This will be a long spoiler-free review, but a detailed one.
To make one thing clear about this expansion, this is truly what BioWare said they were doing when they announced it. A return to the storytelling roots of BioWare, no doubt there. If you have ever wanted to play an MMO with true story telling, single-player-like conversations with choices and voice acting, this expansionThis will be a long spoiler-free review, but a detailed one.
To make one thing clear about this expansion, this is truly what BioWare said they were doing when they announced it. A return to the storytelling roots of BioWare, no doubt there. If you have ever wanted to play an MMO with true story telling, single-player-like conversations with choices and voice acting, this expansion (even the vanilla game) is right for you.
However, while the overall 9 chapters so far has been great in terms of story, they really dulled the game a lot. Coming back to the game since 2013, this expansion made the game far too easy now, companions can heal you, do dps for you or even tank for you. Heroic 2+ is not really Heroic anymore, as with a companion and maybe 2-3 levels above the initial level for the Heroic 2+, it's like taking a walk in the park. I remember when you had to actually pay attention to bosses AOE attacks, their heavy attacks, their adds, when Kolto's was your true friend during boss fights.
Making new players to the game feel almost immortal having a companion with them, not having to pay much attention to gear, rating of the gear, their combat tactics and etc, will quickly shoot them down from their "immortal" feeling once they try them selfs in PvP. The game does not challenge you in PvE anymore except from Operations and Hard Mode Flashpoint's, where group communication and good gear is required (depending on the rest of the group). Then, BioWare released a patch bringing the healing and dps down for companions, players wanted to leave the game, so BioWare had to bring the healing and dps done by companions up again which made me shake my head.
But away from the companions, I feel BioWare is also doing something really bad for new subscribing players to the game, those that has not played vanilla, Hutt Cartel or Shadow of Revan, miss out on alot of story content by giving all new subscribers a free level 60 token, where you can create a new character at level 60, putting you right into the new expansion. Those players will not see how the game got there, you will not know your previous choices in the game in terms of dialogue and decisions or have any connections to the original companions neither the new companions. None of the previous expansions or the vanilla class story can be revisited once you created your level 60 character except from Hutt Cartel. Encourage new players to play from level 1-60 instead, If you offer a brand new player a quick pass to almost max level, most of them will grab it, having no clue on how to play their class, what stats they need, what gear they need or what skills to use.
Overall, SWTOR is still one of my personal best MMORPG's that puts you in your own story, where you decide how things turn out. The game is still fun, they encourage group play while it is the most possible to play alone, especially with the overpowered companions now. If you want to immerse your self in this game, experience a good piece of story telling, start at level 1, get a feel of the game, get to level 60 by doing the class story and the expansions and save your self from spoiling the previous storylines from a brand new level 60 character as a brand new player. Just my advise if you want things to make sense and piece it together. If you don't care about story however, feel free to start at level 60 as a subscriber.
I give it:
9/10 for the story in this expansion
6/10 for the immortal factor put in the game now with the companions
8/10 for the overall game it self.… Expand