User Score
6.7

Mixed or average reviews- based on 1215 Ratings

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  1. Feb 7, 2012
    8
    Cons:
    Outdated character and environment graphics.
    Menu system is clearly console"ified" and clunky with m/k. Cartoony textures (may be a pro for some). Generic fantasy world, with all the usual players. Poor character creator. Mute main character Pros: Some of the best combat and gameplay ever in an rpg. Virtually bug free. Tons of ability to customize not only your appearance, but
    Cons:
    Outdated character and environment graphics.
    Menu system is clearly console"ified" and clunky with m/k.
    Cartoony textures (may be a pro for some).
    Generic fantasy world, with all the usual players.
    Poor character creator.
    Mute main character

    Pros:
    Some of the best combat and gameplay ever in an rpg.
    Virtually bug free.
    Tons of ability to customize not only your appearance, but skills also, 3 talent tress that are all fleshed out very well.
    Forgiving leveling system that lets you reset your points. High quality voice acting.
    TONS (150+ hours) of side quests.
    Gear drops like it's going out of style.

    Overall:
    I was very skeptical after playing to demo, but once you start raking in loot and gear plus get some points into combat this game starts to get very, very, good.
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  2. Feb 8, 2012
    10
    Great visuals, refreshing new combat system that's fun and beautiful to watch, encourages hybrid play styles, story is engaging. No bugs in my experience so far.
  3. Feb 8, 2012
    10
    This game is amazing, but sadly all the Skyrim fanboys are flocking to every review site they can to hate on this gem.
    I absolutely LOVE this game. The combat is crisp and satisfying, and does require a lot of skill to fight enemies later in the game. The character customization is superb, and every combination is viable. Rogue Mages can do devastating backstabs,and if that doesn't finish
    This game is amazing, but sadly all the Skyrim fanboys are flocking to every review site they can to hate on this gem.
    I absolutely LOVE this game. The combat is crisp and satisfying, and does require a lot of skill to fight enemies later in the game. The character customization is superb, and every combination is viable. Rogue Mages can do devastating backstabs,and if that doesn't finish off your target, you can conjure up a lightning bolt or a meteor to finish them off. Warrior mages can use the mage's support spells to aid themselves in battle. There is a lot of motivation to level up in this game. Each time your character levels, it really makes a large impact on your skillset and playstyle. There are not many abilities in the game, but every point you put in to a tree makes individual spells much stronger, and adds extra strength to them. Many people say that this game's story is nothing compared to Skyrim, and I have no idea what they are talking about. Skyrim was a decent game, but it's story was pretty crappy. I mean, you are supposed to kill zombie dragons so you can learn how to speak dragon. This game's story is a LOT better than learning how to speak dragon. Anyways, I recommend you disregard all the negative reviews and try this game out for yourself.
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  4. Feb 10, 2012
    8
    Kingdoms of Amalur: Reckoning is a new IP from EA and with any new IP there are many risks. Like is the new world and lore rich enough? Are the game mechanics and story deep enough? Are people willing to risk buying a full priced game from the start?

    Most of these are answered with a resounding, yes! This game have sweeping visuals and a compelling story. Sure, most fantasy genre games
    Kingdoms of Amalur: Reckoning is a new IP from EA and with any new IP there are many risks. Like is the new world and lore rich enough? Are the game mechanics and story deep enough? Are people willing to risk buying a full priced game from the start?

    Most of these are answered with a resounding, yes! This game have sweeping visuals and a compelling story. Sure, most fantasy genre games may have some overlapping content such as elves, swords and magic, but it's how these familiar elements are portrayed that sets it apart from other games in the fantasy genre.

    First the bad. The game has mixed reviews on its visuals. The game is full of rich and vibrant areas with almost cartoonish characters. It is not Dragon Age and does not try to be. It's more along the lines of Fable, with exaggerated hands and feet, but that's ok as everything is balanced to fit that particular style. The animations are fluid, the world is rich with various flora and fauna and is beautiful. It's a different kind of beauty than can be appreciated from even the most high graphic demanding players.

