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8.0

Generally favorable reviews- based on 2055 Ratings

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  1. Feb 6, 2016
    7
    Instead of taking the approach used in Tomb Raider 9, Rise of the Tomb Raider turns out quite different in almost every way. Somehow this isn't without a downside.

    The combat has been drastically changed, straying from the guerrilla combat that was widely found favorable in the predecessor. Instead, most fights in Rise happen in a small alley and tends to dip you in a linear environment
    Instead of taking the approach used in Tomb Raider 9, Rise of the Tomb Raider turns out quite different in almost every way. Somehow this isn't without a downside.

    The combat has been drastically changed, straying from the guerrilla combat that was widely found favorable in the predecessor. Instead, most fights in Rise happen in a small alley and tends to dip you in a linear environment without as many covers as in TR9, especially the scene after Lara obtains her shotgun. For some more open combats, they mostly happen in restricted corridors with regularly-shaped construction and often symmetrically placed covers. Due to the new AI configuration that encourages the enemies to move in on you rather than stay behind a cover, you often find yourself overwhelmed by the heavily armored soldiers that are hard to kill with a few bullets. And sometimes the lack of covers or the lack of variety thereof cause a great deal of troubles in the attempts to flank, and because of the same reason you need to shoot more to win instead of using tactics. There are also many occasions where your aiming doesn't automatically fall on the correct side when you pop out from behind the cover, which was never a problem in TR9. Hence, the combat is rather disappointing at times.

    Another obvious change is that Rise is more RPG-oriented than ever before, and it is best evidenced through its many side quests, which unfortunately require the player to make many a back-tracking, which for sure gets boring over time, as you'll find yourself going along the same path as you did in a previous side quest or a main quest, and the difference is that this time you won't fight enemies along the way.

    The tombs are definitely a delightful comeback, but most of them are too simple to solve, as the puzzles either revolve around gravity or water physics, and there are rarely any thoughts out of the box. But aesthetically, they look excessively amazing and are absolutely among the most atmospheric tombs in the history of this franchise, but sadly the puzzles don't prove equal to the visual quality. Most of the tombs can be finished in less than 10 minutes, and the solution is often comprised of one single step.

    When it comes to storytelling, this time it's been much of an improvement thanks to the more cinematic style delivered under the new powerful engine, but the story arc of Lara herself is much weaker than in TR9. Apart from her, other characters are just forgettable. The story itself doesn't have many twists, but is brimming with overreaching backstories that could be nuisances in fits and starts.

    Despite all the weak points, Rise is an ambitious title which pays tribute to a lot of classic Tomb Raider games. Moments such as the fragile floor trips in certain tombs and Lara climbing in the ice cavern are conspicuously reminiscent of the similar sequences encountered in old installments. By and large, with good intention, the game hasn't been quite well executed, despite the conscientious efforts in graphics and music.

    The denouement is a cliffhanger that secures a room for the sequel in future, which ends flat in its own right. Nevertheless, suffering from a slow pace is the culprit for the dissatisfying experience in addition to the unwise gameplay mechanics. Still, it doesn't kill the hope for next Tomb Raider to be a true improvement, and every fan of the series will sure look forward to that.
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  2. Feb 4, 2016
    7
    My judgment is positive on the title. (BUT) The graphics and the characters, all wonderful. The gameplay works perfectly, but why put so many barrels moltov bombs and traps in the maps . If you face the title at the maximum difficulty you will have no problems . The resources that you'll find around the map will be enough even for the next Tomb Raider. the online mode equal to residentMy judgment is positive on the title. (BUT) The graphics and the characters, all wonderful. The gameplay works perfectly, but why put so many barrels moltov bombs and traps in the maps . If you face the title at the maximum difficulty you will have no problems . The resources that you'll find around the map will be enough even for the next Tomb Raider. the online mode equal to resident evil raid but very poor and only Lara available. (
    Story- 7
    Graphics- 10
    Characters - 8
    Gameplay - 9
    Replayability - 2
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  3. Mar 24, 2016
    7
    After ~24 hours of gameplay, I can say that while the game has been good, a few things really detract from the enjoyment. They are:

    1. Buggy PC Controls: From time to time, Lara Croft will control herself, and usually fall off a cliff or start running in a random direction. That bug lasted the entire game. There was one instance where I was simply no longer able to use the mouse and
    After ~24 hours of gameplay, I can say that while the game has been good, a few things really detract from the enjoyment. They are:

    1. Buggy PC Controls: From time to time, Lara Croft will control herself, and usually fall off a cliff or start running in a random direction. That bug lasted the entire game. There was one instance where I was simply no longer able to use the mouse and had to relaunch the game.

