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6.3

Mixed or average reviews- based on 1108 Ratings

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  1. Oct 12, 2015
    10
    I like the taken king. It's pretty good and breathes a lot of new life into the game. A month later I'm kinda running out of things to do, but not many games can do that for me so I don't want to knock it. The only problem I have is the same before where I think everything is priced 10 dollars more than it should be.
  2. Oct 11, 2015
    6
    For everything that TTK does right in this world, it feels like most of the new stuff here should have already been added from the get go. A focus on new content has Bungie holding back on certain missions for new weapons just so we have "new" stuff to play over the coming weeks, severely hampering the already limited amount of content that was added to the game. The game isn't trying toFor everything that TTK does right in this world, it feels like most of the new stuff here should have already been added from the get go. A focus on new content has Bungie holding back on certain missions for new weapons just so we have "new" stuff to play over the coming weeks, severely hampering the already limited amount of content that was added to the game. The game isn't trying to be Halo or Warcraft but it certainly could take some cues from both games moving forward.
    I was a late adopter to the Destiny series, not really getting into it until 2 months before TTK. The upgrade from Vanilla to TTK is staggering and really makes you wonder why Bungie didn't do some of these things earlier. While the gameplay is fairly tight, and the new enemies are easily the best in the game, there's still not enough variation in what you do. When you get through the inital 8 story missions that come with the game, and the few that are added afterwards, there's not alot else to do except go find hidden guns that may or may not have been released yet and replay all the missions you've already done before for the grind. The new Raid is easily the best in the game, even if some parts feel overextended to make it seem longer. But the matchmaking in the game is awful and with no in game chat system (everything is done on their website and through the playstation/xbox party channels) it feels like they are purposely dropping the ball on being able to get those things done.
    I personally have found a great group of people to run stuff with but I can already tell this game won't hold my attention for much longer unless they spice things up with more content. And I'm not talking about the one day hidden gun quests that seem to crop up once a week. I'm looking for more story stuff to do and not have to play the same missions over and over again. I do enjoy my time immensely with the game and the people I play with but the light at the end of the tunnel is coming swiftly and I'm not sure Bungie can do enough to keep me from eventually falling off the edge of the world.
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  3. Oct 11, 2015
    10
    Destiny reborn, Destiny game of the year edition.. This titles really tell us what had happened to the game that didn't met our expectations a year ago.
    Now that TTK is released Destiny really shines. It was revived and polished and if you bought it, played a bit after release and put on the shelve now is the time to take back your steps as a Guardian and it will be a completely different
    Destiny reborn, Destiny game of the year edition.. This titles really tell us what had happened to the game that didn't met our expectations a year ago.
    Now that TTK is released Destiny really shines. It was revived and polished and if you bought it, played a bit after release and put on the shelve now is the time to take back your steps as a Guardian and it will be a completely different story!
    Of course some drawbacks still exist, but Bungie's desire to improve the games looks quite optimistic.
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  4. Oct 11, 2015
    10
    Taken king improves Destiny substantially. The new gear system is much more rewarding and feels more progressive, you don't get stuck at level 24 any longer and only stop progressing after you reach around 290+, which is the point at which you need to do raids. The story is much more understandable and isn't overly serious either. The soundtrack is absolutely fantastic. The three new subTaken king improves Destiny substantially. The new gear system is much more rewarding and feels more progressive, you don't get stuck at level 24 any longer and only stop progressing after you reach around 290+, which is the point at which you need to do raids. The story is much more understandable and isn't overly serious either. The soundtrack is absolutely fantastic. The three new sub classes offer more unique game play and have offered me the most fun I've had in a long while. Overall I would consider Taken King a major improvement over the original destiny. Expand
  5. Oct 9, 2015
    7
    I came into The Taken King sceptical, but having played it for the last 2 weeks has been very entertaining with friends.

    Destiny has always been a curious game to me, a game that handles well with the potential to be truly amazing but never quite hitting that greatness. The Taken King is a step in the right direction with a properly created set of plot lines through the main quest and
    I came into The Taken King sceptical, but having played it for the last 2 weeks has been very entertaining with friends.

