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7.1

Mixed or average reviews- based on 33698 Ratings

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  1. Dec 13, 2020
    9
    A really engaging storyline. It has some really funny and interesting random side quests that made me want to explore the city. The city districts are distinct and the skyline is amazing to look at. Good feeling shooting and open level design with many options - stealth, hacking or guns blazing. Graphics with ray tracing enabled are truly amazing.
    I haven't noticed many bugs, I guess
    A really engaging storyline. It has some really funny and interesting random side quests that made me want to explore the city. The city districts are distinct and the skyline is amazing to look at. Good feeling shooting and open level design with many options - stealth, hacking or guns blazing. Graphics with ray tracing enabled are truly amazing.
    I haven't noticed many bugs, I guess because of the latest patch but the game is amazing. It will be even better in a few months but as of the 13th of December I have been playing through it and haven't encountered many bugs (15 hours of play so far). While intensive it seems to run pretty well, although I am using high-end hardware - 2080ti and 2700x but there are many benchmarks that show it running well on other hardware.
    Note: Quality DLSS is such a large improvement in visual quality over Balanced or Performance modes at 1440p. I would recommend this version only of DLSS
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  2. Jan 10, 2021
    6
    Et tu CDPR? Et tu? ... CDPR--the RPG maker famed for the quality of its storytelling and side quests... makes a game with only around 20 real side quests.

    But wait, you might say, there are a hundred little exclamation points and question marks on the map! What about those? Well, those are variations on "kill this", "open that box", "upload that virus", "kill that guy", "rescue that
    Et tu CDPR? Et tu? ... CDPR--the RPG maker famed for the quality of its storytelling and side quests... makes a game with only around 20 real side quests.

    But wait, you might say, there are a hundred little exclamation points and question marks on the map! What about those? Well, those are variations on "kill this", "open that box", "upload that virus", "kill that guy", "rescue that guy", "steal this", and only very rarely something else. It's instantly forgettable filler told through text messages on your phone, and little notes strewn around the desks and floors of the little region the mission is confined to. The missions are modular, do not affect world state in any way and almost never involve a decision.

    I was going to say that The Witcher 3 was different and never did anything comparable. No notes on the floor. No blow up this nekker nest to get a reward. I was going to say it had a hundred real side quests instead--with dialogue, cinematics and storytelling through showing rather than telling. (The most important rule of fiction is: show don't tell.) I was going to say that but then I realized that I was wrong. There were dozens of similar "questlets" in the Witcher 3. The thing is I haven't played it in 3 years and though I remember 90% of all the real actual quests and I could tell you about how I did them and what decisions I made, I completely forgot about the notes-on-the-floor questlets. That's how little of an impression they made on me. I forgave TW3 for having them because it had lots of other much better content. I'm not going to forgive CP2077 though because it doesn't. Nearly the whole game is made of this stuff.

    The notes-on-the-floor questlets are given to V by "fixers"--one-dimensional characters bound to a geographical area. They're barely introduced to you at all. They're not rivals. You have no choice about working with them or not. They trust you no matter what. A relationship with a notice board is more interesting.

    What kind of character is V? Is he a criminal? A hero? A discoverer of corporate conspiracies? Is he pro-corp evil or full-hippie nomad? What's his ideology? Does he think all corps are inherently bad or does he think Arasaka and Millitech are in the hands of bad people and everything would be okay if they were brought to justice?

    Answering these questions would make the game an RPG. One with decisions. One with pro and anti playthroughs. ... but it's not an RPG. Instead, V is a guy that levels up. And he gets loot. And he shoots gang members. (Why even bother having different gangs if they're just something for V to shoot?) V is a generic amoral nobody who does what his fixers ask. (Note: he does not transgress against an ethical system--that would be immoral. No, he's amoral. Which means not having morality at all. Like a doorstop or traffic cone. And about as interesting.)

    Answering these questions would also require an exploration of the villains of CP. Wait, who are those villains again? No individuals in CP stand out to me as villains. So maybe the real villain is the toxic culture of corporations! It makes good people do bad things--a wonderful bit of moral complexity that can be properly explored in a game. But CP barely touches on it. And it certainly doesn't involve any character development for V.

