of tsushima is the most overrated game so far this year. For every thing sucker punch has gotten right with their new IP they've completely missed the mark on two others.

    Some examples:

    1) An incredibly complex and well crafted progressive combat system. The problem here is that the game is so painfully easy on even the hardest difficulty that there is almost no need for such a combat system making it a waste of effort on the developers part. The only times i died after the first couple of hours has always been due to the camera issues. Which brings me to the second problem with the combat...the absolutely horrible camera angles. All the enemy types and boss fights can be breezed through with absolutely no effort whatsoever, as long as the camera doesn't decide to screw you over. Indoor fighting? Out of the question. Coming close to any object in the world mid fight? Completely blocks the camera. You dodge an enemy and get behind him? Better hope you can turn the camera fast enough before he counter attacks. And the list goes on and on with the camera issues.

    2) The world is incredibly well crafted both graphically as well as exploration wise. The navigation mechanics are very original, unique and unlike any other game. So what's the issue here? Well if you want to make an aggressive build for you character you get all the best gear that you need in the first 3 hours of the game. Effectively making any exploration for better gear obsolete. This turns the exploration into nothing more than xp farming to get new skills unlocked. Which are all skills that make an already incredibly easy game even easier.

    3) The story is very well written when you look at the dialog and character development. The English voice acting isn't top of the line by any means but is more than adequate and far above the average for most games. But every step of the way when progressing through both the main storyline as well as the side quests, more and more plot holes are added. And worst of all, everything is extremely predictable down to the tiniest details. You will see everything coming from a mile away. Not just simply with the main plot twists, but even within each individual dialog between characters you can predict every single sentence that will be said before they actually say it.

    Overall great potential that completely missed the mark

    Combat 3/10
    Graphics 10/10
    Story 4/10
    Exploration 5/10
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  13. Aug 24, 2021
    7
    История - простая, предсказуемая, линейная.
    Персонажи - плоские, шаблонные, им трудно сопереживать.
    Геймплей - боевая система отличная, разнообразная, за игру не успела надоесть, но базовые механики открытого мира как будто копировали у Ubisoft. Много, однообразно, скучно. Но в защиту SP получилось все равно интереснее, чем в последних AC. Атмосфера - шикарная, остров невероятно красив,
    История - простая, предсказуемая, линейная.
    Персонажи - плоские, шаблонные, им трудно сопереживать.
    Геймплей - боевая система отличная, разнообразная, за игру не успела надоесть, но базовые механики открытого мира как будто копировали у Ubisoft. Много, однообразно, скучно. Но в защиту SP получилось все равно интереснее, чем в последних AC.
    Атмосфера - шикарная, остров невероятно красив, дуэли выглядят восхитительно.
    В итоге GHOST OF TSUSHIMA игра с невероятно приятной атмосферой, отличной боевой системой, но сюжет и открытый мир портят впечатление.
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  14. Jul 27, 2020
    7
    This game was very good. I would almost say its great but its somewhat unpolished in some aspects. Its combat is where this game drops the ball a bit. Enemy AI is laughably dumb, camera can get in the way too much and there isnt much that can be done to remedy this since you fight with the face buttons. Stance switching wasnt very nuanced at all. Just there to stagger enemies and leaveThis game was very good. I would almost say its great but its somewhat unpolished in some aspects. Its combat is where this game drops the ball a bit. Enemy AI is laughably dumb, camera can get in the way too much and there isnt much that can be done to remedy this since you fight with the face buttons. Stance switching wasnt very nuanced at all. Just there to stagger enemies and leave them open. Most other attacks you unlock for stances are pretty much useless as they arent anymore viable than your basic moves. Other aspects of the gameplay include doing some pretty great side stories, some of which span the entirety of the game with many twists and turns. Although the endings to them can be hit or miss. This gane never really gets repetitive either. Theres alot of different collectibles to find and mongol territories to do. But since you can tackle then in any order its really your fault if it becomes repetitive. The story was well done with well written characters. Some archs i wouldve liked to see a bit more fleshed out. Overall, this game was good and I welcome a sequel if Sucker Punch chooses to return to Jin Sakai in the future. Expand
  15. Aug 14, 2020
    7
    Awful face animation, same type of enemies, old fashioned environment. Boring missions- find, kill, collect
  16. Jul 23, 2020
    6
    Great game, but nothing up to its hype! Decent graphics (but see God of War, Last of Us 2 for best results), gameplay fairly repetitive and not the best camera (no lock-on feature for enemies and messy close quarter situations). NPCs and secondary characters could use some brushing up too, and don't look the best esthetically.
  17. Jul 22, 2020
    7
    This game is super fun! Combat and duels are amazing. I love being a samurai in a game that’s similar to red dead. The story is pretty predictable and really only kept my interest because I could see my armor in them. Storylines and quests seem to be a little stray with timelines as you can do side quests that mention things that have already happened. You will miss out on 50 percent ofThis game is super fun! Combat and duels are amazing. I love being a samurai in a game that’s similar to red dead. The story is pretty predictable and really only kept my interest because I could see my armor in them. Storylines and quests seem to be a little stray with timelines as you can do side quests that mention things that have already happened. You will miss out on 50 percent of the story if you don’t play the side quests which I found out 2/3 through the main story. Also stealth in this game is too easy and kind of pointless as AI are dumb as bricks when compared to Last Of Us 2. Wish there was some unique environment interactions too. For the most part this is an amazing game with extremely fun gameplay and upgrades. However I feel there’s some glitches and fixes they could’ve made, maybe some more armor and unique gear, unique encounter, combat interactions. Pacing seems not well thought out and slow at some points, during nearly every quest you’ll find yourself walking 20 ft from a cutscene only to find yourself in another half ass cutscene. I wish they would just use the high level cut scenes and only when needed. There also isn’t any newgame plus which hurts the longevity I’ll play. I play this game solely for the combat and Japanese setting. And that wins me just enough but isn’t blowing me away. This game isn’t necessarily breaking any ground other then being the most beautiful Samurai/ninja game. Expand
  18. Jul 20, 2020
    7
    I really like this game, but it does fall prey to your typical open world mechanics and side quests which get boring and tedious. The combat feels great, the depth of combat options is fun to play with, the graphics are impressive for an open world game but certainly not to the detail of a Red Dead Redemption. I find the game similar to Days Gone but less linear in it's story, it'sI really like this game, but it does fall prey to your typical open world mechanics and side quests which get boring and tedious. The combat feels great, the depth of combat options is fun to play with, the graphics are impressive for an open world game but certainly not to the detail of a Red Dead Redemption. I find the game similar to Days Gone but less linear in it's story, it's enjoyable, you feel you want to explore the world but there are many added hours to the game that are tacked on like "I've lost my brother, please help me find him" etc.

