User Score
7.9

Generally favorable reviews- based on 395 Ratings

User score distribution:
  1. Negative: 34 out of 395
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  1. Jun 9, 2011
    9
    Huge improvement over Phantom Hourglass. Improved DS Stylus control, better story - Princess Zelda is the best companion you will ever have in a Zelda game and is actually funnier, difficulty is a bit more balanced but just not there yet (Nintendo should stop catering for casual gamers on difficulty, it's like they might cry if they keep dying or can't do it and this was a huge setback forHuge improvement over Phantom Hourglass. Improved DS Stylus control, better story - Princess Zelda is the best companion you will ever have in a Zelda game and is actually funnier, difficulty is a bit more balanced but just not there yet (Nintendo should stop catering for casual gamers on difficulty, it's like they might cry if they keep dying or can't do it and this was a huge setback for Phantom Hourglass. A challenge would actually benefit them) and a more reasonable handheld length. Though the train travel is actually more tedious than the sailing in Windwaker and Phantom Hourglass, it's actually nice to travel on something new in a Zelda game. Expand
  2. Jan 12, 2014
    8
    A wonderful addition to the DS and LoZ library of games. The touch control similar to that of Phantom Hourglass is greatly designed, although I would've preferred D-Pad moving...It does take all the capabilities of the ds and uses them well. Although some puzzles and the story may be a bit dumbed down, it's definitely a fun game that's worth your cash! The multiplayer is addicting asA wonderful addition to the DS and LoZ library of games. The touch control similar to that of Phantom Hourglass is greatly designed, although I would've preferred D-Pad moving...It does take all the capabilities of the ds and uses them well. Although some puzzles and the story may be a bit dumbed down, it's definitely a fun game that's worth your cash! The multiplayer is addicting as well....and the ability to have single card download play is a great addition to this game