    Nope. V levels up. And collects loot. Gunplay is mostly quite fun. But mindless. Because it has only a superficial context. It is a struggle for the sake of struggle. Nothing more.

    After writing all this you might be wondering why I would give this game anything above 0. The answer is that the main quest is quite good. Keanu is great. There's a choice of multiple endings. There are subtle appeals to the subconscious throughout the main quests. In the cyberpunk atmosphere it's often hard to tell reality from illusion.

    But there's not enough of that kind of depth. There aren't enough characters either. There are only 10 or so real characters in CP. Any of the Witcher games had more--even the earlier ones that were made on 5% the budget.

    Those games had more cinematics too. The vocal cutscene-hating minority got its way in CP. No cutscenes. Fine. But they haven't been replaced with anything better. Instead everything happens at a distance and you have to look at it. Some of the facial animations are really good, but most people won't notice because the camera doesn't zoom in.

    What disturbs me most is that CDPR declared that CP2077 was finished in early 2020 and just had to be debugged. They thought that 20 side quests and just a choice of endings was a finished game. I have no hope at all for the next Witcher game now. I'm sure it's going to be Ciri reading notes on the floor and blowing up nekker nests for her fixer. And there will be a huge environment with ten thousand pedestrian NPCs that have one line of dialogue and tell you to f off 1000 ways. (I spoke to around 10 of the pedestrian NPCs in CP2077. It was just that much fun.)
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  3. Apr 13, 2021
    0
    Needed to be baked in the oven for another 3 years.

    The game had the potential to be the greatest game released since Skyrim or Witcher 3 but because of an irresponsible publisher who clearly bent the knee to a marketing departments time frame rather than a developers, it flopped. I have a fruit tree in my backyard that produces some of the most delicious fruit. Do I pick them at the
    Needed to be baked in the oven for another 3 years.

    The game had the potential to be the greatest game released since Skyrim or Witcher 3 but because of an irresponsible publisher who clearly bent the knee to a marketing departments time frame rather than a developers, it flopped.

    I have a fruit tree in my backyard that produces some of the most delicious fruit. Do I pick them at the end of summer when their ripe and sweet and juicy, or in spring when they're small hard and bitter and inedible?
    Both are from a prize winning fruit tree but the difference lies in knowing when to pick them.
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  4. Dec 18, 2020
    8
    Y'know what? It's not bad after the janky beginning and getting used to the bugs. I had a lot of fun - a memorable experience worth playing, no doubt. GOTY? No... Far from it. But it has engaging characters and an addictive world. All I really wanted.
  5. Dec 14, 2020
    10
    A beautiful and engrossing game who's scope is really astounding. I am currently 30 hours in and the attention to detail in the storyline goes beyond anything I can think of other than maybe The Witcher 3. I have never been in a city as alive and engrossing as Night City. You can tell they learned a great deal about modeling living cities from the Witcher 3, because this is the best urbanA beautiful and engrossing game who's scope is really astounding. I am currently 30 hours in and the attention to detail in the storyline goes beyond anything I can think of other than maybe The Witcher 3. I have never been in a city as alive and engrossing as Night City. You can tell they learned a great deal about modeling living cities from the Witcher 3, because this is the best urban environment I have ever seen. Period. The characters feel like genuine people with real internal lives. When characters die it really hits home in the way only the best movies or books can replicate. There has not been a game in years that captured my attention and admiration in the way Cyberpunk 2077 has.

    With regards to bugs, I have encountered limited visual bugs which I assume everyone is referring to. Stuff like weirdly drifting cars in cutscenes or odd animations are pretty much what it amounts to for me. Once, I encountered a broken texture that forced me to load a new save, but it was in a car and not in a mission. That said, I haven't encountered anything on my PC that would be considered game breaking, and keep in mind that I'm running an aged Vega 56. Please note however, that this is just my experience on my hardware and others may have different experiences.

