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8.0

Generally favorable reviews- based on 854 Ratings

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  1. Nov 3, 2020
    7
    Crash Bandicoot 4: Its about Time
    So close to being great
    I love the original crash trilogy just as much as anybody, but even I can look back and admit, crash has never been anything better than just good.. and playing through crash 4 had me asking myself ould this be it.. could this be the great game we all knew crash could be… I started out loving crash, the initial challenge, the
    Crash Bandicoot 4: Its about Time
    So close to being great
    I love the original crash trilogy just as much as anybody, but even I can look back and admit, crash has never been anything better than just good.. and playing through crash 4 had me asking myself ould this be it.. could this be the great game we all knew crash could be…
    I started out loving crash, the initial challenge, the beautifully crafted levels, the nostalga of going through each level trying to break all of the boxes, getting to play with my girlfriend, I loved it.. but the glaring problems crash 4 possesses, stop it from ultimately hitting that definitive, wow.. this is a great game…
    For starters the structure here with the gems, you have a challenges of collect this many wumpa fruit, collect all the boxes, find the hidden gem, get through the level only dying this many times… all of this is great.. I love adding more challenge to levels, giving replayablity incentive.. but how these gems are handled is what tarnished this system.. they are for skins… but rather than getting as many gems as you can in a level to save them up for your favorite skins.. the game forces you to do every or near every challenge in a level to unlock its skin… and because of this I didn’t even bother… one of the main hooks of a crash bandicoot game for me, is its collectables aspect, breaking all of the boxes, searching for its hidden gem.. but if I miss one cheap box on a rail section im automatically disqualified from unlocking that levels skin unless I want to replay the whole level again.. a major respect of my time and effort.. there is literally no incentive to do anything but get to the finish line with a sytem like this… especially now that lives are no longer a thing… as crash 4 is more designed to be trial and error, bang your head against the wall difficulty that just stops being fun a little more than halfway through this 9 hour game… I don’t find annoying im going to try and kill you every step you take luck based obstacles to be fun, and this is all crash 4 ends up being by its end.. from a fun collectathon to straight up frustration and levels that eventually just become so dull and drag on forever… thanlfully Crash 4 is more good than bad.. it is full of so much content, new characters and bonus levels, again, so many skins to unlock if you care to take on its challenges… I just would’ve personally liked a more friendly approach to the gem system, turn it into currency rather than progress, so that someone like me and really anyone with not a whole lot of time on their hands can enjoy that aspect of at least trying to break all of the boxes and grab all of the fruit, because once you miss one box or you die right before a checkpoint after a long slog, you just don’t want to do it.. you don’t care about the boxes and exploring… this killed part of what makes crash bandicoot so special…
    but this is a special game, in fact while it has no memorable moments or levels like the previous games do..i believe crash 4 is the best game in the series… so much great foundation with the multiple masks adding new elements such as gravity or appearing and disappearing platforms, new characters with their own play styles… just work on the pacing. Let me breathe a little in between the constant im gonna kill you obstacles..give me incentive to collect even with a time crunch life.. and maybe. Just maybe.. crash bandicoot 5 can be this first great game in the series…
    I give Crash Bandicoot 4: Its about time
    a 7.5/10
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  2. Apr 8, 2021
    7
    Crash 4 just tries to do too much and the result is a jack of all trades master of none. It's not a bad game by any means, great cut scenes, humor, and voice acting, but the most fun you'll have in crash 4 is when the level design takes obvious inspiration from the original trilogy and that only happens about 50% of the time.

    The original crash trilogy were master crafted platformers
    Crash 4 just tries to do too much and the result is a jack of all trades master of none. It's not a bad game by any means, great cut scenes, humor, and voice acting, but the most fun you'll have in crash 4 is when the level design takes obvious inspiration from the original trilogy and that only happens about 50% of the time.