    Gameplay: 9/10
    Story: 8/10
    Music: 8/10
    Presentation: 8.5/10
    Length: 8/10
    Overall: 8/10
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  3. JesseR
    Jan 18, 2010
    10
    While some critics argue that Spirit Tracks is by no means one of the best Zelda games out there, I have to disagree. While it does echo its predecessor Phantom Hourglass from time to time, and, admittedly, there were times when I wished the train would go just a LITTLE bit faster, it is still, in my opinion, the best handheld Zelda out there. The new Tower of Spirits is a riot, and after While some critics argue that Spirit Tracks is by no means one of the best Zelda games out there, I have to disagree. While it does echo its predecessor Phantom Hourglass from time to time, and, admittedly, there were times when I wished the train would go just a LITTLE bit faster, it is still, in my opinion, the best handheld Zelda out there. The new Tower of Spirits is a riot, and after two cell-shaded ocean-traveling games it Expand
  4. Jan 20, 2012
    7
    A nice game, with controls and visuals that suit the DS well. The boring part about it though is that is too easy, suppose its target audience is kids around 7-8 years old, because nearly every puzzle has an obvious solution. Also, the story is a joke (unless you are about 7-8 years old or younger...).
  5. sLm
    Jul 8, 2012
    8
    Though it may feel a bit similar to Phantom Hourglass, it's a good game, and they fixed many issues present in the previous game. For example, now you don't have to repeat the last Temple all over again, and there's no countdown, which is very very good in my opinion, it let's you enjoy the dungeons relaxed and without hurry. Also, you can control Zelda, who can possess special soldiersThough it may feel a bit similar to Phantom Hourglass, it's a good game, and they fixed many issues present in the previous game. For example, now you don't have to repeat the last Temple all over again, and there's no countdown, which is very very good in my opinion, it let's you enjoy the dungeons relaxed and without hurry. Also, you can control Zelda, who can possess special soldiers with cool abilities. Regarding dungeons, we get a couple new items very cool, like the sand lifter and the whip (I love this xd), as well as old ones like the boomerang and arrows. Bombs looks not to be needed to go ahead in the game, but you can take them too. Dungeons start easy, but in the mid-end game they become truly challenging, which may be a let down at first, but after you discover how to solve the difficult puzzles, it feels more rewarded than solving easy ones, which is very good. The hardest part of the game was the train pursuit almost at the end of the game, where you must destroy all the mad trains (it's really hard, they change their direction any time and pursuit you lol, you have to memorize their tracks to get them or you are dead). I recommend saving game after beating that xD. So, after some really frustrating moments in which I literally went mad at the game haha, I think it was worth playing it, because it's very rewarding in the end, due to it's difficulty. :) Expand
  6. May 3, 2019
    8
    Music: 5/5
    Game Play: 4/5
    Graphics: 4/5
    Story: 4/5
    Time-Value: 4/5
    Overall:4/5
  7. Oct 21, 2012
    10
    I hated Phantom Hourglass. The over world sucked, the music was bland, the puzzles were insultingly easy, and the plot was an excuse. So why does this game get a perfect ten from me? Because it did just about everything right. Admittedly the over world wasn't as good as in the 3D Zelda games, but it's still a vast improvement. The music offers some of the best tracks in the entireI hated Phantom Hourglass. The over world sucked, the music was bland, the puzzles were insultingly easy, and the plot was an excuse. So why does this game get a perfect ten from me? Because it did just about everything right. Admittedly the over world wasn't as good as in the 3D Zelda games, but it's still a vast improvement. The music offers some of the best tracks in the entire franchise, such as the Sacred Duet and the Overworld theme. The puzzles were easily the best out of any Zelda game, making it a bit more of a puzzle game than an action-adventure title. Finally, the plot was probably the best in the series, involving many great characters with a lot of life to them(Especially Zelda and Byrne). This game is different than other Zelda games, but as we established with Majora's Mask and Skyward Sword, different doesn't mean bad. Expand
  8. Oct 10, 2010
    10
    Phantom Hourglass was, definetely, one of the worst Zelda titles, and yet, it was fun. Spirit Tracks is better in pretty much every way it could be. The little problem we had with using the touchscreen were fixed, like the rolling attack. The soundtrack is, possibly, one of the best in the Zelda series. Spirit Tracks uses prety much everything the DS has to offer. The microfone, thePhantom Hourglass was, definetely, one of the worst Zelda titles, and yet, it was fun. Spirit Tracks is better in pretty much every way it could be. The little problem we had with using the touchscreen were fixed, like the rolling attack. The soundtrack is, possibly, one of the best in the Zelda series. Spirit Tracks uses prety much everything the DS has to offer. The microfone, the touchscreen. The buttons on the other hand... Spirit Tracks is definetely worthy of the "Zelda" title. It starts with easy dungeons, but by the end, you'll find yourself stuck for several times. The biggest problem in Phantom Hourglass, the central dungeon, is still here, but differently from the Temple of the Ocean King, the Tower of Spirits will never force you to go through floors you have already visited, instead, it will take you to differente challenges. It's a great Zelda to have in your pocket. The game is a tad bit short, lasting about 25/30 hours of gameplay. IF you are going through all the sidequests, it's a LOT longer, and for people who wants some real challenge, there is the Dark Ore Quest. Overall, Spirit Tracjs is one of the most inspired Zeldas out there, it might not be the best one, but it is one that is worth it. Expand
  9. Oct 11, 2017
    10
    The Legend of Zelda: Spirit Tracks is easily still one of my most favourite games to play, despite it being almost 8 years old. The entire game itself is simplistic but still makes you think enough for it to be classed as a puzzle game. The storyline isn’t entirely a prominent feature it’s more just woven through everything else to progress certain parts without it not making sense, it isThe Legend of Zelda: Spirit Tracks is easily still one of my most favourite games to play, despite it being almost 8 years old. The entire game itself is simplistic but still makes you think enough for it to be classed as a puzzle game. The storyline isn’t entirely a prominent feature it’s more just woven through everything else to progress certain parts without it not making sense, it is however still a good storyline for those who enjoy a good plot.

    The story begins in Link’s home village whilst he’s being told the story of why the spirit tracks actually exist, this obviously sets up the base for the whole game or else nothing would make sense. It quickly begins the tutorial of how to use controls by weaving it into the story instead of just simply stating what to use for what, it’s more immersing using the story as a way of teaching controls.
    It soon begins the real story when Link has to make his way to Hyrule Castle by train to see the Princess and gain his engineer’s certificate, again the train journey mainly being used as a way to teach the train controls rather than being anything else important.
    A lot of cutscenes later the first ‘real’ playing begins when Link has to help Princess Zelda escape so that she can investigate why some of the tracks are mysteriously disappearing, this of course eventually leads to the typical “something bad happens to the princess and she needs saving by the hero himself, Link”.

    After the story is set up for the princess needing to be saved the real and true story begins filled with travelling, puzzles and enemies of all shapes and sizes.
    One of the best features, personally, is the use of the spirit flute for puzzles and shortcuts since it’s a new feature for spirit tracks which adds to everything else.

    The graphics are interesting since it’s much more basic compared to the other games and it’s played more on a 2D basis since you use the stylus to tap and walk around whereas in a game like Ocarina of Time you use the control pad to walk and look around, however I think that it makes it much easier to navigate and fight since you have more control using the stylus, therefore the overall game experience becomes better as you spend less time grasping the controls.