    The fight mechanics are quite solid and playing a melee, ranged, magic or a mixture of them all is quite fun. I really felt powerful as a spellsword, a custom built class built around melee and magic. Launching a lightning blast only to run in and clean up with your sword is quite rewarding. Your special attacks and abilities are on timers keeping you from spamming your most powerful of attacks. The combat is fluid and makes use of a solid collision detection system. Attack animations and spells can be interrupted, so combat feels more dynamic resulting in the need to plan your attacks accordingly.

    I hear a lot of people complain about the bow mechanics in this game. I barely used the bow as my character is geared towards magic, but I can't imagine it's that complex. The combat uses an auto targeting system, so I can see the disadvantages of using a bow, but it's not much difference than using spells since they use a similar system. Rounding off combat are finishing moves which give you a boost of XP for randomly mashing a button when an animation is triggered. These moves end in a God of War style executioner such as jumping up and driving swords down through your target's head or body. The animations are canned and there are only a few for standard enemies and only one for larger enemies, but they haven't gotten old yet.

    The story is written by R. A. Salvatore, who I'm not quite familiar with and the visuals are designed by Todd McFarlane who I am familiar with. I don't know if I'm missing anything having these two names thrown around, but for me it's a big "so what"? Todd McFarlane designed the visuals you say? Great! Couldn't care less. I mean you could have told me Bill Cosby designed the visuals and I would have been just as apathetic.

    The story is standard fantasy fair. You are a resurrected soldier of one of four playable races and three skill classes and you are fated to save the world. After your resurrection the machine that brought you back was destroyed, so you are the only one of your kind and it's up to you to make what is... *falls asleep* Yeah, the story is there to take you through the world. It's there, it's written by R. A. Salvatore and it's nice.

    All in all, visuals are similar to Fable. Gameplay is similar to Fable and God of War. Story is standard. In closing, this is the game that Fable should have been.
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  5. Feb 8, 2012
    9
    This game is far better than what i though firstt!
    The combat system is really dynamic and it's lots of fun figuring out different combos and stuff! it might not be as much of an "rpg" as lets say skyrim but the gameplay is IMO miles better. dont know why this got rated this low..
  6. Feb 8, 2012
    9
    After several hours in, I think this is better than Skyrim. Granted they are different games but the story combat and quests are quite a bit better. I love the art and of course, can't forget the loot. The combat is a cross between Fable and God of War. The loot and questing system reminds me of World of Warcraft. As far as people saying it is easy, try hard mode. The devs are working on aAfter several hours in, I think this is better than Skyrim. Granted they are different games but the story combat and quests are quite a bit better. I love the art and of course, can't forget the loot. The combat is a cross between Fable and God of War. The loot and questing system reminds me of World of Warcraft. As far as people saying it is easy, try hard mode. The devs are working on a way to improve the camera so I am not worried that much about that. In fact the camera was only a minor complaint because you get used to it after a while. Anyway, the game is my favorite game to be released in a very long time. Any RPG fan should pick this up. Expand
  7. Feb 7, 2012
    10
    There are many thing to like about KOA:R. (I am currently playing on PC with a single RADEON 6850 GPU). The story is complex but very meaningful if you take the time to talk to the NPCs. Side quests are numerous and the world is open and very vast. There is much to explore and rewards for your exploration seem to await around every corner. The combat is in a class of its own and puts anyThere are many thing to like about KOA:R. (I am currently playing on PC with a single RADEON 6850 GPU). The story is complex but very meaningful if you take the time to talk to the NPCs. Side quests are numerous and the world is open and very vast. There is much to explore and rewards for your exploration seem to await around every corner. The combat is in a class of its own and puts any other current RPG to shame. I really enjoy the art style as well, KOA:R doesn't try to look realistic, instead it focuses on looking cool (which is where Todd McFarlane is at his best). To be fair, there are some cons as well. It takes too many clicks of the mouse/keyboard to get into the menu you want and back out again and so switching a piece of armor or a weapon is more time consuming than it should be.The voice acting and character animation is brilliant but the lip syncing is far less than perfect. The NPC character models, even on PC high-settings leave something to be desired; however, the main character (you) and the monsters usually look great.

