User Score
8.4

Generally favorable reviews- based on 1444 Ratings

User score distribution:
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  1. Aug 31, 2023
    6
    First and foremost I wanna start off by saying platform games aside from Mario are not really my cup of tea so I by no means want to say this game is terrible. I just found it difficult to control at times and it is pretty unforgiving at times lol. The colors In this game is what really caught my attention and the character designs are also very neat! The boss fights were my favorite thingFirst and foremost I wanna start off by saying platform games aside from Mario are not really my cup of tea so I by no means want to say this game is terrible. I just found it difficult to control at times and it is pretty unforgiving at times lol. The colors In this game is what really caught my attention and the character designs are also very neat! The boss fights were my favorite thing as I found each boss unique in their own way along with the strategy to beat them. Expand
  2. Aug 21, 2023
    7
    Great remake but I didn't finish it due to the repetition of levels and mechanics, It's a normal thing since it is based on a game from 90s.
  3. Jun 2, 2023
    7
    I think overall this is a great trilogy for platformers fans ! I think however that you should skip the first game completely and only focus on crash 2 and crash warped. The first game is too clunky and outdated...but Crash 2 and Crash 3 are good remasters in my opinion. I completed the trilogy in around 17 hours by focusing on the main mission.
  4. Apr 12, 2023
    7
    It's a good game, I have a lot of memories with this game, although I think more could have been done to make this reconstruction better, but overall it is a good and pleasant reconstruction.

    And it is true that the graphics of the game have been improved, but because of the repetition of this game and of course because the publisher of this game thinks more about making money than art
    It's a good game, I have a lot of memories with this game, although I think more could have been done to make this reconstruction better, but overall it is a good and pleasant reconstruction.

    And it is true that the graphics of the game have been improved, but because of the repetition of this game and of course because the publisher of this game thinks more about making money than art (and this remake proves this), I cannot give this game a green rating.
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  5. Sep 23, 2022
    7
    Eine großartige Sammlung von 3 Remakes von 3 klassischen Spielen, ich hatte besonders mit Crash 1 eine wirklich gute Zeit und ging so weit, es zu platnieren. Crash 2 hat mir Spaß gemacht, aber Crash 3 habe ich kaum gespielt, ich habe es einfach geschlagen und das war's.
  6. Apr 25, 2022
    6
    Graphics 0,5
    Design 1
    Animation 1
    Sound 1
    Voice 0,5
    Music 0,5
    Story 0,5
    Gameplay 1
    Control 0
    New Ideas 0
    Total - 6
  7. Mar 9, 2022
    5
    This trilogy wasn't that great to me and the reason why is because it doesn't play as easily as the original games on the Ps1. They added a pressured jump button so you have to press the jump button hard all the time and if you didn't then you would fail the jump. Allot of the time if not all the time you need the max jump height so why was it made that the jump would be pressureThis trilogy wasn't that great to me and the reason why is because it doesn't play as easily as the original games on the Ps1. They added a pressured jump button so you have to press the jump button hard all the time and if you didn't then you would fail the jump. Allot of the time if not all the time you need the max jump height so why was it made that the jump would be pressure sensitive. You also cannot disable this in any settings.
    These games are way harder than they were before aswell. I am not sure why but if you play them on Ps1 and then play this trilogy there is a huge difference in difficulty. I even tested this out to see if it was just me having bad memory.
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  8. Jan 18, 2022
    7
    Un ottima reskin di un cult, mi sono trovato in difficoltà notando la differenza esponenziale tra i tre titoli, rispettata e mantenute tale, ma in generale è uno dei migliori platform usciti su ps4
  9. Aug 2, 2021
    5
    The rebuilding of the stages is fantastic at an artistic level, bit sadly the developers decided to make the remake even more difficult than the original. Don’t get me wrong, I’m fine with challenging games, but this one just feels unforgiving and unfair. Before you know it, you’ll be entering and closing a level repeatedly to farm some lives to have a slight chance of going through theThe rebuilding of the stages is fantastic at an artistic level, bit sadly the developers decided to make the remake even more difficult than the original. Don’t get me wrong, I’m fine with challenging games, but this one just feels unforgiving and unfair. Before you know it, you’ll be entering and closing a level repeatedly to farm some lives to have a slight chance of going through the most challenging levels.