    The gameplay to cut scene moments really don't blend in well at all, you'll have a cut scene moment followed by 3 seconds of gameplay followed by another cut scene, which completely takes you out of the moment.

    Overall a good solid game, but much to improve upon.
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  19. Jul 22, 2020
    5
    Playing this after TLOU2 is a bit difficult. Seems it’s taken a more arcade slash path, rather than a deep and serious view into the genre. I’m surprised by the poor graphics, a lot of blurred and pixilated areas (playing on Pro). Animation is off in terms of spoken language. Had high hopes for this game, but so far not delivering.
  20. Oct 17, 2020
    7
    What do you get when you mix a bit of Assassin's Creed: Odyssey, The Witcher 3, Horizon Zero Dawn, Nioh and Kingdom Come Deliverance? A game that tries to be all of these and falls short of any of them without solidifying its own identity.

    The graphics in this game are unparalleled. Many games such as those listed above are close, but the Asian backdrops are truly a sight to behold.
    What do you get when you mix a bit of Assassin's Creed: Odyssey, The Witcher 3, Horizon Zero Dawn, Nioh and Kingdom Come Deliverance? A game that tries to be all of these and falls short of any of them without solidifying its own identity.

    The graphics in this game are unparalleled. Many games such as those listed above are close, but the Asian backdrops are truly a sight to behold. Riding your horse through these scenes is an amazing experience that sets GoT aside from other games and the Japanese culture and time period give a very authentic feel. However, that's where the uniqueness of the game caps itself.

    The story of GoT is as contrived and well-treaded as its gameplay. You're rescuing your uncle from the tyrant who levelled your homeland like in Kingdom Come Deliverance and then taking revenge upon said dictator. The story branches out quite extensively, however these fall under the typical open-world narratives that have been widely received and since criticised, so it's odd to see GoT widely praised for enacting the same mechanisms that have existed for over a generation now. I was sick of the contrived fetch quests by the time Act 2 came around.

    The gameplay is where the game had an amazing first impression but an enervating lasting impression. The game tries to be too much at once; you can sneak and assassinate your way through a lair ala AC; you can explore a vivid environment of breath-taking scenery ala HZD, or you can hack-n-slash or strategically cut your way through foes ala Nioh or KCD. GoT actually reminds me of an older game called Way of The Samurai that fell to obscurity after the PS2 outings, as there was excellent combat mechanics held back by repetitiveness and unresponsiveness. It's like GoT wants to be an accessible Dark Souls but lacks the responsive controls. Eventually i just switched the difficulty down to easy because I wanted to get through the game faster. By the time Act 2 came around I had seem most of what the game had to offer and noticed some copy and pasting of enemies and bases.