    Flaws aside, I gave this game a 10 because the experience of playing it is brilliant and it feels different from any other game in the genre.
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  8. Feb 7, 2012
    10
    I have spent the last few months searching for a new game that would capture and hold my attention for more than a couple of hours, a game that I would look forward to playing when I got home. Kingdoms of Amalur: Reckoning has filled that role. The detailed storyline and history of the world combine with beautiful storybook graphics and an addictive fast paced combat system have me eagerI have spent the last few months searching for a new game that would capture and hold my attention for more than a couple of hours, a game that I would look forward to playing when I got home. Kingdoms of Amalur: Reckoning has filled that role. The detailed storyline and history of the world combine with beautiful storybook graphics and an addictive fast paced combat system have me eager to embark upon my next quest and see what's hiding around the next corner. Expand
  9. Feb 9, 2012
    10
    Excellent fast action combat system i LOVE the combat in this game. GRaphics a bit below par, as is the UI, but the core of this game is the loot and fighting system, both of which are superb.
  10. Feb 7, 2012
    10
    Kingdoms of Amalur: Reckoning delivers exactly what it promises: a pitch-perfect fantasy RPG, with visceral, intuitive gameplay that is easy to pick up, difficult to master, wildly flexible and just plain fun, in a way that has yet to be seen in the genre. The world is accessible and vast, offering genre fans plenty to sink their teeth into. One gets the sense that they are watching anKingdoms of Amalur: Reckoning delivers exactly what it promises: a pitch-perfect fantasy RPG, with visceral, intuitive gameplay that is easy to pick up, difficult to master, wildly flexible and just plain fun, in a way that has yet to be seen in the genre. The world is accessible and vast, offering genre fans plenty to sink their teeth into. One gets the sense that they are watching an entire world unfold before them, one rich with history and lore and life. Amalur opens itself up to the player in a way that is both familiar and refreshing, then empowers the player to do incredible things. 38 Studios and Big Huge Games have created a world worth saving, and they have given us some pretty damn cool tools with which to get the job done. Expand
  11. Feb 7, 2012
    9
    Not as good as Skyrim, but this is a very good RPG. There are some good ideas (inventory, armors, weapons creation) and the story looks good. Some problems: cameras and V Sync on PC (with v sync enabled loadings time are more than a minute on a high end pc).
    I'll give it a 9
  12. Feb 7, 2012
    9
    I am quite enjoying this game, but I urge everyone to look at CMPN's user profile. It's obviously a fake as all this user has posted are reviews for all the versions of KOA:R, with a copy and paste review that reeks of a review from the developer or publisher. Please, people in the business, do not do this. It is unfair to try and artificially boost your scores.
  13. Feb 8, 2012
    9
    Overall, a solid RPG. I personally prefer a different art style, but that's just a personal preference. The combat is better than most RPG's and, hopefully, they'll be able to make some changes to the camera with future patches.
  14. op8
    Feb 11, 2012
    10
    really enjoyable action rpg, kinda like a mix of oblivion and fable.looks great, has awesome combat, tonnes of loot,weapons,armours abilities and skills to customize with. (not witcher2 grfx but serves its purpose, and you have maybe 5 second load screens entering homes,caves etc., and new lage areas of the map).you will recognise a lot of aspects from other rpg's but thats fine because itreally enjoyable action rpg, kinda like a mix of oblivion and fable.looks great, has awesome combat, tonnes of loot,weapons,armours abilities and skills to customize with. (not witcher2 grfx but serves its purpose, and you have maybe 5 second load screens entering homes,caves etc., and new lage areas of the map).you will recognise a lot of aspects from other rpg's but thats fine because it works well, so why the hell not use it.Also it is BUG FREE. There really is a HUGE amount of quests to do and so far they have been excellent, and i have only explored 25% of the map.Just wanna say again its so nice to be able to play a game WITHOUT ridiculous bugs, awful animations, dreary dialogue,boring quests and pathetic combat.........(i honestly dont know what game user "sf2000" was playing but it certainly wasnt this game, so please IGNORE this fool) Expand
  15. Feb 7, 2012
    9
    From what I've seen these past 2 hours of the Demo and 7 of the Full Game, KoA:R is a great game.