    The original crash trilogy were master crafted platformers (besides crash 3 was a bit on the weak side). Crash 4 is not, it's a pretty strange platformer. More like a puzzle flavored platformer rather than a fluid platformer like the original trilogy. And what I mean by that is sometimes you have to stop moving to examine an area and think about the abilities you'll need to use to progress. One character is so poorly designed that you actually have to suicide if you moved forward without using the right ability. There's several characters to play with, some of them you will hate playing with, others you will enjoy. I'll give credit where credit is due. Boss fights are actually really fun in this game, better than any other crash. But overall it's just a weaker platformer than the original trilogy. I'd still recommend it. It's worth playing, it just doesn't feel like a true successor to the crash series. They nailed the aesthetics but not the gameplay.
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  3. Jan 26, 2021
    7
    Probably the best Crash Bandicoot game, right after Crash Team Racing.
    Although I obtained the platinum trophy in my PS4 version (along with the other 4 platinum trophies in the rest of Crash games), I must admit that the difficulty level in this game is ridiculously high. I was very close to giving up, mainly due to N.Sanely Perfect Relics and horrendously long loading times, but
    Probably the best Crash Bandicoot game, right after Crash Team Racing.
    Although I obtained the platinum trophy in my PS4 version (along with the other 4 platinum trophies in the rest of Crash games), I must admit that the difficulty level in this game is ridiculously high. I was very close to giving up, mainly due to N.Sanely Perfect Relics and horrendously long loading times, but eventually, I did it. I wouldn't like to do it again, the game is too hard, even for me.
    Also, the graphics are significantly different from the previous games - now the graphics are more comics, which I didn't particularly like.

    I would give it 9/10, but I deducted two points for the difficulty level and graphics change.
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  4. Oct 2, 2020
    7
    The game is not bad, but:
    - Levels don't feel as different as in Crash 2-3. There player had stages with 5 absolutely different levels (+ boss) with increasing difficulty... And in 4 you just have some wasteland levels, then some pirate levels etc.
    - Missing animal bosses (well except tentacle thing). Only angry scientists from previous games. - The game doesn't show whole CB universe.
    The game is not bad, but:
    - Levels don't feel as different as in Crash 2-3. There player had stages with 5 absolutely different levels (+ boss) with increasing difficulty... And in 4 you just have some wasteland levels, then some pirate levels etc.
    - Missing animal bosses (well except tentacle thing). Only angry scientists from previous games.
    - The game doesn't show whole CB universe. It doesn't answer typical fan questions like "Where's original Tawna?" or "What happened to Crunch Bandicoot before Wrath of Cortex?"
    - Artstyle is normal and music is not bad, but not catchy.
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  5. May 2, 2022
    7
    It's another Crash game although this time it sacrifices fun for artificial elongation through repetition. No longer is it about making it through difficult passages by the skin of your teeth and feeling a sense of accomplishment instead it's memorizing long sections that are taught to you through death and frustration. If level completion is based on perfection you'd want to make sureIt's another Crash game although this time it sacrifices fun for artificial elongation through repetition. No longer is it about making it through difficult passages by the skin of your teeth and feeling a sense of accomplishment instead it's memorizing long sections that are taught to you through death and frustration. If level completion is based on perfection you'd want to make sure your controls and hit-box mechanics are spot-on, sadly they are not. Expand
  6. Mar 26, 2021
    7
    Tengo sentimientos encontrados con Crash Bandicoot 4: It's About Time.

    Superficialmente se siente como un digno sucesor de la trilogía original, pero bajo la lupa se siente como un juego hecho por un estudio que no terminó de entender la serie que tiene en las manos. La dificultad y diseño de niveles muchas veces acaricia niveles de "fan game". Hecho sin mimo, sin cuidado, sin tomar
    Tengo sentimientos encontrados con Crash Bandicoot 4: It's About Time.

    Superficialmente se siente como un digno sucesor de la trilogía original, pero bajo la lupa se siente como un juego hecho por un estudio que no terminó de entender la serie que tiene en las manos.

    La dificultad y diseño de niveles muchas veces acaricia niveles de "fan game". Hecho sin mimo, sin cuidado, sin tomar en cuenta el ritmo del nivel en turno.

    Los niveles se sienten muy largos, y es otro punto que entorpece e impide disfrutar de la dificultad del título.

    La trama es lo menos importante en un Crash Bandicoot, pero aun así me parece la más feita de los cuatro títulos.

    No hay enemigos (jefes) nuevos, puro reciclaje. No hay mucha variedad en los tipos de niveles. No hay realmente una propuesta nueva ni interés por evolucionar la fórmula.

    Las máscaras y sus mecánicas nuevas estás muy vistas y algunas no funcionan tan bien como otras.

    No le veo sentido a dividir tanto las gemas de las cajas en los niveles.

    Los niveles invertidos están bien, pero sus filtros son meramente anecdóticos y es una menera bastante artificial de meter más contenido.

    Los demás personajes jugables tampoco son tan satisfactorios de controlar. Excepto Dingodile, ese personaje es la mejor novedad del título.