    Destiny has always been a curious game to me, a game that handles well with the potential to be truly amazing but never quite hitting that greatness. The Taken King is a step in the right direction with a properly created set of plot lines through the main quest and strikes. It still suffers from a slight lack of explanation but you're at least in no doubt over why you're fighting Oryx and what he can do.
    The new subclasses are fun, giving each class something they lacked, not just in terms of elemental damage but also in ability to deal damage, impede or trap foes.

    I would rate this higher, but the slap in the face that is the price and the consequences of not getting the expansion are hard to ignore. For an existing playing it's not far off an insult to demand another £40 or lose access to certain features (mainly in the Crucible, where you can't choose exactly what you want to play any more) while Year 1 weapons have pretty much been downgraded to encourage the use of Year 2 gear. For new players, it's not too bad of a deal to get the original game and all the DLC so far.

    Be aware that Taken King doesn't make Destiny any less of a Raider's game, with a requirement to grind a lot to get the best stuff or stand a chance in the highest level content. If you don't have a group of friends to play the game with then you may as well not bother.
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  6. Oct 9, 2015
    4
    You keep on circling the same places, again and again and again and again.
    After completing the story, and reaching the max level 40 - all you keep on wondering for light, armour, weapons....
    Random quests, raids, yet nothing productive at all...
    its like never ending circle, which reaches nowhere....
  7. Oct 8, 2015
    10
    The story is a lot more coherent now and has humor too. Really enjoyed playing this. It really seems to be a lot more self-aware than any of the previous DLCs.

    Nathan Fillion helped Bungie knock this one out of the park!
  8. Oct 8, 2015
    10
    TTK has completely remade the game. And it is so much better for it. It's not too often you find a game development company that listens to it's users as closely as Bungie. They have taken the feed back and criticism and made the game much better. This doesn't happen with any other game out there. I have also never been a part of a community that is as devoted and invested as the DestinyTTK has completely remade the game. And it is so much better for it. It's not too often you find a game development company that listens to it's users as closely as Bungie. They have taken the feed back and criticism and made the game much better. This doesn't happen with any other game out there. I have also never been a part of a community that is as devoted and invested as the Destiny Community. If you want to join a sweet (for the most part) group of players, download TTK right now. Come join us. Expand
  9. Oct 8, 2015
    10
    'm probably 30+ hours into Taken King at this point, and I am FINALLY getting to the point where I only have about half a dozen quests left to complete... on the PvE side. I have barely touched Crucible at all.

    I think we hit the half way point in the new raid Saturday night, and I'm really impressed by the design of the new raid. The new strikes are fantastic, as are the redesigned
    'm probably 30+ hours into Taken King at this point, and I am FINALLY getting to the point where I only have about half a dozen quests left to complete... on the PvE side. I have barely touched Crucible at all.

    I think we hit the half way point in the new raid Saturday night, and I'm really impressed by the design of the new raid. The new strikes are fantastic, as are the redesigned classic strikes - including those with the "modular" sections that add some needed variety.

    All in all, Taken King is amazing. A 10/10 for me, a hardcore Destiny player
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  10. Oct 8, 2015
    10
    Love it, a lot of comments of people complaining about the dlc without even buy it. It`s true vanilla destiny was a beta of the taken king, but we got to be objective and judge this DLC/game for what it offers. I will be referring about the TTK as the legendary edition, the physical 60$ dollars one, and it has tons of content if you look at it as a brand new game. Do you want a list? ok 1.Love it, a lot of comments of people complaining about the dlc without even buy it. It`s true vanilla destiny was a beta of the taken king, but we got to be objective and judge this DLC/game for what it offers. I will be referring about the TTK as the legendary edition, the physical 60$ dollars one, and it has tons of content if you look at it as a brand new game. Do you want a list? ok 1. about 40 missions , 2. 13-17 maps of pvp, 3. A lot of weapons i can even count and 4. Three new RAIDS and another endgame content. If you have never played Destiny or you stop at level 20 this is the perfect moment to grab a copy for you and your friends and star shooting!!. Expand
  11. Oct 8, 2015
    10
    The story is a lot more coherent now and has humor too. Really enjoyed playing this. It really seems to be a lot more self-aware than any of the previous DLCs.