    The world is open to travel, and I've yet to come across an area I could not enter if I wanted to, although I am more entertained by exploring the world, solving quests as they come and talk to NPCs. I wonder what people expect from an Open World game - sure, Reckoning connects the bigger
    From what I've seen these past 2 hours of the Demo and 7 of the Full Game, KoA:R is a great game.

    The world is open to travel, and I've yet to come across an area I could not enter if I wanted to, although I am more entertained by exploring the world, solving quests as they come and talk to NPCs. I wonder what people expect from an Open World game - sure, Reckoning connects the bigger spaces on the map through smaller paths, but who gives if I cannot view the other end of the world from my house? Even in Real Life, areas are connected by bigger roads and passes.

    KoA:R has its fun moments, where it does not even take its own characters seriously. One example would be a wannabe-alchemist trying to assume the identity of a legendary man of that craft, but can only keep up with that due to a potion that makes him smart. He also resembles black rapper stereotypes, which makes the nonsense he talks even more enjoyable.

    While there are fun moments like these, the world itself feels consistent so far, with a bigger conflict being hinted by multiple important NPCs. There is a lot more depth to be found here than people would like to admit when comparing it to the grand, excessively overrated "skyrim".

    Yes, this is no Skyrim. But quite honestly, I'm glad for that fact. Kingdoms of Amalur: Reckoning feels far more engaging and exciting than Skyrim ever did.
    This game offers interesting combat, customization both in terms of equipment and skills, with basic traits and abilities split and a world which is fun to explore with its multitude of colors and nice voice acting.

    It will take multiple playthroughs to explore everything the skill and ability trees have to offer. Spending points either on Might, Finesse or Sorcery also make your character much more specialized than in an "you can be anything you want, all at the same time"-RPG like Skyrim. You sure can weild a hammer, staff or sceptre whenever you want, for sure, but you won't be quite as good as with the weapon types you spec on, and its fairly noticeable early into the game.

    The combat itself is nicely balanced so far, from easy enemies you could mow down without effort to fiends who'd require faster reactions and different ways to approach in general, and bosses that can be quite frustrating if you underestimate them. The dual-weild style of combat works extremely well and it is rewarding to watch enemies get pushed back by your melee attacks just to get finished by an arrow or ability. switching between combat styles is simply and works to the player's advantage, as there is a weapon for any taste, and different flavors of these weapons.

    There are multiple traits a weapon can carry, some strengthening your energy or health bars, others protecting of damage or adding status effects to your attacks, and you'll compare your gear all the time.
    KoA:R uses the typical "white, green, blue, purple, gold"-pattern for equipment levels, which is a good and intuitive decision. You'll feel right at home.

    Crafting requires some talent points to be truly effective, as you first dismantle gear into their basic parts, where the quality (and success) depends on your blacksmithing skill, and then reattach gear by using the necessary basic parts and adding enhancements in the process after unlocking these optional slots on the skilltree. Alchemy works similarly, you'll have to actively spend points on that tree to be able to brew stronger potions rather than having you craft x potions to level up. Of course, experimenting is in as well as brewing by recipes.
    There's also sagecraft, where you can combine shards or put them into weapon/armor sockets to give the gear special traits, but these are typical lategame-things.

    All crafting screens are easy to navigate and intuitive to use, which is a definite plus.
    There's much more to the game as a whole, but these are the points which I personally find noteworthy and deciding.