    If you were a fan of Phantom Hourglass you may find yourself a big fan of Spirit Tracks too since they are very similar in style, just you drive a train rather than a boat.
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  10. Feb 3, 2013
    9
    I guess Nintendo decided to carry on the easy, casual gameplay they brought in with Phantom Hourglass, because, this is quite frankly, one of the easier titles in the series. Nevertheless, Spirit Tracks provides the same fun, innovative touch-screen gameplay as it's predecessor and offers a smooth, progressive storyline. The action is not something to get worked about. Although, some ofI guess Nintendo decided to carry on the easy, casual gameplay they brought in with Phantom Hourglass, because, this is quite frankly, one of the easier titles in the series. Nevertheless, Spirit Tracks provides the same fun, innovative touch-screen gameplay as it's predecessor and offers a smooth, progressive storyline. The action is not something to get worked about. Although, some of the boss battles can be quite challenging at times. The game also offers some challenging dungeons (though few) and is a great DS title to add to your collection. It is a must-buy for DS owners and fans of all Zelda games. Expand
  11. Mar 16, 2015
    10
    Entspannende Zugfahrten , gute Unterhaltung , spannende Kämpfe und innovative Minigames : Das ist Spirit Tracks . Minister von Glaiss , Delok und Lineback waren geniale Charaktere und erst die Soundtracks ! Der zweite und vierte Boss hatte enorm geile Battletracks , aber der Finalkampf hat den besten überhaupt ! Unschlagbar , dieses Game ! ^-^
  12. Apr 25, 2017
    8
    I had many problems with phantom hourglass, but most of them have been fixed in this DS sequel: the touch screen controls are now more responsive (although a real pain during the final boss) and the main dungeon (the spirit tower) that you will be returning to during the whole game is much better in Spirit tracks than in Phantom hourglass. The fact that Zelda can control the phantoms addsI had many problems with phantom hourglass, but most of them have been fixed in this DS sequel: the touch screen controls are now more responsive (although a real pain during the final boss) and the main dungeon (the spirit tower) that you will be returning to during the whole game is much better in Spirit tracks than in Phantom hourglass. The fact that Zelda can control the phantoms adds fun gameplay, and Zelda's important role throughout the game makes the story pretty interesting. Driving the spirit train is pleasant, mainly thanks to an amazing overworked theme. Although the game may be linear at times, I don't actually care: excluding Breath of the Wild and the original Zelda for NES every Zelda game is pretty straightforward. The spirit tower and sand temple are some of the best dungeons on a handheld Zelda game: the rest of the dungeons are nothing special though. The boss fights are okay, and the addition of new items such as the sand wand make the game very fun. The best part of this game is undoubtedly the customisable pieces for the spirit train. The game has a very slow start however and getting from one place to the other is sometimes very time-comusing. the touch screen controls although improved are still unresponsive and make link roll instead of attack several times. This game is definitely flawed but its still a good game. If you own a DS and want to play Zelda, get this one it outclasses Phantom Hourglass. Expand
  13. Aug 13, 2012
    3
    I don't know how they did it, but they managed to screw up a Zelda game, and royally at that. I will admit many of the Zelda series can be rather samey, given how many of them are out there, but they are usually enjoyable none the less. This addition is not. It is terrible, and not worth your time or money.I don't know how they did it, but they managed to screw up a Zelda game, and royally at that. I will admit many of the Zelda series can be rather samey, given how many of them are out there, but they are usually enjoyable none the less. This addition is not. It is terrible, and not worth your time or money.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Where to begin? Basically, if you take everything you love about the Zelda series, and flush it down the toilet, and you will obtain the Spirit Tracks. Overworld exploration, a staple of the series, has been eliminated entirely, replaced with the Spirit Tracks and a train the runs on them. Essential you ride a train between several points on a map, each representing a location you can visit in the game. Riding the train essentially boils down to selecting the correct direction when you reach various intersections, and just waiting otherwise. Poor choices at intersections essentially amount to more waiting. Simply put, the trains do little more than waste time whenever you want to transition between maps, and are a horrible substitute for the overworld map found in most installments.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Next is the controls. Crippled is the only way to describe them. Rather than use the D-Pad for movement and the buttons for the sword and items, the stylus is used both to move link and to attack enemies. Both actions are carried out by clicking on the appropriate portion of the screen. Accidentally click just to the side of a monster, a you will walk face first into them rather than strike them with the sword. It only gets worse with items. One of the first you get fires tornadoes. You first have to select it with the stylus, then select the direction with the stylus, and then blow on the microphone to fire the thing. Its awkward as hell to operate, you can't move the character while doing so, and background vibrations, such as the motion of the car, can cause the thing to unintentionally fire. With a sensible control scheme, just about anyone would find much of this game a cake walk. Much of the difficult in playing this game arises from the terrible control scheme, not the puzzles or challenges. These controls wouldn't even be acceptable on a indie title written in somebodies garage, the fact that they made it into a Zelda game is inexcusable.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    I found the dungeons and puzzles to be dull and uninspiring. The aesthetics are terrible. The dungeons all appear rather similar, and exploring them gets boring rather quickly. The puzzles simply are not interesting. The unique dungeon delving mechanic in Spirit Tracks involves an AI companion that you give pathing instruction to. The companion move rather slowly, so a lot of time will be spent just waiting for the AI to move around. The companion probably doesn't waist as much time as the bloody trains, but its still more unnecessary waiting.