    Nathan Fillion helped Bungie knock this one out of the park!
  12. Oct 8, 2015
    10
    This is not the Destiny I bought a year ago. This is so much better. Strikes are challenging and have more creativity, gear isn't the source of level (but it helps with your defense & offense stats, as it should), there is a LOT more story through cutscenes and detailed voice overs during missions (Nathan Fillion is a big part of the game this time around, which I love), and the new socialThis is not the Destiny I bought a year ago. This is so much better. Strikes are challenging and have more creativity, gear isn't the source of level (but it helps with your defense & offense stats, as it should), there is a LOT more story through cutscenes and detailed voice overs during missions (Nathan Fillion is a big part of the game this time around, which I love), and the new social area is so much more complex and full of things to explore. Bungie finally got Destiny right! If they keep this up, I don't mind throwing $40 per year each year for the foreseeable future. Expand
  13. Oct 8, 2015
    10
    This is probably the greatest addition to a game ever. The revamped systems, the new voicework that came with 2.0 ties perfectly together with this addon. The Taken king features story equal to a AAA game and add a great system for replayability and incentive to revisit old content.

    I dont know what the people handing out 0´s possibly could be expecting, but this is as of now, living up
    This is probably the greatest addition to a game ever. The revamped systems, the new voicework that came with 2.0 ties perfectly together with this addon. The Taken king features story equal to a AAA game and add a great system for replayability and incentive to revisit old content.

    I dont know what the people handing out 0´s possibly could be expecting, but this is as of now, living up to all the expectations going in to year two of Destiny
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  14. Oct 8, 2015
    10
    Don't listen to those who are saying there's not a lot of content here. There is a ton of new content in this game. After completing the main story line, there are at least 6 new quests that open, continuing on side story's that were hinted at in the first year and providing a lot more playability. The story telling is vastly improved, both in the new cutscenes (of which there are a lot)Don't listen to those who are saying there's not a lot of content here. There is a ton of new content in this game. After completing the main story line, there are at least 6 new quests that open, continuing on side story's that were hinted at in the first year and providing a lot more playability. The story telling is vastly improved, both in the new cutscenes (of which there are a lot) and in the voice acting. Nathan Fillion and Nolan North provide great dialogue, which is funny on many occasions.

    The Dreadnaught is also huge. There are the main areas to be explored, but the ship contains numerous little tunnels and areas to explore, each having some type of chest or secret mechanic to discover which opens up new rewards. Court of Oryx provides interesting new play mechanics, there are 4 new strikes to play through, two on the dreadnaught, one on earth and one on Venus. Vog and Crota areas now have story missions attached to them, so you can explore those areas if you didn't have a chance to raid in year 1. Other reviewers mistakenly say that much of the story recycles old maps, but that's simply not the case, especially for those who had trouble finding raiding groups. Mayhem and Rift are great additions to the Crucible playlist and there are a number of new maps to play on as well. Mayhem might be the best addition that comes with Taken King.

    The removal of light level to reach the experience cap at lvl 40 is a great improvement. Reaching level 40 will unlock the content, but light level is still needed to beat those bosses. This structure makes a lot more sense since it doesn't lock out content now for landing change weapons. Playing through harder levels becomes easier with better weapons, but it's still possible to play that content without the best gear. It's a much fairer system. Not perfect yet, but a lot closer.

