I like Noir. I like Fairy Tales. I like Telltale's The Walking Dead adventure game. This should spell out success, and to be honest, it really does. If you do not like these three things, or perhaps even two of the three things I just spoke about, you might not like this game. Let's talk about why.
Noir -
Whether you have your 20s/30s Noir with the rain-slicked streets, heavyI like Noir. I like Fairy Tales. I like Telltale's The Walking Dead adventure game. This should spell out success, and to be honest, it really does. If you do not like these three things, or perhaps even two of the three things I just spoke about, you might not like this game. Let's talk about why.
Noir -
Whether you have your 20s/30s Noir with the rain-slicked streets, heavy smoking and drinking detectives, dames in distress that walk into the private eye's door, or your late 80s counter part with the neon lights and modern descents into darkness you certainly will certainly feel the role. This game has you traveling various areas, dealing with people in a way where you might play polite, or rough house them in some of the most violent ways imaginable.
Some people had an issue with the combat in The Walking Dead, and in my opinion, that was a bit of a weak link in the series. TWAU (The Wolf Among Us) has really been tightened up and the combat is incredibly fast and fluid. It feels precisely how it should feel. And it's a blast. Particularly I like how you feel like you are choreographing your own personal chaotic ballet. I might shove somebody into a sink, or those ugly looking bookshelves. I might even toss the bugger out a window. Why not rip a limb off? It could happen. Visceral, bloody fun.
Course you're also a detective. You're poking around, talking to mystery women, glimpsing for clues, and exposing lies. It's great fun. And hopefully we will get to do more of it in the later episodes. And of course the murder mystery that starts off is already showing plenty of layers and developing interesting characters that will have a big part to play the further you go. And the way it goes? Well TellTale is promising that the story will big significantly impacted by choices you make. Hopefully more than The Walking Dead which did take choice into consideration, but in the end it seemed a bit of a moot point, didn't it?
Fairy Tales -
Perhaps you're a big fan of Grimms Fairytales or maybe ABC's Once Upon a Time. This game is based off the Fables comic by writer Bill Willingham for DC's Vertigo line. It depicts many characters you could be familiar with such as Bluebeard, Snow White, The Big Bad Wolf, Ichabod Crane, etc. The game is a prequel taking 20 years before the comic. So for fans of the comics, it is an interesting companion piece. However while the game might reward you for having some prior knowledge into the comics, I can testify to having never read the comic series before. The game was still fun and I found the characters involved since they know each other. You feel a certain sense of direction with Bigby Wolf (the protagonist) in that everyone is either afraid or suspicious of you. You can either keep that going or try to soften their hearts. I suspect you can't do too much though due to the fact that there is that comic series that it has to blend into by the end.
There are definitely some unique twists with the characters that you will find out too. Definitely fairy tale characters flipped upside.
The Walking Dead -
I mention this only because the game is very similar. You still have the four options for dialogue. You still have the QTEs (Quick Time Events) that predominate most of the action in the game. The puzzles that were in the Walking Dead (some rather asinine like the one involving the train) seem to be replaced by ones that are a lot more straight forward and blend in with the detective scenario. In other words, puzzles don't appear to get into the way.
To be honest this first episode seemed to show off the combat a bit more. It seems like everyone wants a piece of the Big Bad Wolf. Considering how tight the gameplay is for these events, I think it makes sense. The story is already impressive. So fixes in the gameplay are in order.
There are some that are complaining about frame rate drops. I don't really recall seeing much of that in my game. I did however have issues getting the game to run in Windows 8. It seems like every TellTale game I buy seems to have that issue. I resolved this by finding a dll file called "DINPUT8.dll" and copy and pasting it into the game's directory. I don't know if this is a steam related issue or not, but it promptly made the game playable.
I didn't have any other problems with the game, but due to the fact that the average person might freak out if they can't play the game on their computer after purchasing, I docked the game a point. Patience, of course, and google search (or browsing the game's forum on steam) will provide help but it seems odd to me that an important dll file would be missing. Kinda breaks the game you know?
Art style is crisp and is a much better representation of a graphic novel than the Walking Dead. Music is spot on. If you like the three aforementioned points, I suggest you buy the game.… Expand