• Publisher: Capcom
  • Release Date: Oct 10, 2006
User Score
9.2

Universal acclaim- based on 809 Ratings

User score distribution:
  1. Negative: 48 out of 809
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  1. OverburN
    Sep 20, 2006
    9
    God of War, Street Fighter, Devil May Cry.... all in one. With this said, let me go into details, in this game you will probably be doing alot more button mashing than formulating combos, but combos can be achieved. It is more hand-to-hand combat with the ability to pick up weapons and wail on opponents. It is very fast paced action and all moves can be initiated very quickly, such as God of War, Street Fighter, Devil May Cry.... all in one. With this said, let me go into details, in this game you will probably be doing alot more button mashing than formulating combos, but combos can be achieved. It is more hand-to-hand combat with the ability to pick up weapons and wail on opponents. It is very fast paced action and all moves can be initiated very quickly, such as dodging, which you should do alot. The entire right thumbstick is dedicated to dodging styles. One thing this game has over the other three games I named is the camera. This game puts you right there with the action, Resident Evil 4 closeness. I love everything about this game and am prepared to give it a 10, but giving credit to awesome stories put into other games, I have to let this one fall -1 for a lack thereof. Expand
  2. Jan 15, 2013
    10
    What a fantastic game. Here's a quick run down of what's so great. 100% customizable move set. Great dodging system where you get up close and must deal with individual attacks, then get back on the offensive. All animations can be cancelled, making the combat smooth - cancel when you miss, cancel when you hit and want to interrupt your own attack with another - and cancel when you areWhat a fantastic game. Here's a quick run down of what's so great. 100% customizable move set. Great dodging system where you get up close and must deal with individual attacks, then get back on the offensive. All animations can be cancelled, making the combat smooth - cancel when you miss, cancel when you hit and want to interrupt your own attack with another - and cancel when you are hit yourself, so you get back to your ready stance. Brilliant! Dynamic difficulty - the better you are, the harder the game gets, and if you are struggling, it gets a bit easier. That way, everybody is challenged by this game, it just gets harder and harder! Great variety of enemies and enemy attacks - all fair, with wind up animations and audio cues, so it's always fair. Beat the game, and unlock all moves in the shop for your game+ as well as some totally new ones for your 2nd play through. Also bonus costumes, and 50 unique challenges to beat. Great comedy and enemy design, funny dialogue, lots of game references, and really catchy music. Pretty much the best game on the PS2, and still stands up today. Get it! Collapse

Awards & Rankings

59
6
#6 Most Discussed PS2 Game of 2006
1
#1 Most Shared PS2 Game of 2006
Metascore
73

Mixed or average reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 28 out of 48
  2. Negative: 1 out of 48
  1. The sound is truly what sets it apart from the rest. From the crazy background sounds you get after some Techniques, to the insanely hilarious dialogue you get in cutscenes, the sound is what kept me going until the end. [JPN Import]
  2. Official U.S. Playstation Magazine
    70
    Still, God Hand is a guilty pleasure in that it's so embarrassingly poor in its basic design, yet totally awesome in its combat. [Nov. 2006, p.118]
  3. 70
    It's more suited as a light snack and won't satisfy your hunger for a gourmet feat of beat-em-up goodness. [Nov 2006, p.93]