    This is easily a game that could have sold for $60 that only costs $40. It's clear from others reviewing that they either didn't play TTK at all or didn't finish the main story mission. This is what Destiny should have been when it was released a year ago. I'm excited to see what it becomes moving forward. It is certainly a much more rewarding experience than it was before.
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  15. Oct 8, 2015
    10
    The Taken King improves Destiny across the board. Storytelling is superb with great cutscenes, giving NPC characters personality and conveying a dense and compelling story. Game mechanics are improved and the new quest system gives overview, structure and guidance. The new subclasses are very well designed and are huge fun to develop and play. Collections make it easier to manage shaders,The Taken King improves Destiny across the board. Storytelling is superb with great cutscenes, giving NPC characters personality and conveying a dense and compelling story. Game mechanics are improved and the new quest system gives overview, structure and guidance. The new subclasses are very well designed and are huge fun to develop and play. Collections make it easier to manage shaders, emblems, exotic weapons and armor. The reputation system is als improved and Crucible (PVP) action has become even better with new maps and modes. New and well designed weapons and armor everywhere along with a new system to calculate light level, better reflecting individual progress. This new iteration of Destiny is a massive improvement in quality in all aspects, finally making Destiny the top notch title it always should have been. A strong recommendation from my side for this game if you're looking for best-in-class combat/gunplay along with an amazing sci-fi dystopian universe/story. Expand
  16. Oct 8, 2015
    10
    I was bored from Destiny: after 400 hours I tough I would never play year 2 ( you can't call this a dlc )

    I brought this expansion just because my wife wanted it... And now I find myself to ride again ! New objectives, new weapons, new subclasses, new gear and new levelling system. This is something I'm not used to: is a reset; is also quite fair if I think about annual series
    I was bored from Destiny: after 400 hours I tough I would never play year 2 ( you can't call this a dlc )

    I brought this expansion just because my wife wanted it... And now I find myself to ride again !

    New objectives, new weapons, new subclasses, new gear and new levelling system.

    This is something I'm not used to: is a reset; is also quite fair if I think about annual series that came up with a "new game" not so new.

    PVP at last is getting more complex maps, few new modes, new squad-based bounties, new objectives.

    By now I played almost only PVP and i enjoyed a lot the new maps, now more tactical.

    If you have Destiny and you are waiting for November big ones (Fallout 4, BO3 or Battlefront ) this is a must buy.
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  17. Oct 8, 2015
    10
    First and foremost this new expansion is everything the good reviews say it is. All you picky gamers that give it a negative review are either from a different platform like the Xbox one, or PC, or you just expect bungee to give you everything in the content instead of going out and getting it. Sure you paid $40 for it, and there is a lot of new scenarios in the game, I'm going to giveFirst and foremost this new expansion is everything the good reviews say it is. All you picky gamers that give it a negative review are either from a different platform like the Xbox one, or PC, or you just expect bungee to give you everything in the content instead of going out and getting it. Sure you paid $40 for it, and there is a lot of new scenarios in the game, I'm going to give this review a solid 10 because all of you negative aholes that gave it a negative score. Last thing I will leave you all with is the content is right there, you just have to get off of your lazy asses and go get it. Expand
  18. Oct 8, 2015
    10
    This addon contains all that Bungie promised. A lot more content with new story and new beautifull Dreadnought with many secrets and paths to explore. New sexy weapons with different shoot and reloading sounds. SWORDS! 3 unique subclass that are so sweet. It all worth 40$, i mean it. If you are moneyless tramp, that's your problems. Thank you Bungie, keep up the good work.
  19. Oct 8, 2015
    10
    Most of the reviews are obviously from dumb Destiny haters who didn't even buy the DLCs to save money for stale games like CoD and FIFA, and the others who bought it anyway, but they still find something to complain just for the sake of complaining, if you say it will ruin the industry, why the *** would you buy it then? your 0/0 reviews won't change sh!t, and if you don't want to shootMost of the reviews are obviously from dumb Destiny haters who didn't even buy the DLCs to save money for stale games like CoD and FIFA, and the others who bought it anyway, but they still find something to complain just for the sake of complaining, if you say it will ruin the industry, why the *** would you buy it then? your 0/0 reviews won't change sh!t, and if you don't want to shoot enemies in every mission, what the hell do you want? grinding for stuff and getting it makes me feel like I really worked hard for it, if you do nothing and reach lvl 100 for an example then it only makes noobs feel like gods, to me, real "hardcore" gamers will prefer to grind instead of getting the gjallarhorn (which was nerved for noobs to get it from the Xur). in the end I think this DLC is 10 times better than the "full" game. Expand
  20. Oct 8, 2015
    10
    While the rest of the people are complaining about money, politics, greed, and other rants about Activision and Bungie, I will be enjoying this wonderful although short expansion. Graphics are amazing. Sound is spot on. Gameplay is slick. The Dreadnaught is a fun place to explore

