User Score
8.4

Generally favorable reviews- based on 1444 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jul 1, 2017
    7
    I trust and bought the game based on past gamer comments. My first play the game, it is annoying to repeat all over the level from start. Must be more checkpoint or save/load point, or merge checkpoint and load point, we have get used to this last 10 years! Please update it!
  2. Aug 22, 2018
    7
    Crash Bandicoot was Dark Souls before Dark Souls was a thing-- and by that I mean, the difficulty can be absurdly unrelenting. Crash Bandicoot is the epitome of "trial and error" gaming, and to get through most of the game's levels, you have to memorize them.

    Back when I was a kid, I managed to achieve acquiring every single gem, crystal and platinum ankh in the second and third games,
    Crash Bandicoot was Dark Souls before Dark Souls was a thing-- and by that I mean, the difficulty can be absurdly unrelenting. Crash Bandicoot is the epitome of "trial and error" gaming, and to get through most of the game's levels, you have to memorize them.

    Back when I was a kid, I managed to achieve acquiring every single gem, crystal and platinum ankh in the second and third games, and when trying to do the same today, I marvel at the patience I must have had, because I had forgotten just how RIDICULOUSLY unfair the series was.

    Toe barely over a cliff edge?
    You fall and die.
    Didn't jump far enough?
    You die.
    Jumped too far?
    You die.
    Barely touch the edge of an enemy?
    You die.
    Run past one enemy only for another one to suddenly surprise you over the hill because of the horrendous camera angles?
    You die.
    Jump too soon?
    You die.
    Jump too late?
    You die.
    Spot an enemy on the screen as your sliding across a patch of ice, but you can't slow down in time?
    You die.
    All your lives are gone. Game over.

    And yet, somehow, Crash Bandicoot is still less forgiving than Dark Souls ever was. Gathering lives is a pain due to how many times you fall into pits. Gathering Aku masks is pointless for the same reason. Most of your deaths are due to falls, and this was always true in Crash Bandicoot games. When re-releasing the series, Vicarious Visions did nothing to update this, I imagine because they wanted to stay true to the original game's "spirit."

    Well, the spirit of Crash is definitely there, and for that I'm grateful... but I'm also this close to chucking my controller across the room whenever I play these. I remember them being annoyingly hard, but not this harsh.

    Still, a lot of the pain is worth reliving some of these games. The visuals are fantastic, and I never thought I'd see Crash updated to this level. And I'd be remiss if I didn't say I had a smile on my face when remembering myself as a kid, sitting on the floor with a Playstation controller in my hand and playing the hell out of these.

    Are they as fun as I remember? Eh... sadly, no. They're a LOT more painful than I recall them being, and I don't know if that's intended or not. Do they reignite my love for old Playstation games? Absolutely.

    Still... if you haven't played these games in the past, I actually wouldn't recommend them. They're at times insufferable and anger-inducing. Few games are as nonsensical as the Crash series nowadays, and there's a very good reason for that. Trial and error is really not any fun.
    Expand
  3. Nov 10, 2018
    7
    Vicarious Visions' re-master of the original Crash bandicoot trilogy is one nice looking game. The graphics are great. It would've been nice if it ran at 60fps but, as it is, I didn't get any eye strain. The music and sounds are fairly spot on as well. It sounds good for the most part.

    The gameplay, however, has some kinks. The gameplay should be such that as soon as crash lands on
    Vicarious Visions' re-master of the original Crash bandicoot trilogy is one nice looking game. The graphics are great. It would've been nice if it ran at 60fps but, as it is, I didn't get any eye strain. The music and sounds are fairly spot on as well. It sounds good for the most part.

    The gameplay, however, has some kinks. The gameplay should be such that as soon as crash lands on something he stops dead in his tracks. Whether that means changing the default pill shape hitbox or programming it so crash stops, it should have been addressed. Especially for a game like this that requires precise timing of jumps and such and it would be more authentic to the original. Pretty amateurish fail.

    Another typical amateur move, especially back in the day, is that the joystick has a huge dead zone. Not only that but the difference in joystick position between when crash walks and runs is way too small. So what ends up happening is that you move the joystick a bit, nothing. A bit more nothing. More still, nothing. Then a bit more and crash walks then a bit more and he's running. This game is how NOT to program analog movement controls 101. I never understood the joystick dead zone. To prevent accidental movement? I don't recall this ever being a problem. So you're going to botch gameplay for everyone for the rare case scenario when someone has to scratch their nose in the middle of gameplay? Ridiculous. I mean, look at A Link Between Worlds (most devs should look to Nintendo on how to do things right). That game out 4 years before crash trilogy. Perfect analog movement, with no dead zone, and a much wider range of speeds than a binary walk/run.