    2. Buggy Tomb: One of the optional tombs appears to be broken due to a physics bug that does not allow you to climb to a certain space to continue. Thankfully, I was able to escape the tomb, but was not able to complete it.

    3. Lack of death scenes: I may be one for the few that enjoyed the harsh death scens of the previous game. Now everything just fades to black, and there is no dramatic end to Lara's life. I used to want to be careful, so as to not witness the jarring horrible death scenes, but now, I am no longer careful. I simply jump towards places I know I can't reach; attack bears I know I can't beat, etc.

    4. Too easy: The puzzles are far too easy.

    The game has many more positives than negatives. The graphics, the raiding of the tombs, the satisfaction of killing someone with your axe and stealth gameplay to name a few.
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  4. Sep 29, 2016
    7
    I liked the 2013 game better. This one had great graphic and a decent plot. But, oh did the parkour get tedious. So much so that I was in the temple and I got to the point where I had enough and just deleted the game before ending it. The side missions became boring as well. I'm more of a FPS guy.
  5. Mar 21, 2016
    7
    The best-looking game I've played since The Witcher 3, looks awesome in 4K. But what the game lacks, as per the previous reboot, is a sense of "challenge". I grew up wasting many of my Uni days playing the original games on Playstation, fearing every new twist and turn, trap, puzzle and hostile encounter. In this game, all of the danger is basically scripted, and visually it all looksThe best-looking game I've played since The Witcher 3, looks awesome in 4K. But what the game lacks, as per the previous reboot, is a sense of "challenge". I grew up wasting many of my Uni days playing the original games on Playstation, fearing every new twist and turn, trap, puzzle and hostile encounter. In this game, all of the danger is basically scripted, and visually it all looks perilous, but technically it isn't. I loved the environments and character model/details, but found even the challenge tombs to be a bit too easy. Ok, I know they need to cater for a wide audience, and some people want a hardcore Lara Croft experience, and others want Uncharted, so I'm overall happy with this reboot sequel. The story is dull as dishwater, and Lara herself lacks a a bit of humour. Here's hoping for the next installment that there's more of a focus on puzzle-solving, platforming, and dare I say tomb-raiding? Expand
  6. Apr 7, 2018
    7
    A good solid entry in to the franchise, it has everything you want to keep you busy for a long time and a solid story. I struggled to really get pulled in to it though, the game isn't immersive though as it just has so much filler of collectibles and side missionstombs. Still well worth playing though.
  7. Feb 13, 2016
    7
    I liked the game but towards endgame felt very annoyed lol...climbing here and there like some chick with a deathwish........
    Pros.
    Good graphics DIalogue is ok Alot of handholding via hints from avatar. Weapons are ok for the most part CONS Many stupid QTE events with firecrackers like a michael bay movie. Parkour is an assassins creed ripoff (Climb Climb climb -Towards endgame
    I liked the game but towards endgame felt very annoyed lol...climbing here and there like some chick with a deathwish........
    Pros.
    Good graphics
    DIalogue is ok
    Alot of handholding via hints from avatar.
    Weapons are ok for the most part

    CONS
    Many stupid QTE events with firecrackers like a michael bay movie.
    Parkour is an assassins creed ripoff (Climb Climb climb -Towards endgame i was nauseated)
    Grinding- Whoa the grind is real , Look for this and that destroy this and that....yikes.
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  8. Mar 4, 2016
    7
    This review contains spoilers, click expand to view. I was almost convinced: this is one of the few games that I like to give a 10.
    But then the end happened.