    I have spent 500 hours in the game so at $140 pricetag....its 0.28 cents and hour. I cant believe people
    While the rest of the people are complaining about money, politics, greed, and other rants about Activision and Bungie, I will be enjoying this wonderful although short expansion. Graphics are amazing. Sound is spot on. Gameplay is slick. The Dreadnaught is a fun place to explore

    I have spent 500 hours in the game so at $140 pricetag....its 0.28 cents and hour. I cant believe people **** about the money aspect.
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  21. Oct 8, 2015
    10
    Don't listen to those who are saying there's not a lot of content here. There is a ton of new content in this game. After completing the main story line, there are at least 6 new quests that open, continuing on side story's that were hinted at in the first year and providing a lot more playability. The story telling is vastly improved, both in the new cutscenes (of which there are a lot)Don't listen to those who are saying there's not a lot of content here. There is a ton of new content in this game. After completing the main story line, there are at least 6 new quests that open, continuing on side story's that were hinted at in the first year and providing a lot more playability. The story telling is vastly improved, both in the new cutscenes (of which there are a lot) and in the voice acting. Nathan Fillion and Nolan North provide great dialogue, which is funny on many occasions.

    The Dreadnaught is also huge. There are the main areas to be explored, but the ship contains numerous little tunnels and areas to explore, each having some type of chest or secret mechanic to discover which opens up new rewards. Court of Oryx provides interesting new play mechanics, there are 4 new strikes to play through, two on the dreadnaught, one on earth and one on Venus. Vog and Crota areas now have story missions attached to them, so you can explore those areas if you didn't have a chance to raid in year 1. Other reviewers mistakenly say that much of the story recycles old maps, but that's simply not the case, especially for those who had trouble finding raiding groups. Mayhem and Rift are great additions to the Crucible playlist and there are a number of new maps to play on as well. Mayhem might be the best addition that comes with Taken King.

    The removal of light level to reach the experience cap at lvl 40 is a great improvement. Reaching level 40 will unlock the content, but light level is still needed to beat those bosses. This structure makes a lot more sense since it doesn't lock out content now for landing change weapons. Playing through harder levels becomes easier with better weapons, but it's still possible to play that content without the best gear. It's a much fairer system. Not perfect yet, but a lot closer.

    This is easily a game that could have sold for $60 that only costs $40. It's clear from others reviewing that they either didn't play TTK at all or didn't finish the main story mission. This is what Destiny should have been when it was released a year ago. I'm excited to see what it becomes moving forward. It is certainly a much more rewarding experience than it was before.
    Expand
  22. Oct 8, 2015
    10
    I'm probably 30+ hours into Taken King at this point, and I am FINALLY getting to the point where I only have about half a dozen quests left to complete... on the PvE side. I have barely touched Crucible at all.

    I think we hit the half way point in the new raid Saturday night, and I'm really impressed by the design of the new raid. The new strikes are fantastic, as are the redesigned
    I'm probably 30+ hours into Taken King at this point, and I am FINALLY getting to the point where I only have about half a dozen quests left to complete... on the PvE side. I have barely touched Crucible at all.

    I think we hit the half way point in the new raid Saturday night, and I'm really impressed by the design of the new raid. The new strikes are fantastic, as are the redesigned classic strikes - including those with the "modular" sections that add some needed variety.