    As far as performance, this is still one of the best looking games I have ever seen and I'm running it on Medium, 1440p, 60 fps steady. I can't wait to run it on ultra to really take in Night City as it was meant to be enjoyed. The game is still well worth playing even with the limited bugs, which I assume will be resolved in the near future. I cannot endorse this game enough. An exceptional game that has one of the most moving, existential, human stories you can have today in any media. 10/10
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  6. Dec 13, 2020
    9
    After 31 hours of deep gameplay ( meaning not scrambling through the content like its going to vanish from my library ) I love this freaking game. CDPR pat yourselves on the back because you created an amazing and detailed world and gave Mike pondsmiths world new life. The character and world design, the natural dialog and dialog choices, the action (and sometimes no action) choices areAfter 31 hours of deep gameplay ( meaning not scrambling through the content like its going to vanish from my library ) I love this freaking game. CDPR pat yourselves on the back because you created an amazing and detailed world and gave Mike pondsmiths world new life. The character and world design, the natural dialog and dialog choices, the action (and sometimes no action) choices are all- great. I run everything on ultra and get about 40 frames on a laptop with an rtx 2070. I haven't tried on my built pc yet but I am sure it will be great! CDPR don't listen to these entitled sniffling babies you guys did great and for alot of people you made their dream game. Deus ex is futuristic but I don't consider it cyber PUNK. This game is raw and unfiltered and pushes some serious topics about morality and humanity. Thank you for creating such a classic and hopefully people stop scalping 3090's because I would love to give it a shot with one of those bad boys. Ty cdpr and Mike pondsmith. F the haters. Expand
  7. Dec 14, 2020
    10
    Game of the year, great story, beautiful game, perfect gameplay, magnificent narrative, best game of the decade (behind Witcher 3).
  8. Dec 29, 2020
    3
    Why is the hacking minigame the exact same thing the entirety of the way through regardless of objective, location or level when it literally encompasses the entirety of what is hacking in cyberpunk 2077 play style - I'd have thought that hacking, seeing as it is a known class in the tabletop, would've gotten more love - why so little love for one of the paragon classes of the OG game? AndWhy is the hacking minigame the exact same thing the entirety of the way through regardless of objective, location or level when it literally encompasses the entirety of what is hacking in cyberpunk 2077 play style - I'd have thought that hacking, seeing as it is a known class in the tabletop, would've gotten more love - why so little love for one of the paragon classes of the OG game? And when you can get the perks, your reward is to play less of the minigame, like they know its kinda boring - especially 90 hours later? Why do you need legendary mats to upgrade legendary items... when the rarity of these mats mean you won't be able to craft the upgrade and the very next common item out performs your legendary? Why attack higher level mobs when their drops are always for a higher level character, ergo no reward for your risk? Why buy any car after you have Jackie's bike? Why does no one in Night City have Trauma Care Response other than the women in the first quest? We do kill people other than gangbangers. Why craft when what you can routinely find the very next level outperforms what you crafted? Why do iconic items share a look with non-iconic items, aren't they iconic? Why is there a mirror you can vaguely mug at? At first I thought it was to see more and more johnny in your mannerisms, but its so bethesda fugly its seemingly pointless? Why can't you lock or save weapons you want to keep when the game routinely asks you to pick up 20 weapons per encounter and either disassemble them or sell them all to the nearest vendor? What is actually happening in the world when your character is disassembling, please explain in a non immersion breaking way? Why