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    The short of it is that you have a game with crippled controls, two mechanics that just waist the players time, and nothing to really see or do that justified putting up with these problems. You really are not missing anything by skipping this installment. Don't trust the positive reviews, too many people are willing to give any installment in this series a past. Their are far better uses for your entertainment budget.
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  14. Apr 10, 2013
    3
    I love The Legend Of Zelda but this game should never have been released. The train-travel sections are mind-numbingly boring and feel as if they're included just to pad the game out, while the dungeons are short and overly simple. For a good hand-held Zelda game, try Phantom Hourglass, or the 3D remake of Ocarina Of Time. Spirit Tracks is a complete embarrassment.
  15. Jan 22, 2021
    0
    The game receives the lowest score I can grade a game. It left such a sour taste in my mouth, so lets get it al out right now. Lets start with the gameplay. Its rubbish. The dungeons are really easy and controlling link through the stylist is just akward. But ehat ruined the game is the godamn flute mechanic. Never have I experienced something so utterly stupid. Who testet this?! It justThe game receives the lowest score I can grade a game. It left such a sour taste in my mouth, so lets get it al out right now. Lets start with the gameplay. Its rubbish. The dungeons are really easy and controlling link through the stylist is just akward. But ehat ruined the game is the godamn flute mechanic. Never have I experienced something so utterly stupid. Who testet this?! It just broke the game for me. Ultimy I quit the game at the fire temple and used the pc version to get past the flute sections because it just didnt work on my 3ds. Garbage! Expand
  16. MalcolmM
    Jan 17, 2010
    4
    I'm baffled as to why this game is getting such high scores. I didn't mind Phantom Hourglass, I would rate it as 6 out of ten. Spirit Tracks is Phantom Hourglass, only worse. Worse because there is nothing new, and the travel by train is mind numbingly boring. The dungeons are now tiny, and offer little challenge. Like most of Nintendo's offerings, Zelda is a shadow of its I'm baffled as to why this game is getting such high scores. I didn't mind Phantom Hourglass, I would rate it as 6 out of ten. Spirit Tracks is Phantom Hourglass, only worse. Worse because there is nothing new, and the travel by train is mind numbingly boring. The dungeons are now tiny, and offer little challenge. Like most of Nintendo's offerings, Zelda is a shadow of its former self. Expand
  17. Jul 21, 2016
    1
    This game is the scum of the Zelda franchise. You can only get enjoyment out of this if you love torturing yourself, or if you don't know what a Zelda game is all about. This game is an instant turn off to the series if you have never played a Zelda game before. I recommend a good game before you tread into the evil that is Spirit Tracks So finally, without anymore banter, I will tell youThis game is the scum of the Zelda franchise. You can only get enjoyment out of this if you love torturing yourself, or if you don't know what a Zelda game is all about. This game is an instant turn off to the series if you have never played a Zelda game before. I recommend a good game before you tread into the evil that is Spirit Tracks So finally, without anymore banter, I will tell you what sucks about this game.
    -=-=Travel=-=-
    The travel in this game is the most boring aspect. The train is very limited, its not like roaming freely around a vast area, its more linear than anything I have ever seen.
    -=-=Controls=-=-
    This is more of a personal gripe. If you have ever played a normal Zelda game (other than the overrated n64 titles) you will know that the controls of a Zelda game feel real freaking good. The stylus controls just cant do it justice in anyway shape or form. Again just a personal gripe.
    -=-=Adds Nothing=-=-
    This game adds nothing new or good to the series. Its like a phantom hourglass ripoff... with trains(づ ̄ ³ ̄)づ This game seems like it could be a Chinese bootleg or something with the amount of unoriginality that is being spewed at your face while playing this. That is all of my ranting, I hope I could open the eyes of all these reviews that said it was good. Good day, and good night
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  18. Aug 30, 2012
    3
    I have no clue whatsoever why everyone seems to not hate this game, never mind actually LIKE it. It just about makes it to 'playable', but you will NOT enjoy playing it. The controls are annoying (Couldn't they have just made it possible to use the D-Pad?), paticularly when you have to blow on the microphone. It provides limited levels of entertainment for a few hours. Then it suffersI have no clue whatsoever why everyone seems to not hate this game, never mind actually LIKE it. It just about makes it to 'playable', but you will NOT enjoy playing it. The controls are annoying (Couldn't they have just made it possible to use the D-Pad?), paticularly when you have to blow on the microphone. It provides limited levels of entertainment for a few hours. Then it suffers from the same affliction to plague the whole Zelda series. Bottlenecks. You're in a dungeon. It's mildly enjoyable despite the fact you're fumbling a bit with the awkward control scheme. Then you come to a room full of random objects. It gives you no clue as to how to proceed. You know that due to the way the series works if you do some random sequence of things the door will open. That's it. It gives you no clue as to what this sequence of things might be. If you can figure it out by pure chance then you have some awkward combat. Repeat ad infnitum. I hate this game. Expand
  19. DaveH
    Dec 7, 2009
    6
    It is basically a remake of Phantom Hourglass, the previous Zelda DS game, it is not worth buying if you're over 12.