    One other thing that was annoying was the loading times. The PS4 has like, what, 8GB of RAM right? For example, in Crash 1, why couldn't the main map stay in memory? What level in any of these games is larger than a fraction of total memory? I find it hard to believe that all that loading was really necessary.

    Having said all that, the game is still pretty fun even with the pad (although hair-pullingly difficult at times). It's good but could have been better. Vicarious Visions haven't really redeemed themselves here. Whether it was a decision at Activision (wouldn't surprise me in the least) or incompetence by the designers and/or programmers, the fact is that gameplay is king. Always has been. Always will be. And, although serviceable, it seems like gameplay was a paltry second to sound and visuals.
    Expand
  4. Jul 2, 2017
    7
    I do not understand why people are raving this like it's a outstanding ordeal. Is Crash Bandicoot's remastered trilogy good? Well yes it is. It has a pretty great graphic engine, a price tag of $40 and plenty of content that can keep you entertained. The problem however lies in not just Crash's gameplay, but its history too. People giving this a 10/10, or a 9/10 are likely omitting hugeI do not understand why people are raving this like it's a outstanding ordeal. Is Crash Bandicoot's remastered trilogy good? Well yes it is. It has a pretty great graphic engine, a price tag of $40 and plenty of content that can keep you entertained. The problem however lies in not just Crash's gameplay, but its history too. People giving this a 10/10, or a 9/10 are likely omitting huge and important issues with the game that seems to give the impression that rose-tinted glasses of nostalgia is clouding their judgments. I liked Crash Warped when it first came out, but I was a drooling little kid that wasn't analyzing games and critiquing them like now. That's where this trilogy is in currently: Critiqueland.

    The first major issue of the trilogy is the controls. The D-pad on the PSX controller was very hard to play Crash and Coco across levels. Jumping to the analog usage (including the originals already built in on the PS4 dpad) does alleviate some of the issues that had. Considering in platforming games you need responsive controls above all things to make sure you can make jumps is crucial, and this trilogy doesn't allow this. On the contrary, it worsens it. The vehicle missions (in warped in particular) is very cumbersome and annoying to maneuver in. The fact I repeat certain parts because the controls kept killing me or causing problems isn't a good thing to have. Even spinning and miss my timings for jumping on enemies for even a brief second would be far more unfair than what's allowed.

    The next issue is the running away levels usually under DASH or Run. They stay true to the original but the main problems with those levels were the unpredictable obstacles Crash or Coco would run into that you had very little time to react or else the thing behind you would kill you. I would have much preferred the level to have a optional camera control where you can at least see where youre going at all times, something Spyro did as a contemporary and proved to be a better game trilogy.

    The camera is a huge issue for this game because if you ever want to backtrack to areas, you won't be able to see or instantly remember the next area and have you killed because you couldn't see it based on the camera not allowing you. Especially for a game that was designed for kids, you want them to be able to see where they are going and not be upset that the game won't let them move the camera that Ratchet and Clank and Mario games do very well.

    Repetition and the mundane level design also shows as well. Beating a level and yielding a crystal is standard most will get over the three games, but if you wish to achieve more gems you have to do absolutely insane and stupid things that would easily frustrate you. Gems require ALL boxes to be smashed, so miss a single box and you have to repeat the whole level (especially if you miss a single box on a bonus round) to get that one gem. Obviously on early levels this is not so bad but on later levels they can be extremely tedious and annoying rather than fun and enjoyable. Relics are even more stupid because they require the player to beat the level under a time limit that they never specify. If you don't succeed or die at any point in the level (as checkpoints are turned off) you have to repeat the whole level again, which can be irritating to ludicrous depending on the map.

    A few other issues I have is more of Crash's animations. I get they wanna make him goofy and silly, but having him do the exact same animation everytime he gets a gem or relic is really boring and loses its charm quickly. Coco can now be selected to do missions alongside Crash (aside from a few exceptions), but they don't change anything to the formula; it's just a gender format to appease both sexes. Bosses are a joke to kill and only a few are even worth a challenge. Autosaving seems unnecessary because most levels are short and can be completed in a matter of seconds. Load times are a tad bit too long for me when booting up the game AND going to levels. Considering the length of the levels, the tedium to getting gems and mixing the camera and controls in, you can easily backfire players who havent played the games ever easily and prove immensely frustrating.