    En fin, Crash Bandicoot 4: It's About Time es un título que está bien, pero si realmente apreciabas lo que Naugty Dog creó con Crash Bandicoot, esto te parecerá un intento muy tibio por replicar la fórmula.
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  7. Oct 26, 2020
    7
    Toys for Bob make this game so easy to hate. It is really difficult. I died at least 20 times on every single level. I do have to admit they made a pretty decent Crash game. Level design was decent. The new playable characters did not sit well with me. They gave us dingodile and Tawna, both were pretty mediocre. I didn’t understand why they were even there. I hope if they continue to makeToys for Bob make this game so easy to hate. It is really difficult. I died at least 20 times on every single level. I do have to admit they made a pretty decent Crash game. Level design was decent. The new playable characters did not sit well with me. They gave us dingodile and Tawna, both were pretty mediocre. I didn’t understand why they were even there. I hope if they continue to make more Crash and Spyro games that they will make them less difficult and easier to enjoy. I can’t stress enough the difficulty is ultimately what brought this game down a few points. I DIED 143 times on the last level before we fight Cortex. Expand
  8. Feb 6, 2022
    7
    There were some good additions added, and there was one not-so-good addition added. The new masks, The new characters (minus one), the rewind tapes, and the gem criteria were all good additions to the game. The one big problem I had with the game was it was very overwhelming. And that's coming from a completionist. 6 gems from each level, then each level has 6 inverted gems as well,There were some good additions added, and there was one not-so-good addition added. The new masks, The new characters (minus one), the rewind tapes, and the gem criteria were all good additions to the game. The one big problem I had with the game was it was very overwhelming. And that's coming from a completionist. 6 gems from each level, then each level has 6 inverted gems as well, then you got the time trial relics (which you need all platinum to get a trophy), the tapes, and the badges of each level that say you got all of the boxes without dying in the level. Add in the fact that you had to play some of those levels as Dr. Neo Cortex (worst playable character in the game). the game also seems to need some more work done to it. After a gravity section, I jumped on a trampoline box and I ended up dying because I jumped too high. another time, I slid off a TNT box to get to another box below it and as soon as the slide was done, the game says I fell into a pit. I would consider this the third-best game in the series, but not the best. Expand
  9. Nov 4, 2020
    7
    I was pleasantly surprised when playing this game. I am a big fan of the series and this game fits nicely with the others. It's extremely difficult, but that's to be expected. It looks and plays very well too. Fans should be ecstatic to play this one, it really shocked me in the best way possible. I'd say it's a must-buy for any platformer fan.
  10. Oct 2, 2020
    7
    I've been a crash fans for years as my first was crash2 and seeing the series keep getting games make me very happy to see the plot go right after 3.
    But this game in my opinion is a live child of crash twinsanity and crash1. In the adventure you have crash's moveset from twinsanity without the long jump but the game often times feels like Toys for Bob was given the trilogy and player
    I've been a crash fans for years as my first was crash2 and seeing the series keep getting games make me very happy to see the plot go right after 3.
    But this game in my opinion is a live child of crash twinsanity and crash1. In the adventure you have crash's moveset from twinsanity without the long jump but the game often times feels like Toys for Bob was given the trilogy and player through crash1 and only gone and skimmed crash2 and 3. With their new mechanics like grindingits a double edge sword as it's a good way to keep levels inter connected but with how the lighting system works where especially in booty calls where the blind spot for you is in front of you as you wouldn't know where is and when you're suppose to jump. It feels cheap because how it just pubish you not knowing what's next especially when it wants you to be on your toes. This game isn't Darksouls but this game feels like it with how crash controls.
    With design of levels hits an awkward situation. As level design is densely better than wrath of context it feel off as well having boxes being out of view and have search for it be more prevalent. The issue is when the game ask you how crash controls between going in and out of 2d and 3d section. 2d section feel like you're in a beat on up level as you still control him up and down it gives a simple jump on a box a mannerism just by how you set crash up for it. This kind of design can work if it made can make obstacles more easy to read. You look into the second world where the game shows how fore is going to be the big obstacle in this but since it blends so easy to the background where it feels like a sucker punch to your face if you're not ready for it.
    But with those set backs I still think the game is still god but feel like it needed to do is look back why people liked crash series in the first place. It was crash having tight controls where you were to blame if you lost a life. Overall how thoes grind sections work it feels like a mobile game with how cheap it can be. But with those blemishes it dose give up the sequel crash3 truly deserve with bringing tawna (TFB knows what they did z:]) and making the stakes bigger to make a game we don't forget from the series
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  11. Oct 12, 2020
    7
    This review contains spoilers, click expand to view. Cheap level design and a MASSIVE difficulty spike near the end, cortex gameplay annoying and repetitive. Other than that pretty damn good Expand
  12. Nov 3, 2020
    7
    Crash Bandicoot was my very first franchise back in the PS1 days, and to this day stil remains one of my favorites. This game really captures the essence of Crash Bandicoot games and upgrades it with new game mechanics and new playable characters, a nice story and music, that is if you play the game normally.