  20. Gannon
    Jan 24, 2010
    5
    A so-so game, but the worst in the series. The graphics are good, and so is the music, except it's repetitive. Also, the tutorial and cutscenes are about an hour long in the begining, which is really overkill. You don't have a million things to learn like in Grand Theift Auto 4 or a cool story like in Kingdom Hearts 2. Also, the forced stealth sections are extremely boring, and A so-so game, but the worst in the series. The graphics are good, and so is the music, except it's repetitive. Also, the tutorial and cutscenes are about an hour long in the begining, which is really overkill. You don't have a million things to learn like in Grand Theift Auto 4 or a cool story like in Kingdom Hearts 2. Also, the forced stealth sections are extremely boring, and frequent. You don't have to go through several floors over and over like in Phantom Hourglass, but you have to climb a buttload of stairs to get to the next dungeon to discover the next spirit tracks map, which is STUPID!! Why isn't there an elevator up when there are elevators down? And if you save and turn off the game in one of these dungeons, it doesn't spawn you outside the floor you were on, you have to climb allllllll those stairs all over again. Also the passenger missions are extrememly redundant. I do like how you get infinate bombs when you're on the train. I also think the characters in this game are really funny. There is a train obsessed super nerd and a guy in a bunny costume who really takes rabbit-rescue seriously. Another thing I like is when you come to a yes or no option, they mix it up by giving you options like "LOCKED AND LOADED" or "I don't wanna." I just made those two examples up, but you get the idea. Those bits of interaction with the protagonist keep him from being a silent, emotionless, boring character. Even though they're small things, those interactions between you and the other characters are really immersive, and are what made the presentation in Persona 4 so perfect. What makes this game the worst is that there is nothing new. Every Zelda game did something new. Ocarina of Time introduced 3d, Majora's Mask did time manipulations, Four Swords had a level system instead of an overworld and items you could keep, Zelda 2 did sidescrolling (which sucked, though), Twilight Princess removed the magic meter, Wind Waker introduced Sailing, Phantom Hourglass introduced touchscreen controles, blah blah blah you get the idea. The train is basically the boat on rails, and taking controle of Zelda isn't really a huge innovation. There are new items but they are basically the same thing as in other games. The whip is basically a grappeling hook you can attack with, and the windmeal is just the deku leaf from Wind Waker. This game barely has any side missions, not unlike Phantom Hourglass. The puzzles have an uninspired "I've done this before" feeling to them and there are no new or interesting temple gimmicks. In conclusion, I can only recommend this if you've never played any Zelda game before, but I seem to be in minority since so many people love this game. I just dont get it!! Expand
  21. LBC
    Sep 9, 2010
    5
    While Legend of Zelda: Spirit Tracks certainly delivers the high-caliber dungeons and storyline that Zelda fans have come to expect, it falters in a big way. By adding the Train game-mechanic, Nintendo has essentially flushed out over world exploration, which is in my opinion one of the defining characteristics of the Zelda franchise. I refuse to believe that Nintendo couldn't find a wayWhile Legend of Zelda: Spirit Tracks certainly delivers the high-caliber dungeons and storyline that Zelda fans have come to expect, it falters in a big way. By adding the Train game-mechanic, Nintendo has essentially flushed out over world exploration, which is in my opinion one of the defining characteristics of the Zelda franchise. I refuse to believe that Nintendo couldn't find a way to keep exploration in the game and incorporate the Train at the same time. I also found that this game is noticeably easier than Phantom Hourglass. Hardcore Zelda fans will be pleased, but the rest of us on the fringe will find better gaming experiences elsewhere. Expand
  22. May 20, 2012
    10
    I was truly blown away with Spirit Tracks, it's a phenomenal game and I honestly can't bring myself to give it anything less then a 10/10, It's truly a masterpiece. The story and characters a fantastic, and provide some truly emotional and laugh out loud moments, the gameplay is fantastic featuring solid combat backed by great controls (although I probably would have preferred a moreI was truly blown away with Spirit Tracks, it's a phenomenal game and I honestly can't bring myself to give it anything less then a 10/10, It's truly a masterpiece. The story and characters a fantastic, and provide some truly emotional and laugh out loud moments, the gameplay is fantastic featuring solid combat backed by great controls (although I probably would have preferred a more traditional control scheme, this one works very well) and some really complex puzzles that will have you using every ounce of brain power you've got. The graphics look fantastically adorable, but don't let it's cuteness fool you this is every bit a hardcore gamers game(that also can be enjoyed by more casual gamers), and the soundtrack is outstanding and one of the best I've heard in a video game. And the bosses are epic most of them take up both screens and require skill along with quick thinking and reflexes, and the new items are great and the inventory system is fantastic. the game also packs a lot of content in the form of side quests and treasure hunting, the treasure hunting makes excellent use of the ability to write notes and mark locations on the map and kinda gives it a Indiana Jones feel, well that and the whip XD. I'm sure you've heard the complaints about the train by now and I'm just gong to give my opinion, I liked it, I thought it was a pretty sweet addition especially when you use it for combat (which controls wonderfully by the way). I highly recommend this game it's truly a amazingly fun experience and that's why I give it a 10 out of 10. Expand
  23. Jul 25, 2011
    6
    This review contains spoilers, click expand to view. For sure the worst Zelda game to date. It is a great game in every aspect except for two:
    1.story
    2.travel