does the rain look so bad? Why so few enemy types? Why does every vendor buy 20 guns no questions asked? Why are bosses immune to hacks when it invalidates a netrunner build, or if not immune just so damn expensive and ineffectual? Why does no-one else in the city or the bad lands ride a motorcycle? Why are there so few brain dances? Why can you buy brain dance disks, they're not labelled as junk, but you can never play them with the headset you are especially given? Why is the first brain dance the best one with multiple layers and heartbeats and urgency while the rest are a snorefest? Why is the UI so terrible for making a phone call or checking a phone message? Why is the layout of the skills not organised in a way to suggest a build type? Why is explosive damage in crafting? Why are grenades so terrible? Why isn't the order of the phone messages preserved in the chronological order they were sent when you reply? Why is there no traffic AI for a city with traffic? Why is there no crowd AI for a city with crowds? Why is there no Police AI for a city with police? Why are there no indicators on clothing, like there are on weapons, to tell you what is better or worse as compared to what you are currently wearing? Why do certain items have weight but not others? Why do you have 164 healing syringes in no time? Why is there a street cred system, wasn't it supposed to show your "street cred" to various factions by the clothing you could wear... it seems like its just another XP bar that gates equippable content? Why does no-one remark on your elite street gear (other than clothing vendors who do so no matter what)? Why are there no faction standings which are influenced by your actions? Why does the fixer of a region immediately know you've stepped into their neighbourhood and immediately start offering you cars and gigs even when you've done exactly nothing to prove yourself to anyone? Why are you offered car after car after car after car in seemingly endless carousel (see what I did there) between game hours 3-8 when each of them are ridiculously expensive for where you are in the world and if you could buy one, you could buy only one? Why is the purchasing of that parked car so sterile? Why are the UI map elements for cars, gigs and side jobs all the same exclamation icon? Why be able to choose your genitals? Why are enemies so bullet spongey when they are wearing a tank top and I'm shooting them in the face with a double barrel shotgun? Why don't I ever see myself go under the knife when I got to the ripper doc to feel the loss of humanity as more and more cyberware is added? Why can't I try clothing on to see what it looks like before purchasing? Why can''t I respec my attributes? Why can't I change my hairstyle? Why can't I see the tattoo Johnny gets me in a good close up? Why are there foam cut outs in my stash? Why do I have a computer in my apartment with the Net, just for that one mission? Why are the perks clumped to even attribute levels so there are many blank levels with no perk choice? Why have Nomad, Corpo and Street kid backgrounds other than to flavour the first 20-30 minutes... and to provide text prompts which don't really seem to add too much benefit, but thereafter to offer no discernible benefit to replayability? I can go on. Expand
  9. Dec 12, 2020
    10
    Very good graphics on XBOX SERIES X in QUALITY mode. Gameplay, audio and story is 10/10.
  10. Dec 29, 2020
    9
    True, it was released to soon, but nothing game breaking and most of the bugs will be fixed. However, it offers the best open world experience and attention to detail is obvious in every aspect of the game.
  11. Dec 16, 2020
    0
    fraud and disappointment just watch 2018 gameplay trailer and compare released version.
  12. Dec 13, 2020
    0
    Terrible game, it's horrible optimized and so full of bugs and glitches that it is almost unplayable. gunplay is a joke, the enemies are all a bunch of bullet sponges and worse of all, there's literally no driving AI.
  13. Jan 19, 2021
    8
    I finished the game. 52.3 hours played. PC version is fine, some glitches but no crashes or major bugs for me. Performance wasnt terrible, but its around 40fps in 1080p on gtx1070... playable