    Rise of the Tomb Raider(Rise for short) has Lara follow the same path she followed in the 2013 reboot. She gets dumped in a wilderness with nothing more than a makeshift bow to start out with. With meager resources you help her survive cold and hunger and make her way forward for the sake of curiosity and redemption. For those are Lara's primary motivations: to discover secrets out there that can benefit the world. (Lara actually has the well being of humanity on her mind: make a note of that) and to redeem her disgraced father who was bold enough to assert that there was a thing out there that gave life eternal. And the scientists, being the jerks they are, banned him for it, cause hat is how the coven of scientists operate of course: if you are not for us, you are against us. Disgraced, father Croft killed himself. Or so we are told.

    So Lara sets out to vindicate her father, and her own name, by finding that divine source located in a lost city in the outback. This time around her boots take us to Siberia, after a little detour to Syria for the trail she follows starts with a prophet who preached his brand of Christianity in those regions around the 10th century AD in a country people nowadays mostly recall for the headlines: it is that place where everyone is fighting and bombing everyone because of reasons..

    Now it is time for the Illuminati to step in, but since that trope has been beaten to death for far too often(for instance in the movie Lara Croft: Tomb Raider) they renamed the nefarious organisation to Trinity and make them out to be a band of religious fanatics, of the christian kind to be on the safe side.

    The evil boss is a guy named Konstantin who does evil because of reasons. Embrace the suffering, he whispers to one of his minions who has failed him, while he pushes his fingers into his victims eye sockets. He is connected to Ana, who is Lara's stepmother. Since we all know how stepmothers are, we know that it is just a matter of time before the proverbial poisonous apple surfaces and the hunter will be sent after the princess: treason. And so the story proceeds along a beaten track..

    The real gem in the game is really Lara herself. She is so well done and so believable that you suffer through the story just to see what she will do next, what she will discover next and how she will develop next. You get to steer Lara through the world, unearthing treasure, solving puzzles, seeing marvelous sights, stalking wildlife and humans alike. And the game underscores this all with good music most of the time.

    But then, in the end, the makers of this game get a brain seizure and trample over Lara's personality and motivations. They make her conclude that some things are not meant for humanity and have her reject to benefit mankind or to redeem her father's reputation.
    Why?
    Because of reasons.
    There could have been many reasons to destroy the big secret but now Lara is set up as judge and jury over mankind. Humans are not meant to live forever, she says suddenly. How she got from "unearthing secrets to benefit mankind" to "it is not meant for mankind" is not made clear. It just happens.
    This is called poor writing: having a character make a decision that isn't worked towards in the story line.This is the deus ex machina of decision making.
    But there is more.
    In the epilogue yet another another u-turn is made for we are blatantly told next that discovering stuff for the benefit of humanity is what motivates Lara. Hold on. Did she not just destroy something that would benefit mankind because she was of the opinion that it wasn't meant for it mankind? How did she get from a to b and then back from b to a?

    This flip flopping of Lara's personality takes the whole experience down several notches for the end apparently did nothing to her personality. In other words: she went through some kind of personality change instantly and reverted back instantly. What is it that has risen in Rise of the Tombraider?

    My 10 thus dropped to a 7. It is a captivating game at first, but has a seriously broken character development. And the latter is something mankind can do without.
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  9. Jan 30, 2016
    7
    I game with awesome gameplay, but poorly optimized for the PC. It's definately playable, but if you have an i5 or less expect it to be bottlenecking your graphics card.
  10. Oct 5, 2016
    7
    This game could have been great, if not cliche story and once again collectibles spam. The whole presentation is fantastic and it adds thrill with QTE when climbing. Visuals are really nice, it's one of the better looking games, tho my minor complaint is worse performance in Geothermal Valley zone compared to the rest of the game.

    The gameplay is really fine, you have bow, pistol,
    This game could have been great, if not cliche story and once again collectibles spam. The whole presentation is fantastic and it adds thrill with QTE when climbing. Visuals are really nice, it's one of the better looking games, tho my minor complaint is worse performance in Geothermal Valley zone compared to the rest of the game.

    The gameplay is really fine, you have bow, pistol, riffle and shotgun so this combined with perk system and weapon upgrades gives quite enough diversity in combat and how you approach each situation.

    If you played a previous installment, this is pretty much the same with new setting to explore and new story, witch few changes here and there (mainly upgrade and perk system are a bit better here.