    Overall the game is great, entertaining and engaging. I can't see why people already start downvote-spamming on release day (which isn't even worldwide yet).
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  16. Feb 9, 2012
    10
    Please, remember, the world is FULL OF fanboy, ignorant people. This game has flaws, of course, but the MAIN OBJECTIVE in a game is have fun! I already reviewed this game, but some people has accused us, the people who like the game and gave him a good score, saying we are fakes, or something stupid like that. I'm made this account just for review this game, a lot of people have account,Please, remember, the world is FULL OF fanboy, ignorant people. This game has flaws, of course, but the MAIN OBJECTIVE in a game is have fun! I already reviewed this game, but some people has accused us, the people who like the game and gave him a good score, saying we are fakes, or something stupid like that. I'm made this account just for review this game, a lot of people have account, at least is what i can deduce, just for make bad reviews, so, i decided do something positive, this game deserve a better note, this crap people who are giving to him notes absurdly low, they are just saying empty words. I actually have the game, not just the demo, and believe me, it's way too different, very much more polished. Expand
  17. Mar 16, 2012
    10
    I can't believe how many haters there are out there, if you want to understand what the hell am i saying well watch the user score in the xbox 360 and the ps3 after that watch how many in the pc version have a bad reviews ( and also you should see the difference between the number of negative reviews and the negative score ) after that you should watch the user's account to check how manyI can't believe how many haters there are out there, if you want to understand what the hell am i saying well watch the user score in the xbox 360 and the ps3 after that watch how many in the pc version have a bad reviews ( and also you should see the difference between the number of negative reviews and the negative score ) after that you should watch the user's account to check how many reviews they did ( you will find out that only two users did many reviews while all the others are just haters... and made a new account only to lower this game's score ). My suggestion to you is to check the critic reviews and not the users. The only reason i give this game a score of 10 is because this game's user score is too low and should get a score over 7.5 while in my opinion this game's score deserves an 8. Reckoning has flaws in storytelling,difficulty level which is too easy,the camera and sometimes have screen popping other than that everything was well executed, the gameplay is the best thing that Reckoning can offer, some could say this is the best Rpg gameplay, in my opinion the gameplay is one of the best Rpg gameplays i have ever experienced. voice acting is well executed, the skills and abilities are great and the leveling up system is also great. The exploration is fascinating, the graphics is more of a Cartoony style which reminds me of Fable only better executed, the items which you find while exploring aren't useless and sometimes you can get a real rare item. Kingdoms Of Amalur : Reckoning isn't perfect but its a game which you should try out Expand
  18. Feb 7, 2012
    10
    I've played a little more than 10 hours and I have yet to get away from the starting area! This world is absolutely massive! So. Huge. It's not a true "open world," but I prefer a more guided experience -- smaller digestible chunks. This helps someone with ADD as you'll constantly be discovering new visual styles, areas/dungeons, creatures and piece of lore. The attention to detail in manyI've played a little more than 10 hours and I have yet to get away from the starting area! This world is absolutely massive! So. Huge. It's not a true "open world," but I prefer a more guided experience -- smaller digestible chunks. This helps someone with ADD as you'll constantly be discovering new visual styles, areas/dungeons, creatures and piece of lore. The attention to detail in many aspects of this game is pretty special. I, personally, love this artistic style. The combat is wild (including all of the animations/sounds that go with the combat moves)! It's certainly not bad, at all, for a first studio title. This will likely be the first game to keep my attention to the end since the release of SC2. Expand
  19. Feb 7, 2012
    10
    This review contains spoilers, click expand to view. A MASTERPIECE Kingdoms of Amalur: Reckoning . Spectacular and Amazing is the first title of 38 Studio and is very very competitive with other fantasy RPG . This game not have to be jealousy to other games like Skyrim. Dragon Age, Souls Demons /Dark Souls, Dugeon Siege, LoR War on The North, M& M Heroes 4, The Witcher and Quest Titan so that it has everything in one. Is a world totally different, full of color and spectacular history, You feel the personages with real life ,delicate movement . The music WAooo!!! the music is the most important factor for the game and this game you found it Violins , Cello, Trumpet , French Horn ,Timpani drums and many more (Waooo!!! again) . The visual and sounds are HD 3D effects. I hope other title of the same studio (I wish be a open World, to feel the water, cascades and rivers).If this title is interesting the following must be equal or far better. The studio to be remain the same work party a same think to give to the true good players good titles. Thanks for do a better world my personal Score 9.6 for not be a open world Expand
  20. Feb 7, 2012
    9
    Excellent RPG Game is a bit under skyrim but games is very long to the main quest (~30h) and if you add the side quest, faction quest and all other there are very very much hours of games.