    Great experience, i was happy to play and fininsh it. Side questlines are so damn great. Main story line ending was epics. Gonna make a 2nd playthrough.... ....And 2nd playthrough didnt go
    I finished the game. 52.3 hours played. PC version is fine, some glitches but no crashes or major bugs for me. Performance wasnt terrible, but its around 40fps in 1080p on gtx1070... playable

    Great experience, i was happy to play and fininsh it. Side questlines are so damn great. Main story line ending was epics.
    Gonna make a 2nd playthrough....

    ....And 2nd playthrough didnt go well, i could see through all the cardboard decorations of the 'open world of limitless decorations', no real variability in most of the gameplay. there is some but defo not worth playing 2nd time.

    So 10->8. And yes you need a powerful PC to enjoy (maybe even SLI setup), tried to play on a laptop- didnt go well at all.
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  14. Dec 13, 2020
    9
    Preface: I play the game on PC, with an Intel 6th gen CPU and GeForce 970 GPU, so a bit dated hardware by today's standard. Will update as soon as RTX3xxx gets more affordable (and available at all) and play the game again for sure. Graphics: with my dated hardware I definitely had to tweak the settings a bit to get good looking graphics with solid fps. But with dynamic resolution scalingPreface: I play the game on PC, with an Intel 6th gen CPU and GeForce 970 GPU, so a bit dated hardware by today's standard. Will update as soon as RTX3xxx gets more affordable (and available at all) and play the game again for sure. Graphics: with my dated hardware I definitely had to tweak the settings a bit to get good looking graphics with solid fps. But with dynamic resolution scaling and disabling unwanted post processing effects I manage to run mid to high quality settings on WQHD at about 50fps. And although it does not look as good as gameplay videos with high end hardware, it still looks awesome to me. Will upgrade my GPU asap. Technical/bugs: bugs definitely are present and while harming the immersion I did neither experience game breaking bugs nor any crashes. Mileage seems to vary a lot between players but for me everything is fine overall. I did not experience a single crash in over 20h of playtime and no bug was persistent after reloading the last checkpoint, which luckily wlos created automatically after every important step. Game Design: overall the different mechanics play together really well. Different skills can be used to personalize the experience, decisions are given to the player both during dialogs - and but even more important through the play style. More than often while playing you don't even notice that right now you are taking a certain decision because the game is not pushing your face in it. But still, many quests can be solved in different ways. Quest design itself is phenomenal, there are many opportunities and activities without the feeling of repetitiveness or grind. What I still don't get however is the crafting system. You have to invest a lot into crafting, both skill and item wise, while you get a better item dropped after the next quests anyway. And if crafting is part of the game I would like to at least be able to "combine" two items to apply the stats of one to the look/appearance of another. World: the world design is awesome. I totally immerse in this dark, intriguing, criminal, neon city. While most parts of the huge city are more scenery than usable open world the game excells at delivering a feeling of the sheer size of this megacity while the player is still able to identify important and iconic parts of the city and strolling through jig jig street without forgetting in which district you are right now. It should be clear that in a city of this size you can not enter every floor of every mega building, which in itself are own little cities so to say. While this would require a lot of work for the level design alone, it would also not add to the gameplay at all. In my opinion, it would even harm the gameplay as the player would most likely feel lost. For my liking the game found the perfect balance between size and recognition factor of individual locations. Story: this is what absolutely defines the game, its bread and butter. There are just no words to describe how awesome the main story is. The game design plays perfectly with the quests and the story itself is breathtaking and puts me in awe...

    Summary:
    I did explicitly not follow the hype, did not watch all the trailers, teasers and did not follow the articles of nearly all small and big pc games newspaper or website out there. Therefore, I did neither expect the "greatest game of the decade", nor a "better GTA" nor a "Witcher in the future". I I don't know what expectations some players and reviewers had for this game. And honestly, for sure at least some players will be disappointed, as the game is not the classical open world game of the last year's (c.f. Ubisoft), nor a GTA alternative, nor a shooter (RPG factors like level and item stats play too big a role). But for me as an RPG lover, and one who missed good single player story games in times of "service online games" polluted with micro transaction, this game is a real breath of fresh air. Despite its grim, dark, and polluted setting, where fresh air might be the last thing you will find. ;) The game offers an amazing story, solid gameplay and a variety of playstyles and choices in how to approach individual missions. There is always the possibility to take an alternative route to what the game suggests and it really makes sense to listen to the small annotations NPC give you.
    Playing as a hacker and don't like the boss fight the quests marker is clearly throwing you into? Well, just sneak around it! The game does not say you can do so, but it either does not mention that you can't! In the end the game silently gives you this freedom. Free your minds from the shackles that past games put on you and enyoj the possibilities! And last but not least, with one of the best stories I've witnessed in the last years, the game plays more like an interactive movie which gets me hooked, in a good way.

    Minus 1 point for the occasional bug and balancing issues with items and crafting, which feels a bit out of place.
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  15. Jan 3, 2021
    1
    Yeah, it crashes every 30 minutes on my RTX 2070 Super, and Steam not refunding it. Here you go. 1 Rating.
  16. Dec 14, 2020
    6
    Technical issues aside, this game is underwhelming. The city looks great, the atmosphere is on song, the story is interesting, and seems original, yet they forgot to make a good game. The core game play mechanics are so basic and dumbed down, its a cross between AC and a bad first person shooter. For a game set in a realm where netrunners exist, hacking is such a pathetic mechanic inTechnical issues aside, this game is underwhelming. The city looks great, the atmosphere is on song, the story is interesting, and seems original, yet they forgot to make a good game. The core game play mechanics are so basic and dumbed down, its a cross between AC and a bad first person shooter. For a game set in a realm where netrunners exist, hacking is such a pathetic mechanic in the game. It is so badly implemented. You can hack in the middle of combat and the game pauses so you can crack a code. Try doing that in Deus Ex. At least Deus EX was challenging to hack, you can get spotted, yet in Cyberpunk, the A.I just waits for you to finish hacking before they will shoot or spot you.