    It’s sad, but the collision box of Crash seems to break the entire game.

    This is less of an issue on the third game, but very infuriating in the first one.
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  10. Jul 19, 2021
    5
    Got this as part of the PS5 collection. It is very telling to me that all these glowing reviews mention "childhood memories" in one way or another, because you have to have massive nostalgia for these games to hand out such high scores for a title that feels incredibly archaic to play in this day and age. I guess they stayed very "true to the original" because releasing these as new gamesGot this as part of the PS5 collection. It is very telling to me that all these glowing reviews mention "childhood memories" in one way or another, because you have to have massive nostalgia for these games to hand out such high scores for a title that feels incredibly archaic to play in this day and age. I guess they stayed very "true to the original" because releasing these as new games nowadays with these controls and this camera absolutely would NOT fly at all. I never played the Crash games as a kid and I just find this game incredibly frustrating because you're supposed to make jumps with absolute pinpoint precision with less-than-stellar controls and a lack of depth perception (due to the fixed, zoomed-out camera) that is just absolutely infuriating. Expand
  11. Nov 11, 2020
    7
    Good game, but even as a remake, you can feel it's age. The controls and gameplay feels sluggish sometimes and there are several hitbox and depth problems. Nonetheless, it's a good game with funny characters, great visuals as a remake and the platforming - although I said, aged - isn't bad. But it's challenging.. So if you don't like hard games, you won't have a good time with this.
  12. Apr 16, 2021
    5
    Crash is a log of wood, it struggles to jump, it slips, it doesn't read the game inputs well and in addition there are the disastrous hitboxes that make you die if you don't hit an enemy perfectly in the center. That's awful, said by someone who just finished 100% the original trilogy without any problems
  13. Mar 25, 2021
    5
    As someone who was a huge fan of the original trilogy to the point of learning how to draw the characters when I was a kid, I have exactly one reason that my rating for this is so low: They changed the physics / hit box on Crash's jump (you know, the thing platformer protagonists do to win the game), and it doesn't mesh with the levels that were specifically designed for the previousAs someone who was a huge fan of the original trilogy to the point of learning how to draw the characters when I was a kid, I have exactly one reason that my rating for this is so low: They changed the physics / hit box on Crash's jump (you know, the thing platformer protagonists do to win the game), and it doesn't mesh with the levels that were specifically designed for the previous physics.

    This game is a better version of the originals in just about every other realm, which is what, sound and graphics? Any team of developers could've done that to a game that already exists and sold millions. But despite having a perfectly simple task to accomplish for an easy cash-in, they just couldn't help but tweak a linear platformer to have the physics of a non-linear platformer, essentially cutting Crash's jump short every time you try to control the direction he's going in mid-air (which is a HUGE difference in levels like Slippery Climb, one of the hardest levels from the first game). This one decision that they didn't have to make makes it's very apparent that they couldn't just let something perfect stay perfect because they felt the need to prove themselves in a context that was completely unnecessary; It's not like this choice made anyone trust the developers more. It's just an absolutely silly, non-sensical decision that emphasizes the jarring contrast between cartoonish-ness and realism.

    For anyone who hasn't played the originals: I can see why you wouldn't understand my complaint if you haven't played them, but the difference is definitely noticeable, and consistently leads to the scenario of "well, I guess the game didn't like me doing that, so let's just slide down the edge of this platform." Trial and error is supposed to be fun in games (no, it's not simply too hard; yes, I got the Plat trophies), but the style of Crash's gameplay regarding level design requires mid-air finagling; That was always a central gameplay mechanic. Here it's about tuning into a nuance that bares faulty indication of someone's mastery, as the game wasn't originally designed to accommodate it.

    Yes, you're supposed to be able to slide under an elevated Nitro crate from next to it without blowing up. There are areas where you specifically have to do that. And that's not even the jump physics, it's just expanding the character's hit detection.