    What makes this game sad is that there is no story, it is a big joke. Train people and an evil leprechaun hardly stand up well in my mind. It felt more like a bit from mario, silly goofy, not at all zelda.

    The travel was the worst. I actually spent half an hour because I made the wrong turn on a train track a couple times. Unlike horse travel or boat travel, if you make a wrong turn, you can't turn around. Imagine hyrule field, now imagine instead of going back 2 feet, you walk around the entire field before going inside. Its brutally unfair to such minor mistakes, especially when you try to free cam to fight off enemies or get a good look at the next dungeon. By far the most annoying thing to date, sadly the shortcuts aren't worth the time spent to unlock them.

    However, the game does provide the same fun dungeons we have come to see, and it is without fail. When majora's mask followed up on ocarina of time, it was a more difficult game, but it worked, this game just doesn't.

    I am on the fence, if you crave zelda and puzzles to solve, get it, it will be worth it. However leave it if you are just looking for the good ones.
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  24. Nov 5, 2011
    10
    Spirit Tracks does everything Phantom Hourglass did and more. Although the same basic formula of a central dungeon with stealth that must be revisited, many things have changed. The most iconic feature of Spirit Tracks is the Train, you use this to travel the realms in order to reach destinations such as temples and towns. This is quite similar to the boat, you have a cannon, you canSpirit Tracks does everything Phantom Hourglass did and more. Although the same basic formula of a central dungeon with stealth that must be revisited, many things have changed. The most iconic feature of Spirit Tracks is the Train, you use this to travel the realms in order to reach destinations such as temples and towns. This is quite similar to the boat, you have a cannon, you can customise each part of the train etc. However, there are many improvements from the boat, although the tracks are pre-made, there are many routes you can take, this makes drawing your path less awkward and enables your route to be changed easier once you have already started moving; it also allows for more challenging gameplay as you must dodge the Phantom Trains on the track (which feels slightly similar to Pacman). As well as this, your movement is more advanced, you have the ability to control the speed of the train allowing more strategic movement than Phantom Hourglass's boats allows. Personally, I preferred the train a lot more than the boat and the music complementing how fast your train is going really made the train rides fun and engaging. The train journeys can get repetitive, but the more you progress through the game, the more warp points you'll unlock and the more tracks you'll recover, meaning getting from one place to another gets quicker and quicker with every quest you complete.

    The next new feature is the Spirit Flute, fans of musical instruments that almost always appear in Zelda titles will be a fan of this. It works the same as the Ocarina, only it combines touch screen and blowing to play it. There are many songs, each with different effects, which will come as familiar to anyone who has played Ocarina of Time, Majora's Mask or Wind Waker. The touch and blow combo can make some of the songs a little challenging, especially the sequences where you have to blow with precise timing, which can be very frustrating. Apart from that, the flute is as worthy an instrument as the Ocarina.