    I was hoping for innovation in game play but all that was created was a GTA5 clone with 20 year old game play. This game needed another year to flesh out the core game play. It can still have elements of fun, but its just rinse and repeat ideas from the last 20+ years.

    having an impressive vertical map, is cool, but when you can't interact with 95% of it, what's the point of having objects just to take up space.

    Pick this one up in a year or 2 when its closer to being a finished product
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  17. Dec 13, 2020
    0
    Who would release this for 60$ on previous-gen consoles?!

    Money hungry execs that's who.
  18. Dec 14, 2020
    10
    I am fortunate enough to play this on a PC with patch 1.04 which fixed most of the issues. The game looks like nothing else, the story is super engaging, even the shooting and driving mechanics are great. This is a worthy successor to the Witcher 3 and will stand as the best game of 2020 for sure. Highly recommended.
  19. Oct 8, 2021
    5
    My biggest gripe with this game is the narrative.

    The main story is way too short and moves from point to point way too fast. Outside the side quests for your possible romances, there aren't really any other interesting ones. 75% of my play through was just boring busywork visiting every single Gig and NCPD scanner events in the hopes of finding something interesting... I did not.
    My biggest gripe with this game is the narrative.

    The main story is way too short and moves from point to point way too fast.

    Outside the side quests for your possible romances, there aren't really any other interesting ones.

    75% of my play through was just boring busywork visiting every single Gig and NCPD scanner events in the hopes of finding something interesting... I did not.

    The game is an open world looter shooter and not an RPG.
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  20. Jan 2, 2021
    4
    I held out on CP2077 for a long time to avoid the hype, but towards the release date, I got sucked in. On playing it, the game is not bad, but it's not good either, the best I can say about it is that it's a mediocre medium.

    It has its atmosphere going for it, yes. The plot is overdone, but still well-written, and contains enough twists and parallel lines to give it SOME measure of
    I held out on CP2077 for a long time to avoid the hype, but towards the release date, I got sucked in. On playing it, the game is not bad, but it's not good either, the best I can say about it is that it's a mediocre medium.

    It has its atmosphere going for it, yes. The plot is overdone, but still well-written, and contains enough twists and parallel lines to give it SOME measure of replayability if you want to see all possible variations.
    It has some well-written characters, mostly the available romance options. The major characters have actual ARCS, going through development as the game progresses, and I have to say the models for these are top-notch too. Of course, this kind of attention comes with tradeoffs, more on that later.
    Finally, there's enough lore and filler content to really flesh out the world. Shards, newscasts, dialogs, etc. give the world a well-written, complete atmosphere.

    But then there are the negatives. And there are far too many to ignore.
    First off, the glitches. More than once, I've had the game "forget" playing a dialog, so I'm left wondering what just happened and what should I answer. Then there are the times when people clip into objects in the scene - when it's just a civilian, it might be funny, but when it's the last enemy standing between you and a completely stealthy mission, it's just plain infuriating; not to mention when your bike's front wheel clips into something in the road and catapults you 64 stories high which immediately fails your mission.
    Balance is also more than halfway out the window. I had a specific build in mind to start with (Monowire+hacking, with a side of assault when things go loud), so I leveled with that in mind, emphasizing Cool. But then it turns out Monowire is based on Cool but plays off the Street Brawler skill tree, while playing like a bladed weapon by all accounts (meaning it should play off of Blades instead, given that it cuts and applies Bleeding). Hacking can also be blown out of balance, allowing me to destroy entire platoons one by one with Short Circuit+Synaptic Burnout combos, while staying outside mission zones to avoid triggering the enemy AI.
    And finally, the models. While the major characters get detailed, well-sculpted models, the "extras" get a choice of maybe ten generic models. Although the game was advertised with unique civilians populating the city, in reality, everyone is just a combination of a generic model, a generic behavior (which consists of "walk at constant speed", "talk to partner", and "stand still looking around") and a single sentence to say on contact.