    The ultimate problem is that The Witcher 3 was released in 2015, HZD in 2017, and AC Odyssey in 2018. Ghost of Tsushima does not come across as being 5 years ahead of The Witcher 3. When I play it it feels more like a side-step rather than a step forward. It falls for the same old open-world tropes. I would much have preferred a linear 15-hour story than the repetitive potentially 100+ hour offering presented here.

    The camera deserves a special mention, because no matter how dangerous your enemy, the camera is your biggest threat. They tried to circumvent this by having archers 'announce' their arrows but it's not as effective as I'd have liked.

    The strangest thing is, GoT is actually a very good game, if you haven't played any of the games I've mentioned above. GoT drags itself down by repeating old concepts. Had I never played games like The Witcher or Skyrim, then GoT would be a ground-breaking GOTY. As it stands, beneath the Asian veneer it is just another iteration of an over-saturated formula that should have tried to enact a paradigm shift rather than chase old trends.
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  21. Jul 28, 2020
    7
    Nicely done, albeit a tad naive rendition of feudalist Japan. It makes you wonder: we got so used to crappy open world Ubisoft games that when a game of this quality comes along, we hail it as genius -- while it's only a good game, nothing REALLY special -- but this is the bare minimum quality that Assassins Creed and Far Cry games should have stuck to. The colors and the visuals areNicely done, albeit a tad naive rendition of feudalist Japan. It makes you wonder: we got so used to crappy open world Ubisoft games that when a game of this quality comes along, we hail it as genius -- while it's only a good game, nothing REALLY special -- but this is the bare minimum quality that Assassins Creed and Far Cry games should have stuck to. The colors and the visuals are great, the island's design is the game's most important feature and thankfully it doesn't want to be the next unplayable Sekiro or Dark Souls. But overall it's nothing we've never seen before: kind of repetitive tasks, not-so-special main quest and a main character that is hard to emphatize with. Expand
  22. Jul 20, 2020
    7
    Ghost of Tsushima is, for the most part, a typical open world game. It adds nothing new to the mix, but instead chooses to offer the trite selection of activities and gameplay that players have seen a million times before. Now, I wouldn't mind these so much if the plot was engaging, but characters are mostly one-dimensional and the script is often lazy. Facial expressions during exchangesGhost of Tsushima is, for the most part, a typical open world game. It adds nothing new to the mix, but instead chooses to offer the trite selection of activities and gameplay that players have seen a million times before. Now, I wouldn't mind these so much if the plot was engaging, but characters are mostly one-dimensional and the script is often lazy. Facial expressions during exchanges with NPCs can fall inside the uncanny valley sometimes, so cameras are placed far from the speakers to make up for this. To make matters worse, lip sync is completely broken for Japanese audio: it often looks like characters are being dubbed over. This completely destroys immersion and has a negative impact on the whole experience. I'm only saying this because visual representation for landscapes and buildings is often breathtaking, and it's such a shame that the same care didn't go to these other aspects. of the game. Gameplay wise, AI is pretty terrible, and even on maximum difficulty I run into hardly any trouble. There's also your standard array of mechanics: stealth kills, parries, unblockable moves, arrows, and such. This work fine, but they never reach the heights of games like Sekiro, where mastering them became essential for success.
    So as it stands, Ghost of Tsushima is a by the book open world game, with forgettable characters and forgettable mechanics. Enjoyable, yes, but its formula grows really tiring really quickly. There's also the added value of a magnificent photo mode and the splendid Kurosawa filter, but that's about it.
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  23. Jul 20, 2020
    6
    Third-rate assassin-like game. It's exactly like Assassin’s Creed Odyssey and Assassin’s Creed Origins: there are: question marks, resource grinding, outposts liberating, parkour, assassination, stealth, outfit customization, weapon enchantment and etc. But quality is very, very average. It's more like Indie than AAA. Each element is derivative. There are a lot of clichés, the plot itselfThird-rate assassin-like game. It's exactly like Assassin’s Creed Odyssey and Assassin’s Creed Origins: there are: question marks, resource grinding, outposts liberating, parkour, assassination, stealth, outfit customization, weapon enchantment and etc. But quality is very, very average. It's more like Indie than AAA. Each element is derivative. There are a lot of clichés, the plot itself is completely trivial, characters too. Sometimes this plot and characters are ridiculous, like something from B movies. It's not a bad game, but it's too expensive, considering this level of quality. Expand
  24. Jul 28, 2020
    7
    Let me start by saying this. I hate majority of PS4 exclusives. I think majority of them have mediocre to bad gameplay, repetitive linear/open world games, bland characters and stories, None offer new things in the industry, heck GoW is the worst game i've ever bought. Now thats out of the way. GoT stands for itself, story is good and interesting, supported by characters from remarkable toLet me start by saying this. I hate majority of PS4 exclusives. I think majority of them have mediocre to bad gameplay, repetitive linear/open world games, bland characters and stories, None offer new things in the industry, heck GoW is the worst game i've ever bought. Now thats out of the way. GoT stands for itself, story is good and interesting, supported by characters from remarkable to bland. Gameplay stars mediocre at the beginning but it gets better everytime you proceed or level up i loved it. The settings and environment are awesome and catchy, with that sweet sweet photomode. OSTs are meh at best, wish they used more and plays when adventuring in Tsushima. Open world activities are nothing new, with side missions that have the same approach everytime (Kill Mongols, wait for Mongols etc) which is also implemented in every types of missions where's the creativity? Light up lighthouse, liberate the area you get it and you probably saw it in every open world game before. But i loved how directions work with the guiding wind. Conclusion : good story supported by great gameplay and a world design, affected by repetitive world activities, no variations of enemies (Sowrdsmen-spearmen-shieldmen-huge guys and archers) you literally only face 5 enemy types throughout the whole game lol. Expand
  25. Jul 19, 2020
    7
    This game is awesome it should be played by everyone! Stunning visuals. There are some complaints lip sync is not great, faces kinda seem like a mass effect Andromeda situation, some random bugs where the enemies get stuck in falling animations. The story is just not up to par for a playstation exclusive. The actors can be very bland especially Jin his Japanese voice actor is much betterThis game is awesome it should be played by everyone! Stunning visuals. There are some complaints lip sync is not great, faces kinda seem like a mass effect Andromeda situation, some random bugs where the enemies get stuck in falling animations. The story is just not up to par for a playstation exclusive. The actors can be very bland especially Jin his Japanese voice actor is much better but the lipsync is way off. It's zgreat for a new ip! Hopefully they make a second one! Expand
  26. Jul 21, 2020
    5
    It's pretty much the third best Assassin's Creed game. Going from a curated masterpiece like Last of Us 2 to this generic Ubisoft-esque open world with Assassin's Creed 2 combat is pretty rough. Also not particularly a huge fan of ancient Japanese culture.
  27. Feb 17, 2021
    5
    I had a really mixed experience with the game. I really enjoyed it at first, and found it easy to get started and learn the controls. The world is beautiful and the combat is fairly enjoyable. However, my main grief is that it's incredibly repetitive. By the time I finished Act 1 (around 20 hours) I had completely lost all motivation to carry on doing the same missions with the same combatI had a really mixed experience with the game. I really enjoyed it at first, and found it easy to get started and learn the controls. The world is beautiful and the combat is fairly enjoyable. However, my main grief is that it's incredibly repetitive. By the time I finished Act 1 (around 20 hours) I had completely lost all motivation to carry on doing the same missions with the same combat in the same world. I'm normally a completionist with games but had to abandon this.