    If you try to get the Platinum Trophy by getting all of the achievements then
    Crash Bandicoot was my very first franchise back in the PS1 days, and to this day stil remains one of my favorites. This game really captures the essence of Crash Bandicoot games and upgrades it with new game mechanics and new playable characters, a nice story and music, that is if you play the game normally.

    If you try to get the Platinum Trophy by getting all of the achievements then the picture changes and not for the better. At least until patch 1.04, my now concluded Platinum journey was filled with bugs and glitches that range from: boxes not spawning, enemies not spawning, inputs not registering and the camera getting stuck. To be honest the only reason i actually got the Platinum was because of my stubborness, but it was an excruciating journey. Of the top of my head levels like Run It Bayou, Rock Blocked, Toxic Tunnels, Bears Repeating are just a few of the ones that actually broke me. For you need the platinum relics and the N.sane perfect relics (get all boxes without dying once) which are incredibly hard to get. So if you are asking an insurmountable task from your players, the least you can do is to make sure your game runs prestinely. Because dying in the final jump of a level that you have been griding for hours just because the double jump didnt register is maddening, and it happened more than a couple of times.

    So next time i probably wont platinum the game and get less from the expirience, it really hurt what could have been a 9/10 game.
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  13. Nov 5, 2020
    7
    My initial impressions were that i was blown away but as i progressed through the game it slowly began to turn into disappointment.
    Now, the game itself is great and the score will be different for many others.
    My problem is that the design of levels is repetitive, they are too long and ignoring the aesthetics it's almost the same level over and over with a different gimmick from time to
    My initial impressions were that i was blown away but as i progressed through the game it slowly began to turn into disappointment.
    Now, the game itself is great and the score will be different for many others.
    My problem is that the design of levels is repetitive, they are too long and ignoring the aesthetics it's almost the same level over and over with a different gimmick from time to time.
    I'm a completionist and this game is too hard all the time. When i finished my initial playthrough and saw some of the levels i would have to get all boxes on i didn't want to. The vehicles handle horribly, especially the polar bear and part of it might be its' tiny hitbox to get all boxes.
    I tried going through the game without walkthrough and everytime i see one or two boxes missing my initial excitements turns a little sourer. Was it really necessary to hide one or two boxes so well? It's not fun.
    Overall, i would say that if you want to go through casually, it's an amazing experience. If you're a completionist then you better have a patience of a saint and be godlike at the game or you're going to suffer.
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  14. Nov 25, 2020
    7
    As i child i love playing crash 1,2,3 with my PS1.
    I also like the remake, but after finished crash bandicot 4 i need to say that all the Magic is gone, i complete all the old games more than a 100% but in crash 4 i feel i was getting bored and bored level after level... all the gem sistem the add is awful for me and i immediately sold the game after the normal end. The game is not Made
    As i child i love playing crash 1,2,3 with my PS1.
    I also like the remake, but after finished crash bandicot 4 i need to say that all the Magic is gone, i complete all the old games more than a 100% but in crash 4 i feel i was getting bored and bored level after level... all the gem sistem the add is awful for me and i immediately sold the game after the normal end. The game is not Made bad, but it’s not the Crash you remember...
    I will never forget Crash, but i hope to forget Crash Bandicot 4.
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  15. Mar 16, 2021
    7
    I loved the Trilogy, I love Crash Team Racing, I loved all Crash games since I grew up with the series as a kid with PlayStation 1. This game is not bad, but it's not better than the Trilogy. It looks great, but plays really wonky. There are some new mechanics that are good on paper, but were not designed and implemented that well. The main issue is the godawful camera positioning andI loved the Trilogy, I love Crash Team Racing, I loved all Crash games since I grew up with the series as a kid with PlayStation 1. This game is not bad, but it's not better than the Trilogy. It looks great, but plays really wonky. There are some new mechanics that are good on paper, but were not designed and implemented that well. The main issue is the godawful camera positioning and weird non-orthogonal paths which make you die over and over just because you missed that 1 pixel edge, or 1 ms of directional input. You have to be impossibly precise to not die.
    The second pain point is level length and box placement. The game is not designed with smart, fun puzzles like the trilogy. It uses cheap camera tricks in levels with 300-500 **** boxes. It's frustrating as hell. And platinum? I'd say impossible. This game does not reward you for the time invested. And that's coming from someone who platinumed Demon's Souls.
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  16. Apr 11, 2021
    7
    This main story is absolutely worth a try especially if you are a Crash fan since the Playstation 1 era. But it does not feel as rewarding as its predecessors. But once you try to go for 100% completion the game falls short in terms of both enjoyment and meritocracy. If you're used to not relying on walkthroughs you're going to have a hard time with this game.