    The central dungeon this time is very similar to the Temple of the Ocean King; there are phantoms patrolling the area which you must sneak by, whilst solving puzzles. However, there are many changes; the time limit is removed, this makes it easier in some sense, but allows the puzzles to become more complex (which nearer the end become very challenging). You no longer have to repeat floors which you have already done multiple times, in Phantom Hourglass the temple became annoying as you could only start on the 1st floor or the 4th, which made the dungeon quite repetitive, Spirit Tracks fixes this. The main unique feature of the Spirit Tower is that Zelda is able to possess a Phantom after they have been struck by Link's tear-infused sword. This allows many unique abilities, such as a Phantom which feels very similar to playing as a Goron in Majora's Mask, and a Phantom which can teleport to seekers. This feature also allows puzzles to become more complex, more unique and makes the tower feel a lot different to the Temple of the Ocean king. In dungeons, there are many new tools and mechanics to go alongside these. Some very unique tools that have never been in Zelda games before, as well as some of the most epic and most fun bosses in the series. There are also tons of extras, loads of mini-games, such as the rabbit rescue which keeps the train journeys more enjoyable as you'll be searching for rabbits whilst you travel to your next destination. Many side-quests which use the trains mechanics, such as transporting resources from one location to another, making sure you aren't attacked or your train doesn't turn too fast and lose some of the cargo. As well as many classic mini-games such as target shooting and agility-based races which take place on foot.

    The soundtrack is also one of the best in the series, from the wonderful overworld theme which changes slightly based on the speed of the train, to the epicness of the final boss theme. It really does sound beautiful.

    In conclusion, there are many features which feel similar to Phantom Hourglass, and a few issues such as some frustrating flute playing and train journeys which might become boring (although they didn't for me). But there is a lot of fun to be had with this game and many aspects of the game have improved from Phantom Hourglass, as well as this there are tons of new unique features such as Zelda's ability to possess Phantoms. Spirit Tracks has changed enough and added new unique features to feel fresh and exciting, it isn't perfect, but it's certainly worthy of a place in the Zelda series.

    9.5/10 (rounded up to 10 for Metacritic)
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  25. Sep 9, 2014
    10
    Un juego que me llego al alma , me encantas los trenes y ademas este juego es el que link esta mas compañado de zelda ,la historia es muy buena el final es muy lindo y tiene 3 alternativos , agregado a todo esto el juego tiene muchas misiones secundarias , estaciones por descubrir , la mazmorra del "al ataque " donde te vuelves a enfrentar con todos los jefes y una sombra de toon link,Un juego que me llego al alma , me encantas los trenes y ademas este juego es el que link esta mas compañado de zelda ,la historia es muy buena el final es muy lindo y tiene 3 alternativos , agregado a todo esto el juego tiene muchas misiones secundarias , estaciones por descubrir , la mazmorra del "al ataque " donde te vuelves a enfrentar con todos los jefes y una sombra de toon link, podria ser dark link o el link del phantom hourglass ya que en el combate esta su melodia , es muy divertido el juego , y con puzles bastantes dificiles tanto en tren como en link a pie . Exelente juego el mejor de ds Expand
  26. Apr 10, 2017
    9
    In 2007 Nintendo released Phantom Hourglass. Most of the people liked it, and a bunch of people hated it. But I think everyone will agree that it wasn’t precisely a stellar Zelda game. So when Nintendo announced Spirit Tracks, a direct sequel with the same gameplay style, the hype was relatively small. Another Phantom Hourglass, but with a train instead of a ship? I totally understandIn 2007 Nintendo released Phantom Hourglass. Most of the people liked it, and a bunch of people hated it. But I think everyone will agree that it wasn’t precisely a stellar Zelda game. So when Nintendo announced Spirit Tracks, a direct sequel with the same gameplay style, the hype was relatively small. Another Phantom Hourglass, but with a train instead of a ship? I totally understand people who didn’t give a **** about this game. But when the game came out, it turned out that it was actually a fantastic Zelda title that surpassed Phantom Hourglass in every aspect by far. Today, it still stands as one of the most unfairly underappreciated Zelda games.

    Spirit Tracks has everything you would expect from a great Zelda game. The overworld is way better than Phantom Hourglass’. It is big, charming ,varied and full of interesting locations to discover. It also feels more lively and believable than PH’s. The villages are all lovely. The story is much better and engaging, with cool characters like Byrne and some pretty good villains, as well as some epic and memorable moments here and there. The dungeons are far superior to those in PH, now offering a bit more of a challenge, as well as a better aesthetic design. The bosses are great too.

    As in any good Zelda game, there is a great deal of side activities to do, like helping other people with their requests, catching the bunnies, a really cool minigame where you have to fight rounds of enemies and finally bosses, and even a secret dungeon. A whole secret dungeon!!! How awesome is that? Speaking of dungeons, this game also has a master dungeon similar to the Temple of the Ocean King in PH, and it is the Tower of Spirits. Needless to say, it is much better designed and way more entertaining than its predecessor. Being able to control a Phantom in the Tower of Spirits is a really nice gameplay mechanic, and I think it was well carried out overall.