    This doesn't mean the game sucks. I like the graphics, Warped allows abilities and vehicle missions and 2 jumped from the first with better levels and creativity. 1 wasn't that good originally and it only worsens now.

    Crash Bandicoot N. Sane Trilogy is a good deal for three games. Fans will buy this with no issue, but newcomers might turn away after a few hours. Nostalgia is a dangerous thing to have and people should focus on the games and their structures more than graphics or seeing Crash do stupid things on screen. I enjoyed them as a kid, but as an adult I know platformers are "dead" for a reason. Crash reminds me of good times, but bad times too.
    Expand
  5. Oct 29, 2017
    7
    This review contains spoilers, click expand to view. I like this game very much but thee glitches and the lower crash jump from Activision
    and vicarious visions and the road to nowhere and the high road and the lab and the
    graphics is superb and the unbalanced difficulty this is all my review
    Expand
  6. Jul 4, 2017
    7
    The Crash trilogy were great platformers so a remake was definitely coming. This remake did a great job enhancing the graphics and sounds. The facial expressions that were good on the PS1 are amazing on the PS4. But... I'm looking at this game as it is a remake. Not as a new game. There were some issues not fixed that should have be fixed like the difficulty spikes and the camera.

    The
    The Crash trilogy were great platformers so a remake was definitely coming. This remake did a great job enhancing the graphics and sounds. The facial expressions that were good on the PS1 are amazing on the PS4. But... I'm looking at this game as it is a remake. Not as a new game. There were some issues not fixed that should have be fixed like the difficulty spikes and the camera.

    The game is amazing but the remake needs some more polishing.
    7/10
    Expand
  7. Jul 1, 2017
    7
    There was no doubt in my mind as soon as I head this was coming out that I was going to buy a PS4, in fact this game and the Wipeout Omega Collection was the only reason I did buy one. Now don't get this wrong this is a great game and it's great to be able to play these 3 classic games in HD and have all the lovely graphics, but I have to say I am disappointed that it only runs at 30fps, IThere was no doubt in my mind as soon as I head this was coming out that I was going to buy a PS4, in fact this game and the Wipeout Omega Collection was the only reason I did buy one. Now don't get this wrong this is a great game and it's great to be able to play these 3 classic games in HD and have all the lovely graphics, but I have to say I am disappointed that it only runs at 30fps, I mean for goodness sake in 2017 we have games like Wipeout Omega collection and Project Cars that run at 60fps (on the Pro) so why can this? It's just laziness on the part of the developers, there are far too many games on the PS4 that should run at 60fps that don't and it's a real shame. Expand
  8. Jul 25, 2017
    7
    I will be honest about this. The trilogy suffers from 1 fatal flaw from the first 2 games. The difficuilty, and alot of it is unfair. There will be times where depth perceptions screws you,where you see that Crash landed on a platform but slips of,and where when you see the fire go out on a firebreathing gorilla statue but you still die. some of the hitboxes are wonky to. But the generalI will be honest about this. The trilogy suffers from 1 fatal flaw from the first 2 games. The difficuilty, and alot of it is unfair. There will be times where depth perceptions screws you,where you see that Crash landed on a platform but slips of,and where when you see the fire go out on a firebreathing gorilla statue but you still die. some of the hitboxes are wonky to. But the general problem with this trilogy is that I felt the first game was too difficuilt to enjoy (I beat it,but I didn't really enjoy it much) he second game is good with it's difficuilty until you get to Room 4. and that is the problems with this game.