    However, I can't give more than 7 because as I already mentioned, the story is a bit cliche and a lot of gameplay time is being pushed thru collectibles and there is a lot of them. The worst part is that collectibles require constant backtracking since you can't access some without some tools which you get after progressing much further into main story. This really destroys flow of the game. Second complaint about collectibles - they are nearly meaningless (very small benefit from certain collectibles). I don't understand how lazy developers became, because you can make even basic content filler, such as collectibles really fun.

    Pros:
    - Visuals
    - Setting
    - Gameplay and presentation

    Cons:
    - Cliche story
    - dull and uninspired content filler - collectibles.
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  11. Sep 17, 2017
    7
    +Some of current gen's best real-time facial animation/capture/graphics
    +Thoughtful large open level design mixed with linear sections make for good pacing
    +Excellent voice cast and animations +Great feel to the excellent gameplay (esp if you optimize for 60fps) -Gameplay repeats itself over longer play sessions -Although the story serves its function well enough, for a tomb raider
    +Some of current gen's best real-time facial animation/capture/graphics
    +Thoughtful large open level design mixed with linear sections make for good pacing
    +Excellent voice cast and animations
    +Great feel to the excellent gameplay (esp if you optimize for 60fps)
    -Gameplay repeats itself over longer play sessions

    -Although the story serves its function well enough, for a tomb raider game, I got that 'missed opportunity feeling' that there's something missing, an emptiness within the story / characters /dialogue especially for Lara. For me that kinda weighed me down as I progressed through the game.
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  12. Aug 28, 2018
    7
    I am slightly disappointed with this game and I am surprised with the high ratings in famous game magazines. It seems developers tried to make a lot of good work, but I almost couldn't finish this game especially because of boring story, characters, a lot of cloned enemies and sometimes crowded environment. I've played every TR game since first one and I think Rise of the Tomb Raider…
  13. Feb 5, 2016
    7
    Somewhere between good and mediocre.
    The graphics are good, I'll give them that. And if at first the game seemed to lag and the fps was a little uneven, the first patch for the game which came out a week after the release fixed most problems.
    The gameplay is decent, nothing really new or innovative, but everything works. Stealth is done pretty well, even though there are some situations
    Somewhere between good and mediocre.
    The graphics are good, I'll give them that. And if at first the game seemed to lag and the fps was a little uneven, the first patch for the game which came out a week after the release fixed most problems.
    The gameplay is decent, nothing really new or innovative, but everything works. Stealth is done pretty well, even though there are some situations where it's almost impossible to take out the enemies by stealth alone.
    And then there's the story. The story is not nearly as interesting or captivating as I'd expected it. A lot of illogical actions take place and at times the dialogue seems lacking any substance, despite the good voice acting. There are a few plots but nothing very deep or surprising.
    Although the game is not short by any standard, it gets boring really fast mainly because there really are only 2 themes present in it: ancient Greek ruins, and frozen tundra/wasteland. A few colorful tombs here and there but nothing memorable. The puzzles aren't hard, but not very satisfying either.
    No real replay value except for the achievements.
    In any case, it's a game worth playing, and I am looking forward to the next one in the coming series. I think there is a lot of room for improvement, and I'd like to see how the series evolves.
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  14. Oct 11, 2016
    7
    Its a good game but not more like this.

    - Graphics 7
    - Storyline 7
    - Gameplay 8
    - Replay 8

    Overall 7.5 (good)

    Tomb Raider 2013 is better than this game. Wait next sale, and dont think twice.
  15. Oct 9, 2016
    7
    Its a damn good looking game with excellent scripted sequences and fantastic graphics. The gameplay is basically the same as the previous game with very little changes which is not exactly a bad thing as I really enjoyed the first Tomb Raider. I am giving this a 7/10 because the story is so damn boring... too predictable and cheesy dialogue with long and useless cut-scenes that distractIts a damn good looking game with excellent scripted sequences and fantastic graphics. The gameplay is basically the same as the previous game with very little changes which is not exactly a bad thing as I really enjoyed the first Tomb Raider. I am giving this a 7/10 because the story is so damn boring... too predictable and cheesy dialogue with long and useless cut-scenes that distract you from the actual gameplay.
    And whats up with the lack of challenging puzzles in games these days? Just like in Uncharted 4 the puzzles are way too easy and Lara basically tells you what to do every damn time.
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  16. Apr 1, 2016
    7
    Game has some great elements, worth picking up.