    I still recommend the original games over this. Though perhaps the nostalgia of my imagination makes the old graphics still seem engaging, they truly do feel like finely tuned adventures. And credit where credit is due for the original developers making such a pivotal 3D platformer.

    I don't mean to dissuade anyone from trying this, I just consider level design and gameplay correlation to be THE most important aspect of a game, just ahead of story. This took an L on that front. Still could be fun for the kids, and Warped seems to still work similarly to the original somehow.
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  14. Mar 24, 2021
    5
    The game has old ideas because The game has old ideas the stages its not good its bad and the gameplay is bad and the camera its so bad i cant do a simple platform because the camera its so bad but the soundtrack its good and stupid bosses But the stages have diversification and that a good thing and I am very annoyed with people who like Crash because it is a childhood game for them.The game has old ideas because The game has old ideas the stages its not good its bad and the gameplay is bad and the camera its so bad i cant do a simple platform because the camera its so bad but the soundtrack its good and stupid bosses But the stages have diversification and that a good thing and I am very annoyed with people who like Crash because it is a childhood game for them. You have to think. Why are games good then Crash a good game because it is fun or because of childhood memories? Expand
  15. Oct 11, 2020
    7
    It is a really funny and also a hard jump’n run game. But that was the originals also. The remaster looks really nice. But the 30 FPS on PS4 Pro is something which I can’t believe, that is just poor and lazy for this kind of game generation.
  16. Oct 7, 2020
    7
    This review contains spoilers, click expand to view. For a person who's never played the previous three or at least the 3rd one, this is going to be an alright introduction to the franchise:
    Graphics look as they are expected to look -- they are great but nothing exceptional
    Gameplay mostly merged from the original trilogy but some features have been removed and quantum masks have been added as a substitution.
    Music doesn't make my ears bleed but I hardly ever noticed when I played it myself. When I watched someone play, I paid attention to it, and it was good enough.
    The game is pretty fun to play, the player is being introduced to new mechanics almost to the very end of the game with the final two worlds serving as an exam for what the player should have learned to that point.
    The story is there and it is okay, though I don't see anyone really paying attention to it.
    Timelines are pretty great and refreshing to play, though I didn't find myself engaged enough with them.
    The game's pretty difficult if you are for all the boxes, I would say, somewhere around Crash 2.
    Vehicles are one of my main complaints: they don't feel right to control, a visual clue of which boxes you are going to hit doesn't always correspond to reality, controls are pretty rigid at some points, and insanely loose at others.
    If you are for 100% or 106% completion, these vehicle levels are going to be your bane. As you have to gather all the boxes without dying and there is no way to backtrack boxes in the vehicle parts. Also, platinum relics seem to be pretty tight compared to golden ones. So for the completionist, this one can be a significant challenge.
    Now, let's make some comparisons with previous games. First of all, this one really likes to put a small number of boxes somewhere hidden from sight so unless you sniff around every corner you might end up missing one or two boxes very often. In the original ones there very little amounts of such levels and they were a great source of annoyance. This game has such a thing implemented in almost every level.
    There are no death routes anymore, flashback tapes are here instead, which are practically some jumping gauntlets. Their difficulty curve is non-existent -- one level can be a breeze and the other will make you want to commit suicide for the time being.
    There are no time gems that were in 3rd one neither their equivalents, which make level completion feel a tiny bit less rewarding. Having 6 clear gems per level feel overwhelming and some of them are almost always a completion reward (as you are unlikely to miss more than 60% wumpa fruits). This also spoils you the requirements for all clear gems (except for the hidden one, but it is mostly somewhere behind the wall). So there is no C2&3 charm of finding some secret parts of a level where you face some serious challenge and get the gem as a reward (there are some levels like this in C4 but far rarer).
    C2&3 used a formula of several level ideas like "underwater level", "race level", "egypt level", "ruins level", etc then developed them as harder versions of initial levels, usually, they had some "extra hard" version which gave the player extra feeling of progress. C4 instead uses several worlds, each level doesn't look alike any other decoration-wise, but it is not as distinct as it used to be in C3, so you feel like you have been playing 2 or 3 levels at best just with different decorations for the entirety of the game.
    Classic C2&3 abilities are now either removed, given initially, or provided with masks to some extent. This, again, weakens the sense of progression as finishing world now doesn't reward the play in any way. One may say that masks are unlocked gradually, but you don't get to use them anytime you want, only at given sections. This gives the gameplay less depth than in C2&3 for instance.
    Color gems don't seem to be something they used to be in C2&3: now they are more of some "do something extremely specific " puzzles like a blue gem in C2. They are no longer a reward for death routes for instance nor lying at the end of the secret levels, which, as far as I know, do not exist anymore.
    This game feels like it is a sequel to Crash 1 and not the other part of the trilogy. For me, C1 was the worst in the trilogy, and this game reminds me of it occasionally. Personally, I've enjoyed Crash 3 more than this one, even completed it. I'm not sure if I'm going 106% there, given the vehicle's quality and the idea of sniffing around every corner.