    Craft and spellcraft are funny and can make a very good item, weapon and armor.
    This game is a new licence and it's a very good launch to it.
  21. Feb 9, 2012
    10
    hahaha, not as good as skyrim? are you people serious? this is miles ahead of that boring, lame, atrocious looking game. Skyrim is all the same. You see the same crap over and over again, fast travel, take a quest, go to dungeon, beat it, go back and it all culminates in an insanely boring lame conversation with an npc. Amalur has great combat, fxaa injector makes it look gorgeous onhahaha, not as good as skyrim? are you people serious? this is miles ahead of that boring, lame, atrocious looking game. Skyrim is all the same. You see the same crap over and over again, fast travel, take a quest, go to dungeon, beat it, go back and it all culminates in an insanely boring lame conversation with an npc. Amalur has great combat, fxaa injector makes it look gorgeous on pc, the story is good, not boring and the loot is very good. It actually makes you want to look for armor to wear, something that skyrim didnt have cause all of its armor is so bad. Graphics are good and its very well optimized with a full smooth 60 fps at all times. Amalur is a much better game than skyrim in almost every single way. Now back to playing Expand
  22. Feb 7, 2012
    10
    FAst paced action with all the staple rpg elemts. It does what skyrim could not do for me. Its fun and engaging. I highly recommend trying it for yourse;f instead of trusting any reviews.
  23. Mar 16, 2013
    9
    It was a solid, well done and greater battle system RPG that I played last year. In 2013 I wanna play the expansion, really anyone who likes RPG will love this game. The main quest are amazing.
  24. Nov 5, 2012
    9
    The game itself was very much enjoyable, minus the jittery camera movements and aside from the fact that the demo itself had to be tweaked a bit to have it work properly.

    The numerous weapon types and crafting made the game fun and different, but the Chakrams, in my opinion, were a little too overpowered. I found myself always wanting the use the Chakrams for their range and power.
    The game itself was very much enjoyable, minus the jittery camera movements and aside from the fact that the demo itself had to be tweaked a bit to have it work properly.

    The numerous weapon types and crafting made the game fun and different, but the Chakrams, in my opinion, were a little too overpowered. I found myself always wanting the use the Chakrams for their range and power. Also, some of the quests are a bit glitchy (i got locked out of a quest building that i couldn't start over, forever having a quest i couldn't complete). On the whole, i loved the game.
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  25. Apr 12, 2013
    8
    Really engaging and full of lore.

    A game which contains elements of Skyrim and WOW. Story is deep and fantastical as you could imagine being authored by decent fantasy writers. It looks pretty and plays well. The combat is much better than most RPG's. The game is huge with many quests that I ignored after the first zone. I just did the faction and main story quests and that took
    Really engaging and full of lore.

    A game which contains elements of Skyrim and WOW. Story is deep and fantastical as you could imagine being authored by decent fantasy writers. It looks pretty and plays well. The combat is much better than most RPG's.

    The game is huge with many quests that I ignored after the first zone. I just did the faction and main story quests and that took 36 hours, this game is huge. If you like your RPG's this is not a game you should miss.
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  26. Jul 27, 2013
    10
    There's so much going on in this game that the easiest way to inform new players about it is in a list type format:

    Graphics: Similar to Fable. Sorta cartoony, but they nail the whole fantasy feel right on the head so I can't really knock them too much. Combat: They went the God of War combat route, which is fairly uncommon for open world RPGs. It works very well and allows for the
    There's so much going on in this game that the easiest way to inform new players about it is in a list type format:

    Graphics: Similar to Fable. Sorta cartoony, but they nail the whole fantasy feel right on the head so I can't really knock them too much.
    Combat: They went the God of War combat route, which is fairly uncommon for open world RPGs. It works very well and allows for the player to combine might,magic, and finesse moves to create some truly devastating attacks. The camera can go wonky sometimes, but it doesn't happen often enough for it to really hurt the gameplay.
    Class System: Every RPG developer needs to take notes on how they've done the class system in this game. You have 3 skill trees (might, magic, finesse) and you put points into whichever ones you want when you level up. Depending on the total amount of points you put into each one determines which class you get as you level up. For example, if you go full on strength you'll eventually unlike a Knight or Berserker type class. Put some point into magic as well? You'll end up with a Battlemage, giving you bonuses to spell power, mana, and physical damage/resistance. Your class and skill allocation can also be changed at anytime for a menial amount of gold.
    Crafting: The crafting is easy to pick up and adds more to the game. You have Alchemy, Blacksmith, and a type of Gem crafting. You can make armors, weapons, and gems to socket into them.
    Story: The story is alright. There's enough there to keep you interested, but the real interesting stuff lies within the games hundred and hundreds of side-quests.
    Factions: Various factions you can join; all of which provide you with unique armors and weapons throughout their quests and various boosts to your hero's abilities.
    Gear and Loot: Needless to say the game has a ton of stuff to collect. It follows the generic color scheme to inform you of the items strength/value/rarity as well as having tons of collectible unique armor sets and weapons.
    Length: For me, RPG's can go on forever. If the average guy wanted to know how much playing time they'd get out of it I would say easily around 30-40+ hours. If you complete the story, which by itself takes near 20 or so, and immerse yourself in the side-quests and characters then you'll have no trouble spending hours and hours here.
    Lore: My God the lore. This game has more lore in one faction's side-quest line than some RPGs have in their entire story. Where Skyrim let down pretty much everyone on the lore front this game provides almost too much lore to handle.

    If there's something I'm missing it's understandable simply because there's so much here. If you're a fan of RPGs than this is a must play. Without a doubt.
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  27. Jun 4, 2014
    9
    The game is probably one of my top favorite RPGs, I love the class system and the combat was really smooth and entertaining. The story is written by one of my favorite fantasy authors so that is also a win.
  28. Apr 19, 2017
    9
    This game is very underrated because most of the people did not give it a proper chance. And most of them keeps comparing it to other big RPGs like Skyrim. The game lost because it was released a few months after the release of Skyrim and everyone was just playing Skyrim and using mods and stuff.

    This game is more like a SinglePlayer MMORPG. Its massive with a big map and lots of stuff
    This game is very underrated because most of the people did not give it a proper chance. And most of them keeps comparing it to other big RPGs like Skyrim. The game lost because it was released a few months after the release of Skyrim and everyone was just playing Skyrim and using mods and stuff.

    This game is more like a SinglePlayer MMORPG. Its massive with a big map and lots of stuff like side quests and things to collect and uncover. The story is alright, The world is so beautiful and colorful. The gameplay is really nice you have some good solid combat with lots of moves and abilitys and you wont get bored anytime soon. Some people complain about the voice acting but its not that bad to be honest. Its a lot better than the games we are getting today like the trash DA:Inquisition and such.

    Don't listen to everyone telling you that this is bad game because its not and its probably very cheap now. Pick it up and give it a chance. Don't give up after a few hours because the game is very big and it will only get better.
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  29. Dec 11, 2016
    9
    I simply loved this game in a way i cannot explain. Don't know exactly what got me, but i had really fun with this, i remember avoiding playing it afraid of finishing it too fast.
  30. May 12, 2016
    8
    A lot of users compare this game to Skyrim, when really it is more like a single-player mix of Torchlight II and Guild Wars 2. Tons of missions, deep crafting, combo-friendly combat, a huge game-world and genuinely interesting lore means a lot of time can be spent in Amalur.

    Reckoning is rather like a single-player MMO, if that makes any sense. Looting, crafting and leveling are the
    A lot of users compare this game to Skyrim, when really it is more like a single-player mix of Torchlight II and Guild Wars 2. Tons of missions, deep crafting, combo-friendly combat, a huge game-world and genuinely interesting lore means a lot of time can be spent in Amalur.