    Overall, it's hard to believe this game has been in development for eight years. It shows an astonishing lack of bughunting AND playtesting for its hype and budget, and does not justify its price in any way.
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  21. Dec 15, 2020
    3
    This review contains spoilers, click expand to view. Так долго ждал и такое фиаско! Жалею, что не сделал отзыв средств. Ничего особо нового не увидел. Похоже на недоделанный Deus Ex (теперь ещё желаннее жду очередную часть): 1.
    стелс вроде-бы есть, но портит эффект ускорения при двойном нажатии движения, после которого стала спадает, скрытые убийства ТОЛЬКО сзади, в этом плане тоже не зачёт, есть противники стоящие полубогам или у стены, почему ГГ не может развернуть противника и совершить обезвреживаниеи́ 2. Баги, куча багов! Хорошо, что у меня На, на консолях вообще смотрю - кошмар! P.S. И это очень, очень поверхностно. Про графику ничего писать не буду, для gtx 1080 приемлемо на ультрах 3
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  22. Dec 13, 2020
    9
    Excellent game. I've had a few glitches, but otherwise, great performance with beautiful graphics on my 3070 super and i7 9800 gaming laptop. Fantastic, really. Most if the people complaining about performance are the same ones who laughed at others who bought RTX cards.
  23. Jan 4, 2021
    8
    I built my first PC thanks to this game and I am super glad I did instead of buying Cyberpunk on the PS4. Besides a few glitches like floating weapons, weird audio bugs and 2 instances of clipping through the map I have had a relatively smooth experience. Even with my entry level graphics card (RTX 2060 super) Cyberpunk looks incredible. Night City is beautiful with all of the neonI built my first PC thanks to this game and I am super glad I did instead of buying Cyberpunk on the PS4. Besides a few glitches like floating weapons, weird audio bugs and 2 instances of clipping through the map I have had a relatively smooth experience. Even with my entry level graphics card (RTX 2060 super) Cyberpunk looks incredible. Night City is beautiful with all of the neon lights, tall skyscrapers and back allies shrouded in darkness. The city really feels alive. Granted the people walking the streets could have been fleshed out a bit more. I come across quite a few really quiet streets despite hundreds of people walking around but this could be attributed to a bug, I'm not sure. Gunplay is good not great. There are quite a few different types of weapons. Blades, blunts, smart weapons, power weapons and tech weapons. Smart weapons are my favorite (the bullets are basically guided missiles. Power weapons are your somewhat basic kinetic weapons, and tech weapons are.............well I'm not really sure how to explain them. I know you can build up powerful shots by holding down the trigger and does almost double the damage of a single shot. Mission structure is pretty good albeit nowhere near as varying as The Witcher 3 was but there is still a TON to do and discover. All in all if you are a fan of RPG's or Projekt Red I think you will find a lot to enjoy here. That said I can only tell you my PC experience, perhaps if you own a ps4 or xbox one I would wait until the game is fixed well enough to at least have an enjoyable experience. Like everyone else I am super disappointed in CDPR management when it comes to how they handled the release but I will say I think the floor level devs did a fantastic job creating a world I love being in. Expand
  24. Dec 11, 2020
    10
    Now let me say this first. Yes there are bugs. But none of my friends or I who played it on PC faced any game breaking ones. People/ young kids went with the expectation that it’s a gta competitor. It’s not just about the open world. It’s about the story. And at that. Cyberpunk is breathtaking. Act 1 ends with a huge bang. I and all my friends were in awe at the end of the first act.Now let me say this first. Yes there are bugs. But none of my friends or I who played it on PC faced any game breaking ones. People/ young kids went with the expectation that it’s a gta competitor. It’s not just about the open world. It’s about the story. And at that. Cyberpunk is breathtaking. Act 1 ends with a huge bang. I and all my friends were in awe at the end of the first act. References to matrix and what not. I love the game regardless. It’s really hard to make me love a single player game and especially an rpg. And cyberpunk does it after years! I would recommend this game to all mature gamers who don’t go in expecting it to be a gta game. Expand
  25. Dec 17, 2020
    9
    I played this game blind. No trailers, no expectations, and it turned out well and very fun!