    So, if you haven't played anything for the franchise, then it is going to be a good game.
    If you wish to check out the best Crash game -- start with the original trilogy, 3rd game. For a crash fan, this one is alright, I guess.
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  17. Jul 31, 2020
    6
    While the original was brutal but precise, this remake is as well brutally difficult but also, surprisingly, far less precise. Its problematic to calculate where and when to make next jump. Driving sections in Crash 2 and 3 are sluggish and a chore to navigate, although platforming is little bit better than in Crash 1. It does get points for its charm and nostalgia but it has problems galore.
  18. Jul 29, 2020
    7
    This trilogy has a special place in my heart but the remake didn’t bring it as it is, The remaster introduced new bugs and glitches which wasn’t welcomed by some ppl and I think I’m one of them
  19. Jul 17, 2020
    6
    Cumple todas las expectativas! Mejoraron mucho su calidad grafica! Y mantiene esa jugabilidad la cual lo hizo perfecto en el pasado!
  20. Apr 6, 2020
    7
    Its fine, just enhanced graphics and soundtrack. Im not a fan of the Gameplay itself
  21. Apr 1, 2019
    5
    So hard (i not casul , have platinum in all souls like (and souls) games), but camera in this game - poop...
    2D - poop
    5/10
  22. Jan 4, 2019
    7
    I liked the remaster of the first part but when I am already at the Crash Bandicoot 2 part, I easily get bored and just not continue. I bought the game a while back and I am still not done with Part 2. Maybe I will try it again and hopefully get into it. Buying it at the same time as Witcher 3 definitely is a reason though.
  23. Nov 10, 2018
    7
    Vicarious Visions' re-master of the original Crash bandicoot trilogy is one nice looking game. The graphics are great. It would've been nice if it ran at 60fps but, as it is, I didn't get any eye strain. The music and sounds are fairly spot on as well. It sounds good for the most part.

    The gameplay, however, has some kinks. The gameplay should be such that as soon as crash lands on
    Vicarious Visions' re-master of the original Crash bandicoot trilogy is one nice looking game. The graphics are great. It would've been nice if it ran at 60fps but, as it is, I didn't get any eye strain. The music and sounds are fairly spot on as well. It sounds good for the most part.

    The gameplay, however, has some kinks. The gameplay should be such that as soon as crash lands on something he stops dead in his tracks. Whether that means changing the default pill shape hitbox or programming it so crash stops, it should have been addressed. Especially for a game like this that requires precise timing of jumps and such and it would be more authentic to the original. Pretty amateurish fail.

    Another typical amateur move, especially back in the day, is that the joystick has a huge dead zone. Not only that but the difference in joystick position between when crash walks and runs is way too small. So what ends up happening is that you move the joystick a bit, nothing. A bit more nothing. More still, nothing. Then a bit more and crash walks then a bit more and he's running. This game is how NOT to program analog movement controls 101. I never understood the joystick dead zone. To prevent accidental movement? I don't recall this ever being a problem. So you're going to botch gameplay for everyone for the rare case scenario when someone has to scratch their nose in the middle of gameplay? Ridiculous. I mean, look at A Link Between Worlds (most devs should look to Nintendo on how to do things right). That game out 4 years before crash trilogy. Perfect analog movement, with no dead zone, and a much wider range of speeds than a binary walk/run.