    Overall it reminded me of the first Assassin's Creed game. The start of a new series which clearly has massive potential, but just too repetitive and monotonous to want to invest days and days worth of time into its completion. I'll still look forward to future releases in the franchise but, for me, this one missed the mark.
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  28. Aug 23, 2020
    7
    A polished and extremely good looking Assassin's Creed clone that sadly runs out of tricks before the end of the second act - 7 stars
  29. Jul 24, 2020
    6
    A good game, but has downgrade, history boring and repetitive.

    Gameplay is good, but i didn't like the camera até the moment in combat.
  30. Feb 6, 2021
    5
    story is pretty boring but the gameplay is really fun. characters don’t really stand out that much so i didn’t really feel any connection to them.
Metascore
83

Generally favorable reviews - based on 122 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 122
  1. LEVEL (Czech Republic)
    Oct 7, 2020
    100
    The best samurai game in a long time and a great fun for all, who love action. Love for Japan and its history is a big plus, but its knowledge is not necessary to enjoy every minute of this beautiful game. [Issue#305]
  2. Oct 5, 2020
    85
    Ghost of Tsushima is a flawed, but fun, game. While the gameplay itself was solid, and the story was decent, I definitely expected a lot more from Sony’s final PlayStation 4 exclusive. It had enough to keep me hooked, but lacked the polish we’ve all grown to love from a Sony first party game.
  3. Sep 15, 2020
    70
    Ultimately, it feels like the game could have benefited from a smaller scope or a more linear structure. Focus on the duels could have created a more engrossing product, especially if it honed in on the narrative for a more concise and cinematic experience. But as it stands, Ghost of Tsushima is another AAA open world title and doesn’t seek to define itself as anything other than that.