    Other than the difficuilty the games are pretty solid
    Expand
  9. Mar 2, 2018
    7
    Crash bandicoot es un juego que supone un reto, uno dificil de verdad (sobre todo el primero), y una gran satisfacción cuando te das cuenta que dominas los movimientos de este torpe pero entrañable marsupial. El primero cojea un poco en la simpleza de su jugabilidad (algo que intentaron arreglar un poco en el segundo), sin embargo, tienen todos un apartado artístico brutal. El diseño deCrash bandicoot es un juego que supone un reto, uno dificil de verdad (sobre todo el primero), y una gran satisfacción cuando te das cuenta que dominas los movimientos de este torpe pero entrañable marsupial. El primero cojea un poco en la simpleza de su jugabilidad (algo que intentaron arreglar un poco en el segundo), sin embargo, tienen todos un apartado artístico brutal. El diseño de niveles en una temprana entrega era algo destartalado, unos bonus que más bien eran un castigo. Esto también lo intentaron arreglar en el segundo. Por último, la historia es ingeniosa, pero está muy mal tratada. Expand
  10. Jun 2, 2023
    7
    I think overall this is a great trilogy for platformers fans ! I think however that you should skip the first game completely and only focus on crash 2 and crash warped. The first game is too clunky and outdated...but Crash 2 and Crash 3 are good remasters in my opinion. I completed the trilogy in around 17 hours by focusing on the main mission.
  11. Oct 9, 2018
    7
    I am a long time crash bandicoot fan. Crash bandicoot Cortex strikes back was the first game i ever played. The series has been dead for many years but it has been revived in the N.sane trilogy. I am happy and a bit disappointed. The games look and sound fantastic, but the biggest complaint is obvious, it's the controls. The controls feel awkward and clunky. The spin, slide and slide jumpI am a long time crash bandicoot fan. Crash bandicoot Cortex strikes back was the first game i ever played. The series has been dead for many years but it has been revived in the N.sane trilogy. I am happy and a bit disappointed. The games look and sound fantastic, but the biggest complaint is obvious, it's the controls. The controls feel awkward and clunky. The spin, slide and slide jump are great but the normal jump and air-time are bad. Your biggest enemy is not the hostile enemies but instead they are holes and pits because of the awkward jumping. The power-ups are good but the speed shoes feel a bit nerfed. Previously when you use the speed-shoes and jump, the momentum would carry over and resolved in a longer jump, but in this game that jump is shortened and is not very helpful anymore. The vehicle controls in Crash Warped is horrible. The bike is on exception. Plane levels are more difficult because it feels like the enemies have aim-bot. The Jet-ski is the worst thing in the game. They are slippery, hard to be precise and overall not fun at all. Coco's tiger levels are now more fast paced and usually end up falling in pits more often than previously. Crash Bandicoot is better in the N.sane version but Crash Bandicoot Cortex strikes back and Crash Bandicoot Warped are not. Not a bad game but a bit disappointing. Expand
  12. Jan 4, 2019
    7
    I liked the remaster of the first part but when I am already at the Crash Bandicoot 2 part, I easily get bored and just not continue. I bought the game a while back and I am still not done with Part 2. Maybe I will try it again and hopefully get into it. Buying it at the same time as Witcher 3 definitely is a reason though.
  13. Nov 11, 2020
    7
    Good game, but even as a remake, you can feel it's age. The controls and gameplay feels sluggish sometimes and there are several hitbox and depth problems. Nonetheless, it's a good game with funny characters, great visuals as a remake and the platforming - although I said, aged - isn't bad. But it's challenging.. So if you don't like hard games, you won't have a good time with this.
  14. Apr 6, 2020
    7
    Its fine, just enhanced graphics and soundtrack. Im not a fan of the Gameplay itself
  15. Jul 29, 2020
    7
    This trilogy has a special place in my heart but the remake didn’t bring it as it is, The remaster introduced new bugs and glitches which wasn’t welcomed by some ppl and I think I’m one of them
  16. Oct 7, 2020
    7
    This review contains spoilers, click expand to view. For a person who's never played the previous three or at least the 3rd one, this is going to be an alright introduction to the franchise:
    Graphics look as they are expected to look -- they are great but nothing exceptional
    Gameplay mostly merged from the original trilogy but some features have been removed and quantum masks have been added as a substitution.
    Music doesn't make my ears bleed but I hardly ever noticed when I played it myself. When I watched someone play, I paid attention to it, and it was good enough.
    The game is pretty fun to play, the player is being introduced to new mechanics almost to the very end of the game with the final two worlds serving as an exam for what the player should have learned to that point.
    The story is there and it is okay, though I don't see anyone really paying attention to it.
    Timelines are pretty great and refreshing to play, though I didn't find myself engaged enough with them.
    The game's pretty difficult if you are for all the boxes, I would say, somewhere around Crash 2.
    Vehicles are one of my main complaints: they don't feel right to control, a visual clue of which boxes you are going to hit doesn't always correspond to reality, controls are pretty rigid at some points, and insanely loose at others.
    If you are for 100% or 106% completion, these vehicle levels are going to be your bane. As you have to gather all the boxes without dying and there is no way to backtrack boxes in the vehicle parts. Also, platinum relics seem to be pretty tight compared to golden ones. So for the completionist, this one can be a significant challenge.
    Now, let's make some comparisons with previous games. First of all, this one really likes to put a small number of boxes somewhere hidden from sight so unless you sniff around every corner you might end up missing one or two boxes very often. In the original ones there very little amounts of such levels and they were a great source of annoyance. This game has such a thing implemented in almost every level.
    There are no death routes anymore, flashback tapes are here instead, which are practically some jumping gauntlets. Their difficulty curve is non-existent -- one level can be a breeze and the other will make you want to commit suicide for the time being.
    There are no time gems that were in 3rd one neither their equivalents, which make level completion feel a tiny bit less rewarding. Having 6 clear gems per level feel overwhelming and some of them are almost always a completion reward (as you are unlikely to miss more than 60% wumpa fruits). This also spoils you the requirements for all clear gems (except for the hidden one, but it is mostly somewhere behind the wall). So there is no C2&3 charm of finding some secret parts of a level where you face some serious challenge and get the gem as a reward (there are some levels like this in C4 but far rarer).
    C2&3 used a formula of several level ideas like "underwater level", "race level", "egypt level", "ruins level", etc then developed them as harder versions of initial levels, usually, they had some "extra hard" version which gave the player extra feeling of progress. C4 instead uses several worlds, each level doesn't look alike any other decoration-wise, but it is not as distinct as it used to be in C3, so you feel like you have been playing 2 or 3 levels at best just with different decorations for the entirety of the game.
    Classic C2&3 abilities are now either removed, given initially, or provided with masks to some extent. This, again, weakens the sense of progression as finishing world now doesn't reward the play in any way. One may say that masks are unlocked gradually, but you don't get to use them anytime you want, only at given sections. This gives the gameplay less depth than in C2&3 for instance.
    Color gems don't seem to be something they used to be in C2&3: now they are more of some "do something extremely specific " puzzles like a blue gem in C2. They are no longer a reward for death routes for instance nor lying at the end of the secret levels, which, as far as I know, do not exist anymore.
    This game feels like it is a sequel to Crash 1 and not the other part of the trilogy. For me, C1 was the worst in the trilogy, and this game reminds me of it occasionally. Personally, I've enjoyed Crash 3 more than this one, even completed it. I'm not sure if I'm going 106% there, given the vehicle's quality and the idea of sniffing around every corner.