    All in all, Taken King is amazing. A 10/10 for me, a hardcore Destiny player.
    Expand
  23. Oct 8, 2015
    10
    First and foremost this new expansion is everything the good reviews say it is. All you picky gamers that give it a negative review are either from a different platform like the Xbox one, or PC, or you just expect bungee to give you everything in the content instead of going out and getting it. Sure you paid $40 for it, and there is a lot of new scenarios in the game, I'm going to giveFirst and foremost this new expansion is everything the good reviews say it is. All you picky gamers that give it a negative review are either from a different platform like the Xbox one, or PC, or you just expect bungee to give you everything in the content instead of going out and getting it. Sure you paid $40 for it, and there is a lot of new scenarios in the game, I'm going to give this review a solid 10 because all of you negative aholes that gave it a negative score. Last thing I will leave you all with is the content is right there, you just have to get off of your lazy asses and go get it Expand
  24. Oct 8, 2015
    10
    I brought this expansion just because my wife wanted it... And now I find myself to ride again !

    New objectives, new weapons, new subclasses, new gear and new levelling system. This is something I'm not used to: is a reset; is also quite fair if I think about annual series that came up with a "new game" not so new. PVP at last is getting more complex maps, few new modes, new
    I brought this expansion just because my wife wanted it... And now I find myself to ride again !

    New objectives, new weapons, new subclasses, new gear and new levelling system.

    This is something I'm not used to: is a reset; is also quite fair if I think about annual series that came up with a "new game" not so new.

    PVP at last is getting more complex maps, few new modes, new squad-based bounties, new objectives.

    By now I played almost only PVP and i enjoyed a lot the new maps, now more tactical.

    If you have Destiny and you are waiting for November big ones (Fallout 4, BO3 or Battlefront ) this is a must buy.
    Expand
  25. Oct 8, 2015
    10
    TTK is the game Destiny should have been from the beginning. The story is great, told in a compelling way, and continues well after the main campaign is over. From what I’ve been able to play so far, the value you get is unbelievable for the price. Bungie’s got a lot to make up for after Destiny’s first year, but if Bungie continues down this path for future expansion, it’ll have redeemedTTK is the game Destiny should have been from the beginning. The story is great, told in a compelling way, and continues well after the main campaign is over. From what I’ve been able to play so far, the value you get is unbelievable for the price. Bungie’s got a lot to make up for after Destiny’s first year, but if Bungie continues down this path for future expansion, it’ll have redeemed this game and realized its full potential. Expand
  26. Oct 8, 2015
    10
    This is not the Destiny I bought a year ago. This is so much better. Strikes are challenging and have more creativity, gear isn't the source of level (but it helps with your defense & offense stats, as it should), there is a LOT more story through cutscenes and detailed voice overs during missions (Nathan Fillion is a big part of the game this time around, which I love), and the new socialThis is not the Destiny I bought a year ago. This is so much better. Strikes are challenging and have more creativity, gear isn't the source of level (but it helps with your defense & offense stats, as it should), there is a LOT more story through cutscenes and detailed voice overs during missions (Nathan Fillion is a big part of the game this time around, which I love), and the new social area is so much more complex and full of things to explore. Bungie finally got Destiny right! If they keep this up, I don't mind throwing $40 per year each year for the foreseeable future. Expand
  27. Oct 8, 2015
    10
    Destiny has become the victim of a video game hate culture. Which is extremely unfortunate, because The Taken King expansion is actually a really great experience. Everything from the small changes, to the large game mechanic revamps help to completely revitalize the base game.

    When I say that Destiny is the VICTIM of hate culture, I mean that you will most likely see considerably more
    Destiny has become the victim of a video game hate culture. Which is extremely unfortunate, because The Taken King expansion is actually a really great experience. Everything from the small changes, to the large game mechanic revamps help to completely revitalize the base game.

    When I say that Destiny is the VICTIM of hate culture, I mean that you will most likely see considerably more bad user reviews, than you will favorable ones, it is the game that is fun to hate on. Most of the bad reviews don't actually present any real or justified reasons for the low scores, they are just blind hate.

    But if you are still reading this, then you deserve to know why The Taken King is deserving of a high score.