    Reckoning is rather like a single-player MMO, if that makes any sense. Looting, crafting and leveling are the primary attractions. There is a ton of loot; putting points into the “detect hidden” skill reveals secret rooms and passageways that have even more loot. You'll want to loot as much as you can, even armor sets that you won't use – put points into blacksmithing, disassemble the armor and weapons you don't want to get the parts, and craft something truly epic. Leveling up provides new abilities, new special moves for weapons. At the end of each leveling session, you get to choose a “Fate Card” with special bonuses. Fate Cards are not class-specific, meaning you can use them to create a warrior mage who equips heavy armor, or an archer can wield heavy weapons, or a thief / rogue who also has some magic. There are dozens of hybrid “Fate Cards.” And if you're not happy with how your build has turned out, visit a Fateweaver to “Remix your Fate” and reset your build so you can level up again with your existing points.

    The world is huge. There are a lot of places to explore with side-missions hidden everywhere. The graphics are 2012 era DirectX 9: Colorful, bright, and occasionally low-res. The general comic-book style of the artwork hides some graphical shortcomings. And on the plus side, if you have a less-than-stellar gaming PC, the game will probably run just fine. (Back in the day, I ran it on a 1GB Radeon 6670 without issues). The soundtrack by Grant Kirkhope catches the ambiance nicely. The voice acting is generally good (though your hero is silent, like in Dragon Age Origins).

    Not everything is excellent, unfortunately. Combat flows well, encouraging the use of different moves. Despite the many different skills and abilities at my disposal, once I found a way to dispose of mobs, I just stuck to that, and never really tried to change up my attacks. I won't say combat is easy – if you go into an area under-leveled, you'll die fast (even with potions). But once you're comfortable in the system, combat becomes just another chore. Fetch quests are repetitive. All exploration is done on foot – no horses. The dungeons are NOT copy / pasted; there's a lot of variety here. But the missions that use the dungeon and cave levels tend to follow similar patterns. If you try to do a completionist run of Reckoning, you'll need a titanic level of patience and dedication. Inventory management, frankly, stinks. Oh, and jumping. You can't jump, except at prescribed places (“press F to jump”).

    Kingdoms of Amalur: Reckoning is a great game if you love messing about in an open world while worrying about plot later. If you're looking for a go-anywhere, do-anything adventure (with the freedom to jump wherever you want), you'll probably be happier with Skyrim. Or online with friends in Guild Wars 2. Sometimes, though, a solitary, easy grind for loot is exactly what you want - and exactly what Reckoning provides.

    On DLC:
    The Weapons and Armor DLC provides three complete weapons sets that are accessible at the start of the game. While great to have, the things you craft will quickly surpass them in quality and effectiveness.

    The Teeth of Naros and The Legend of Dead Kel are both large additions to an already massive game. Each provides a new campaign and entirely new areas to explore. Naros in particular is a great piece of DLC. Both have a lot of content in an industry where content-laden DLC are rare. Definitely worth it to get both.

    Notes:
    An EA account is NOT required. Though the game asks for an EA login on startup, you can simply click the X in the corner to skip the login. The game will play and save normally.

    The company that developed Reckoning, 38 Studios, went bankrupt in 2013. The only support for the game is what you will find when trawling the forums.
    Expand
Metascore
81

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 25
  2. Negative: 0 out of 25
  1. Apr 5, 2012
    60
    Fast and flashy combat in a shallow fantasy world. For the solo MMO player only. [Apr 2012, p.62]
  2. Mar 27, 2012
    80
    For all the things that don't work well, the exciting combat and deep world make KAR a very worthy game to play. It's a shame Electronic Arts is doing such a poor job of promoting it, as there is enough here to make the foundation of a very solid franchise.
  3. Mar 21, 2012
    74
    Great combat and mountains of loot can't compensate for Amalur's generic world design and familiar story. [May 2012, p.72]