    I liked the game but towards endgame felt very annoyed lol...climbing here and there like some chick with a deathwish........ Pros. Good graphics DIalogue is ok Alot of handholding via hints from avatar. Weapons are ok for the most part CONS Many stupid QTE events with firecrackers like a michael bay movie. Parkour is an
    Game has some great elements, worth picking up.

    I liked the game but towards endgame felt very annoyed lol...climbing here and there like some chick with a deathwish........

    Pros.
    Good graphics
    DIalogue is ok
    Alot of handholding via hints from avatar.
    Weapons are ok for the most part

    CONS
    Many stupid QTE events with firecrackers like a michael bay movie.
    Parkour is an assassins creed ripoff (Climb Climb climb -Towards endgame i was nauseated)
    Grinding- Whoa the grind is real
    Expand
  17. 4y4
    Feb 15, 2020
    7
    Good tomb raider game. Fluid gameplay, top line graphics and action filled engaging story.
  18. Feb 8, 2018
    7
    CONS
    1. Rhianna Pratchett
    2. Feminist'ly "strong woman" character for Lara. What I mean is the girl "who is doing what guys do" - is not enough for a character to be called interesting one. And its LARA she is A LOT more than that. 3. Flat characters - in both 2 games all of them existed just to die in right moment to motivate Lara or to help her. Iona - cuck. 4. "serious faces" - Lara
    CONS
    1. Rhianna Pratchett
    2. Feminist'ly "strong woman" character for Lara. What I mean is the girl "who is doing what guys do" - is not enough for a character to be called interesting one. And its LARA she is A LOT more than that.
    3. Flat characters - in both 2 games all of them existed just to die in right moment to motivate Lara or to help her. Iona - cuck.
    4. "serious faces" - Lara dont have any irony or jokes or anything. She is boring af, mostly, same as every character of the game. But she wasnt in pre-reboot games.
    5. No "travelers spirit" and A LOT "bad russian guys, really bad and really russian"
    6. No double pistols, A LOT crying about her dad
    7. Lara's charact is unbelievable. I mean I dont believe her. In 2013 game she was a young girl that get into **** and had to get through it. Now she by herself jump in **** and still act both not confidence and not as a still young a not really experienced girl. SHe got cought in between and she is really unispiring and boring.

    I hope for the next game Lara will grow both some teeth and ability to joke, to have fun, adding some Irony would be apretiatable.
    So Lara pls, stop be boring and whinny, you are a cool girl and be it.

    And get back your cool body from 2013 Tomb Raider, feels like you lost some well girly bodyparts while moving toward Rise of.
    Good luck.
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  19. Feb 21, 2016
    7
    The Good>This game though graphically amazing. Combat is good, leveling up is pretty similar to the last game. level design is amazing, acting good!

    The Bad> it is lacking any sort of Decent puzzles and every single thing that is considered a puzzle is a joke because you are forced to use the Bow and Arrow to solve every single damn thing! its annoying an extremely repetitive.
    The Good>This game though graphically amazing. Combat is good, leveling up is pretty similar to the last game. level design is amazing, acting good!

    The Bad> it is lacking any sort of Decent puzzles and every single thing that is considered a puzzle is a joke because you are forced to use the Bow and Arrow to solve every single damn thing! its annoying an extremely repetitive. absolutely no creativity whatsoever the previous last gen tomb raider had puzzle design done very well very variety as they were all different

    NO classic Lara skin or duel pistols that is Lara crofts trade mark!!!, at least give player who are old school fan the option to choose such costumes.