    - Level design: Most of the areas in the story missions are brand new areas, and those areas feature some cool level design that is markedly different to the story missions before it. There are some fun new platforming mechanics which make things fun. The atmosphere in some of the levels is really intense.

    - Further on the story mission design: A lot has been said about Destiny reusing old areas for missions, but one thing MUST be noted about this. The Patrol areas (the main areas of each planetary location) are the Hub areas of those worlds. Each hub area connects to various sections of that world. Almost all the story missions in the game DO in fact feature entirely new map areas, despite what people say, however many of them may start with you spawning in a familiar location, for example, the Cosmodrome has a handful of spawning locations, and you spawn there for every mission no matter where that mission takes you. In TTK this isn't as much of an issue as you are spawned as close to your objective as is feasible in the game (ie it's not logical for your character to spawn inside a building, as you can't land your ship inside a building).

    - Cinematics: The new cinematics that are added to the game are awesome! The between mission cut scenes significantly flesh out the NPC characters in ways that were absolutely needed. It added an atmosphere to the game which is awesome.

    - Villain: For the first time in Destiny, they made the villain a character in the game. Rather than another enemy to kill. I actually FELT the anxiousness and danger that Oryx presents, and every time he shows up, you feel his hate.

    - Weapon Foundries: The addition of in-game weapon manufacturers has meant there are weapon designs which are much more unique in design and operate in fascinating ways. No longer are we seeing random weapon designs that all function the same.

    - Your story: In TTK, the world of Destiny recognizes your character. They acknowledge what you have done over the course of Year 1. Countless times throughout the game, your achievements are noted by the various NPC's. When Oryx arrives in the solar system, YOU are the Guardian they send out to meet him. Only you, the legend, can overcome such a power opponent.

    - Characters: As mentioned above, the NPC's in Destiny haven't really been fleshed out much previously, TTK tries to resolve that, by making those characters the focus of the story. It pays off brilliantly. Cayde-6 is hilarious, his banter with Eris is perfect, Commander Zavala and Ikora Ray are both interesting characters, and Oryx is a very imposing enemy.

    - The bad: There isn't much bad to say about an expansion which improves on almost every aspect of the base game. The overall Story arc with Oryx is too short for his character. He is by far the best villain in Destiny, and really does have that typical TV show villain feel to him, the kind that you build up to fighting over the entire season of the show, with the Raid being the final episode of the season, but it feels like a 13 episode season, rather than a full 23 episode. That's not to say those 13 episodes aren't awesome, because they are! but it's sad to see such an amazing enemy be dealt with so quickly.

    Summary: The Taken King knocks it out of the park. It improves almost every aspect of the Destiny game, while keeping those fundamental game pay mechanics that made it so much fun to begin with. As a game, it isn't perfect, though TTK has shown that the true potential of Destiny is not as far off as we thought. I thoroughly look forward to where Bungie take the game over the course of Year 2, and into the following years.

    Another bad thing, is knowing that we won't see such an influx of content until Destiny 2, as the following DLC 3 and 4 will likely be considerably smaller in size.
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  28. Oct 8, 2015
    10
    Destiny's done a lot of things right, but it's also done a hell of a lot of things wrong, and I was honestly kinda ready for TTK to be the DLC that sucked enough to tear me away from the series once and for all.

    And so here I am, pleasantly surprised. -The main campaign is only a few hours long, but leagues beyond the original game in terms of quality and variety. New cutscenes and
    Destiny's done a lot of things right, but it's also done a hell of a lot of things wrong, and I was honestly kinda ready for TTK to be the DLC that sucked enough to tear me away from the series once and for all.

    And so here I am, pleasantly surprised.