    So, if you haven't played anything for the franchise, then it is going to be a good game.
    If you wish to check out the best Crash game -- start with the original trilogy, 3rd game. For a crash fan, this one is alright, I guess.
    Expand
  17. Oct 11, 2020
    7
    It is a really funny and also a hard jump’n run game. But that was the originals also. The remaster looks really nice. But the 30 FPS on PS4 Pro is something which I can’t believe, that is just poor and lazy for this kind of game generation.
  18. Sep 23, 2022
    7
    Eine großartige Sammlung von 3 Remakes von 3 klassischen Spielen, ich hatte besonders mit Crash 1 eine wirklich gute Zeit und ging so weit, es zu platnieren. Crash 2 hat mir Spaß gemacht, aber Crash 3 habe ich kaum gespielt, ich habe es einfach geschlagen und das war's.
  19. Jan 18, 2022
    7
    Un ottima reskin di un cult, mi sono trovato in difficoltà notando la differenza esponenziale tra i tre titoli, rispettata e mantenute tale, ma in generale è uno dei migliori platform usciti su ps4
  20. Apr 12, 2023
    7
    It's a good game, I have a lot of memories with this game, although I think more could have been done to make this reconstruction better, but overall it is a good and pleasant reconstruction.

    And it is true that the graphics of the game have been improved, but because of the repetition of this game and of course because the publisher of this game thinks more about making money than art
    It's a good game, I have a lot of memories with this game, although I think more could have been done to make this reconstruction better, but overall it is a good and pleasant reconstruction.