    the story is very mediocre and terrible predictable

    my rating for this game is fair because it could have been so much better than it is!
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  20. Oct 15, 2016
    7
    Firstly, this game is definitely overrated in my opinion, though i understand many gamers would probably disagree right away as it has been rated really well. I thought the graphics were fricking sick but i felt the story could have had more thought put in by the developers, and challenge tombs could have been worked on harder to be more challenging then they were.
    The little side items
    Firstly, this game is definitely overrated in my opinion, though i understand many gamers would probably disagree right away as it has been rated really well. I thought the graphics were fricking sick but i felt the story could have had more thought put in by the developers, and challenge tombs could have been worked on harder to be more challenging then they were.
    The little side items that you obtain in small chests to find and grab were pretty pointless in my opinion though the gameplay was alright as I loved the inventory upgrade system with the camp fire and the areas were pretty awesome to roam around. I enjoyed the side missions much better than the story as they add more to the game and was more stuff to do. The combat was op i must admit. One more thing to say positively about rise of the tomb raider is that it was really well optimized and i only encountered one bug in a challenge tomb with a canoe.
    The last tomb raider was definitely better in every way except the graphics in my view.
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  21. Sep 18, 2016
    7
    Какое же было моё разочарование когда я увидел эту...Лару. Здесь она стала похожа на женщину лет так 30. Это уже не та "хрупкая и ронимая", которая была в перезапуске. Да и характер сам утратился. Ставлю 7 только за улучшеный геймплей и графику, при том что я ее не дошёл до конца.Какое же было моё разочарование когда я увидел эту...Лару. Здесь она стала похожа на женщину лет так 30. Это уже не та "хрупкая и ронимая", которая была в перезапуске. Да и характер сам утратился. Ставлю 7 только за улучшеный геймплей и графику, при том что я ее не дошёл до конца.
  22. Jun 22, 2021
    7
    Rise feels more like a Tomb Raider game than the 2013 reboot, which is good, but at the same time still retains most of it's overly streamlined game designs, which isnt as good from where i'm standing.

    The graphics quality is still strong even in 2021, strengthened by an impressive art design in and around the ancient historical environments that pack a great amount of detail. Lara
    Rise feels more like a Tomb Raider game than the 2013 reboot, which is good, but at the same time still retains most of it's overly streamlined game designs, which isnt as good from where i'm standing.

    The graphics quality is still strong even in 2021, strengthened by an impressive art design in and around the ancient historical environments that pack a great amount of detail. Lara herself is more mixed looking, her facial overhaul makes her look kinda generic even compared to her 2013 self.

    Performance on PC can be problematic, in open world areas there is quite a lot of stutter, freeze ups and big fps drops, especialy in the Soviet gulag area, while in linear sections game runs mostly fine.

    Gameplay wise, the exploration in Rise feels more fleshed out than in TR 2013. While tomb raiding sadly remains 'optional', these tombs luckily offer way more depth and personality than their TR 2013 counterparts, however they still lack in the department of satisfying puzzle solving, as they are still relatively simplistic, and the rewards for solving tombs...rudimentary skills, not some cool relics. A new addition are the Crypts, which are like mini optional tombs which add some welcome variety. I wasnt a big fan of the bigger hub areas, they felt more like a chore to explore and traverse, i would've much prefered a more linear level design over them. Not to mention once you reach a big hub area, it breaks up the pacing of the game's main story, creating a feeling of disconnection between it's urgency and leasureness of Lara binging side activities. The progression locking of some areas disappointingly returns too, the very first Siberian area you land in has places that you cant reach early on, like why should i back track there late in the game ? The optional game modes were wasted time and resources in my opinion aswell, that could've been put to better use by expanding on campaign or story DLC.

    Core gameplay remains pretty much the same as in 2013 title, gunplay feels rather floaty with little feel, you cant take cover manually, stealth is done for you by the game aswell, all this hand holding is just so irritating. And to my deep disappointment, the dual pistols, that were teased in 2013 game's ending, are no where to be found. Some guns still sound really weak. For some dumb reason you're not allowed to remove silencers anymore once the game applies them. There are now more skills and weapon upgrades to unlock, but i dont get why they made Lara unlock some of the same skills she already learned in 2013 game. Several of the skills i found either rudimental or making the game way too easy for me. Some of the weapon upgrades make guns look goofy, sadly they cant be removed once applied, just like silencers. Platforming sadly remains pretty simplified, and at times glitchy, leading you to death at not your own fault. None of Lara's classic advanced acrobatic moves return either sadly, apart from an added ability to swing across select places with a hook. Swimming makes a return, but it too mechanically somehow feels less satisfying than in CD's earlier Tomb Raider games. Atleast this time Lara has more clothing options compared to 2013, most of whom are pretty boring still, and sadly there are still no classic outfits, apart from a few low polygon classic Lara skins. What is CD's problem with their reluctance to give modern Lara classic series outfits ?