    Past Crash games required
    This main story is absolutely worth a try especially if you are a Crash fan since the Playstation 1 era. But it does not feel as rewarding as its predecessors. But once you try to go for 100% completion the game falls short in terms of both enjoyment and meritocracy. If you're used to not relying on walkthroughs you're going to have a hard time with this game.

    Past Crash games required a certain skill level that you could build while playing the game. Some levels required extensive trial and error but overall you knew what you had to do and you enjoyed every part of the grinding process. In Crash 4, there's simply so much to do that you can quickly get distracted. NVerted mode, which is a fancy way of saying that you're playing the same levels in a mirror mode, feels bloated and old. The extra characters bring enjoyment but the fact that you can only use them on certain levels seems rather restrictive. The main story is easy, but 100% completion seems impossible if you want to keep your sanity. Getting all crates at most levels is unnecessarily hard. It like playing a Dark Souls version of Crash. Also getting the colored gems required for accessing bonus platforms is laughable. It's not about skill, it;s about luck or getting in the level designer's mind. Flashback tapes are way better if you want a reasonable challenge reminiscent of the past
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  17. Nov 13, 2021
    7
    É um bom jogo, mas a dificuldade desse jogo chega a irritar, ele é muito mais difícil do que qualquer outro crash.
  18. Feb 28, 2022
    7
    Great game, but it's difficult and I couldn't finish it, because I died 40 times at the first boss.
  19. May 5, 2022
    7
    “Crash bandicoot 4 is a ok game.

    +
    • The game has good graphics.
    • The history is very good.
    • You can play with villains!

    -
    • The game is VERY hard.
    • The futuristic world is very bad and simple.
    • The game is EXPENSIVE!!!
  20. Oct 18, 2022
    7
    The game itself is well made but the difficulty can get really frustrating sometimes. I never actually finished it.
  21. Feb 26, 2023
    7
    This game is great for anyone that is looking for a challenging game. It is one of the most beautiful crash games ever. The problem with this is that most levels have hidden boxes and gems that will take ages to find in a singular level the only way to get them is wasting time looking at every single corner, every single spot. in every single levels and the only way to find them is byThis game is great for anyone that is looking for a challenging game. It is one of the most beautiful crash games ever. The problem with this is that most levels have hidden boxes and gems that will take ages to find in a singular level the only way to get them is wasting time looking at every single corner, every single spot. in every single levels and the only way to find them is by searching the internet, it makes levels with no hidden boxes feel one of the best levels. also most of the game is focused on 106% completion 90% of your time in this game will be to 100% levels. if you have anger issues or you dont like challeging games then dont buy it Expand
  22. Aug 10, 2023
    7
    It is a good game, but the difficulty of this game is annoying, much harder than any other crash.
  23. Dec 27, 2020
    6
    I can’t recommend this game to fans of the old Crash games. I can only recommend this game to fans of monotonous grinds and difficulty that no man should ever have to endure. If you are a completionist and it’s a reason you love Crash games just stay away. This is a nightmare. They put WAY too much stuff in here to do and there’s not a lot of it that is actually enjoyable. They went andI can’t recommend this game to fans of the old Crash games. I can only recommend this game to fans of monotonous grinds and difficulty that no man should ever have to endure. If you are a completionist and it’s a reason you love Crash games just stay away. This is a nightmare. They put WAY too much stuff in here to do and there’s not a lot of it that is actually enjoyable. They went and made the most Crash game ever and not in a good way. The levels and game itself seem pretty fun but when you throw in completionist stuff like the box gems (which are now more annoying than ever because there are stupidly hidden boxes everywhere), collecting wumpa fruit gems, dying less than 3 times each level gem, the hidden gem on every level, having to get platinum relics on every level, doing all of that on the “inverted style” level for every level AND the worst thing I’ve ever heard in my entire life with the N Sanely Perfect relics where you have to beat every level without dying WHILE collecting every single box........ you have a game that I absolutely despise. And it’s crazy how simple it would’ve been to make me love it. Throw out the stupid inverted levels, make relic requirements to only need gold or even just regular relic, and get rid of the n sanely perfect relics and you have yourself an amazing game I would’ve recommended to anyone and everyone. But stay away from this game unless you enjoy suffering. And this is coming from someone that 100% completed Super Meat Boy. Expand
  24. Oct 7, 2020
    6
    I am going to review this from a completionist's angle

    While I've enjoyed the game for the most part, I feel the developers really phoned it in with a lot of stuff. Like the utter chore it can be on some levels to find every single last crate. I don't mind exploring and keeping my eyes open for visual clues or little details at the corner of the eye but some levels just went too far
    I am going to review this from a completionist's angle

    While I've enjoyed the game for the most part, I feel the developers really phoned it in with a lot of stuff.