    And it is true that the graphics of the game have been improved, but because of the repetition of this game and of course because the publisher of this game thinks more about making money than art (and this remake proves this), I cannot give this game a green rating.
    Expand
  21. Aug 21, 2023
    7
    Great remake but I didn't finish it due to the repetition of levels and mechanics, It's a normal thing since it is based on a game from 90s.
  22. Jul 19, 2017
    6
    A great platformer is all about precise controls Which this game sorely lacks. The visuals are great but the gameplay isn't. There is an ongoing meme about it being dark souls level difficult, but that's incorrect as dark souls is fair. This games difficulty comes purely from terrible hit detection and controls.
  23. Jul 19, 2017
    6
    I wasn't very impressed with this game. It's a good remaster, it sticks to it's roots. It was a great trip to nostalgia land. The visuals are beautiful and clean but the gameplay is very sloppy. The difficulty curve is very steep. I went through more "Game Over" screens than most of the games that I have completed. I remember having the same issues when I first played crash bandicoot onI wasn't very impressed with this game. It's a good remaster, it sticks to it's roots. It was a great trip to nostalgia land. The visuals are beautiful and clean but the gameplay is very sloppy. The difficulty curve is very steep. I went through more "Game Over" screens than most of the games that I have completed. I remember having the same issues when I first played crash bandicoot on the Playstation. After all theses years I thought that these problems we're going to be solved, but it's still a pain in the butt. I feel sorry that Crash Bandicoot is on a same level as Sonic the Hedgehog: Really great at first but after a lot of games and spinoffs, it's boring and old. I can now understand why Naughty Dog left this project and invested on games like Uncharted and The Last of Us. It was a very smart move. Expand
  24. Jul 14, 2017
    6
    IT looks the same, IT sounds the same, but it doesn't FEEL the same.
    I've been a huge fan of crash since i was in grade school. I frequently go back and play the originals and I was very excited for this to come out on PS4. Unfortunately i think when they re-made the game, they used some new technology for the hitboxes and the physics. Crash doesn't land on edges the same way he did in
    IT looks the same, IT sounds the same, but it doesn't FEEL the same.
    I've been a huge fan of crash since i was in grade school. I frequently go back and play the originals and I was very excited for this to come out on PS4. Unfortunately i think when they re-made the game, they used some new technology for the hitboxes and the physics. Crash doesn't land on edges the same way he did in the original ps1 release. This is CRITICAL to get right. Levels where I breeze through on the ps1 are filled with deaths on the ps4. Crash falls off of edges like he's stepping in oil.

    I appreciate the effort that was put into trying to bring this series back for fans, but the game mechanics are the single most important thing to get right and they aren't exactly how they were on the originals.
    Expand
  25. Aug 4, 2017
    6
    This is one of the best franchises and a favorite of mine for years but this one isn't that good sadly. I really wish it did more to evolve bandicoot instead of regurgitating the same stuff.
  26. Oct 1, 2017
    6
    O maior problema desse jogo é a movimentação, que te trola muito, além de que voce não consegue calcular o espaço entre as coisas. O jogo também tem um problema com o range dos ataques que muitas vezes pareceu bugado para mim.
  27. Jul 17, 2020
    6
    Cumple todas las expectativas! Mejoraron mucho su calidad grafica! Y mantiene esa jugabilidad la cual lo hizo perfecto en el pasado!
  28. Jul 31, 2020
    6
    While the original was brutal but precise, this remake is as well brutally difficult but also, surprisingly, far less precise. Its problematic to calculate where and when to make next jump. Driving sections in Crash 2 and 3 are sluggish and a chore to navigate, although platforming is little bit better than in Crash 1. It does get points for its charm and nostalgia but it has problems galore.
  29. Apr 25, 2022
    6
    Graphics 0,5
    Design 1
    Animation 1
    Sound 1
    Voice 0,5
    Music 0,5
    Story 0,5
    Gameplay 1
    Control 0
    New Ideas 0
    Total - 6
  30. Aug 31, 2023
    6
    First and foremost I wanna start off by saying platform games aside from Mario are not really my cup of tea so I by no means want to say this game is terrible. I just found it difficult to control at times and it is pretty unforgiving at times lol. The colors In this game is what really caught my attention and the character designs are also very neat! The boss fights were my favorite thingFirst and foremost I wanna start off by saying platform games aside from Mario are not really my cup of tea so I by no means want to say this game is terrible. I just found it difficult to control at times and it is pretty unforgiving at times lol. The colors In this game is what really caught my attention and the character designs are also very neat! The boss fights were my favorite thing as I found each boss unique in their own way along with the strategy to beat them. Expand
Metascore
80

Generally favorable reviews - based on 85 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 85
  2. Negative: 0 out of 85
  1. Jul 3, 2018
    85
    Quotation forthcoming.
  2. Playstation Official Magazine Australia
    Feb 8, 2018
    90
    Forget all your fears. The 3D platforming games of PlayStation legend have never looked or played better. [September 2017, p83]
  3. LEVEL (Czech Republic)
    Sep 29, 2017
    80
    The trip to the past has been great and a famous reborn marsupial feels really good. Almost as good as you do when playing N. Sane Trilogy. [Issue#277]