    The story and writing had their ups and downs. The duo of the main villains come off as pretty generic and cliche, but a bit deeper they do reveal some depth, especially Konstantin's sister. The 'relatable' and 'real' approach to Lara's character still conflicts with what you see and experience, like in the 2013 reboot, she's forced to survive...again...in one moment, she's a 1 woman army at another, a melodramatic weeper the next. Maybe it's just me, but i think this 'humanization' attempt of Lara Croft just isnt working that well, instead Crystal D should just embrace her larger than life legacy as a character, Lara should be Lara, not an imitation of a Naughty Dog kind of a protagonist. The chase after the city of Kitezsh, the Divine Source and mystery behind the Prophet was handled pretty well atleast, and exploring Croft family's history was fun aswell, enhanced by the Blood Ties DLC. With the Baba Yaga DLC also being a worthy addition to campaign's narrative. The ending of the game however felt quite anti-climactic, the whole end game felt like it was redone from the 2013 game, as you were again climbing a towering structure to reach the end boss and waves of goons. One of the better narrative aspects were the side stories and lore discovered through collectible documents, recordings and artefacts, they added a good amount of depth to the world building. Though it was weird how those documents and recordings just lay out in the open, some managing to survice for hundreds of years in less than optimal climate.

    Good game overall.
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  23. Sep 25, 2022
    7
    Нормальное продолжение предыдущей части без особых выкрутасов. Подтянули графику, немного улучшили геймплей, сюжет чуть поинтереснее, но в целом, это та же самая игра.
  24. May 19, 2018
    7
    Seré yo pero no me gusto ni la historia ni el gameplay, si no fuera porque se ve bien tal vez no hubiera pasado de las 7 horas de juego.
  25. May 23, 2017
    7
    This review contains spoilers, click expand to view. the game is fine nice graphs , tombs and crypts to explore. (it feels like the old tomb raider series)
    had some crashes and bugs during the game. The story line is not that good. the game is a bit easy even on extreme survivor mode.
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  26. Jan 3, 2022
    7
    Free drop on the Epic Store. Bigger, better and more expansive than the first game with less janky QTE. Though still lots of hand holding and dumbed down gameplay like the first one. I did like the exploration and this second game seemed like it had a lot more combat in this one. Not a fan, its ok-ish I suppose?
  27. Oct 24, 2018
    7
    The game is a good game for sure, but the cliches and clunky finale pulls the rest of the game down with it.
  28. Dec 2, 2018
    7
    This game isn't anything super new from the last one except the story and setting and ofc the graphics, the mechanics feels like they did in the last one which is a good thing if you were used to them and i quiet liked them. The story is kind of predictable but is fun and fairly easy.
  29. Mar 5, 2019
    7
    Würdige Fortsetzung des Reebots von 2013. Leider zu viele unnötige Inhalte wie Collectibles oder ein Waffenshop etc.
  30. Nov 8, 2019
    7
    Well game is good to play, worst then First "new" Tomb Raider, but game is still playable
    for plus:
    -graphic is good
    -story is involving you just want play
    Minus:
    -sound-well
    -FPS, Jesus optimization felling on ground STILL(FROM 2016 BTW)
    -stupid voice messages, after 1 hour i didn't want to collect
    -Credits are so useless i dont even know why they added that
Metascore
86

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 44 out of 45
  2. Negative: 0 out of 45
  1. Apr 15, 2016
    90
    The thing that really stands out about Rise of the Tomb Raider is that you care about the characters at all.
  2. Apr 6, 2016
    80
    Lara Croft's latest adventure represents some of the best platforming in 3D you can get. A paradoxical mix of brutal reality and crazy Indiana Jones action.
  3. CD-Action
    Mar 30, 2016
    95
    Hands down the finest version of the best Tomb Raider game. [03/2016, p.68]