    The story is actually interesting, but not that deep. Characters are fleshed out. Gunplay an d driving is passable (pure fps games like cod, and driving in gta games are still better) Cannot comment on ps4 nor xbox as i am playing on a beast pc. Overall, its a fun game but and coukd be one of my
    I played this game blind. No trailers, no expectations, and it turned out well and very fun!

    The story is actually interesting, but not that deep. Characters are fleshed out. Gunplay an
    d driving is passable (pure fps games like cod, and driving in gta games are still better)

    Cannot comment on ps4 nor xbox as i am playing on a beast pc.

    Overall, its a fun game but and coukd be one of my favourite open world rpg
    Expand
  26. Mar 6, 2022
    0
    It's not a game. It's a bug compilation. Shame on you, CD Project Red! So much hype - such an epic fail!
  27. Dec 11, 2020
    10
    All the negative reviews must be for the console version. The PC version is simply amazing. It isn't the Either 3, however it is amazing nonetheless.

    The graphics are amazing and it is clear why the game spent so long in development. Many of the areas are crafted and designed with every nook and cranny in mind. Simply look at the prophet in Little China. A stark contrast from auto
    All the negative reviews must be for the console version. The PC version is simply amazing. It isn't the Either 3, however it is amazing nonetheless.

    The graphics are amazing and it is clear why the game spent so long in development. Many of the areas are crafted and designed with every nook and cranny in mind. Simply look at the prophet in Little China. A stark contrast from auto generated maps several games use.

    The sound is amazing and adds immensely to the ambience of night city. The sound of horns blaring when running an intersection. The reactions from people responding to gunfire in the streets. The dialogue and. The voice acting is impressive.

    The story is deep and engaging. There are several notes sprawled across the city, perhaps too many, many however provide more and knowledge regarding cyberpunk setting.



    The leveling system provides several options for designing your character to your hearts desire. All of the options appear interesting and there is a robust crafting system.

    Do not listen to the negative reviews. The game is perfectly playable on PC. Purchase the game and witness the beauty of Night City for yourself.
    Expand
  28. Dec 12, 2020
    10
    Superb gamę. minor Bugs, but its nowy a problem when you can see beautifull created world, great dialogs, many cudtomization options
  29. Dec 12, 2020
    10
    Amazing game! Played over 15 hours without any real but or issue. Really!
    History is amazing, characters are well developed, combat is fun! Overall mechanics are a step ahead of other games.

    People lost the sense of reality when they complain that the immersion is broken when one simple object does not behave exactly as they expect! Serious go live in the Matrix!
  30. Dec 18, 2020
    2
    Gra niegrywalna na ten moment,masa bugów lagów a wymagania systemowe kosmiczne.
Metascore
86

Generally favorable reviews - based on 92 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 92
  2. Negative: 1 out of 92
  1. CD-Action
    Jun 9, 2021
    90
    The best metaphor for Cyberpunk 2077 is Johnny Silverhand himself. A messiah, a mix of Kurt Cobain and Che Guevara, a talented singer who loves to shape his own legend and has a charming personality but loses the struggle with his own demons. The same goes for the game. It tells a great story and forced me to ask myself difficult questions, but many of its gameplay mechanics do not evolve and its technical state upon release was abysmal. Cyberpunk’s true hero is not a person, but Night City – a vibrant, living creature of great diversity. The beauty of the metropolis is striking. [01/2021, p.22]
  2. May 28, 2021
    90
    Cyberpunk 2077 is one of the most disturbing and mind-blowing RPGs in history, where every decision has a deep impact on our trail. CD Projekt RED tosses us to the center of a city filled with disgusting delights where every character deserves our attention in an immersive experience and overall, very rewarding. From the sarcastic and shadowy tone imposed by the countless scenes in the game, to the flexibility we have on the choices to face every situation that is presented, Night City is truly memorable. It’s a shame that the countless bugs spoil or diminish the impact of some resounding moments, but we are without a question, in the presence of one of the best games in 2020.
  3. Mar 3, 2021
    88
    Measured against the extreme expectations, Cyberpunk 2077 can't fulfill any of them. But all in all, despite the countless small weaknesses and inconsistences, with interesting characters, great story and dialogues or the freedom concerning gameplay, CD Projekt delivers a unique and great RPG that every fan of the genre needs to play.