    Like the utter chore it can be on some levels to find every single last crate. I don't mind exploring and keeping my eyes open for visual clues or little details at the corner of the eye but some levels just went too far with hiding stuff in obscene and really cheap places and blind angles.
    These are not fun to track down, they are tedious and will just force you to go through levels over and over hoping to find something new, like in Wolfenstein where you just run around and press every wall in the game hoping to find something.
    I also feel its really lazy that the side casts' levels will suddenly just cut off and make you repeat a large portion of another level you've already beaten with Crash. That's just lazy padding.
    And speaking of padding, making the player have to play through the very same identical level (Besides a filter and the level being mirrored) to get all the gems..... Why... Why would I want to do the exact same thing I just did but again... LIke its Ghouls'n Ghosts or something.

    I think the boiling point for me was at a later stage in the game where you have to ride on a creature and get ONE shot at hitting tons of crates along the way, accompanied by the worst ever hitboxes in the world. I is infuriating to do the box challenge on this level and you better pray that you didn't miss a single other box before that point.
    And if you are a mad enough person to try and attempt this while doing the Perfect No death challenge then I think I'd rather just put a gun in my mouth.

    If this section had been at the start of the level, I could MAYBE have forgiven it but the fact that you first have to play through the whole level up to that last point before even getting a shot at it is inexcusably bad game design. They could have just separated the two part into two stages and the game would have been SO much better.
    Oh.. what's that?... it IS in 2 part... but you just have to do that horrendous last part TWICE.
    What in the world could any sane being be thinking?!

    In short
    The game is fun if you are just playing through it casually but trying to complete the challenges and you'll have a miserable time.
    Also, why is it that time trial challenges can be started over on a whim but restarting the actual level have to take up to 40 seconds?
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  25. Jan 14, 2021
    6
    Pros: Amazing Graphics, Quantum Masks and new playable characters make the game more fun, fluid controls
    A BIG CON: the difficulty, Crash games weren't this difficult, it was rather infuriating than challenging, Crash fans will definitely like the challenge, the more casual players not really...
    More smaller cons: lame story, Cortex's controls are not the best, due to the insane
    Pros: Amazing Graphics, Quantum Masks and new playable characters make the game more fun, fluid controls
    A BIG CON: the difficulty, Crash games weren't this difficult, it was rather infuriating than challenging, Crash fans will definitely like the challenge, the more casual players not really...
    More smaller cons: lame story, Cortex's controls are not the best, due to the insane difficulties you might encounter bugs here or there
    Conlusion: I really wanted to truly love this game, but the difficulty ruined an otherwise masterpiece. I 'm open to a sequel, if they tone down the difficulty a bit.
    HINT: DON'T START IN RETRO DIFFICULTY MODE. I couldn't complete the end without at least 50 deaths.
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  26. Dec 3, 2020
    6
    Perfectly captures how a Crash game should feel. Controls are precise, and the first 2 levels are the beginning of a perfect sequel.

    However, for most of the game, the level design is not great. The pacing and difficulty is nothing like any Crash game. The lack of polish and bugs, create a lot of frustrating points. The bear levels feel borderline broken, and destroyed any wish for ever
    Perfectly captures how a Crash game should feel. Controls are precise, and the first 2 levels are the beginning of a perfect sequel.

    However, for most of the game, the level design is not great. The pacing and difficulty is nothing like any Crash game. The lack of polish and bugs, create a lot of frustrating points. The bear levels feel borderline broken, and destroyed any wish for ever getting 100 or 106%. Some of the levels like Rush Hour are some of the worst, and most frustrating Crash levels of all time. The boss battles are uninspired.