    One other thing that was annoying was the loading times. The PS4 has like, what, 8GB of RAM right? For example, in Crash 1, why couldn't the main map stay in memory? What level in any of these games is larger than a fraction of total memory? I find it hard to believe that all that loading was really necessary.

    Having said all that, the game is still pretty fun even with the pad (although hair-pullingly difficult at times). It's good but could have been better. Vicarious Visions haven't really redeemed themselves here. Whether it was a decision at Activision (wouldn't surprise me in the least) or incompetence by the designers and/or programmers, the fact is that gameplay is king. Always has been. Always will be. And, although serviceable, it seems like gameplay was a paltry second to sound and visuals.
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  24. Oct 9, 2018
    7
    I am a long time crash bandicoot fan. Crash bandicoot Cortex strikes back was the first game i ever played. The series has been dead for many years but it has been revived in the N.sane trilogy. I am happy and a bit disappointed. The games look and sound fantastic, but the biggest complaint is obvious, it's the controls. The controls feel awkward and clunky. The spin, slide and slide jumpI am a long time crash bandicoot fan. Crash bandicoot Cortex strikes back was the first game i ever played. The series has been dead for many years but it has been revived in the N.sane trilogy. I am happy and a bit disappointed. The games look and sound fantastic, but the biggest complaint is obvious, it's the controls. The controls feel awkward and clunky. The spin, slide and slide jump are great but the normal jump and air-time are bad. Your biggest enemy is not the hostile enemies but instead they are holes and pits because of the awkward jumping. The power-ups are good but the speed shoes feel a bit nerfed. Previously when you use the speed-shoes and jump, the momentum would carry over and resolved in a longer jump, but in this game that jump is shortened and is not very helpful anymore. The vehicle controls in Crash Warped is horrible. The bike is on exception. Plane levels are more difficult because it feels like the enemies have aim-bot. The Jet-ski is the worst thing in the game. They are slippery, hard to be precise and overall not fun at all. Coco's tiger levels are now more fast paced and usually end up falling in pits more often than previously. Crash Bandicoot is better in the N.sane version but Crash Bandicoot Cortex strikes back and Crash Bandicoot Warped are not. Not a bad game but a bit disappointing. Expand
  25. Sep 8, 2018
    5
    Growing up, my family didn’t have a lot of money so i didn’t play a ton of games. So when I look back at the original PlayStation I think of the Spyro trilogy. I never played Crash Bandicoot. So when I heard about the remake, it was something that I eventually wanted to check out but it wasn’t high on my list of games to play.

    Finally I got around to picking up the trilogy and I must
    Growing up, my family didn’t have a lot of money so i didn’t play a ton of games. So when I look back at the original PlayStation I think of the Spyro trilogy. I never played Crash Bandicoot. So when I heard about the remake, it was something that I eventually wanted to check out but it wasn’t high on my list of games to play.

    Finally I got around to picking up the trilogy and I must say that I didn’t love it. It just didn’t feel right to me for some reason. I am very picky and peculiar about my Platformers and this just didn’t feel right.

    After a couple hours, I was done with the game and was ready to move onto to something else. Now if the rumors are true and they remake a Spyro Trilogy, that will be up my alley.
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  26. Aug 22, 2018
    7
    Crash Bandicoot was Dark Souls before Dark Souls was a thing-- and by that I mean, the difficulty can be absurdly unrelenting. Crash Bandicoot is the epitome of "trial and error" gaming, and to get through most of the game's levels, you have to memorize them.

    Back when I was a kid, I managed to achieve acquiring every single gem, crystal and platinum ankh in the second and third games,
    Crash Bandicoot was Dark Souls before Dark Souls was a thing-- and by that I mean, the difficulty can be absurdly unrelenting. Crash Bandicoot is the epitome of "trial and error" gaming, and to get through most of the game's levels, you have to memorize them.

    Back when I was a kid, I managed to achieve acquiring every single gem, crystal and platinum ankh in the second and third games, and when trying to do the same today, I marvel at the patience I must have had, because I had forgotten just how RIDICULOUSLY unfair the series was.