    People like to speak **** of this game’s train travelling mechanic. Ok, the train is a bit slow. But I don’t know, I never had an issue with this. Travelling through the world with the train is a nice experience to me, as it managed to immerse me into the game’s world even more. And it’s not like you spend all the time travelling either.

    The soundtrack completely humiliates PH’s pathetic excuse for a soundtrack, and it is clearly among the best Zelda soundtracks of all time. Listen to the Overworld Theme, and you’ll get a grasp of the quality level of this OST. Definitely one of the best aspects of the game. On the matter of music, Spirit Tracks introduces the Flute, which is kind of nice, but can get a little frustrating in some parts. Like, when I played it for the first time, I got stuck for hours on the final boss because I couldn’t perform the flute song correctly. Maybe I was being a stupid kid, because I did it on the first try on my second playthrough, so I don’t know. The flute songs might bother some people.

    Can you think of any other aspect that defines a great Zelda game? Well, if you can, it’s probably present in Spirit Tracks too. 6 years after playing it for the first time, it’s still my favorite game in the DS’ library, as well as my favorite handheld Zelda title.

    Score: 9.3
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  27. Oct 11, 2018
    1
    Great dungeons, very linear story and HORRIBLE FLUTE game mechanics, it simply doesn't work. It killed whole joy of gemaplay. In the end 10 points for dungeons and minus 9 points for flute.
  28. Sep 25, 2014
    5
    I didn't like this game as much as I thought it would. The game is very constricted due to the train mechanic, and there isn't much to explore. The characters and story were also pretty bad and even annoying. However, I think the dungeons and bosses were very well made, and the flute was pretty interesting, albeit difficult to control.
  29. Nov 4, 2014
    10
    This game gets too much hate. It is a huge improvement over Phantom Hourglass, with better dungeons, music, gameplay, story and boss battles. Traveling is also much better than before, some people might think it's tedious, but at least it adds some variety unalike in Phantom Hourglass where absolutely nothing happens.
  30. Aug 17, 2015
    8
    To get my main complaints out of the way, traversing the overworld is boring and uneventful. You eventually activate Stargate-looking warps but they each take you to one specific spot! It's bad enough that you can't warp from anywhere like in Wind Waker, but once you enter a warp you can't even choose which warp to go to from there! And completionists will have a problem because you haveTo get my main complaints out of the way, traversing the overworld is boring and uneventful. You eventually activate Stargate-looking warps but they each take you to one specific spot! It's bad enough that you can't warp from anywhere like in Wind Waker, but once you enter a warp you can't even choose which warp to go to from there! And completionists will have a problem because you have to collect treasures to buy all the train parts, but you have to rely and randomly getting the right treasures from the environment. You have to grind by leaving and reentering areas over and over again hoping you'll get the right stuff.

    But enough complaining. You're a Zelda fan: if you can get over the train segments then you'll like this game. And interestingly, I think Zelda plays a larger part in this game than any other Zelda title, because the titular princess is now your very own sidekick! This lets you get a better impression of who she is as a character, which I liked. And Spirit Tracks also has the coolest instrument of any Zelda game in my opinion, because blowing into the microphone gives the impression that you are actually playing it!

    Reasons to skip this game:
    - If you don't like Toon Link or Zelda in general
    - If you're a compulsive completionist and can't stand to have missing items
    - The overworld is slow and boring to traverse
    - There's not a lot that's different about this installment in the series

    Key differences between this and Phantom Hourglass:
    - Because of the titular tracks, Spirit Tracks gives you even less control in the overworld navigation
    - Spirit Tracks is more detached from the Wind Waker storyline
    - Spirit Tracks gives you a cool instrument to play like in other Zelda games
    - The recurring dungeon in Spirit Tracks has no time limit, and doesn't require you to redo sections
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Awards & Rankings

4
4
#4 Most Discussed DS Game of 2009
4
#4 Most Shared DS Game of 2009
Metascore
87

Generally favorable reviews - based on 75 Critic Reviews

Critic score distribution:
  1. Positive: 69 out of 75
  2. Negative: 0 out of 75
  1. Edge Magazine
    80
    Spirit Tracks' aging tricks continue to carry you cack into the narcotic realms of pure ritual, until you're deep in the caverns yet again, holding the magic yellow boomerang once more, and wondering what quirky brilliance it will bring with it this time. [Christmas 2009, p.92]
  2. Not a huge leap forward for the series but a wonderful game nonetheless. Enjoy. [Christmas 2009, p.91]
  3. A superb quest that doesn't rewrite the rules but delivers another engrossing Zelda adventure. If you own a DS, buy it.