    It starts out strong, but it quickly starts going downhill. After the first 2 levels there are the occasional great one, but most of them range from mediocre to downright bad.
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  27. Mar 12, 2022
    6
    This review contains spoilers, click expand to view. Its About Time, sin duda alguna, es un buen juego. Sin embargo, para ser la cuarta entrega canónica luego de mucho tiempo, deja bastante que desear, a tal punto que al menos para mi, no considero que este a la altura. Hablemos del diseño de niveles, estos son bastante creativos la verdad, y es de los puntos mas fuertes del juego. Las mascaras cuanticas tambien ayudan bastante a esto, al menos en algunas ocasiones, ya que en otros niveles alentan bastante la experiencia y honestamente prefiero mucho mas los poderes del Warped. Tambien mascaras como Ika Ika a veces se bugean pero son raras las ocasiones.
    En cuanto a los jefes creo que fueron muy decepcionantes (salvo N Gin), junto con la historia, misma que contradice o no explica muchos elementos de la trilogia original, asi como no explotar nada de los viajes interdimensionales quedandose muy a medias en este sentido. La historia parecio hecha a las apuradas, y si bien en cierta parte "Crash nunca se caracterizo por tener una gran importancia en la historia", minimamente hubieran aclarado los huecos que habia dejado ND como que habia pasado con la Tawna original, o la historia de Aku Aku y Uka Uka, en lugar de dejar mas dudas y preguntas. Los nuevos personajes parecieron metidos con calzador, y no aportan nada a la trama, lo mismo con personajes como Dingodile, que podran ser divertidos y lo que quieran pero no aportan nada. De hecho, otra vez tenemos el problema de los juegos de PS2. Ridiculizan bastante a los personajes. La tetralogia original nunca fue de humor absurdo, de hecho, siempre iban al grano en la gran mayoria de ocasiones. El humor era algo mucho mas sutil dado en muy pocas ocasiones como las animaciones de algunos personajes y ya. Para ser una secuela de Warped, este cambio de tono estilo Twinsanity no cuadra para nada. Y el humor en si... juzgandolo como tal... es muy malo, yo soy un cinefilo y puedo decir que practicamente copiaron y pegaron las mismas bromas de malas peliculas y series de animacion en Crash 4. Incluso juegos como Twinsanity tienen mejor comedia! Y eso es mucho decir la verdad... Y el final es super anticlimatico y no aporta nada, todas las escenas de Cortex y Tawna se sienten muy forzadas. Hubiera preferido una historia mas sencilla que funcionara, con conceptos interesantes de transfondo como en la tetralogia, mas que una historia que aspirara a demasiado, pero que al final les saliera muy mal.
    Y ahora siguiendo con la jugabilidad, este juego es muy dificil, demasiado. Cosa que no seria malo si no fuera por las buenas razones, ya que el juego tiene problemas de perspectiva y los controles suelen ser bastante torpes a la hora de aterrizar o saltar. Y el 106%... Madre mia. Facilmente el Crash mas dificil jamas hecho. Y esto es generalmente por mal diseño. Muchas de las cajas suelen estar en lugares demasiado ocultos, los niveles de vehículos tienen controles muy cuestionables (incluso peores que los del WOC), ademas de exigirte demasiado ya sea con las reliquias de platino o las n sanamente perfectas, sumado a la perspectiva que es muy mala la verdad lo que te provocara muertes injustas en varias ocasiones. La complejizacion de los niveles sin mejorar la jugabilidad base hizo que en parte Crash 4 se sienta mas torpe de jugar. Porque claro, tener una camara fija en un mundo mas abierto no ayuda para nada... Y no, ignorar el contenido secundario solo porque "no me gusta", no quitara que este mal diseñado, ademas de que es obligatorio para conseguir el final verdadero por lo que sigue siendo obligatorio conseguirlo. La trilogía original nunca fue tan difícil al contrario de lo que se suele creer! ND quito Stormy Ascent del primer Crash por ser demasiado dificil ademas de reducir bastante la dificultad en general y el diseño complicado en Crash 2 y 3, asi que porque hacer Crash 4 tan dificil y encima injusto? Pareciera mas una flanderizacion de los anteriores juegos.
    Y hablando de cosas mas menores, la banda sonora y el multijugador... son horribles, asi de simple.
    Crash 4 no es malo, pero carece de la simplicidad y accesibilidad que hacían a los juegos originales tan buenos incluso ahora y ademas de no innovar tanto jugable como gráficamente (porque seamos honestos, Crash 4 no innova en nada, recicla muchas ideas de anteriores entregas, y esta lejos de verse como un juego nextgen). En general considero que es muy decepcionante, siendo una experiencia soporifera que se vuelve monotona rapidamente, sintiendose como un plataformero genérico en puntos, estando muy por debajo de la magnificencia de los juegos originales, o incluso del entretenimiento mixto pero variado que ofrecían los juegos de la era de PS2/GBA entre ellos el Crash Bandicoot 4 original, por mucho que eso pueda ofender a algunos. Se nota que Toys For Bob no entendió que hizo a la saga grande en un principio, y quedaba claro que esta tarea de hacer una secuela de un juego prácticamente considerado excelente les quedaba demasiado grande. Una pena.
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  28. Oct 19, 2020
    6
    While Crash 4 is inferior to the N.Sane trilogy in almost every way, making unnecessary changes to the jump arcs and moveset that make playing more frustrating, it still manages to be addicting in it's challenge to hardcore gamers. The difficulty is inconsistent at best, and painfully tedious at worst.The "innovations" of masks and side character levels are just rehashes of abilities fromWhile Crash 4 is inferior to the N.Sane trilogy in almost every way, making unnecessary changes to the jump arcs and moveset that make playing more frustrating, it still manages to be addicting in it's challenge to hardcore gamers. The difficulty is inconsistent at best, and painfully tedious at worst.The "innovations" of masks and side character levels are just rehashes of abilities from other better platformers, that serve to slow down Crashes originally driving pace. The story and plot are forgettably formulaic, with a general decrease in intelligence to all characters, with dialogue that is either cringey or uninteresting with very rare chuckleworthy lines scattered here and there... The music is surprisingly good, generally because it uses the og soundtrack as a base for remixed versions. The Crash formula is fun, but the attempts to make the game "new" only serve to make it worse, and interrupt otherwise good but dated gameplay. Some times fun, very pretty, but mostly annoying. Expand
  29. Dec 19, 2022
    6
    I love the Crash series and this started good too but I almost hate the game to the end due to the track design. The boss battles were great as usual, but f.e. in the last stage before the last boss I died 91 times. In the last 3 dimensions my average death rate was 25-30 times, I was very very frustrating. The mask design is epic but to the end it was too much for me.
    The story is
    I love the Crash series and this started good too but I almost hate the game to the end due to the track design. The boss battles were great as usual, but f.e. in the last stage before the last boss I died 91 times. In the last 3 dimensions my average death rate was 25-30 times, I was very very frustrating. The mask design is epic but to the end it was too much for me.
    The story is average, characters are cool, the graphics is perfect, but the unbalance difficulty is took away the enjoyment of the game.
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  30. Mar 7, 2021
    6
    Hugely disappointing reentry into the series. I play Crash because it is simple and enjoyable, this game is anything but. The length of the levels were horrible, the amount of collectibles you had to get in each level to complete it 100% was extremely frustrating. It might sound like I am bashing the game because I wasn't good at it, but this isn't the case, the first three games wereHugely disappointing reentry into the series. I play Crash because it is simple and enjoyable, this game is anything but. The length of the levels were horrible, the amount of collectibles you had to get in each level to complete it 100% was extremely frustrating. It might sound like I am bashing the game because I wasn't good at it, but this isn't the case, the first three games were hard but fair, this new game is ridiculous when it comes to completing levels fully. The new masks are a good idea but I don't think they are needed. However, if you enjoyed the first three games, I still think you should check this out, just because it hasn't clicked with me doesn't mean it wont for you! Expand
Metascore
85