    Toe barely over a cliff edge?
    You fall and die.
    Didn't jump far enough?
    You die.
    Jumped too far?
    You die.
    Barely touch the edge of an enemy?
    You die.
    Run past one enemy only for another one to suddenly surprise you over the hill because of the horrendous camera angles?
    You die.
    Jump too soon?
    You die.
    Jump too late?
    You die.
    Spot an enemy on the screen as your sliding across a patch of ice, but you can't slow down in time?
    You die.
    All your lives are gone. Game over.

    And yet, somehow, Crash Bandicoot is still less forgiving than Dark Souls ever was. Gathering lives is a pain due to how many times you fall into pits. Gathering Aku masks is pointless for the same reason. Most of your deaths are due to falls, and this was always true in Crash Bandicoot games. When re-releasing the series, Vicarious Visions did nothing to update this, I imagine because they wanted to stay true to the original game's "spirit."

    Well, the spirit of Crash is definitely there, and for that I'm grateful... but I'm also this close to chucking my controller across the room whenever I play these. I remember them being annoyingly hard, but not this harsh.

    Still, a lot of the pain is worth reliving some of these games. The visuals are fantastic, and I never thought I'd see Crash updated to this level. And I'd be remiss if I didn't say I had a smile on my face when remembering myself as a kid, sitting on the floor with a Playstation controller in my hand and playing the hell out of these.

    Are they as fun as I remember? Eh... sadly, no. They're a LOT more painful than I recall them being, and I don't know if that's intended or not. Do they reignite my love for old Playstation games? Absolutely.

    Still... if you haven't played these games in the past, I actually wouldn't recommend them. They're at times insufferable and anger-inducing. Few games are as nonsensical as the Crash series nowadays, and there's a very good reason for that. Trial and error is really not any fun.
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  27. Mar 2, 2018
    7
    Crash bandicoot es un juego que supone un reto, uno dificil de verdad (sobre todo el primero), y una gran satisfacción cuando te das cuenta que dominas los movimientos de este torpe pero entrañable marsupial. El primero cojea un poco en la simpleza de su jugabilidad (algo que intentaron arreglar un poco en el segundo), sin embargo, tienen todos un apartado artístico brutal. El diseño deCrash bandicoot es un juego que supone un reto, uno dificil de verdad (sobre todo el primero), y una gran satisfacción cuando te das cuenta que dominas los movimientos de este torpe pero entrañable marsupial. El primero cojea un poco en la simpleza de su jugabilidad (algo que intentaron arreglar un poco en el segundo), sin embargo, tienen todos un apartado artístico brutal. El diseño de niveles en una temprana entrega era algo destartalado, unos bonus que más bien eran un castigo. Esto también lo intentaron arreglar en el segundo. Por último, la historia es ingeniosa, pero está muy mal tratada. Expand
  28. Oct 29, 2017
    7
    This review contains spoilers, click expand to view. I like this game very much but thee glitches and the lower crash jump from Activision
    and vicarious visions and the road to nowhere and the high road and the lab and the
    graphics is superb and the unbalanced difficulty this is all my review
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  29. Oct 1, 2017
    6
    O maior problema desse jogo é a movimentação, que te trola muito, além de que voce não consegue calcular o espaço entre as coisas. O jogo também tem um problema com o range dos ataques que muitas vezes pareceu bugado para mim.
  30. Aug 4, 2017
    6
    This is one of the best franchises and a favorite of mine for years but this one isn't that good sadly. I really wish it did more to evolve bandicoot instead of regurgitating the same stuff.
Metascore
80

Generally favorable reviews - based on 85 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 85
  2. Negative: 0 out of 85
  1. Jul 3, 2018
    85
    Quotation forthcoming.
  2. Playstation Official Magazine Australia
    Feb 8, 2018
    90
    Forget all your fears. The 3D platforming games of PlayStation legend have never looked or played better. [September 2017, p83]
  3. LEVEL (Czech Republic)
    Sep 29, 2017
    80
    The trip to the past has been great and a famous reborn marsupial feels really good. Almost as good as you do when playing N. Sane Trilogy. [Issue#277]