    -The main campaign is only a few hours long, but leagues beyond the original game in terms of quality and variety. New cutscenes and loads of dialogue give existing mannequin quest-givers personality and charm (Fillion's Cayde-6 steals the show).
    -Strike bosses actually have interesting mechanics and abilities that change the way you play instead of just being giant enemies with tons of health and tiered minion spawns.
    -King's fall is easily twice the length of any previous Raid activity, while combining the exploration and intrigue of the Vault of Glass with the fast-paced action of Crota's End.
    -The new subclasses are great fun and drastically change your team's playstyle and strategy with their new abilities.
    -The new leveling system isn't perfect, but its constant progression is a huge improvement over the base game's tiered light system.
    -And for the mmo-esque players who love quests and grind with a payoff, there are tons of additional side quests and rewards to unlock. There are a good number of fun little secrets, many of which still have yet to be discovered weeks into the DLC's life cycle.

    Sadly, it's worth mentioning a few things that likely have caused the high number of negative reviews here.

    First is excusable. Bungie backtracked on a major tenant of their design by making a huge portion of old gear obsolete. Many people will be sad saying goodbye to some of their old favorites (especially a number of game-breaking but fun toys), but by mostly rebuilding the new sandbox and balance from scratch, Bungie has really made a much more fun RPG system with a much wider arsenal of viable gear. Vanilla's PvE and PvP meta's were gamed and optimal loadouts named well before the game even launched through the Beta, while almost every new toy we get seems to have a niche it effectively fills and a strategy it works for. It's a tough bandaid for many to peel off, but once you do, the game is far better for its new, rebalanced gear sandbox.

    The second is inexcusable. Destiny has a history of allowing non-DLC owners to progress just short of the max level (normally attained with Raid gear, only available from the DLC Raid), but this time, they capped the level for players at 34, well below the level necessary to do the rotating end-game content. Most of the new random drops they get will be rated a higher xp level than the game will let them progress to. The previous DLC-locking practice was already a tiny bit shady yet excusable (to let the DLC content into the rotations), but this is just kinda **** for non-DLC owners; there's a reason the demo of the game actually unlocks the full game, and that's because it might as well be a demo at this point. If someone was leery of purchasing the DLC and hadn't quite made up their mind, this is all the excuse they need to not support Activision's practices.

    But still, in terms of the DLC itself, it's everything the base game should have been. If you're still willing to give Destiny a chance after the **** it's pulled, then there's plenty of both quality and quantity put into this package. After a few weeks of playing, I'd be willing to say this offers as much value as the base game itself, and it's remarkable just how much Bungie has learned from just a year of development.
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  29. Oct 8, 2015
    10
    This is not the Destiny I bought a year ago. This is so much better. Strikes are challenging and have more creativity, gear isn't the source of level (but it helps with your defense & offense stats, as it should), there is a LOT more story through cutscenes and detailed voice overs during missions (Nathan Fillion is a big part of the game this time around, which I love), and the new socialThis is not the Destiny I bought a year ago. This is so much better. Strikes are challenging and have more creativity, gear isn't the source of level (but it helps with your defense & offense stats, as it should), there is a LOT more story through cutscenes and detailed voice overs during missions (Nathan Fillion is a big part of the game this time around, which I love), and the new social area is so much more complex and full of things to explore. Bungie finally got Destiny right! If they keep this up, I don't mind throwing $40 per year each year for the foreseeable future. Expand
  30. Oct 8, 2015
    10
    The story is a lot more coherent now and has humor too. Really enjoyed playing this. It really seems to be a lot more self-aware than any of the previous DLCs.

    Nathan Fillion helped Bungie knock this one out of the park!
Metascore
86

Generally favorable reviews - based on 81 Critic Reviews

Critic score distribution:
  1. Positive: 77 out of 81
  2. Negative: 0 out of 81
  1. Dec 10, 2015
    85
    The Taken King shows off Destiny's full potential. This is a must have.
  2. LEVEL (Czech Republic)
    Dec 3, 2015
    100
    The Taken King addition corrects majority of errors that Destiny had from the beginning and finally brings a larger portion of the story and lot of new content to explore. [Issue#258]
  3. Nov 16, 2015
    80
    For the first time, Destiny feels like it’s complete. It’s not perfect, far from it in fact, and I still can’t entirely disagree when they speak of the package itself as bad. But I’ve also been unable to put it down for the past month I’ve played it.