Generally favorable reviews - based on 95 Critic Reviews

Critic score distribution:
  1. Positive: 89 out of 95
  2. Negative: 0 out of 95
  1. Jan 26, 2021
    70
    Toys for Bob's game is a welcome addition to the original trilogy, although you will hardly remember its levels or music. Crash Bandicoot 4 is two steps below the amazing Super Mario Odyssey and Yoshi’s Crafted World.
  2. CD-Action
    Dec 18, 2020
    95
    I honestly did not expect such a stellar game. Crash Bandicoot 4 is breathtakingly beautiful, features an amazing soundtrack full of references to the original trilogy, offers tons of content, and thrilled me to bits with its brilliant level design. What’s more, it stayed true to its gameplay roots, while introducing loads of great new mechanics. For me it’s the game of the year. I salute you, Toys For Bob! [12/2020, p.58]
  3. Dec 18, 2020
    90
    Crash Bandicoot 4 is a worthy addition to the Crash legacy. It captures the spirit, fun, and challenge of the original games, and adds a lot more that genuinely makes the experience even better rather than simply padding out the gameplay. The game is certainly challenging and the levels could probably use a few more checkpoints, but the number in the game is truer to the spirit of the originals than modern gaming standards. A little perseverance will get you through the game, but it’s going to take a little work if you want to be a Crash completionist. Overall it’s a great platform game that perfectly blends the old and the new into a fun new experience.