- Publisher: Capcom
- Release Date: Feb 18, 2003
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- Critic score
- Publication
- By date
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It's designed to be played through multiple times, and won't show anywhere near the whole of its plot or locations first time out.
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Good-looking stuff even if what most gamers will recall from their time with Dragon Quarter is being blinded by the darkness and a PSOne-sponsored shade of the color brown.
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Edge MagazineSuch bastard generic cross-pollination will be of keen interest to those who have pigeonholed the console RPG as yesterday's bread, as Dragon Quarter variously suceeds in its misfit marriage. [June 2003, p.98]
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A slightly better than average game that coasts along on the fact that it tweaks the traditional RPG formula. The innovations in the title are a hit-and-miss affair that generally obfuscate the fact that the game is little more than a traditional dungeon crawler with a few new wrinkles.
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PSM MagazineIts slow pace keeps it from really taking off. [Apr 2003, p.37]
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But to start an RPG from the beginning just to save your experience is overly tedious. And starting from a save points at a loss of your stats is equally lame.
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It's solid and has a ton of dungeon crawling. But don't expect the story to still be percolating in your mind six months after you finish.
Awards & Rankings
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66
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97
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#97 Most Discussed PS2 Game of 2003
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35
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#35 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 30 out of 51
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Mixed: 9 out of 51
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Negative: 12 out of 51
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Dec 29, 2014
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Sep 27, 2018
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Jun 13, 2013